Our Radeon RX 460 Build
This content was sponsored by AMD.
Be sure you check out part 2 of our story where we detail the performance our RX 460 build provides as well as our contest page where you can win this PC from AMD and PC Perspective!
Just before CES this month, AMD came to me asking about our views and opinions on its Radeon RX 460 line of graphics cards, how the GPU is perceived in the market, and how I felt they could better position it to the target audience. It was at that point that I had to openly admit to never actually having installed and used an RX 460 GPU before. I know, shame on me.
I like to pride myself and PC Perspective on being one of the top sources of technical information in the world of PCs, gaming or otherwise, and in particular on GPUs. But a pitfall that I fall into, and I imagine many other reviewers and media do as well, is that I overly emphasize the high end of the market. And that I tend to shift what is considered a “budget” product up the scale more than I should. Is a $250 graphics card really a budget product that the mass market is going to purchase? No, and the numbers clearly point to that as fact. More buyers purchase cards in the sub-$150 segment than in any other, upgrading OEMs PCs and building low cost boxes for themselves and for the family/friends.
So, AMD came to me with a proposal to address this deficiency in my mental database. If we were willing to build a PC based on the RX 460, testing it and evaluating it honestly, and then give that built system back to the community, they would pay for the hardware and promotion of such an event. So here we are.
To build out the RX 460-based PC, I went to the experts in the world of budget PC builds, the /r/buildapc subreddit. The community here is known for being the best at penny-pinching and maximizing the performance-per-dollar implementations on builds. While not the only types of hardware they debate and discuss in that group, it definitely is the most requested. I started a thread there to ask for input and advice on building a system with the only requirements being inclusion of the Radeon RX 460 and perhaps an AMD FreeSync monitor.
The results were impressive; a solid collection of readers and contributors gave me suggestions for complete builds based around the RX 460. Processors varied, memory configurations varied, storage options varied, but in the end I had at least a dozen solid options that ranged in price from $400-800. With the advice of the community at hand, I set out to pick the components for our own build, which are highlighted below:
Our Radeon RX 460 Build
|Budget Radeon RX 460 Build|
|Processor||Intel Core i3-6100 - $109|
|Cooler||CRYORIG M9i - $19|
|Motherboard||ASUS H110M-A/M.2 - $54|
|Memory||2 x 4GB Crucial Ballistix DDR4-2400 - $51|
|Graphics Card||XFX Radeon RX 460 2GB - $98|
|Storage||240GB Sandisk SSD Plus - $68
1TB Western Digital Blue - $49
|Case||Corsair Carbide Series 88R - $49|
|Power Supply||EVGA 500 Watt - $42|
|Monitor||Nixues VUE24A 1080p 144Hz FreeSync - $251|
|Total Price||$549 on Amazon; $799 with monitor on Amazon|
I’ll go in order of presentation for simplicity sake. First up is the selection of the Intel Core i3-6100 processor. This CPU was the most popular offering in the /r/buildapc group and has been the darling of budget gaming builds for a while. It is frequently used because of it $109 price tag, along with dual-core, HyperThreaded performance at 3.7 GHz; giving you plenty of headroom for single threaded applications. Since most games aren’t going to utilize more than four threads, the PC gaming performance will be excellent as well. One frequent suggestion in our thread was the Intel Pentium G4560, a Kaby Lake based part that will sell for ~$70. That would have been my choice but it’s not shipping yet, and I don’t know when it will be.
High Bandwidth Cache
Apart from AMD’s other new architecture due out in 2017, its Zen CPU design, there is no other product that has had as much build up and excitement surrounding it than its Vega GPU architecture. After the world learned that Polaris would be a mainstream-only design that was released as the Radeon RX 480, the focus for enthusiasts came straight to Vega. It’s been on the public facing roadmaps for years and signifies the company’s return to the world of high end GPUs, something they have been missing since the release of the Fury X in mid-2015.
Let’s be clear: today does not mark the release of the Vega GPU or products based on Vega. In reality, we don’t even know enough to make highly educated guesses about the performance without more details on the specific implementations. That being said, the information released by AMD today is interesting and shows that Vega will be much more than simply an increase in shader count over Polaris. It reminds me a lot of the build to the Fiji GPU release, when the information and speculation about how HBM would affect power consumption, form factor and performance flourished. What we can hope for, and what AMD’s goal needs to be, is a cleaner and more consistent product release than how the Fury X turned out.
The Design Goals
AMD began its discussion about Vega last month by talking about the changes in the world of GPUs and how the data sets and workloads have evolved over the last decade. No longer are GPUs only worried about games, but instead they must address profession workloads, enterprise workloads, scientific workloads. Even more interestingly, as we have discussed the gap in CPU performance vs CPU memory bandwidth and the growing gap between them, AMD posits that the gap between memory capacity and GPU performance is a significant hurdle and limiter to performance and expansion. Game installs, professional graphics sets, and compute data sets continue to skyrocket. Game installs now are regularly over 50GB but compute workloads can exceed petabytes. Even as we saw GPU memory capacities increase from Megabytes to Gigabytes, reaching as high as 12GB in high end consumer products, AMD thinks there should be more.
Coming from a company that chose to release a high-end product limited to 4GB of memory in 2015, it’s a noteworthy statement.
The High Bandwidth Cache
Bold enough to claim a direct nomenclature change, Vega 10 will feature a HBM2 based high bandwidth cache (HBC) along with a new memory hierarchy to call it into play. This HBC will be a collection of memory on the GPU package just like we saw on Fiji with the first HBM implementation and will be measured in gigabytes. Why the move to calling it a cache will be covered below. (But can’t we call get behind the removal of the term “frame buffer”?) Interestingly, this HBC doesn’t have to be HBM2 and in fact I was told that you could expect to see other memory systems on lower cost products going forward; cards that integrate this new memory topology with GDDR5X or some equivalent seem assured.
Subject: Graphics Cards | December 12, 2016 - 04:05 PM | Jeremy Hellstrom
Tagged: vega 10, Vega, training, radeon, Polaris, machine learning, instinct, inference, Fiji, deep neural network, amd
Ryan was not the only one at AMD's Radeon Instinct briefing, covering their shot across NVIDIA's HPC products. The Tech Report just released their coverage of the event and the tidbits which AMD provided about the MI25, MI8 and MI6; no relation to a certain British governmental department. They focus a bit more on the technologies incorporated into GEMM and point out that AMD's top is not matched by an NVIDIA product, the GP100 GPU does not come as an add-in card. Pop by to see what else they had to say.
"Thus far, Nvidia has enjoyed a dominant position in the burgeoning world of machine learning with its Tesla accelerators and CUDA-powered software platforms. AMD thinks it can fight back with its open-source ROCm HPC platform, the MIOpen software libraries, and Radeon Instinct accelerators. We examine how these new pieces of AMD's machine-learning puzzle fit together."
Here are some more Graphics Card articles from around the web:
- The Complete AMD Radeon Instinct Tech Briefing @ Tech ARP
- Chill With Radeon Software Crimson ReLive Edition @ Techgage
- Radeon Software Crimson ReLive Edition—an overview @ The Tech Report
- AMD Radeon Crimson ReLive Drivers @ techPowerUp
- AMD talk to KitGuru about Crimson ReLive
- We retest Radeon Chill 2 The Tech Report
- MSI RX 480 Gaming X 8G Review @ OCC
- NVIDIA GeForce GTX 1080 PCI-Express Scaling @ techPowerUp
Subject: General Tech, Graphics Cards | December 12, 2016 - 12:56 PM | Ryan Shrout
Tagged: video, relive, radeon software, radeon, live stream, live, giveaway, crimson, amd
UPDATE: If you missed the live stream today, don't worry! You can catch the reply right here:
Last year, AMD and its software team dispatched some representatives to our offices to talk about the major software release that was Radeon Software Crimson Edition. As most of you probably saw last week, AMD launched the Crimson ReLive driver and we are pleased to let you know that we will again be hosting a live stream with our friends at AMD! Come learn about the development of this new driver, how the new features work and insight on what might be coming in the future from AMD's software team.
And what's a live stream without prizes? AMD has stepped up to the plate to offer up some awesome hardware for those of you that tune in to watch the live stream!
- 3 x AMD Radeon RX 480 Graphics Cards
AMD Radeon Software Crimson ReLive Live Stream and Giveaway
10am PT / 1pm ET - December 13th
Need a reminder? Join our live mailing list!
The event will take place Tuesday, December 13th at 10am PT / 1pm ET at https://www.pcper.com/live. There you’ll be able to catch the live video stream as well as use our chat room to interact with the audience. To win the prizes you will have to be watching the live stream, with exact details of the methodology for handing out the goods coming at the time of the event.
I will be joined by Liam Gallagher, Radeon Software Marketing Manager and Jeff Engel, Radeon Software Lead QA Manager. In short, these are two people you want to hear from and have answer your questions! (Apparently Terry Makedon will be hiding in the background as well...)
If you have questions, please leave them in the comments below and we'll look through them just before the start of the live stream. Of course you'll be able to tweet us questions @pcper and we'll be keeping an eye on the IRC chat as well for more inquiries. What do you want to know and hear from AMD?
So join us! Set your calendar for Tuesday at 10am PT / 1pm ET and be here at PC Perspective to catch it. If you are a forgetful type of person, sign up for the PC Perspective Live mailing list that we use exclusively to notify users of upcoming live streaming events including these types of specials and our regular live podcast. I promise, no spam will be had!
AMD Enters Machine Learning Game with Radeon Instinct Products
NVIDIA has been diving in to the world of machine learning for quite a while, positioning themselves and their GPUs at the forefront on artificial intelligence and neural net development. Though the strategies are still filling out, I have seen products like the DIGITS DevBox place a stake in the ground of neural net training and platforms like Drive PX to perform inference tasks on those neural nets in self-driving cars. Until today AMD has remained mostly quiet on its plans to enter and address this growing and complex market, instead depending on the compute prowess of its latest Polaris and Fiji GPUs to make a general statement on their own.
The new Radeon Instinct brand of accelerators based on current and upcoming GPU architectures will combine with an open-source approach to software and present researchers and implementers with another option for machine learning tasks.
The statistics and requirements that come along with the machine learning evolution in the compute space are mind boggling. More than 2.5 quintillion bytes of data are generated daily and stored on phones, PCs and servers, both on-site and through a cloud infrastructure. That includes 500 million tweets, 4 million hours of YouTube video, 6 billion google searches and 205 billion emails.
Machine intelligence is going to allow software developers to address some of the most important areas of computing for the next decade. Automated cars depend on deep learning to train, medical fields can utilize this compute capability to more accurately and expeditiously diagnose and find cures to cancer, security systems can use neural nets to locate potential and current risk areas before they affect consumers; there are more uses for this kind of network and capability than we can imagine.
Third annual release
For the past two years, AMD has made a point of releasing one major software update to Radeon users and gamers annually. In 2014 this started with Catalyst Omega, a dramatic jump in performance, compatibility testing and new features were the story. We were told that for the first time in a very long while, and admitting this was the most important aspect to me, AMD was going to focus on building great software with regular and repeated updates. In 2015 we got a rebrand along with the release: Radeon Software Crimson Edition. AMD totally revamped the visual and user experience of the driver software, bringing into the modern world of style and function. New features and added performance were also the hallmarks of this release, with a stronger promise to produce more frequent drivers to address any performance gaps, stability concerns and to include new features.
For December 2016 and into the new year, AMD is launching the Radeon Software Crimson ReLive Edition driver. While the name might seem silly, it will make sense as we dive into the new features.
While you may have seen the slides leak out through some other sites over the past 48 hours, I thought it was worth offering my input on the release.
Not a performance focused story
The first thing that should be noted with the ReLive Edition is that AMD isn’t making any claims of substantially improved performance. Instead, the Radeon Technologies Group software team is dedicated to continued and frequent iterations that improve performance gradually over time.
As you can see in the slide above, AMD is showing modest 4-8% performance gains on the Radeon RX 480 with the Crimson ReLive driver, and even then, its being compared to the launch driver of 16.6.2. That is significantly lower than the claims made in previous major driver releases. Talking with AMD about this concern, it told us that they don’t foresee any dramatic, single large step increases in performance going forward. The major design changes that were delivered over the last several years, starting with a reconstruction of the CrossFire system thanks to our testing, have been settled. All we should expect going forward is a steady trickle of moderate improvements.
(Obviously, an exception may occur here or there, like with a new game release.)
Radeon ReLive Capture and Streaming Feature
So, what is new? The namesake feature for this driver is the Radeon ReLive application that is built in. ReLive is a capture and streaming tool that will draw obvious comparisons to what NVIDIA has done with GeForce Experience. The ReLive integration is clean and efficient, well designed and seems easy to use in my quick time with it. There are several key capabilities it offers.
First, you can record your gameplay with the press of a hotkey; this includes the ability to record and capture the desktop as well. AMD has included a bevy of settings for your captures to adjust quality, resolution, bitrate, FPS and more.
ReLive supports resolutions up to 4K30 with the Radeon R9 series of GPUs and up to 1440p30 with the RX 480/470/460. That includes both AVC H.264 and HEVC H.265.
Along with recording is support for background capture, called Instant Replay. This allows the gamer to always record in the background, up to 20 minutes, so you can be sure you capture amazing moments that happen during your latest gaming session. Hitting a hotkey will save the clip permanently to the system.
Subject: Graphics Cards | November 14, 2016 - 11:22 AM | Ryan Shrout
Tagged: video, the last hope, serious sam vr, rx 480, radeon, Polaris, multi-gpu, liquidvr, amd, affinity
While VR excitement might have cooled slightly in the enthusiast community, there continues to be innovation and software releases on both the Oculus Rift and HTC Vive that are bringing me back to what I think we believe to be part of the future of PC gaming. Serious Sam VR: The Last Hope was announced at E3 this year and is now available as an early access game on Steam. It is a dual wielding shooter that combines the enemies of the previous games along with the crazy weapons that made the series iconic.
And hey, there is something awesome about using a missile launcher that takes up half the screen.
One interesting technology addition to the game is use of AMD LiquidVR affinity multi-GPU. A Croteam developer recently posted a blog on the GPUOpen.com site talking about the implementation.
We wanted to add LiquidVR Affinity Multi-GPU rendering support to our engine because two GPUs can render the two eye views in almost half the time compared to a single GPU and this would greatly reduce our GPU bottlenecks. Affinity MGPU can either be done in one pass or with a separate pass for each eye, in which case we reap the GPU side benefits while the CPU workload stays the same.
We needed about a week to modify all shaders and to make sure that correct data is set for each eye. Single pass rendering with Affinity Multi-GPU gave us a huge speed improvement on both CPU and GPU from our original VR implementation. In the end, it took us less time to do single pass rendering correctly than it took us to fix all the problems caused by multi pass multi-GPU rendering.
After the interest in the Deus Ex multi-GPU scaling video I thought I would see if the Serious Sam implementation was actually beneficial to gamers.
- Test System
- Core i7-5960X
- X99 MB + 16GB DDR4
- AMD Radeon RX 480 8GB
- Driver: 16.10.2
The test was simple: I found that a single RX 480 could run the game at Medium settings perfectly well, but could it be playable on High with multi-GPU? By adding in a second Radeon RX 480 I was able to bring the performance up by 55% or so, making the VR experience nearly flawless.
It's not perfect scaling, but the benefits of multi-GPU for VR, when properly implemented, are obvious. As more games and experiences are released that require higher compute capability or have in-game settings that allow for better image quality, the ability to scale across GPUs will be a welcome addition to the ecosystem.
Check out the video here if you haven't seen any Serious Sam VR gameplay yet!
Subject: Graphics Cards | November 7, 2016 - 09:32 AM | Josh Walrath
Tagged: WX 7100, WX 5100, WX 4100, workstation, radeon pro, radeon, quadro, Polaris, amd
The professional card market is a lucrative one. For many years NVIDIA has had a near strangle-hold on it with their Quadro series of cards. Offering features and extended support far beyond that of their regular desktop cards, Quadros became the go-to cards for many professional applications. AMD has not been overlooking this area though and have had a history of professional cards that have also included features and support not seen in the standard desktop arena. AMD has slowly been chipping away at Quadro’s marketshare and they hope that today’s announcement will help further that particular goal.
It has now been around five months since the initial release of the Polaris based graphics cards from AMD. Featuring the 4th generation GCN architecture and fabricated on Samsung’s latest 14nm process, the RX 4x0 series of chips have proven to be a popular option in the sub-$250 range of cards. These products may not have been the slam-dunk that many were hoping from AMD, they have kept the company competitive in terms of power and performance. AMD has also seen a positive impact from the sales of these products on the overall bottom line.
Today AMD is announcing three new professional cards based on the latest Polaris based GPUs. These range in power and performance from a sub 50 watt part up to a very reasonable 130 watts. These currently do not feature the SSD that was shown off earlier this year.
The lowest end offering is the Radeon Pro WX 4100. This is a low profile, single slot card that consumes less than 50 watts. It features 1024 stream units, which is greater than that of the desktop RX 460’s 896. The WX 4100 features 2.4 TFLOPS of performance while the RX 460 is at 2.2 TFLOPS. AMD did not specify exactly what chips were used in the professional cards, but the assumption here is that this one is a fully enabled Polaris 11.
The power consumption of this card is probably the most impressive part. Also of great interest is the DP 1.4 support and the four outputs. Finally the card supports 5K monitors at 60 Hz. This is a small, quiet, and cool running part that features the entire AMD Radeon Enterprise software support of the professional market.
The next card up is the Pro WX 5100. This features a sub 75 watt GPU that runs 1792 stream units. We guess that this chip is a cut down Polaris 10. On the desktop side it is similar to the RX 470, but that particular card features more stream units and a faster clockspeed. The RX 470 is rated at 4.9 TFLOPS while the WX 5100 is at 3.9 TFLOPS. Fewer stream units and a lower clockspeed allow it to hit that sub-75 watt figure.
It supports the same number of outputs as the 4100, but they are full sized DP. The card is full sized but still only single slot due to the very conservative TDP.
The final card is the WX 7100. This is based on the fully enabled Polaris 10 GPU and is physically similar to the RX 480. They both feature 2304 stream units, but the WX 7100 is slightly clocked down from the RX 480 as it features 5.7 TFLOPS of performance vs. 5.8 TFLOPS. The card is rated below 130 watts TDP which is about 20 watts lower than a standard RX 480. AMD did not explain to us how they were able to lower the TDP of this card, but it could be simple binning of parts or an upcoming revision of Polaris 10 to improve thermals.
This card is again full sized but single slot. It features the same 4 DP connectors as the WX 5100 and the full monitor support that the 1.4 standard entails.
These products will see initial availability for this month. Plans may of course change and they will be introduced slightly later. Currently the 7100 and 4100 are expected after the 10th while the 5100 should show up on the 18th.
AMD is also releasing the Radeon Pro Software. This is essentially their professional driver development that improves upon features, stability, and performance over time. AMD aims to release new drivers for this market every 4th Thursday each quarter.
This is certainly an important area for AMD to address with their new cards and this updated software scheme. NVIDIA has made a pretty penny over the years from their Quadro stack due to the extremely robust margins for these cards. The latest generation of AMD Radeon Pro WX cards look to stack up favorably against the latest products from NVIDIA.
The WX 7100 will come in at a $799 price point, while the WX 5100 and WX 4100 will hit $499 and $399 respectively.
Subject: Graphics Cards | September 21, 2016 - 05:39 PM | Scott Michaud
Tagged: amd, radeon, graphics drivers, crimson
Continuing with AMD's attempts, especially since the start of the Crimson Edition line, to release a driver alongside big game releases, the graphics vendor has published Radeon Software Crimson Edition 16.9.2. This one aligns with the Ultimate Edition SKU of Forza Horizon 3 from Microsoft Studios, which unlocks in a little over a day. Standard and Deluxe Edition users will need to wait until Tuesday, the 27th. As always, it rolls in all of the tweaks and fixes that AMD has found prior to the game's general release.
Also, AMD has fixed several issues, according to their pleasantly verbose release notes. Crimson Edition 16.9.2 should resolve crashes that occur in Multi-GPU mode with Ashes of the Singularity in DirectX 12. It should also fix things like mouse pointer corruption on RX 400 series graphics.
You can pick it up from AMD's website, for Windows 7, 8.1, and 10, both 32- and 64-bit versions.
Subject: Graphics Cards | September 6, 2016 - 02:53 AM | Scott Michaud
Tagged: radeon, firepro, amd
AMD is apparently interested in supporting open-source, professional graphics. For instance, the Blender Foundation is interviewing potential hires based on a potential deal with the CPU and graphics vendor. They have also open-sourced a bunch of technologies through their GPUOpen Initiative, such as the Radeon Rays (formerly FireRays) library.
This time, at IFA 2016, they released the Radeon ProRender, which used to be called FireRender. This is a plug-in for multiple 3D applications to render high-quality, raytraced images. The open-source, third-party renderer is currently available for 3D Studio Max, in beta for Maya, Rhinoceros, and Solidworks, and coming soon for Blender. While Cycles is pretty good, the potential for cross-pollination is interesting for the future of open 3D development.
We can't go wrong with more options.