Subject: Graphics Cards | October 11, 2018 - 07:15 PM | Jeremy Hellstrom
Tagged: amd, radeon, adrenaline 18.10.1
If you love you some CODBLOPS and run a GPU named after a solar body you should head on over to AMD and update to Radeon Software Adrenalin Edition 18.10.1. The new driver will give your VEGA 64 or RX 580 a bit of a performance boost when you head out into the black.
Subject: Graphics Cards | August 28, 2018 - 01:46 PM | Jeremy Hellstrom
Tagged: Radeon Software Adrenalin Edition, radeon, amd, 18.8.2
Hot on the heels of the NVIDIA update, AMD has released a new driver for your Radeon and Vega cards or your APU, with optimizations for Strange Brigade and F1 2018 with a focus on high resolution performance.
In addition to the new games, there are fixes for Far Cry 5 and solutions to problems some users encountered with FRTC and Instant Replay enabled. You can grab them right here.
- Strange Brigade
- Up to 5% faster performance in Strange BrigadeTM using Radeon Software Adrenalin Edition 18.8.2 on the RadeonTM RX Vega 64 (8GB) graphics card than with RadeonTM Software Adrenalin Edition 18.8.1 at 3840x2160 (4K).
- Up to 3% faster performance in Strange BrigadeTM using Radeon Software Adrenalin Edition 18.8.2 on the RadeonTM RX 580 (8GB) graphics card than with RadeonTM Software Adrenalin Edition 18.8.1 at 2560x1440 (1440p).
- F1 2018
- Some games may experience instability or stutter when playing with FRTC and Instant Replay enabled.
- Upgrade Advisor may not appear in Radeon Settings game manager.
- Far Cry 5 may experience dimmed or grey images with HDR10 enabled on some system configurations.
- Far Cry 5 may experience an application hang when changing video settings on some system configurations.
- Radeon Chill min and max values may not sync on multi GPU system configurations.
- Radeon FreeSync may fail to enable when playing Call of Duty®: Black Ops 4.
Your Mileage May Vary
One of the most interesting things going around in the computer hardware communities this past weekend was the revelation from a user named bryf50 on Reddit that they somehow had gotten his FreeSync display working with his NVIDIA GeForce GPU.
For those of you that might not be familiar with the particular ins-and-outs of these variable refresh technologies, getting FreeSync displays to work on NVIDIA GPUs is potentially a very big deal.
While NVIDIA GPUs support the NVIDIA G-SYNC variable refresh rate standard, they are not compatible with Adaptive Sync (the technology on which FreeSync is based) displays. Despite Adaptive Sync being an open standard, and an optional extension to the DisplayPort specification, NVIDIA so far has chosen not to support these displays.
However, this provides some major downsides to consumers looking to purchase displays and graphics cards. Due to the lack of interoperability, consumers can get locked into a GPU vendor if they want to continue to use the variable refresh functionality of their display. Plus, Adaptive-Sync/FreeSync monitors, in general, seem to be significantly more inexpensive for similar specifications.
Subject: Systems | April 20, 2018 - 01:05 PM | Ken Addison
Tagged: RX 550, radeon, NUC8i3CYSM3, NUC8i3CYSM2, nuc, Intel, i3-8121u, Dawson Canyon, crimson canyon, cnl-u, cannon lake u, baby canyon, amd
Rumors surfacing from the WinFuture site seem to indicate that the Hades Canyon NUC and Kaby Lake-G processors aren't the end of Intel and AMD's relationship for compact PCs.
WinFuture was able to get their hands on some photos of both the hardware and software of the yet to be announced Crimson Canyon NUC. While there have been rumors, and even retail listings floating around recently about this Cannon Lake U-based NUC, WinFuture has uncovered a secret within this device—a discrete AMD Radeon GPU.
On the CPU side, the Crimson Canyon NUC seems to be based on the i3-8121U. Based on previous leaks, this processor will be part of the Cannon Lake-U family and one of the first parts produced on Intel's 10nm manufacturing process.
WinFuture has also sourced an image from what appears to be the AMD's Radeon Software package showing this NUC features "Radeon 500-series" graphics. While this could mean a few things, we take it along with reference to "2GB of GDDR5" on the leaked NUC box to mean that Intel is integrating a Polaris-based GPU and GDDR5 memory into a NUC system.
Unlike the Hades Canyon NUC, we do not expect this to be a CPU and GPU on the same package. Rather, it appears that Intel will be integrating the Polaris GPU, GDDR5, and associated power circuitry on the NUC motherboard.
Based on the 90W power adapter for the entire system, 2GB of GDDR5, and the leaked core clock frequency from the Radeon Software, it seems likely this GPU will be most closely related to AMD's current RX 550 GPU.
Update: It appears our speculation of the mystery GPU being an RX 550 is correct according to a 3DMark score listing we've been pointed to. For reference, this would place 3DMark 11 performance levels around the MX150 found in a lot of ultrabooks, as we measured here.
Interestingly enough, we found the RX550 to be in the same class of graphics performance as AMD's Ryzen 5 2400G APU when we reviewed that processor a few months ago.
A leaked Geekbench score from earlier in the year outs the i3-8121U as a dual-core, hyperthreaded part. Performance of this i3 part seems to be roughly in line with the Baby Canyon-based NUC7i5BNH containing an i5-7260U processor.
Interestingly enough, from the retail listings it appears this NUC will be sold as pre-configured systems, with 8GB of RAM, a 1TB 2.5" HDD, and Windows 10 as opposed to the traditional barebones NUC options.
Overall, it seems odd for Intel to be launching their first traditional form factor NUC with discrete graphics on top of an i3-based CPU. We'd love to see the potential for discrete AMD graphics with a quad-core based U-series part like i7-8650U found in the Dawson Canyon NUC we took a look at recently.
We're eager to hear more about this Crimson Canyon NUC, it's Radeon graphics, and the 10nm Cannon Lake-U processor hiding inside. Stay tuned for more news about this platform as they become available!
Announced at Intel's Developer Forum in 2012, and launched later that year, the Next Unit of Computing (NUC) project was initially a bit confusing to the enthusiast PC press. In a market that appeared to be discarding traditional desktops in favor of notebooks, it seemed a bit odd to launch a product that still depended on a monitor, mouse, and keyboard, yet didn't provide any more computing power.
Despite this criticism, the NUC lineup has rapidly expanded over the years, seeing success in areas such as digital signage and enterprise environments. However, the enthusiast PC market has mostly eluded the lure of the NUC.
Intel's Skylake-based Skull Canyon NUC was the company's first attempt to cater to the enthusiast market, with a slight stray from the traditional 4-in x 4-in form factor and the adoption of their best-ever integrated graphics solution in the Iris Pro. Additionally, the ability to connect external GPUs via Thunderbolt 3 meant Skull Canyon offered more of a focus on high-end PC graphics.
However, Skull Canyon mostly fell on deaf ears among hardcore PC users, and it seemed that Intel lacked the proper solution to make a "gaming-focused" NUC device—until now.
Announced at CES 2018, the lengthily named 8th Gen Intel® Core™ processors With Radeon™ RX Vega M Graphics (henceforth referred to as the code name, Kaby Lake-G) marks a new direction for Intel. By partnering with one of the leaders in high-end PC graphics, AMD, Intel can now pair their processors with graphics capable of playing modern games at high resolutions and frame rates.
The first product to launch using the new Kaby Lake-G family of processors is Intel's own NUC, the NUC8i7HVK (Hades Canyon). Will the marriage of Intel and AMD finally provide a NUC capable of at least moderate gaming? Let's dig a bit deeper and find out.
Subject: Graphics Cards | March 5, 2018 - 06:07 PM | Ryan Shrout
Tagged: amd, radeon, Adrenalin, resx
We all know that driver specific and per-game optimization happens for all major GPU vendors, including AMD and NVIDIA, but also Intel, and even mobile SoC vendors. Working with the game developers and tweaking your own driver is common practice to helping deliver the best possible gaming experience to your customers.
During the launch of the Radeon Vega graphics cards, AMD discussed with the media an initiative to lower the input latency for some key, highly sensitive titles. Those mostly focused around the likes of Counter-Strike: GO, DOTA 2, League of Legends, etc. They targeted very specific use cases, low-hanging fruit, which the engineering team had recognized could improve gameplay. This included better management of buffers and timing windows to decrease the time from input to display, but had a very specific selection of games and situations it could address.
And while AMD continues to tout its dedication to day-zero driver releases and having an optimized gaming experience for Radeon users on the day of release of a new major title, AMD apparently saw fit to focus a portion of its team on another specific project, this time addressing what it called “the best possible eSports experience.”
So Project ReSX was born (Radeon eSports Experience). Its goal was to optimize performance for some of the “most popular” PC games for Radeon GPUs. The efforts included both driver-level fixes, tweaks, and optimizations, as well as direct interaction with the game developer themselves. Depending on the level of involvement that the dev would accept, AMD would either help optimize the engine and game code itself locally or would send out AMD engineering talent to work with the developer on-site for some undisclosed period of time to help address performance concerns.
Driver release 18.3.1 which is posted on AMD’s website right now, integrates these fixes that the company says are available immediately with some titles and will be “rolling into games in the coming weeks.”
Results that AMD has shared look moderately impressive.
In PUBG, for example, AMD is seeing an 11% improvement in average frame rate and a 9% improvement in the 99th percentile frame time, an indicator of smoothness. Overwatch and DOTA2 are included as well though the numbers are bit lower at 3% and 6%, respectively, in terms of average frame rate. AMD claims that the “click to response” measurement (using high speed cameras for testing) was as much as 8% faster in DOTA 2.
This is great news for Radeon owners, and not just RX 580 customers. AMD’s Scott Wasson told me that if anything, the gaps may widen with the Radeon Vega lineup but that AMD wanted to focus on where the graphics card lineup struggled more with this level of game. PLAYERUNKNOWN’S BATTLEGROUNDS is known to be a highly unoptimized game, and seeing work from AMD on the driver and at the developer relations level is fantastic.
However, there are a couple of other things to keep in mind. These increases in performance are in comparison to the 17.12.1 release, which was the first Adrenalin launch driver in December of last year. There have been several drivers released between now and today, so we have likely seen SOME of this increase along the way.
Also, while this initiative and project are the right track for AMD to be on, the company isn’t committing to any future releases along these veins. To me, giving this release and direction some kind of marketing name and calling it a “project” indicates that there is or will be continued work on this front: key optimizations and developer work for very popular titles even after the initial launch window. All I was told today was that “there may be” more coming down the pipeline but they had nothing to announce at this time. Hmph.
Also note that NVIDIA hasn’t been sitting idle during this time. In fact, the last email I received from NVIDIA’s driver team indicates that it offers “performance improvements in PlayerUnknown’s Battlegrounds (PUBG), which exhibits performance improvements up to 7% percent” with driver 391.01. In fact, the website lists a specific table with performance uplifts:
While I am very happy to see AMD keeping its continued software promise for further development and optimization for current customers going strong, it simply HAS TO if it wants to keep pace with the efforts of the competition.
All that being said – if you have a Radeon graphics card and plan on joining us to parachute in for some PUBG matches tonight, go grab the new driver immediately!
Subject: Graphics Cards | January 23, 2018 - 05:10 PM | Ryan Shrout
Tagged: amd, radeon, radeon technologies group, rtg
The following story was originally posted on ShroutResearch.com.
AMD announced today that it has hired two new executives to run its graphics division after the departure of Radeon Technologies Group’s previous lead. Raja Koduri left AMD in November to join Intel and launch its new Core and Visual Computing group, creating a hole in the leadership of this critical division at AMD. CEO Lisa Su filled in during Koduri’s sabbatical and subsequent exit, but the company had been searching for the right replacements since late last year.
Appointed as the senior vice president and GM of the Radeon Technologies Group, Mike Rayfield comes to AMD from previous stints at both Micron and NVIDIA. Rayfield will cover all aspects of the business management of AMD’s graphics division, including consumer, professional, game consoles, and the semi-custom division that recently announced a partnership with Intel. At Micron he served as the senior vice president of the Mobile Business Unit, responsible for company’s direction in working with wireless technology providers (smart phones, tablets, etc.) across various memory categories. While at NVIDIA, Rayfield was the general manager of the Mobile Business Unit helping to create the Tegra brand and products. Though in a different division at the time, Rayfield’s knowledge and experience in the NVIDIA organization may help AMD better address the graphics markets.
David Wang is now the senior vice president of engineering for the AMD Radeon Technologies Group and is responsible for the development of new graphics architectures, the hardware and software that integrate them, and the future strategy of where AMD will invest in graphics R&D. Wang is an alumni of AMD, working as corporate vice president for graphics IP and chip development before leaving in 2012 for Synaptics. David has more than 25 years of graphics and silicon experience, starting at LSI Logic, through ArtX, then ATI, before being acquired by AMD.
The hires come at a critical time for AMD. Though the processor division responsible for the Zen architecture and Ryzen/EPYC processors continues to make strong movement against the Intel dominated space, NVIDIA’s stranglehold on the graphics markets for gaming, machine learning, and autonomous driving are expanding the gap between the graphics chip vendors. The Vega architecture was meant to close it (at least somewhat) but NVIDIA remains the leader in the space by a not insignificant margin. Changing that is and should be AMD’s primary goal for the next few years.
AMD is hoping that by creating this two-headed spear of leadership for its Radeon graphics division it can get the group back on track. Rayfield will be taking over all business aspects of the graphics portion of AMD and that includes the addition of the semi-custom segment, previously a part of the EESC (Enterprise, Embedded, and Semi-Custom) group under senior vice president Forrest Norrod. AMD believes that with the growth and expansion of the enterprise segment with its EPYC processor family, and because the emphasis on the semi-custom group continues to be the advantage AMD holds in its graphics portfolio, the long-term strategy can be better executed with that group under the Radeon Technologies umbrella.
The return of Wang as the technical lead for the graphics division could bring significant positive momentum to the group that has struggled in the weeks leading up to the release of its Vega architecture. The product family based on that tech underwhelmed and had concerns over availability, pricing, and timing. Wang has a strong history in the graphics field, with experience as far back as any high-level graphics executive in the business. While at ATI and AMD, Wang worked on architectures from 2002 through 2012, with several periods of graphics leadership under his belt. Competing against the giant that NVIDIA has become will be a challenge that requires significant technical knowledge and risk-taking and Wang has the acumen to get it done.
AMD CEO Lisa Su expressed excitement and trust in the new graphics executives. “Mike and David are industry leaders who bring proven track records of delivering profitable business growth and leadership product roadmaps,” she says. “We enter 2018 with incredible momentum for our graphics business based on the full set of GPU products we introduced last year for the consumer, professional, and machine learning markets. Under Mike and David’s leadership, I am confident we will continue to grow the footprint of Radeon across the gaming, immersive, and GPU compute markets.”
Subject: Graphics Cards | December 15, 2017 - 09:00 AM | Scott Michaud
Tagged: vega 64 liquid, vega 64, vega 56, Vega, sapphire, radeon, amd
SAPPHIRE has just launched a pair of custom cooled, factory overclocked, RX Vega-based graphics cards. As you might guess: the SAPPHIRE NITRO+ Radeon RX Vega 64 uses the Vega 64 chip with its 4096 stream processors, while the SAPPHIRE NITRO+ Radeon RX Vega 56 uses the Vega 56 chip and its 3584 stream processors. Both cards have 8GB of HBM2 memory (two stacks of 4GB). The cooler design uses three fans and vapor chambers, with separate heat pipes for the GPU+Memory (six pipes) and VRMs (two pipes).
It also has a back plate!
The clock rate is where it gets interesting. The NITRO+ RX Vega 64 will have a boost clock of 1611 MHz out-of-the-box. This is above the RX Vega 64 Air’s boost clock (1546 MHz) but below the RX Vega 64 Liquid’s boost clock (1677 MHz). The liquid-cooled Radeon RX Vega 64 still has the highest clocks, but this product sits almost exactly half-way between it (the liquid-cooled RX Vega 64) and the air-cooled RX Vega 64.
The NITRO+ Radeon RX Vega 56, with its 1572 MHz boost clock, is well above the stock RX Vega 56’s 1471 MHz boost clock, though. It’s a clear win.
As for enthusiast features, this card has quite a few ways to keep it cool. First, it will operate fanless until 56C. Second, the card accepts a 4-pin fan connector, which allows it to adjust the speed of two case fans based on the temperature readings from the card. I am a bit curious whether it’s better to let the GPU control the fans, or whether having them all attached to the same place allows them to work together more effectively. Either way, if you ran out of fan headers, then I’m guessing that this feature will be good for you anyway.
The SAPPHIRE NITRO+ Radeon RX Vega 64 and 56 are available now.
Subject: General Tech | December 14, 2017 - 12:09 PM | Alex Lustenberg
Tagged: video, vesa, toshiba, titan v, synaptics, Silverstone, shazam, radeon, podcast, PBT, nvidia, nervana, keylogger, jonsbo, Intel, hp, hdr, corsair, Clear ID, apple, amd, Adrenalin, 14tb
PC Perspective Podcast #479 - 12/14/17
Join us for discussion on NVIDIA Titan V, AMD Adrenalin, and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, Allyn Malventano,
Peanut Gallery: Ken Addison, Alex Lustenberg
Program length: 1:12:23
The flower, not the hormone
It was way back in December of 2014 that AMD and the Radeon group first started down the path of major driver updates on an annual cadence. The Catalyst Omega release marked the beginning of a recommitment to the needs of gamers (and now professionals) with more frequent, and more dramatic, software updates and improvements. Cognizant of the previous reputation the company had with drivers and software, often a distant second to the success that NVIDIA had created with it GeForce drivers, Radeon users were promised continuous increases.
And make no mistake, the team at AMD had an uphill battle. But with releases like Omega, Crimson, ReLive, and now Adrenalin, it’s clear that the leadership has received the message and put emphasis on the portion of its product that can have the most significant impact on experience.
AMD joins us at the PCPer offices to talk through all the new features and capabilities!
Named after the adrenalin rose, rather than the drug that flows through your body when being chased by feral cats, this latest major software release for Radeon users includes a host of new features and upgraded ones that should bring a fresh coat of paint to any existing GPU. Two big features will steal the show, the new Radeon Overlay and a mobile app called AMD Link. But expansions to ReLive, Wattman, Enhanced Sync, and Chill are equally compelling.
Let’s start with what I think will get the most attention and deservedly so, the Radeon Overlay. As the name would suggest, the overlay can be turned out through a hotkey in-game, and allows the gamer to access graphics card monitoring tools and many driver settings without leaving the game, having to alt-tab, or having to close the game to apply. By hitting Alt-R, a screen will show up on the right-hand side of the display, with the game continuing to run in the background. The user will be able to interact with the menu via mouse or keyboard, and then hit the same hotkey or Esc to return.