Subject: General Tech | August 31, 2016 - 11:30 PM | Scott Michaud
Tagged: sony, PS3, Playstation, playstation now
As of yesterday, Sony has launched the PC version of their PlayStation Now client for Windows 7, 8.1, and 10. This service allows a catalog of PlayStation 3-era titles (which includes remakes from their previous consoles) to be streamed, in a way similar to OnLive. While the US and Canada are both supported, it's difficult to tell the other regions that it is available in, at least from Sony's official sources.
One caveat is that the service requires the DUALSHOCK 4 controller (and their upcoming, official wireless adapter if you aren't happy with USB cables). From an openness standpoint, this isn't really much better than the console, and actually worse if a far-future title becomes exclusive to it; you can't emulate software that can only be remotely accessed, but that's okay as long as you go in with those expectations. Games can be added and removed from the service with zero recourse, which means that you can lose content that has intrinsic value, especially if it's controversial. On the other hand, it allows you to experience games that you otherwise couldn't, because they were already locked into a platform. On the other-other hand, you're perpetuating that by supporting the platform, but that's your decision to make.
I'll stop that infinite loop here.
All of that aside, the service offers a seven day trial. One month is $19.99 USD, which adds to about $240 each year, while 12 months pre-paid is $99.99 USD.
Subject: General Tech, Storage | February 20, 2012 - 10:53 PM | Scott Michaud
Tagged: ssd, PS3
There is an interesting article down at Eurogamer which covers the possible benefits of upgrading a PS3 with a solid state drive. Those who know me can guess that I am snickering while crossing another perceived advantage off of my console versus PC list. Still, if for some reason you want to play exclusives to a disposable platform that are only exclusive because you let them be and you desire to upgrade your experience, check out the interesting article.
Isn’t “not needing to do this” the whole reason for having a console?
Consoles titles are naturally becoming as hard drive-intensive as they are allowed to be due to their abysmally small quantity of RAM. Developers have been using tricks to increase the usefulness of their available RAM such as disallowing split screen, streaming content as needed, and rendering at low resolutions.
The first Halo, for instance, was famous for their quick load times. The load speed is due in part to having their game assets copied multiple times on the disk which allows choice in loading whichever copy requires the least seek time to access. Also, having a hard drive helped Halo too.
The article itself focuses mostly on RAGE and Skyrim due to their harsh issues with lag and pop-in. Skyrim has had known issues with getting progressively worse as time progressed. This issue was mostly corrected in version 2.03 as was also demonstrated in Eurogamer’s article making an SSD almost unnecessary, but prior to 2.03 an SSD surprisingly helped substantially with the problem. It should also be no surprise that throwing faster storage at RAGE helped immensely just as it does on the PC.