IBC 2017: AMD Radeon Pro Graphics Cards Will Support External Graphics Card (eGPU) Docks

Subject: Graphics Cards | September 16, 2017 - 01:43 AM |
Tagged: WX 7100, Radeon Pro WX 5100, radeon pro, prorender, amd

At IBC 2017 (International Broadcasting Convention) in Amsterdam AMD made several announcements surrounding its Radeon Pro graphics cards for workstations. The graphics cards, which are aimed at professionals and replace the FirePro lineup, are now shipping to AMD customers with the Radeon Pro WX 5100 and WX 7100 available now and the higher end Radeon Pro WX 9100 and Radeon Pro SSG available from distributors and systems partners starting at the end of this quarter. The former two (the WX 5100 and WX 7100) carry a SEP (suggested e-tail price) of $499 and 799 respectively and are now officially support usage in external graphics setups (eGPU) for use with mobile workstations that can connect to an external graphics dock with the Pro series GPUs for things like 4K video editing and rendering on-the-go.

Radeon Pro WX 7100 Graphics Card.png

Currently AMD is partnered with Sonnet Technologies for the eGPU support and the Radeon Pro graphics cards fully support docks such as the Sonnet eGFX Breakaway Box. Of course, being able to plug into the raw computing horsepower does not mean much if it cannot be effectively utilized, and to that end AMD revealed several software design wins including the integration of its cross-platform OpenCL-based ray tracing renderer Radeon ProRender into MAXON Cinema 4D Release 19. ProRender is supported in the Adobe After Effects integration of Cinema 4D R19, and it is the first major application to implement it. Further, the Foundry Nuke 11 and Avid Media Composer 8.9 are also able to see performance improvements in effects rendering by using OpenCL-based programming techniques to harness GPU horsepower.

Finally, AMD casually reiterated another big design with for its professional series graphics cards with Radeon Pro Vega being used in the iMac Pro coming later this year. Considering the professional market is where the big money is to be made when it comes to graphics cards it is nice to see AMD making inroads with its revamped professional lineup and continuing to push for the cross platform OpenCL-based GPGPU technologies to be supported by the major software developers. Not much major news coming out of IBC from AMD (no new hardware revealed), but good news nonetheless.

Source: AMD

Podcast #456 - Radeon Vega FE, Intel SSD 545S, GTX USB, Mining Specifc Cards, and more!

Subject: General Tech | June 29, 2017 - 11:06 AM |
Tagged: video, Vega FE, thermalright, Spirit 140, Samsung, radeon, prorender, podcast, mining, mini ITX, microcode, logitech, GTX USB, gigabyte, galaxy s8+, G433, amd, AM4

PC Perspective Podcast #456 - 06/28/17

Join us for talk about Radeon Vega FE, Intel SSD 545S, GTX USB, Mining Specifc Cards, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, Allyn Malventano

Peanut Gallery: Alex Lustenberg, Ken Addison

Program length: 1:28:14
 
Podcast topics of discussion:
  1. Week in Review:
  2. News items of interest:
  3. Hardware/Software Picks of the Week
  4. Closing/outro

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AMD Releases Radeon ProRender for Blender and SolidWorks

Subject: General Tech | June 28, 2017 - 06:24 PM |
Tagged: solidworks, ray tracing, radeon, prorender, nvidia, mental ray, Blender, amd

AMD has released a free ray-tracing engine for Blender, as well as Maya, 3D Studio Max, and SolidWorks, called Radeon ProRender. It uses a physically-based workflow, which allows multiple materials to be expressed in a single, lighting-independent shader, making it easy to color objects and have them usable in any sensible environment.

amd-2017-prorender-mikeP.jpg

Image Credit: Mike Pan (via Twitter)

I haven’t used it yet, and I definitely haven’t tested how it stacks up against Cycles, but we’re beginning to see some test renders from Blender folks. It looks pretty good, as you can see with the water-filled Cornell box (above). Moreover, it’s rendered on an NVIDIA GPU, which I’m guessing they had because of Cycles, but that also shows that AMD is being inclusive with their software.

Radeon ProRender puts more than a little pressure on Mental Ray, which is owned by NVIDIA and licensed on annual subscriptions. We’ll need to see how quality evolves, but, as you see in the test render above, it looks pretty good so far... and the price can’t be beat.

Source: AMD