Subject: Graphics Cards, Motherboards | June 6, 2016 - 05:14 PM | Scott Michaud
Tagged: pascal, nvidia, motherboard, gtx 1070, GP104, colorful
So here's an interesting bit of news from Colorful, via Videocardz and LG Nilsson. Remember when on-board graphics was a pejorative? Since the GPUs that are attached to many CPUs tend to sufficiently cover everything below a discrete graphics add-in board, there is not a whole lot of mind-share for discrete, on-board GPUs. You get the occasional desktop-style device with a mobile add-in module, but that's about it.
Image Credit: LG Nilsson (via Videocardz)
In this case, it looks like Colorful, the Chinese PC hardware manufacturer, integrated the required components from a GTX 1070 directly onto a motherboard's PCB. We've heard rumors that GP104 would be available in mobile form-factors in a few months, so it's possible that this draws from some laptop initiatives, but it's interesting to see others consider it too. As Videocardz pointed out, this is not an ATX-standard board, so it's possible that Colorful is planning on getting into (or supporting someone getting into) small form factor desktops or is building hardware for all-in-one PCs.
So what's next? A vendor like ASUS making a VRWorks Audio sound card with integrated Pascal?
Subject: Graphics Cards, Mobile | June 4, 2016 - 04:28 PM | Scott Michaud
Tagged: nvidia, GTX 1080, gtx 1070, pascal
Normally, when a GPU developer creates a laptop SKU, they re-use the desktop branding, add an M at the end, but release a very different, significantly slower part. This changed with the GTX 980, as NVIDIA cherry-picked the heck out of their production to find chips that could operate full-speed at a lower-than-usual TDP. With less power (and cooling) to consider, they were sent to laptop manufacturers and integrated into high-end designs.
They still had the lower-performance 980M, though, which was confusing for potential customers. You needed to know to avoid the M, and trust the product page to correctly add the M as applicable. This is where PCGamer's scoop comes into play. Apparently, NVIDIA will stop “producing separate M versions of its desktop GPUs”. Also, they are expected to release their 10-series desktop GPUs to their laptop partners by late-summer.
Last time, NVIDIA took almost a year to bin enough GPUs for laptops. While we don't know how long they've been stockpiling GP104 GPUs, this, if the rumors are true, would just be about three months of lead-time for the desktop SKUs. Granted, Pascal is significantly more efficient than Maxwell. Maxwell tried to squeeze extra performance out of an existing fabrication node, while Pascal is a relatively smaller chip, benefiting from the industry's double-shrink in process technology. It's possible that they didn't need to drop the TDP threshold that far below what they accept for desktop.
For us desktop users, this also suggests that NVIDIA is not having too many issues with yield in general. I mean, if they were expecting GPU shortages to persist for months, you wouldn't expect that they would cut their supply further with a new product segment, particularly one that should require both decent volume and well-binned chips. This, again, might mean that we'll see desktop GPUs restock soon. Either that, or NVIDIA significantly miscalculated demand for new GPUs, and they needed to fulfill partner obligations that they made before reality struck.
Call it wishful thinking, but I don't think it's the latter.
Subject: Graphics Cards | May 30, 2016 - 03:50 PM | Jeremy Hellstrom
Tagged: geforce, GP104, gtx 1070, nvidia, pascal
If we missed your favourite game, synthetic benchmark or a specific competitors card in our review of the new GTX 1070 then perhaps one of the sites below might satisfy your cravings. For instance, if it is Ashes of the Singularity or The Division which you want to see benchmarked the [H]ard|OCP has you covered. They also had a go at overclocking, with the new software they tweaked the card's fan speed to 100%, power target at 112%, and GPU Offset overclocking at +230. That resulted in a peak GPU speed of 2113MHz although the averaged frequency over a 30 minute gaming session was 2052MHz, they will revisit the card to overclock the memory in the near future. Check out their full review here.
"The second video card in the NVIDIA next generation Pascal GPU architecture is finally here, we will explore the GeForce GTX 1070 Founders Edition video card. In this limited preview today we will look at performance in comparison to GeForce GTX 980 Ti and Radeon R9 Fury X as well as some preview overclocking."
Here are some more Graphics Card articles from around the web:
- GeForce GTX 1070 FCAT Frametime Anaysis @ Guru of 3D
- NVIDIA GTX 1070 Review - The Revolution Continues @HiTech Legion
- Nvidia GeForce GTX 1070 @ Legion Hardware
- NVIDIA GeForce GTX 1070 Founders Edition Review @ OCC
- Radeon Linux 4.6 + Mesa 11.3 vs. NVIDIA Linux Performance & Perf-Per-Watt @ Phoronix
- XFX Radeon R9 Fury Triple Dissipation @ [H]ard|OCP
- NVIDIA GeForce GTX 1080 vs Titan X vs R9 Fury vs GTX 980 Ti vs GTX 980 vs R9 390X @HiTech Legion
- NVIDIA GeForce GTX 1080 Overclocking Review @ OCC
GP104 Strikes Again
It’s only been three weeks since NVIDIA unveiled the GeForce GTX 1080 and GTX 1070 graphics cards at a live streaming event in Austin, TX. But it feels like those two GPUs, one of which hasn't even been reviewed until today, have already drastically shifted the landscape of graphics, VR and PC gaming.
Half of the “new GPU” stories are told, with AMD due to follow up soon with Polaris, but it was clear to anyone watching the enthusiast segment with a hint of history that a line was drawn in the sand that day. There is THEN, and there is NOW. Today’s detailed review of the GeForce GTX 1070 completes NVIDIA’s first wave of NOW products, following closely behind the GeForce GTX 1080.
Interestingly, and in a move that is very uncharacteristic of NVIDIA, detailed specifications of the GeForce GTX 1070 were released on GeForce.com well before today’s reviews. With information on the CUDA core count, clock speeds, and memory bandwidth it was possible to get a solid sense of where the GTX 1070 performed; and I imagine that many of you already did the napkin math to figure that out. There is no more guessing though - reviews and testing are all done, and I think you'll find that the GTX 1070 is as exciting, if not more so, than the GTX 1080 due to the performance and pricing combination that it provides.
Let’s dive in.
First, Some Background
NVIDIA's Rumored GP102
When GP100 was announced, Josh and I were discussing, internally, how it would make sense in the gaming industry. Recently, an article on WCCFTech cited anonymous sources, which should always be taken with a dash of salt, that claimed NVIDIA was planning a second architecture, GP102, between GP104 and GP100. As I was writing this editorial about it, relating it to our own speculation about the physics of Pascal, VideoCardz claims to have been contacted by the developers of AIDA64, seemingly on-the-record, also citing a GP102 design.
I will retell chunks of the rumor, but also add my opinion to it.
In the last few generations, each architecture had a flagship chip that was released in both gaming and professional SKUs. Neither audience had access to a chip that was larger than the other's largest of that generation. Clock rates and disabled portions varied by specific product, with gaming usually getting the more aggressive performance for slightly better benchmarks. Fermi had GF100/GF110, Kepler had GK110/GK210, and Maxwell had GM200. Each of these were available in Tesla, Quadro, and GeForce cards, especially Titans.
Maxwell was interesting, though. NVIDIA was unable to leave 28nm, which Kepler launched on, so they created a second architecture at that node. To increase performance without having access to more feature density, you need to make your designs bigger, more optimized, or more simple. GM200 was giant and optimized, but, to get the performance levels it achieved, also needed to be more simple. Something needed to go, and double-precision (FP64) performance was the big omission. NVIDIA was upfront about it at the Titan X launch, and told their GPU compute customers to keep purchasing Kepler if they valued FP64.
Subject: General Tech | May 19, 2016 - 12:08 PM | Ryan Shrout
Tagged: video, radeon, polaris 11, polaris 10, Polaris, podcast, pascal, nvidia, GTX 1080, gtx 1070, gtx, geforce, arm, amd, 10nm
PC Perspective Podcast #400 - 05/19/2016
Join us this week as we discuss the GTX 1080 performance and features, official specifications of the GTX 1070, new Polaris specification rumors, ARM's 10nm chip test and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store (audio only)
- Google Play - Subscribe to our audio podcast directly through Google Play!
- RSS - Subscribe through your regular RSS reader (audio only)
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano
Subject: Graphics Cards | May 18, 2016 - 12:49 PM | Josh Walrath
Tagged: nvidia, pascal, gtx 1070, 1070, gtx, GTX 1080, 16nm FF+, TSMC, Founder's Edition
Several weeks ago when NVIDIA announced the new GTX 1000 series of products, we were given a quick glimpse of the GTX 1070. This upper-midrange card is to carry a $379 price tag in retail form while the "Founder's Edition" will hit the $449 mark. Today NVIDIA released the full specifications of this card on their website.
The interest of the GTX 1070 is incredibly great because of the potential performance of this card vs. the previous generation. Price is also a big consideration here as it is far easier to raise $370 than it is to make the jump to GTX 1080 and shell out $599 once non-Founder's Edition cards are released. The GTX 1070 has all of the same features as the GTX 1080, but it takes a hit when it comes to clockspeed and shader units.
The GTX 1070 is a Pascal based part that is fabricated on TSMC's 16nm FF+ node. It shares the same overall transistor count of the GTX 1080, but it is partially disabled. The GTX 1070 contains 1920 CUDA cores as compared to the 2560 cores of the 1080. Essentially one full GPC is disabled to reach that number. The clockspeeds take a hit as well compared to the full GTX 1080. The base clock for the 1070 is still an impressive 1506 MHz and boost reaches 1683 MHz. This combination of shader counts and clockspeed makes this probably a little bit faster than the older GTX 980 ti. The rated TDP for the card is 150 watts with a single 8 pin PCI-E power connector. This means that there should be some decent headroom when it comes to overclocking this card. Due to binning and yields, we may not see 2+ GHz overclocks with these cards, especially if NVIDIA cut down the power delivery system as compared to the GTX 1080. Time will tell on that one.
The memory technology that NVIDIA is using for this card is not the cutting edge GDDR5x or HBM, but rather the tried and true GDDR5. 8 GB of this memory sits on a 256 bit bus, but it is running at a very, very fast 8 gbps. This gives overall bandwidth in the 256 GB/sec region. When we combine this figure with the memory compression techniques implemented with the Pascal architecture we can see that the GTX 1070 will not be bandwidth starved. We have no information if this generation of products will mirror what we saw with the previous generation GTX 970 in terms of disabled memory controllers and the 3.5 GB/500 MB memory split due to that unique memory subsystem.
Beyond those things, the GTX 1070 is identical to the GTX 1080 in terms of DirectX features, display specifications, decoding support, double bandwidth SLI, etc. There is an obvious amount of excitement for this card considering its potential performance and price point. These supposedly will be available in the Founder's Edition release on June 10 for the $449 MSRP. I know many people are considering using these cards in SLI to deliver performance for half the price of last year's GTX 980ti. From all indications, these cards will be a signficant upgrade for anyone using GTX 970s in SLI. With the greater access to monitors that hit 4K as well as Surround Gaming, this could be a solid purchase for anyone looking to step up their game in these scenarios.
Subject: Graphics Cards | May 17, 2016 - 06:22 PM | Jeremy Hellstrom
Tagged: nvidia, pascal, video, GTX 1080, gtx, GP104, geforce, founders edition
Yes that's right, if you felt Ryan and Al somehow missed something in our review of the new GTX 1080 or you felt the obvious pro-Matrox bios was showing here are the other reviews you can pick and choose from. Start off with [H]ard|OCP who also tested Ashes of the Singularity and Doom as well as the old favourite Battlefield 4. Doom really showed itself off as a next generation game, its Nightmare mode scoffing at any GPU with less than 5GB of VRAM available and pushing the single 1080 hard. Read on to see how the competition stacked up ... or wait for the 1440 to come out some time in the future.
"NVIDIA's next generation video card is here, the GeForce GTX 1080 Founders Edition video card based on the new Pascal architecture will be explored. We will compare it against the GeForce GTX 980 Ti and Radeon R9 Fury X in many games to find out what it is capable of."
Here are some more Graphics Card articles from around the web:
- In the lab: Nvidia's GeForce GTX 1080 graphics card @ The Tech Report
- FCAT GeForce GTX 1080 Framepacing @ Guru of 3D
- NVIDIA GeForce GTX 1080 Review: A Look At 4K & Ultra-wide Gaming @ Techgage
- NVIDIA GeForce GTX 1080 Review - The Advent of Pascal @HiTech Legion
- NVIDIA GeForce GTX 1080 Founders Edition Review @ OCC
- NVIDIA GeForce GTX 1080 Founders Edition Review @ Neoseeker
- Nvidia GTX 1080 @ Kitguru
- NVIDIA GeForce GTX 1080 8 GB @ techPowerUp
- The NVIDIA GeForce GTX 1080 Review @ Hardware Canucks
A new architecture with GP104
Table of Contents
- Asynchronous compute discussion
- Is only 2-Way SLI supported?
- Overclocking over 2.0 GHz
- Dissecting the Founders Edition
- Benchmarks begin
- VR Testing
- Impressive power efficiency
- Performance per dollar discussion
- Ansel screenshot tool
The summer of change for GPUs has begun with today’s review of the GeForce GTX 1080. NVIDIA has endured leaks, speculation and criticism for months now, with enthusiasts calling out NVIDIA for not including HBM technology or for not having asynchronous compute capability. Last week NVIDIA’s CEO Jen-Hsun Huang went on stage and officially announced the GTX 1080 and GTX 1070 graphics cards with a healthy amount of information about their supposed performance and price points. Issues around cost and what exactly a Founders Edition is aside, the event was well received and clearly showed a performance and efficiency improvement that we were not expecting.
The question is, does the actual product live up to the hype? Can NVIDIA overcome some users’ negative view of the Founders Edition to create a product message that will get the wide range of PC gamers looking for an upgrade path an option they’ll take?
I’ll let you know through the course of this review, but what I can tell you definitively is that the GeForce GTX 1080 clearly sits alone at the top of the GPU world.
NVIDIA's Ansel Technology
“In-game photography” is an interesting concept. Not too long ago, it was difficult to just capture the user's direct experience with a title. Print screen could only hold a single screenshot at a time, which allowed Steam and FRAPS to provide a better user experience. FRAPS also made video more accessible to the end-user, but it output huge files and, while it wasn't too expensive, it needed to be purchased online, which was a big issue ten-or-so years ago.
Seeing that their audience would enjoy video captures, NVIDIA introduced ShadowPlay a couple of years ago. The feature allowed users to, not only record video, but also capture the last few minutes. It did this with hardware acceleration, and it did this for free (for compatible GPUs). While I don't use ShadowPlay, preferring the control of OBS, it's a good example of how NVIDIA wants to support their users. They see these features as a value-add, which draw people to their hardware.