Subject: General Tech | March 9, 2016 - 10:40 PM | Scott Michaud
Tagged: Oxide Games, ashes of the singularity, Star Swarm, dx12, DirectX 12
Ashes of the Singularity, by Oxide Games and Stardock, the RTS that spawned from the Star Swarm demo, will be released on March 31st. Unless something sneaks in before then, this will pretty much be our first look at DirectX 12 in a full, released game, and pretty much the only one to take advantage of its ability to draw many simple objects.
Again, I'm excluding released games based on engines Unreal Engine 4, because you don't have full DirectX 12 support if your engine provider doesn't claim full DirectX 12 support. I'm pretty sure they just enabled Epic's experimental feature, rather than beat them to overhauling their hardware interfaces. I'm also ignoring Gears of War Ultimate Edition because of the state it launched in.
It seems like the only source for this news is PC Gamer. Stardock hasn't officially said what will change in this launch from the previous beta release (Beta 2). The game currently supports mixed multi-GPU on DirectX 12, and a variety of other features, which will be interesting to see in official software. Unless we get a surprise in the official announcement, it looks like Vulkan might be a “patch after launch” thing, though.
Subject: General Tech | January 15, 2014 - 08:50 PM | Jeremy Hellstrom
Tagged: Star Swarm, Oxide Games, Nitrous, Mantle, gaming, amd
Without having seen Frostbite run in Mantle there is still some supposition as to the true effect of the new technology; will it increase the performance of high end PCs and allow lower end ones to do things they cannot under DirectX? Engadget has a video of a different Mantle based engine called Nitrous, displaying a demo called Star Swarm which can display thousands of objects simultaneously on screen. In the video they switch to DirectX to show you how much the demo slows down and what effects need to be disabled to be able to make it perform as it does under Mantle. If this translates to real game performance Mantle could totally change RTS and most other types of games by a huge margin. Let's hope it arrives soon now that Kaveri is out!
"Some RTS games set the limit at 50-70 units, while others can cope with as many as 500, but a new game engine called Nitrous takes things up a level: It uses AMD's Mantle programming tool to speed up communication between the CPU and GPU, allowing up to 5,000 AI- or physics-driven objects (i.e., not mindless clones or animations) to be displayed onscreen at one time."
Here is some more Tech News from around the web:
- Wot I Think: Long Live The Queen @ Rock, Paper, SHOTGUN
- Importance of AMD TrueAudio in Thief explained by Eidos Montreal @ HEXUS
- White Heat: White Night Is Beautifully Unnerving @ Rock, Paper, SHOTGUN
- OpenMW Brings Morrowind To Cross-Platform Engine @ Rock, Paper, SHOTGUN