Subject: Cases and Cooling | February 19, 2019 - 10:02 AM | Sebastian Peak
Tagged: special edition, overwatch, nzxt, H500 Overwatch Edition, H500, gaming, enclosure, chassis, case
NZXT is announcing today that they have teamed up with Blizzard Entertainment for "the First Overwatch-themed PC chassis" with the new Overwatch Edition of their H500 mid-tower enclosure.
"The new, special edition H500 Overwatch Edition midtower showcases NZXT’s signature design with a sleek look that any hero would be proud to have in their arsenal. Featuring an all-steel construction in black, a cable management system for streamlined building, and a luminous Overwatch logo on the front panel, this special H500 chassis is perfect for the Overwatch player looking to outfit their rig for battle."
The Overwatch logo on the front panel is illuminated
NZXT lists these features for the H500 Overwatch Edition mid-tower case:
- Features the iconic Black, White, and Orange colors of Overwatch
- A luminous Overwatch logo brightly displayed on the front panel
- Modern design and builder-friendly features
- Premium, all-steel construction with the sleek H Series aesthetic
- Tempered glass side panel showcases your build
- Wire management is made easy with an intuitive, patent-pending cable management system
- Water-cooling installation is simplified using a removable bracket for either all-in-one CPU coolers or custom loop configurations
The new H500 Overwatch Edition mid-tower case is available globally from NZXT, with U.S. pricing set at $149.99.
Performance and Impressions
This content was sponsored by AMD.
Last week in part 1 of our look at the Radeon RX 460 as a budget gaming GPU, I detailed our progress through component selection. Centered around an XFX 2GB version of the Radeon RX 460, we built a machine using an Intel Core i3-6100, ASUS H110M motherboard, 8GB of DDR4 memory, both an SSD and a HDD, as well as an EVGA power supply and Corsair chassis. Part 1 discussed the reasons for our hardware selections as well as an unboxing and preview of the giveaway to come.
In today's short write up and video, I will discuss my impressions of the system overall as well as touch on the performance in a handful of games. Despite the low the price, and despite the budget moniker attributed to this build, a budding PC gamer or converted console gamer will find plenty of capability in this system.
Let's quickly recap the components making up our RX 460 budget build.
Our Radeon RX 460 Build
|Budget Radeon RX 460 Build|
|Processor||Intel Core i3-6100 - $109|
|Cooler||CRYORIG M9i - $19|
|Motherboard||ASUS H110M-A/M.2 - $54|
|Memory||2 x 4GB Crucial Ballistix DDR4-2400 - $51|
|Graphics Card||XFX Radeon RX 460 2GB - $98|
|Storage||240GB Sandisk SSD Plus - $68
1TB Western Digital Blue - $49
|Case||Corsair Carbide Series 88R - $49|
|Power Supply||EVGA 500 Watt - $42|
|Monitor||Nixues VUE24A 1080p 144Hz FreeSync - $251|
|Total Price||$549 on Amazon; $799 with monitor on Amazon|
For just $549 I was able to create shopping list of hardware that provides very impressive performance for the investment.
The completed system is damn nice looking, if I do say so myself. The Corsair Carbide 88R case sports a matte black finish with a large window to peer in at the hardware contained within. Coupled with the Nixeus FreeSync display and some Logitech G mouse and keyboard hardware we love, this is a configuration that any PC gamer would be proud to display.
Subject: Graphics Cards | May 24, 2016 - 09:46 PM | Sebastian Peak
Tagged: vulkan, radeon, overwatch, graphics driver, Crimson Edition 16.5.3, crimson, amd
AMD has released new drivers for Overwatch (and more) with Radeon Software Crimson Edition 16.5.3.
"Radeon Software Crimson Edition is AMD's revolutionary new graphics software that delivers redesigned functionality, supercharged graphics performance, remarkable new features, and innovation that redefines the overall user experience. Every Radeon Software release strives to deliver new features, better performance and stability improvements."
AMD lists these highlights for Radeon Software Crimson Edition 16.5.3:
- Total War: Warhammer
- Dota 2 (with Vulkan API)
New AMD Crossfire profile available for:
- Total War: Warhammer
The driver is available from AMD from the following direct links:
- AMD Radeon Software Crimson Edition 16.5.3 Driver for Windows® 10, Windows 8.1 & Windows 7 64-bit
- AMD Radeon Software Crimson Edition 16.5.3 Driver for Windows® 10, Windows 8.1 & Windows 7 32-bit
The full release notes with fixed/known issues is available at the source link here.
Subject: General Tech | December 7, 2015 - 09:28 PM | Scott Michaud
Tagged: pc gaming, overwatch, blizzard
Jeff Kaplan of Blizzard has just announced, in the December 7th Overwatch Developer Update, embedded below, that maps and characters will always be patched in as free updates. This is particularly interesting because the game is often viewed as Team Fortress 2 being distilled through a DOTA 2 filter. Those games offer purchases of specific weapons or heroes (Update December 8th @6:15pm ET: I meant League of Legends when I was talking about hero purchasing -- I changed it to DOTA 2 for Valve symmetry, but they apparently don't sell heroes), respectively, which would be an easy way to monetize the title. The problem is that it could lead to a situation where a team doesn't have the necessary tools to counter a strategy that the opponent is fielding, not because of in-game logistics, but because the players didn't buy some piece of content ahead-of-time.
Note that, while I haven't played the game, I've been hearing that weapon loadouts for individual heros will not be a part of the game, free or otherwise. A chosen hero will be the same across all players. I say this because Blizzard hasn't denied the potential for weapons or loadouts as DLC, but that seems to be because they're not even considering them at all.
Beyond heroes, maps will also be patched in for free. This is likely for a different purpose, of course. Heroes make a huge impact on the balancing of a game and the list of available strategies. The decision to release maps for free is likely to prevent parties from being split up because individual members don't have all the required content. StarCraft II approached this issue by allowing all members of a party to be upgraded to the highest-level member until the group is disbanded. For a game like Overwatch though, which seems likely to have more than two or three tiers of content, segmenting off a handful of maps unless you play with friends is probably too petty to monetize. Might as well just give it to everyone and charge once at the door.
Here is TotalBiscuit's thoughts on this issue and others, from before this announcement.
The beta for Overwatch will be shut down on December 10th for the holidays. It is expected to reopen in January. I'm guessing that they have an update planned, but they don't want to push it until after the holidays for support reasons. Thus, rather than leave an old build open for a month, where people begin to judge its already-fixed quirks with holiday binge-gaming, they decided to just pull it. They might as well let anticipation build, and welcome back users with something new after the holidays. This is just speculation, though.
Subject: General Tech, Shows and Expos | May 27, 2015 - 08:33 PM | Scott Michaud
Tagged: overwatch, E3 2015, E3, blizzard
Various companies have begun teasing what we might see at this year's E3 expo. Blizzard has not historically had a big presence at the event, though. With the size and scope of Blizzcon, the company usually saves it announcements for then. In fact, I cannot think of a single, non-trivial thing that Blizzard did at E3 since the expo downsized after E3 2006.
This year, on the other hand, Blizzard will be present at AMD and PC Gamer's E3 show. The recent Overwatch previews could be leading up to this event, which takes place three weeks from yesterday. The recent video that I embed above, Tracer, is pretty interesting too. It shows how useful a light assault player could be if they don't obey the space-time continuum. The last two-thirds of the video show off an impressive kill streak.
Again, expect more E3 coverage leading up to the Expo on June 16th.
Subject: General Tech | November 8, 2014 - 07:59 PM | Scott Michaud
Tagged: overwatch, blizzcon 2014, blizzcon, blizzard
Blizzard has announced Overwatch, a new franchise to expand their portfolio. It was unveiled at the Blizzcon keynote with a cinematic trailer followed immediately by gameplay footage. The first video looks significantly different from other Blizzard cinematics. It follows a Walt Disney Animation Studios art style, including exaggerated facial features and animations, versus the game company's normal dulled realism. It would look at home alongside "Bolt", for instance.
The gameplay itself is compared to Team Fortress 2. It is a class-based first-person shooter with an assortment of game types. The first two, announced modes will probably sound very similar to most of our fans: Point Capture and Payload (yes, that Payload). The classes are described more like MOBA heroes, however, but multiple players are (said to be) able to use the same class. Apart from the character design, they seem to be functionally TF2 classes. Maybe the difference is just that their names do not define what they do?
There are several similarities and differences between the two games. The classes seem to borrow from Team Fortress, with a comfortable embrace to magic and abilities. There are at least two engineer-style characters that can build turrets, and at least one of them can build a teleporter. One difference is, there seems to be a bit of a focus on parkour and movement abilities, such as grappling hooks, in particular.
There are also a couple of guesses about where this game came from. The funny, albeit likely incorrect reason is that, after Valve took the reigns of DOTA, Blizzard decided to take on Team Fortress 2 and push into their turf (although Gabe Newell has described the relationship between the two companies as "friends"). More likely, Paul Tassi published on Forbes some claims that Overwatch was a remnant from Titan, possibly one of its intended PvP modes. If this was a spin-off of Titan, it makes me wonder exactly what kind of engine they were trying to develop, that was developed for an MMO but that could also be comfortable as a first-person shooter. That said, it is not uncommon to see versatile engines in recent years, such as Source and Unreal Engine 4.
Overwatch will be going into a multiplayer beta in 2015, seemingly early in the year. It is interesting to see Blizzard go into a vastly different genre than their usual, especially from a technology standpoint.