AMD and NVIDIA release drivers for Oculus Rift launch day!

Subject: Graphics Cards | March 28, 2016 - 10:20 AM |
Tagged: vive, valve, steamvr, rift, Oculus, nvidia, htc, amd

As the first Oculus Rift retail units begin hitting hands in the US and abroad, both AMD and NVIDIA have released new drivers to help gamers ease into the world of VR gaming. 

Up first is AMD, with Radeon Software Crimson Edition 16.3.2. It adds support for Oculus SDK v1.3 and the Radeon Pro Duo...for all none of you that have that product in your hands. AMD claims that this driver will offer "the most stable and compatible driver for developing VR experiences on the Rift to-date." AMD tells us that the latest implementation of LiquidVR features in the software help the SDKs and VR games at release take better advantage of AMD Radeon GPUs. This includes capabilities like asynchronous shaders (which AMD thinks should be capitalized for some reason??) and Quick Response Queue (which I think refers to the ability to process without context change penalties) to help Oculus implement Asynchronous Timewarp.

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NVIDIA's release is a bit more substantial, with GeForce Game Ready 364.72 WHQL drivers adding support for the Oculus Rift, HTC Vive and improvements for Dark Souls III, Killer Instinct, Paragon early access and even Quantum Break.

For the optimum experience when using the Oculus Rift, and when playing the thirty games launching alongside the headset, upgrade to today's VR-optimized Game Ready driver. Whether you're playing Chronos, Elite Dangerous, EVE: Valkyrie, or any of the other VR titles, you'll want our latest driver to minimize latency, improve performance, and add support for our newest VRWorks features that further enhance your experience.

Today's Game Ready driver also supports the HTC Vive Virtual Reality headset, which launches next week. As with the Oculus Rift, our new driver optimizes and improves the experience, and adds support for the latest Virtual Reality-enhancing technology.

Good to see both GPU vendors giving us new drivers for the release of the Oculus Rift...let's hope it pans out well and the response from the first buyers is positive!

Author:
Manufacturer: Various

A system worthy of VR!

Early this year I started getting request after request for hardware suggestions for upcoming PC builds for VR. The excitement surrounding the Oculus Rift and the HTC Vive has caught fire across all spectrums of technology, from PC enthusiasts to gaming enthusiasts to just those of you interested in a technology that has been "right around the corner" for decades. The requests for build suggestions spanned our normal readership as well as those that had previously only focused on console gaming, and thus the need for a selection of build guides began.

Looking for all of the PC Perspective Spring 2016 VR guides?

I launched build guides for $900 and $1500 price points earlier in the week, but today we look at the flagship option, targeting a budget of $2500. Though this is a pricey system that should not be undertaken lightly, it is far from a "crazy expensive" build with multiple GPUs, multiple CPUs or high dollar items unnecessary for gaming and VR.

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With that in mind, let's jump right into the information you are looking for: the components we recommend.

VR Build Guide
$2500 Spring 2016
Component Amazon.com Link B&H Photo Link
Processor Intel Core i7-5930K $527 $578
Motherboard ASUS X99-A USB 3.1 $264 $259
Memory Corsair Dominator Platinum 16GB DDR4-3000 $169  
Graphics Card ASUS GeForce GTX 980 Ti STRIX $659 $669
Storage 512GB Samsung 950 Pro
Western Digital Red 4TB
$326
$180
$322
$154
Power Supply Corsair HX750i Platinum $144 $149
CPU Cooler Corsair H100i v2 $107 $107
Case Corsair Carbide 600C $149 $141
Total Price   Full cart - $2,519  

For those of you interested in a bit more detail on the why of the parts selection, rather than just the what, I have some additional information for you.

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Unlike the previous two builds that used Intel's consumer Skylake processors, our $2500 build moves to the Haswell-E platform, an enthusiast design that comes from the realm of workstation products. The Core i7-5930K is a 6-core processor with HyperThreading, allowing for 12 addressable threads. Though we are targeting this machine for VR gaming, the move to this processor will mean better performance for other tasks as well including video encoding, photo editing and more. It's unlocked too - so if you want to stretch that clock speed up via overclocking, you have the flexibility for that.

Update: Several people have pointed out that the Core i7-5820K is a very similar processor to the 5930K, with a $100-150 price advantage. It's another great option if you are looking to save a bit more money, and you don't expect to want/need the additional PCI Express lanes the 5930K offers (40 lanes versus 28 lanes).

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With the transition to Haswell-E we have an ASUS X99-A USB 3.1 motherboard. This board is the first in our VR builds to support not just 2-Way SLI and CrossFire but 3-Way as well if we find that VR games and engines are able to consistently and properly integrate support for multi-GPU. This recently updated board from ASUS includes USB 3.1 support as you can tell from the name, includes 8 slots for DDR4 memory and offers enough PCIe lanes for expansion in all directions.

Looking to build a PC for the very first time, or need a refresher? You can find our recent step-by-step build videos to help you through the process right here!!

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For our graphics card we have gone with the ASUS GeForce GTX 980 Ti Strix. The 980 Ti is the fastest single GPU solution on the market today and with 6GB of memory on-board should be able to handle anything that VR can toss at it. In terms of compute performance the 980 Ti is more than 40% faster than the GTX 980, the GPU used in our $1500 solution. The Strix integration uses a custom cooler that performs much better than the stock solution and is quieter. 

Continue reading our recommend build for a VR system with a budget of $2500!!

Podcast #392 - Samsung 850 EVO V2, VR Build Guides, the End of Tick-Tock, and more!

Subject: General Tech | March 24, 2016 - 01:47 PM |
Tagged: western digital, VR, vnand, vive, video, Samsung, podcast, Oculus, hgst, He8, CRYORIG C7, 8tb red, 850 EVO

PC Perspective Podcast #392 - 03/24/2016

Join us this week as we discuss the Samsung 850 EVO V2, VR Build Guides, the End of Tick-Tock, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Author:
Subject: Systems
Manufacturer: Various

More power for VR

Early this year I started getting request after request for hardware suggestions for upcoming PC builds for VR. The excitement surrounding the Oculus Rift and the HTC Vive has caught fire across all spectrums of technology, from PC enthusiasts to gaming enthusiasts to just those of you interested in a technology that has been "right around the corner" for decades. The requests for build suggestions spanned our normal readership as well as those that had previously only focused on console gaming, and thus the need for a selection of build guides began.

Looking for all of the PC Perspective Spring 2016 VR guides?

I have already given suggestions for a minimum specification build, with a target price of just $900, in a previous build guide. Today we are going to up the ante a bit more with some additional cash. What can we change and upgrade if given a budget of $1500 for a PC that will handle VR and standard PC gaming?

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It turns out you can get quite a jump in performance with that added budget:

VR Build Guide
$1500 Spring 2016
Component Amazon.com Link B&H Photo Link
Processor Intel Core i7-6700K $362 $374
Motherboard MSI Z170A Gaming M5 $200 $183
Memory 16GB Corsair Vengeance LPX DDR4-3000 $79 $94
Graphics Card MSI GeForce GTX 980 Gaming 4GB $459 $466
Storage 500GB Samsung 850 EVO
Seagate 2TB Barracuda
$149
$71
$149
$71
Power Supply Seasonic X650 Gold 650 watt $129  
CPU Cooler Cooler Master Hyper 212 EVO $29 $28
Case Fractal Design Define S Windowed $111  
Total Price   Full cart - $1,589  

For those of you interested in a bit more detail on the why of the parts selection, rather than just the what, I have some additional information for you.

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The Core i7-6700K is the highest end consumer processor in Intel's lineup based on the Skylake architecture. This part is a quad-core CPU with HyperThreading enabled that allows for eight threads of processing at an extremely high base clock of 4.0 GHz. Even better, because of the K-designation, if you chose to venture into the world of overclocking, you'll be able to hit 4.5-4.7 GHz with little effort. The MSI Z170A Gaming M5 motherboard has all the overclocking features you'll need to get the job done while also including support for SLI and CrossFire multi-GPU setups, USB 3.1, dual M.2 storage connections and an improved audio interface. We were able to bump from 8GB to 16GB of DDR4 memory in this budget - a benefit for more than just gaming.

Looking to build a PC for the very first time, or need a refresher? You can find our recent step-by-step build videos to help you through the process right here!!

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MSI is also the manufacturer of the NVIDIA GeForce GTX 980 graphics card we have selected, a a product that is easily the most important (and most expensive) component for your gaming and VR PC. With 4GB of GDDR5 memory, 2048 CUDA processing cores and the highest level of software and driver support for modern GPUs, the GTX 980 nets you anywhere from 15-25% additional performance over the GTX 970 from our $900 VR system build. For users considering an AMD option, the Radeon R9 390X and the Radeon R9 Nano are both fantastic options as well. 

Continue reading our selections for a $1500 VR system build!!

Author:
Subject: Systems
Manufacturer: Various

The entry point for PC VR

Early this year I started getting request after request for hardware suggestions for upcoming PC builds for VR. The excitement surrounding the Oculus Rift and the HTC Vive has caught fire across all spectrums of technology, from PC enthusiasts to gaming enthusiasts to just those of you interested in a technology that has been "right around the corner" for decades. The requests for build suggestions spanned our normal readership as well as those that had previously only focused on console gaming, and thus the need for a selection of build guides began.

Looking for all of the PC Perspective Spring 2016 VR guides?

This build will focus on the $900 price point for a complete PC. Months and months ago, when Palmer Lucky started discussing pricing for the Rift, he mentioned a "total buy in cost of $1500." When it was finally revealed that the purchase price for the retail Rift was $599, the math works out to include a $900 PC. 

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With that in mind, let's jump right into the information you are looking for: the components we recommend.

VR Build Guide
$900 Spring 2016
Component Amazon.com Link B&H Photo Link
Processor Intel Core i5-6500 $204 $204
Motherboard Gigabyte H170-Gaming 3 $94  
Memory 8GB G.Skill Ripjaws DDR4-2400 $43  
Graphics Card EVGA GeForce GTX 970 Superclock $309 $334
Storage 250GB Samsung 850 EVO
Seagate 2TB Barracuda
$88
$71
$88
$71
Power Supply EVGA 500 watt 80+ Bronze $49  
CPU Cooler Cooler Master Hyper 212 EVO $29 $28
Case Corsair SPEC-01 Red $52 $69
Total Price   Full cart - $939  

For those of you interested in a bit more details on the why of the parts selection, rather than just the what, I have some additional information for you.

cpu.jpg

Starting at the beginning, the Core i5-6500 is a true quad-core processor that slightly exceeds the minimum specificaiton requirement from Oculus. It is based on the Skylake architecture so you are getting Intel's latest architecture and it is unlikely that you'll find an instance where any PC game, standard or VR, will require more processor horsepower. The motherboard from Gigabyte is based on the H170 chipset, which is lower cost but offers fewer features than Z170-class products. But for a gamer, the result will be nearly identical - stock performance and features are still impressive. 8GB of DDR4 memory should be enough as well for gaming and decent PC productivity.

Looking to build a PC for the very first time, or need a refresher? You can find our recent step-by-step build videos to help you through the process right here!!

The GPU is still the most important component of any VR system, and with the EVGA GeForce GTX 970 selection here we are reaching the recommended specifications from Oculus and HTC/Valve. The Maxwell 2.0 architecture that the GTX 970 is based on launched in late 2014 and was very well received. The equivalent part from the AMD spectrum is the Radeon R9 290/390, so you are interested in that you can find some here.

Continue reading our selections for a $900 VR PC Build!!

Podcast #391 - AMD's news from GDC, the MSI Vortex, and Q&A!

Subject: General Tech | March 17, 2016 - 11:07 PM |
Tagged: podcast, video, amd, XConnect, gdc 2016, Vega, Polaris, navi, razer blade, Sulon Q, Oculus, vive, raja koduri, GTX 1080, msi, vortex, Intel, skulltrail, nuc

PC Perspective Podcast #391 - 03/17/2016

Join us this week as we discuss the AMD's news from GDC, the MSI Vortex, and Q&A!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Video Perspective: Spending the day with an Oculus Rift

Subject: Graphics Cards | March 16, 2016 - 10:00 AM |
Tagged: video, rift, Oculus

As part of our second day at GDC, Ken and I spent 4+ hours with Oculus during their "Game Days 2016" event, an opportunity for us to taste test games in 30 minute blocks, getting more hands on time than we ever have before. The event was perfectly organized and easy to work in, and it helps that the product is amazing as well.

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Of the 40-ish games available to play, 30 of them will be available on the Rift launch day, March 28th. We were able to spend some time with the following:

We aren't game reviewers here, but we obviously have a deep interest in games, and thus, having access to these games is awesome. But more than that, access to the best software that VR will have to offer this spring is invaluable as we continue to evaluate hardware accurately for our readers. 

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Job Simulator

Ken and I sat down after the Oculus event to talk about the games we played, the experiences we had and what input the developers had about the technical issues and concerns surrounding VR development.

Talking VR and the HTC Vive with Polygon.com's Ben Kuchera

Subject: General Tech, Graphics Cards | March 8, 2016 - 10:18 PM |
Tagged: video, polygon.com, ben kuchera, VR, htc, vive, Oculus, rift

During our 12-hour live streaming event cleverly titled "Streaming Out Loud", we invited Ben Kuchera from Polygon.com to stop in and talk about a subject he is very passionate about: virtual reality. Ben has been a VR enthusiast since the beginning, getting a demo of the first Rift prototype from John Carmack himself. He was able to bring over the HTC Vive Pre unit to the office for some show and tell, answer questions about the experiences he has had so far, hardware requirements and much more.

Podcast #388 - Samsung SSD T3, Logitech G933 and G633, Vulkan on Android, HTC Vive Pricing and more!

Subject: General Tech | February 25, 2016 - 02:14 PM |
Tagged: YOGA 710, YOGA 510, vulkan, VR, vive, video, T3, T1, Samsung, qualcomm, podcast, Oculus, MWC 2016, logitech, LG G5, Lenovo, htc, galaxy s7, G933, G633

PC Perspective Podcast #388 - 02/25/2016

Join us this week as we discuss the Samsung SSD T3, Logitech G933 and G633, Vulkan on Android, HTC Vive Pricing and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts: Allyn Malventano, Josh Walrath, and Sebastian Peak

Program length: 1:42:11

  1. Week in Review:
  2. 0:41:35 This episode of PC Perspective Podcast is brought to you by Braintree. Even the best mobile app won’t work without the right payments API. That’s where the Braintree v.0 SDK comes in. One amazingly simple integration gives you every way to pay. Try out the sandbox and see for yourself at braintree­payments.com/pcper
  3. News items of interest:
    1. MWC News!
      1. 0:48:30 Lenovo
  4. Hardware/Software Picks of the Week
    1. Allyn: Use PAR files? Get MultiPar. (PAR3 support!)
    2. Sebastian: Running PS2 games at high res with PCSX2 Version 1.4
  5. Closing/outro

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Valve Releases SteamVR Performance Test - Is Your Rig Ready?

Subject: Graphics Cards | February 22, 2016 - 06:03 PM |
Tagged: vive, valve, steamvr, steam, rift, performance test, Oculus, htc

Though I am away from my stacks of hardware at the office attending Mobile World Congress in Barcelona, Valve dropped a bomb on us today in the form of a new hardware performance test that gamers can use to determine if they are ready for the SteamVR revolution. The aptly named "SteamVR Performance Test" is a free title available through Steam that any user can download and run to get a report card on their installed hardware. No VR headset required!

And unlike the Oculus Compatibility Checker, the application from Valve runs actual game content to measure your system. Oculus' app only looks at the hardware on your system for certification, not taking into account the performance of your system in any way. (Overclockers and users with Ivy Bridge Core i7 processors have been reporting failed results on the Oculus test for some time.)

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The SteamVR Performance Test runs a set of scenes from the Aperture Science Robot Repair demo, an experience developed directly for the HTC Vive and one that I was able to run through during CES last month. Valve is using a very interesting new feature called "dynamic fidelity" that adjusts image quality of the game in a way to avoid dropped frames and frame rates under 90 FPS in order to maintain a smooth and comfortable experience for the VR user. Though it is the first time I have seen it used, it sounds similar to what John Carmack did with the id Tech 5 engine, attempting to balance performance on hardware while maintaining a targeted frame rate.

The technology could be a perfect match for VR content where frame rates above or at the 90 FPS target are more important than visual fidelity (in nearly all cases). I am curious to see how Valve may or may not pursue and push this technology in its own games and for the Vive / Rift in general. I have some questions pending with them, so we'll see what they come back with.

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A result for a Radeon R9 Fury provided by AMD

Valve's test offers a very simple three tiered breakdown for your system: Not Ready, Capable and Ready. For a more detailed explanation you can expand on the data to see metrics like the number of frames you are CPU bound on, frames below the very important 90 FPS mark and how many frames were tested in the run. The Average Fidelity metric is the number that we are reporting below and essentially tells us "how much quality" the test estimates you can run at while maintaining that 90 FPS mark. What else that fidelity result means is still unknown - but again we are trying to find out. The short answer is that the higher that number goes, the better off you are, and the more demanding game content you'll be able to run at acceptable performance levels. At least, according to Valve.

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Because I am not at the office to run my own tests, I decided to write up this story using results from a third part. That third party is AMD - let the complaining begin. Obviously this does NOT count as independent testing but, in truth, it would be hard to cheat on these results unless you go WAY out of your way to change control panel settings, etc. The demo is self run and AMD detailed the hardware and drivers used in the results.

  • Intel i7-6700K
  • 2x4GB DDR4-2666 RAM
  • Z170 motherboard
  • Radeon Software 16.1.1
  • NVIDIA driver 361.91
  • Win10 64-bit

GPU Score
2x Radeon R9 Nano 11.0
GeForce GTX 980 Ti 11.0
Radeon R9 Fury X 9.6
Radeon R9 Fury 9.2
GeForce GTX 980 8.1
Radeon R9 Nano 8.0
Radeon R9 390X 7.8
Radeon R9 390 7.0
GeForce GTX 970 6.5

These results were provided by AMD in an email to the media. Take that for what you will until we can run our own tests.

First, the GeForce GTX 980 Ti is the highest performing single GPU tested, with a score of 11 - because of course it goes to 11. The same score is reported on the multi-GPU configuration with two Radeon R9 Nanos so clearly we are seeing a ceiling of this version of the SteamVR Performance Test. With a single GPU score of 9.2, that is only a 19% scaling rate, but I think we are limited by the test in this case. Either way, it's great news to see that AMD has affinity multi-GPU up and running, utilizing one GPU for each eye's rendering. (AMD pointed out that users that want to test the multi-GPU implementation will need to add the -multigpu launch option.) I still need to confirm if GeForce cards scale accordingly. UPDATE: Ken at the office ran a quick check with a pair of GeForce GTX 970 cards with the same -multigpu option and saw no scaling improvements. It appears NVIDIA has work to do here.

Moving down the stack, its clear why AMD was so excited to send out these early results. The R9 Fury X and R9 Fury both come out ahead of the GeForce GTX 980 while the R9 Nano, R9 390X and R9 390 result in better scores than NVIDIA's GeForce GTX 970. This comes as no surprise - AMD's Radeon parts tend to offer better performance per dollar when it comes to benchmarks and many games.

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There is obviously a lot more to consider than the results this SteamVR Performance Test provides when picking hardware for a VR system, but we are glad to see Valve out in front of the many, many questions that are flooding forums across the web. Is your system ready??

Source: Valve