Subject: Mobile | September 26, 2018 - 01:37 PM | Ken Addison
Tagged: VR, rift, oculus quest, oculus go, Oculus, htc vive, facebook, 6 dof
Today, at their Oculus Connect 5 developer conference, Facebook announced the Oculus Quest standalone VR headset.
Oculus Quest (previously codenamed Santa Cruz) is similar to the Oculus Go launched last year in that it's an entirely self-contained solution, with no need for an external device like a PC or phone.
Oculus Quest builds on what the Go offers in several significant ways. Quest provides 6 Degree of Freedom (DoF) movement and room scale tracking, compared to the 3-DoF system on the Go. This means that you will now be able to walk around a room, instead of just moving your head. For reference, both the Oculus Rift and HTC Vive (via external trackers), and the Lenovo Mirage Google Daydream headset offer 6-DoF movement functionality.
Additionally, Oculus Quest will ship with a full set of touch controllers, similar to the Oculus Rift, where Go only ships with a single controller that is more akin to a remote than a full game controller.
Compared to the Oculus Go's 1280 x 1440 per eye, the Oculus Quest also offers a much higher resolution of 1600x1440 resolution per eye.
Oculus Quest will sit alongside the Oculus Rift and Oculus Go, offering VR experiences at several different price points. Facebook has said the addition of this third device completes their roadmap, and that app compatibility will be retained for future products in each of these segmentations (e.g., Oculus Go apps will run on Oculus Go 2).
Facebook has said the Oculus Quest will offer "Rift-like" experiences, touting Quest versions of Robo Recall, The Climb, and Moss. However, we aren't exactly sure what hardware is powering the Oculus Quest to accomplish this. However, due to the form factor, we expect it to be similar to the Qualcomm Snapdragon-powered Oculus Go, especially given the limited 64GB on-board storage.
Oculus Quest is set to ship in Spring 2019, for a price of $399 (including the touch controllers).
Stay tuned for more details from Oculus Connect 5!
Subject: General Tech | May 2, 2018 - 01:43 PM | Jeremy Hellstrom
Tagged: oculus go, vr headset, wireless vr headset
The Oculus Go just went on sale for a mere $200 and Ars Technica snapped one up for review. The most striking feature of the VR headset is the lack of wires, the headset communicates via 802.11b/g/n/ac and Bluetooth 4.1 with GPS built in as well and the 2600 mAh battery will give you roughly 2 hours of continuous use before needing a charge. The headset shuts off after 5 minutes if it cannot detect both a face and hand motion, old 80's muppets aren't enough to keep it on.
The technical specs are close to what you would expect, with a combined resolution of 2560×1440 5.5" and two refresh modes, a standard 60Hz and an overclocked 72Hz refresh rate. There were more than a few corners cut to reduce the price, such as the ability to adjust the distance between the screens to match your pupils with a slider but nothing quite as bad as the additional requirements you need to use the headset; you must install, long into and run an app on a connected smartphone as well as provide your GPS location when using the Oculus Go. Those last two requirements make this headset rather less attractive, but it is still worth checking out the review.
Surprise! Oculus released a new virtual reality headset today. The Oculus Go standalone headset is now for sale at Amazon, Newegg, and Best Buy starting at $199—yes, $199, with no other hardware required—following a retail-launch unveil at Facebook's annual F8 conference."
Here is some more Tech News from around the web:
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- Google Chrome is Freezing Intermittently With the Windows 10 April 2018 Update, Users Say @ Slashdot
- Tech ARP Interviews Keith Martin Of F-Secure
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