NVIDIA, Oculus, Valve, AMD, and Microsoft Collaborate on VirtualLink VR Headset Standard

Subject: Graphics Cards | July 17, 2018 - 12:38 PM |
Tagged: VR, VirtualLink, valve, usb 3.1, Type-C, Oculus, nvidia, microsoft, DisplayPort, amd

Today, NVIDIA, Oculus, Valve, AMD, and Microsoft, members of the VirtualLink consortium, have announced the VirtualLink standard, which aims to unify physically connecting Virtual Reality headsets to devices.

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Based upon the physical USB Type-C connector, VirtualLink will combine the bandwidth of DisplayPort 1.4 (32.1Gbit/s) with a USB 3.1 Data connection, and the ability to deliver up to 27W of power.

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VirualLink aims to simplify the setup of current VR Headsets

Given the current "Medusa-like" nature of VR headsets with multiple cables needing to feed video, audio, data, and power to the headset, simplifying to a single cable should provide a measurable benefit to the VR experience. In addition, having a single, unified connector could provide an easier method for third parties to provide wireless solutions, like the current TPCast device.

VirtualLink is an open standard, and the initial specifications can currently be found on the consortium website. 

Source: VirtualLink

HTC Launches VIVE Pro Full Kit, Shipping Today for $1400

Subject: Graphics Cards | July 2, 2018 - 01:08 PM |
Tagged: vive pro, steamvr, oculus rift, Oculus, htc

Although the HTC Vive Pro has been available in headset only form as an upgrade for previous VIVE owners for several months, there has been a lack of a full solution for customers looking to enter the ecosystem from scratch.

Today, HTC announced immediate availability for their full VIVE Pro kit featuring Steam VR 2.0 Base Stations and the latest revision of the HTC Vive Controllers.

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For those who need a refresher, the HTC Vive Pro improves upon the original Vive VR Headset with 78% improved resolution (2880x1600), as well as a built-in deluxe audio strap.

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New with the HTC Vive Pro Full Kit, the Steam VR 2.0 Base Station trackers allow users to add up to 4 base stations (previously limited to 2), for a wider area up to 10x10 meters (32x32 feet), as well as improved positional tracking.

It's worth noting that this kit does not include the upcoming next generation of Steam VR controllers codenamed "Knuckles," which likely won't be available until 2019.

The HTC Vive Pro Full Kit is now available from several retailers including Amazon and B&H Photo for a price of $1400.

Given the steep asking price and "Pro" moniker, it remains clear here that HTC is only attempting to target very high-end gaming enthusiasts and professionals with this headset, rather than the more general audience the original Vive targets. As of now, it's expected that the original VIVE will continue to be available as a lower cost alternative.

Source: Amazon

Podcast #498 - Microsoft Surface Book 2, Intel 905P Optane, and more!

Subject: General Tech | May 3, 2018 - 09:19 AM |
Tagged: windows 10, video, surface, podcast, Oculus, Nocutua, microsoft, kaby lake-x, Jim Keller, Intel, coolermaster, arm

PC Perspective Podcast #498 - 05/03/18

Join us this week for discussion on Microsoft Surface Book 2, Intel 905P Optane, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts: Ryan Shrout, Allyn Malventano, Jeremy Hellstrom, Josh Walrath

Peanut Gallery: Ken Addison, Alex Lustenberg

Program length: 1:31:26

Podcast topics of discussion:
  1. Week in Review:
  2. Casper
  3. News items of interest:
  4. Picks of the Week:
    1. 1:21:20 Ryan: Oculus Go
    2. 1:22:20 Jeremy: Great deal on a B350
    3. 1:26:25 Allyn: Got a Vive? Buy a Gear VR cheap! (and do some modding with these)
  5. Closing/outro
 
Source:

HTC announces VIVE Pro Pricing, Available now for Preorder

Subject: General Tech, Graphics Cards | March 19, 2018 - 12:09 PM |
Tagged: vive pro, steamvr, rift, Oculus, Lighthouse, htc

Today, HTC has provided what VR enthusiasts have been eagerly waiting for since the announcement of the upgraded VIVE Pro headset earlier in the year at CESthe pricing and availability of the new device.

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Available for preorder today, the VIVE Pro will cost $799 for the headset-only upgrade. As we mentioned during the VIVE Pro announcement, this first upgrade kit is meant for existing VIVE users who will be reusing their original controllers and lighthouse trackers to get everything up and running.

The HMD-only kit, with it's upgraded resolution and optics, is set to start shipping very soon on April 3 and can be preordered now on the HTC website.

Additionally, your VIVE Pro purchase (through June 3rd, 2018) will come with a free six-month subscription to HTC's VIVEPORT subscription game service, which will gain you access to up to 5 titles per month for free (chosen from the VIVEPORT catalog of 400+ games.)

There is still no word on the pricing and availability of the full VIVE Pro kit including the updated Lighthouse 2.0 trackers, but it seems likely that it will come later in the Summer after the upgrade kit has saturated the market of current VIVE owners.

As far as system requirements go, the HTC site doesn't list any difference between the standard VIVE and the VIVE Pro. One change, however, is the lack of an HDMI port on the new VIVE Pro link box, so you'll need a graphics card with an open DisplayPort 1.2 connector. 

Source: HTC

CES 2018: HTC announces Vive Pro and Vive Wireless Adapter

Subject: General Tech, Graphics Cards | January 8, 2018 - 06:22 PM |
Tagged: wigig, VR, vive wireless adapter, vive pro, vive, steamvr, Oculus, htc, CES 2018, CES

As it turns out, HTC's teasing of a new Vive product late last week was well warranted. Today, at their press conference before CES 2018, HTC announced two new hardware products—the Vive Pro and the Vive Wireless adapter.

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Just like their teaser indicated, one of the major features of this new Vive hardware is an increased display resolution. The Vive Pro's resolution is 2880x1600 (combined), a 78% increase from the standard 2160×1200 resolution shared by the original Vive and the Oculus Rift.

Currently, there are no details about upgraded optics in the form of new lenses, but considering Valve's announcement of new lenses for future VR headsets, I would expect these to be included in the Vive Pro.

Copy of Vive Pro Profile.png

In addition to the display improvements, there are also some design changes in the Vive Pro that aim to allow users to quickly put on the headset and adjust it for maximum comfortability. The Vive Pro now features a dial on the back of the head strap to adjust the headset rather than having to adjust velcro straps. This setup is very reminiscent of the PSVR headset which is widely regarded as one of the most comfortable VR headsets currently on the market.

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While we've already seen some of these design changes like integrated headphones in the currently shipping Deluxe Audio Strap for Vive, the Vive Pro is built from the ground up with this new strap instead of it being a replacement option.

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HTC was very quiet about the change from a single front-facing camera on the standard Vive to dual front cameras on the Vive Pro. Having stereo cameras on the device have the potential to provide a lot of utility ranging from a stereo view of your surroundings when you are nearing the chaperone boundaries to potential AR applications.

vivepro-tracking.jpg

The Vive Pro will work with the current 1.0 base stations for positional tracking, as well as Valve's previously announced but unreleased 2.0 base stations. When using SteamVR 2.0 tracking, the Vive Pro supports up to 4 base stations, allowing for a  significantly larger play area of up to 10m x 10m.

Initially, the Vive Pro is slated to ship this quarter as a headset-only upgrade for customers who already have the original Vive with its 1.0 base stations. The full Vive Pro kit with 2.0 tracking is said to ship in the Summer time frame. Pricing for both configurations is yet to be announced.

In addition to new headset hardware, HTC also announced their first official solution for wireless VR connectivity. 

Copy of VIVE_Pro_Wireless_KV_Square.jpg

Built in partnership with Intel, the Vive Wireless Adapter will use 60 GHz WiGig technology to provide a low latency experience for wirelessly streaming video to the HMD. Both the original Vive and the Vive Pro will support this adapter set to be available this summer. We also have no indications of pricing on the Vive Wireless Adapter.

HTC's announcements today are impressive and should help push PC VR forward. We have yet to get hands-on experience with either the Vive Pro or the Vive Wireless adapter, but we have a demo appointment tomorrow, so keep checking PC Perspective for our updated impressions of the next generation of VR!

Source: HTC

CES 2018: HTC Teases new VIVE device announcement

Subject: General Tech | January 5, 2018 - 03:53 PM |
Tagged: VR, vive focus, vive, valve, steam vr, Oculus, knuckles, htc, CES 2018

In the run-up to CES 2018, the HTC Vive account on twitter tweeted an image teasing their press conference on Monday, January 8. 

While we've already heard about the standalone Snapdragon 835-powered HTC VIVE Focus set to start shipping in China later this month, it seems unlikely for this teaser to be referring to that device which HTC has already shown off to the public and press.

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Rather, it seems more likely that HTC is ready to start to talk about their next generation VIVE device for PC.

Both the graphic and tagline of "New Year's Resolution" obviously seem to be alluding to improved visual quality, and hopefully less of a screen door effect when wearing the headset. Whether or not this is achieved by a higher resolution display, or improved optics, or both has yet to be determined. 

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Another thing to look out for at this event will be the long-awaited "Knuckles" controllers showed off by Valve earlier this year. With a new generation of VR headset, I would expect the Knuckles controllers to be the bundled option going forward.

We'll be at HTC's VIVE press conference on the 8th, and have some time scheduled late in the week for demos of whatever they are showing off, so stay tuned for more details about their announcements as they happen!

Source: HTC

Just Delivered: Oculus Rift with Touch Controllers

Subject: General Tech | August 13, 2017 - 03:14 PM |
Tagged: pc gaming, Oculus

The Oculus Summer Sale finally gave me the courage to pick up a VR system. In Canada, where the Oculus, with touch and two sensors (something that their website doesn’t highlight very well), is currently $550 CDN and the Vive is $1100 to $1200 CDN, it feels like the former dropped into impulse buy territory, especially as a game development tool. More on that in the coming days or weeks (I hope).

oculus-2017-box.jpg

I played around with it over the weekend, mostly Robo Recall, Lucky’s Tale, and Valve’s The Lab. I was a bit surprised at how virtual objects (like GLaDOS and the Robo Recall robots) getting into your personal space feels slightly intimidating. More accurately, I am a bit surprised how effective the “layer of glass” effect that a traditional computer game, on a computer monitor, isolates you from what’s going on. I know this was a hot topic a couple years ago, but I didn’t experience it at the time. Now I did. It could be very useful for expressing ideas...

From a technical side, it’s a bit annoying setting up the sensors. They were a bit picky until I figured out what they were trying to do, and I would probably want a third sensor at some point for when I turn around. Setting up the back end of the play area perimeter is annoying when you’re trying to move your body around to not block the sensor.

Also, the extra USB devices pushes my system to about the limit, showing me a few notifications of my USB hard drive dropping and reconnecting at times. I’ve heard that many people install add-in cards for extra USB ports (if they don’t have a high-end processor platform). That could be useful.

Podcast #459 - Threadripper Pricing, Liquid Cooled VEGA, Intel Rumors, and more!

Subject: General Tech | July 20, 2017 - 11:53 AM |
Tagged: zenbook, z270, wireless charging, water cooling, VR, video, Vega, TSMC, thermaltake, SILVIA, podcast, Pacific, Oculus, Kabby Lake-R, corsair, Contac, asus, amd

PC Perspective Podcast #459 - 07/20/17

Join us for Threadripper Pricing, Liquid Cooled VEGA, Intel Rumors, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, Allyn Malventano

Peanut Gallery: Ken Addison, Alex Lustenberg, Jim Tanous

Program length: 1:46:03

 
Podcast topics of discussion:
  1. Week in Review:
  2. News items of interest:
  3. Hardware/Software Picks of the Week
    1. 1:36:30 Jeremy: Deal on a Ryzen 7 1700
    2. 1:41:04 Allyn: Still using WMC? You need EPG123!
  4. Closing/outro

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Source:

Oculus Rift + Touch Short-Term Price Reduction to $399

Subject: General Tech | July 10, 2017 - 07:01 AM |
Tagged: VR, Oculus

For a limited time (UploadVR claims six weeks although I don’t see where that listed on any official source) Oculus has reduced the price of the Rift + Touch VR system from $598 to $399 USD. For us Canadians out there, this translates to $549 CDN, which is about on par with the exchange rate these days. Their hope is to bring VR into the price range of a gaming console, which multi-platform gamers are (obviously, otherwise they wouldn’t be multi-platform) willing to accept.

This also puts it at almost exactly half of the price of the HTC Vive in both countries, which makes for an interesting comparison. They both offer about the same level of hardware, albeit with some minor differences, and Oculus has been pushing quite a bit of exclusive, free content, like Robo Recall. One concern that I have, however, is whether Oculus can maintain stock levels throughout the entire period, since availability was one of the areas that HTC got right, and did so long before Oculus.

The cynic in me also wonders how long it will be before HTC and Oculus VR release their second-generation consumer VR kits. All we’ve heard about from HTC is accessories, like the wireless upgrade kit and the tracker, alongside a Daydream-based standalone unit, which is a much different market than PC VR.

Either way, $399 is quite cheap for what you’re getting, so it seems like a good deal if you're interested.

Source: Oculus

Oculus App Version 1.14 Released

Subject: General Tech | April 22, 2017 - 02:37 AM |
Tagged: Oculus, oculus rift

Oculus has updated their Oculus App to version 1.14. This release has two noteworthy features: full support for 360-degree tracking with three sensors, and the Touch controller can now be used with some, but not all, games that were previously gamepad-exclusive. For the latter, you will need to check with each specific game in the Oculus store, where it will be listed with a “Touch (as gamepad)” tag.

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As for the former, Oculus has been allowing 2- (like the Vive) and 3-sensor setups for 360-degree tracking for a while, but experimentally. They have apparently settled on the three-sensor setup for final support, though. According to their documentation, they recommend that two of the sensors are plugged into USB 3.0 or higher, while leaving the third on USB 2. Specifically, the USB 2-connected sensor will be the one behind the user, with the two USB 3.0 sensors sitting out in front; to visualize this, imagine stereo speakers sitting on either side of your TV, with only one surround sound speaker behind the user. It will be interesting to see how Oculus two-sensor, Oculus three-sensor, and Vive two-sensor compares, especially since the last two are (in the case of Oculus, now) officially supported, but the first one isn’t.

While I don’t currently have a Rift, Oculus apparently delivers updates on a staggered schedule. Don’t be surprised if your system isn’t pushed to the new version immediately.

Source: Oculus