Subject: Graphics Cards | May 10, 2017 - 07:02 AM | Scott Michaud
Tagged: vrworks, nvidia, audio
GPUs are good at large bundles of related tasks, saving die area by tying several chunks of data together. This is commonly used for graphics, where screens have two-to-eight million (1080p to 4K) pixels, 3d models have thousands to millions of vertexes, and so forth. Each instruction is probably done hundreds, thousands, or millions of times, and so parallelism greatly helps with utilizing real-world matter to store and translate this data.
Audio is another area with a lot of parallelism. A second of audio has tens of thousands of sound pressure samples, but another huge advantage is that higher frequency sounds model pretty decently as rays, which can be traced. NVIDIA decided to repurpose their OptiX technology into calculating these rays. Beyond the architecture demo that you often see in global illumination demos, they also integrated it into an Unreal Tournament test map.
And now it’s been released, both as a standalone SDK and as an Unreal Engine 4.15 plug-in. I don’t know what its license specifically entails, because the source code requires logging into NVIDIA’s developer portal, but it looks like the plug-ins will be available to all users of supported engines.
Subject: Graphics Cards | May 10, 2017 - 03:53 AM | Scott Michaud
Tagged: vulkan, ShadowPlay, opengl, nvidia, geforce experience
The latest version of GeForce Experience, 3.6, adds video capture (including screenshots and live streaming) support for OpenGL and Vulkan games. The catalog of titles support by ShadowPlay, which I’m pretty sure NVIDIA wants to call Share now, despite referring to it by its old name in the blog post, now includes No Man’s Sky, DOOM, and Microsoft’s beloved OpenGL title: Minecraft.
The rest of the update focuses on tweaking a few interface elements, including its streaming panel, its video and screenshot upload panel, and its gallery. Access to the alternative graphics APIs was the clear headline-maker, however, opening the door to several large gaming groups, and potentially even more going forward.
Subject: Graphics Cards | May 9, 2017 - 07:01 AM | Scott Michaud
Tagged: VR, quadro, nvidia, gp102
Four Quadro P6000s installed in a single server, which looks like a 4U rack-mounted box, are shown running four HTC Vive Business Edition VR systems through virtual machines. It isn’t designed to be a shipping product, just a demo for NVIDIA’s GPU Technology Conference that was developed by their engineers, but that should get the attention of this trade show’s attendees, who are mostly enterprise-focused.
For context, this system has roughly equivalent GPU horsepower to four Titan Xps, albeit with twice the RAM and slightly different clocks; there’s plenty of power per headset to harness. Still, running this level of high-performance application on a virtual machine could be useful in a variety of business applications, from architectural visualization to, as NVIDIA notes, amusement parks.
Given that it’s just a proof-of-concept demo, you’ll need to build it yourself to get one. They didn’t mention using any special software, though.
Subject: Graphics Cards | May 4, 2017 - 10:24 PM | Scott Michaud
Tagged: nvidia, graphics drivers
If you’re cringing while reading that headline, then rest assured I felt just as dirty writing it.
NVIDIA has released another graphics driver, 382.05, to align with a few new game releases: Prey, Battlezone, and Gears of War 4’s latest update. The first title is a first-person action-adventure title by Arkane Studios, which releases tomorrow. Interestingly, the game runs on CryEngine... versus their internally-developed Void engine, as seen in Dishonored 2; Unreal Engine, as they’ve used with the original Dishonored; or id Tech, which Bethesda’s parent company, ZeniMax, owns through id Software and has a bit of a name-association with franchise that this Prey rebooted.
Cross-eyed yet? Good. Let’s move on.
Fans of Gears of War 4, specifically those who have multiple NVIDIA graphics cards, might be interested in SLI support for this DirectX 12-based title. As we’ve mentioned in the past, the process of load-balancing multiple GPUs has changed going from DirectX 11 to DirectX 12. According to The Coalition, SLI support was technically available on 381.89 (and 17.4.4 for AMD CrossFire), but NVIDIA is advertising it with 382.05. I’m not sure whether it’s a timing-based push, or if they optimized the experience since 381.89, but you should probably update regardless.
The driver also adds / updates the SLI profile for Sniper: Ghost Warrior 3 and Warhammer 40,000: Dawn of War III. A bunch of bugs have been fixed, too, such as “In a multi-display configuration, the extended displays are unable to enter sleep mode.” along with a couple of black and blue screen issues.
You can get them from GeForce Experience or NVIDIA’s website.
Subject: Graphics Cards | April 28, 2017 - 09:02 PM | Scott Michaud
Tagged: nvidia, graphics drivers
The latest Game Ready drivers from NVIDIA, 381.89, launched a couple of days before yesterday’s release of Warhammer 40,000: Dawn of War III. These drivers were the target of optimizations for that game, as well as Heroes of the Storm 2.0, Batman: Arkham VR, Rick and Morty: Virtual Rick-ality, and Wilson’s Heart.
Beyond game-specific optimizations, there isn’t a whole lot of difference between these and the previous drivers, 381.65. According to the release notes, the idle voltage has been reduced in some circumstances, a crash in Sniper Elite 3 has been resolved, and two bluescreens have been fixed. That said, there’s occasionally undocumented changes that crop up.
You can pick up these drivers from NVIDIA’s website, or through GeForce Experience.
Subject: Displays | April 28, 2017 - 07:25 PM | Sebastian Peak
Tagged: acer, Predator, Predator X27, monitor, display, hdr, 4k, UHD, 144 Hz, g-sync, nvidia
Acer announced a number of products at their next@acer press event in New York yesterday, but this new monitor might take the cake: a 4K HDR display with a 144 Hz refresh rate. The Predator X27 combined just about every conceivable feature for a gaming monitor and combines it into one product, but don't expect this 27-inch monitor be released at a budget price (pricing has not been announced).
"Acer’s Predator X27 portrays astonishingly vibrant visuals without motion blur thanks to a high 4K (3840x2160) resolution at a 144 Hz refresh rate, a fast 4 ms response time and a 1,000 nit peak brightness. Featuring Acer HDR Ultra technology, it offers the best possible contrast quality of the high dynamic range with advanced LED local dimming in 384 individually-controlled zones that shine light only when and where it is required. It not only delivers a broader, more deeply saturated color gamut, but a luminance range several times greater than that of traditional dynamic range monitors. By dimming the backlight behind parts of the screen displaying black, blacks appear deeper and darker on those parts of the panel, a significant bonus for people who play games with darker scenes."
Acer has posted a video about the Predator X27, imbedded below:
Acer also announced a new curved gaming monitor with the Predator Z271UV, which offers a 1800R curve from its 27-inch display, but for HDR you'll need to stick to the X27. Quantum dot technology is incorporated into both display for wide color, and both feature NVIDIA G-SYNC variable refresh-rate tech featuring ULMB (ultra-low motion blur) along with with Tobii eye-tracking.
"Acer’s Predator Z271UV provides WQHD (2560x1440) resolution on a curved 1800R panel that puts every corner of the screen at the same distance from the gamer’s eyes – this creates more immersive gameplay with a wider field of view and increased perceived area of peripheral vision. It features a ZeroFrame edge-to-edge design perfect for use in multi-monitor setups, and provides spectacular color breadth covering 125% of the sRGB color space. It’s extremely fast with up to a 1 ms (3 ms native) response time that nearly eliminates motion blur and supports overclocking up to 165 Hz."
We await pricing and availability information for both monitors.
The Dell Inspiron 15 7000 Gaming series has been part of the increasingly interesting sub-$1000 gaming notebook market since it’s introduction in 2015. We took a look at last year’s offering and were very impressed with the performance it had to offer, but slightly disappointed in the build quality.
Dell is back this year with an all-new industrial design for the Inspiron 15 7000 Gaming along with updated graphics in form of the GeForce GTX 1050 Ti. Can a $850 gaming notebook possibly live up to expectations? Let’s take a closer look.
After three generations of the Dell Inspiron 15 Gaming product, it’s evident that Dell takes this market segment seriously. Alienware seems to have lost a bit of the hearts and minds of gamers in the high-end segment, but Dell has carved out a nice corner of the gaming market.
|Dell Inspiron 15 7567 Gaming (configuration as reviewed)|
|Processor||Intel Core i5-7300HQ (Kaby Lake)|
|Graphics||NVIDIA Geforce GTX 1050 Ti (4GB)|
|Memory||8GB DDR4-2400 (One DIMM)|
|Screen||15.6-in 1920x1080 I|
256GB SanDisk X400 SATA M.2
Available 2.5" drive slot
|Camera||720p / Dual Digital Array Microphone|
|Wireless||Intel 3165 802.11ac + BT 4.2 (Dual Band, 1x1)|
3x USB 3.0
Audio combo jack
|Dimensions||384.9mm x 274.73mm x 25.44mm (15.15" x 10.82" x 1")
5.76 lbs. (2620 g)
|OS||Windows 10 Home|
|Price||$849 - Dell.com|
Let's just get this out of the way: for the $850 price tag of the model that we were sent by Dell for review, this is an amazing collection of hardware. Traditionally laptops under $1000 have an obvious compromise, but it's difficult to find one here. Dedicated graphics, flash Storage, 1080p screen, and a large battery all are features that I look for in notebooks. Needless to say, my expectations for the Inspiron 15 Gaming are quite high.
Specifications and Design
When the GeForce GTX 1080 Ti launched last month it became the fastest consumer graphics card on the market, taking over a spot that NVIDIA had already laid claim to since the launch of the GTX 1080, and arguably before that with the GTX 980 Ti. Passing on the notion that the newly released Titan Xp is a graphics cards gamers should actually consider for their cash, the 1080 Ti continues to stand alone at the top. That is until NVIDIA comes up another new architecture or AMD surprises us all with the release of the Vega chip this summer.
NVIDIA board partners have the flexibility to build custom hardware around the GTX 1080 Ti design and the EVGA GeForce GTX 1080 Ti SC2 sporting iCX Technology is one of those new models. Today’s story is going to give you my thoughts and impressions on this card in a review – one with fewer benchmarks than you are used to see but one that covers all the primary differentiation points to consider over the reference/Founders Edition options.
Specifications and Design
The EVGA GTX 1080 Ti SC2 with iCX Technology takes the same GPU and memory technology shown off with the GTX 1080 Ti launch and gussies it up with higher clocks, a custom PCB with thermal sensors in 9 different locations, LEDs for externally monitoring the health of your card and a skeleton-like cooler design that is both effective and aggressive.
|EVGA 1080 Ti SC2||GTX 1080 Ti||Titan X (Pascal)||GTX 1080||GTX 980 Ti||TITAN X||GTX 980||R9 Fury X||R9 Fury|
|GPU||GP102||GP102||GP102||GP104||GM200||GM200||GM204||Fiji XT||Fiji Pro|
|Base Clock||1557 MHz||1480 MHz||1417 MHz||1607 MHz||1000 MHz||1000 MHz||1126 MHz||1050 MHz||1000 MHz|
|Boost Clock||1671 MHz||1582 MHz||1480 MHz||1733 MHz||1076 MHz||1089 MHz||1216 MHz||-||-|
|Memory Clock||11000 MHz||11000 MHz||10000 MHz||10000 MHz||7000 MHz||7000 MHz||7000 MHz||500 MHz||500 MHz|
|Memory Interface||352-bit||352-bit||384-bit G5X||256-bit G5X||384-bit||384-bit||256-bit||4096-bit (HBM)||4096-bit (HBM)|
|Memory Bandwidth||484 GB/s||484 GB/s||480 GB/s||320 GB/s||336 GB/s||336 GB/s||224 GB/s||512 GB/s||512 GB/s|
|TDP||250 watts||250 watts||250 watts||180 watts||250 watts||250 watts||165 watts||275 watts||275 watts|
|Peak Compute||11.1 TFLOPS||10.6 TFLOPS||10.1 TFLOPS||8.2 TFLOPS||5.63 TFLOPS||6.14 TFLOPS||4.61 TFLOPS||8.60 TFLOPS||7.20 TFLOPS|
Out of the box EVGA has overclocked the GTX 1080 Ti SC2 above reference specs. With a base clock of 1557 MHz and a GPU Boost clock of 1671 MHz, it has a 77 MHz jump on base and an 89 MHz jump on boost. Though moderate by some overclockers’ standards, that’s a healthy increase of 5.3% on the typical boost clock rate. The memory speed remains the same at 11.0 Gbps on 11GB, unchanged from the Founders Edition.
I’m not going to walk through the other specifications of the GeForce GTX 1080 Ti GPU in general – I assume if you are looking at this story you are already well aware of it features and capabilities. If you need a refresh on this oddly-designed 352-bit memory bus behemoth, just read over the first page of my GeForce GTX 1080 Ti launch review.
Subject: Graphics Cards | April 22, 2017 - 12:53 AM | Scott Michaud
Tagged: pascal, nvidia, gt 1030, gp108
Expreview.com (machine-translated from Chinese) believes that NVIDIA will launch the GeForce GT 1030 to compete in the low-end. It’s difficult to tell how confident they are about this next part, due to the translation, but they believe that it will be based on a new Pascal design, GP108, rather than a further-disabled GP107 (as seen in the GTX 1050 and GTX 1050 Ti). Those parts have 640 and 768 CUDA cores, respectively, which might be where their estimate of 512 CUDA cores for GP108 comes from.
As for the merits as a product, it seems a little odd to me. There is some room for it in terms of performance, sliding between the GTX 1050 and integrated graphics with a GTX 750-class part, just with higher clocks and/or lower power due to the Pascal architecture. It does seem risky, though, considering the GTX 1050 already occupies the $110 USD price point.
The post also suggests that the cards will have 1 GB and 2 GB variants.
Subject: Graphics Cards | April 21, 2017 - 02:59 PM | Jeremy Hellstrom
Tagged: corsair, msi, gtx 1080 ti, nvidia, factory overclocked
Corsair partnered with MSI to produce the Hydro GFX GTX 1080 Ti, which has integrated watercooling based around the Corsiar H55 AiO cooler. That cooler is used to support a factory overclock of 1,506 MHz Core, 1,620 MHz Boost and a memory frequency of 11,124MHz, though with the watercooling many will seek to find exactly how much more they can squeeze out of the silicon.
According to their own testing, the GPU barely breaches 40C under load which translates into a higher sustained boost clock. The ML120 LED PWM fan attached to the radiator can be manually set to run between 400-2,400 RPM to allow users to better control how the card operates. This release adds to Corsair's previous offering, a GTX 1080 cooled with the same H55.
FREMONT, CA – April 20th, 2017 - CORSAIR®, a world leader in enthusiast memory, PC components and high-performance gaming hardware today announced the release of the new CORSAIR Hydro GFX GTX 1080 Ti all-in-one liquid cooled graphics card. Combining the extreme gaming horsepower of the NVIDIA® GeForce® GTX 1080 Ti GPU with world-renowned CORSAIR Hydro Series liquid cooling and magnetic levitation airflow, the Hydro GFX GTX 1080 Ti delivers the phenomenal performance of an overclocked GTX 1080 Ti with all the benefits of liquid cooling. Cooler temperatures, lower noise, higher clock speeds, and easy installation combine to allow the Hydro GFX GTX 1080 Ti to offer all the performance, with none of the compromises. Developed in partnership with the expert graphics team at MSI®, the Hydro GFX GTX 1080 Ti is powered by the NVIDIA GeForce GTX 1080 Ti, the most advanced NVIDIA GeForce GPU ever made. Boasting an irresponsible level of graphics processing performance, the GTX 1080 Ti features 11GB of GDDR5X memory, 3,584 CUDA Cores and a massive 352-bit memory bus, allowing it to drive today’s most demanding games and graphics applications at not just ultra-detail settings and high frame-rates, but stunning 4K resolution; it’s the ultimate GeForce GPU for PC enthusiasts who demand nothing but the best. The Hydro GFX GTX 1080 Ti pushes that performance even further, with a factory overclocked GPU core frequency of 1,506 MHz, boost frequency of 1,620 MHz and a memory frequency of 11,124 MHz, squeezing every frame per second, polygon and pixel out of the GTX 1080 Ti GPU.
The improvements aren’t just in MHz; with the Hydro GFX GTX 1080 Ti, CORSAIR takes NVIDIA’s best and makes it better. By equipping the GPU with a CORSAIR Hydro Series H55 liquid cooler, the heat produced by the GTX 1080 Ti GPU is efficiently channelled away by a micro-fin copper base to a 120mm radiator, allowing heat to be rapidly dissipated and exhausted out of your PC rather than build up inside. The result is up to 50 percent lower GPU temperatures, which in turn allows the Hydro GFX GTX 1080 Ti to boost its GPU clock speeds higher for longer, producing up to ten percent faster performance versus a stock GTX 1080 Ti. What’s more, with quick and easy installation into most 120mm case fan mounts, the Hydro GFX GTX 1080 Ti and its radiator are easy to fit into almost any PC case.
To cool the fastest GeForce GPU ever, CORSAIR selected its most advanced 120mm cooling fan, the ML120 LED. CORSAIR ML Series fans harness magnetic levitation technology to physically suspend the fan rotor away from the fan motor when in operation. This greatly reduces friction and fan noise, allowing the Hydro GFX GTX 1080 Ti to run cool while the ML120 spins at incredibly low noise levels, even with the GPU at full load. What’s more, with 4-pin PWM fan control and a 400-2,400 RPM range, you can tweak and tune the Hydro GFX GTX 1080 Ti’s cooling to suit your system – cool and quiet, or maximum airflow for the lowest temperatures and highest overclocks.
Combining the very best of NVIDIA Pascal GPU architecture, MSI graphics card design and both CORSAIR Hydro Series liquid cooling and magnetic levitation airflow, the CORSAIR Hydro GFX GTX 1080 Ti is the GTX 1080 Ti, but cooler.
- GPU: NVIDIA GeForce GTX 1080 Ti
- CUDA Cores: 3,584
- Interface: PCI Express 3.0 x16
- Boost / Base Core Clock: 1,506 MHz / 1,620 MHz (OC Mode) 1,493 MHz / 1,607 MHz (Gaming Mode) 1,480 MHz / 1,582 MHz (Silent Mode)
- Memory Clock: 11,124 MHz (OC Mode) 11,016 MHZ (Gaming Mode) 11,016 MHz (Silent Mode)
- Memory Size: 11,264MB
- Memory Type: 11GB GDDR5X
- Memory Bus: 352-bit
- Output: 3x DisplayPort (Version 1.4), 1x HDMI (Version 2.0), 1x DL-DVI-D
- Power Connector: 1x 8-pin, x 1x 6-pin
- Power Consumption: 250W Recommended
- PSU: 600W
- SKU: CB-9060010-WW
- Dimensions: Card - 269 x 111 x 35 mm, Cooler - 151 x 120 x 52 mm Weight: Card - 1,363g, Package - 2,318g