Subject: Graphics Cards | October 25, 2016 - 01:21 PM | Jeremy Hellstrom
Tagged: pascal, nvidia, msi, GTX 1050 Ti, gtx 1050, GP107
The Guru of 3D tested out MSI's GeForce GTX 1050 and 1050 Ti, with MSRP's of $109 and $139 respectively. The non-Ti version has the lowest count of Texture Mapping Units of this generation but a higher GPU frequency that the Ti model, it also has the smallest amount of memory at 2GB though at least it is clocked the same in both models. DirectX 12 testing offers variable results, in many games the two are bookends to the RX 460 with the GTX 1050 a bit slower and the 1050 Ti a bit faster but this does not hold true in all games. DirectX 11 results were more favourable for this architecture, the two cards climbed in the rankings with the 1050 Ti offering acceptable performance. Check out their full review here.
"Last week Nvidia announced the GeForce GTX 1050 series, with two primary models. In this article we'll review the MSI GeForce GTX 1050 and 1050 Ti Gaming X, two graphics cards aimed at the budget minded consumer. We say budget minded as these cards are very affordable and positioned in an attractive 109 and 139 dollar (US) segment."
Here are some more Graphics Card articles from around the web:
- Sub-$150 Pascal: NVIDIA GeForce GTX 1050 & GTX 1050 Ti Review @ Techgage
- The NVIDIA GTX 1050 Ti & GTX 1050 Review @ Hardware Canucks
- MSI GTX 1050 Gaming X 2G Review @ OCC
- MSI GTX 1050 Ti Gaming X 4 GB @ techPowerUp
- MSI GTX 1050 Gaming X 2 GB @ techPowerUp
- Nvidia's GeForce GTX 1060 @ The Tech Report
- Gigabyte GTX 1070 Xtreme Gaming 8 GB @ techPowerUp
- MSI RX 470 Gaming X 8G Review @ OCC
- The XFX Radeon RX 470 RS Black Edition @ Tech ARP
Subject: Graphics Cards | October 24, 2016 - 09:21 AM | Jeremy Hellstrom
Tagged: 375.63, nvidia, geforce 375.57
After the many issues being reported by NVIDIA users, GeForce 375.63 has been released which should ameliorate the issues encountered with animated GIFs and various games. It is also WHQL certified, just as the last one was, but hopefully this version will show improvements. Let us know in the comments if you continue to see driver issues.
NVIDIA was beaten to the punch by AMD this particular cycle, today marks the release of the GeForce 375.57 driver with new profiles for BF1, Civ VI and Titanfall 2 as well as VR support updates for the same two pre-release games. If you haven't signed up for the GeForce Experience you can still grab the drivers here.
Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
Provides the optimal experience for Battlefield 1, Civilization VI, and Titanfall 2
Game Ready VR
Provides the optimal VR experience for Eagle Flight and Serious Sam VR: The Last Hope
Subject: Graphics Cards | October 22, 2016 - 06:49 PM | Scott Michaud
Tagged: nvidia, graphics drivers
Before it was released, employees of NVIDIA were claiming that it was difficult to get their drivers through Microsoft's WHQL certification. It is a busy time of year, with the holiday gaming and hardware rush in full swing, so there was likely a backlog until Microsoft could return the signed graphics driver. It also seems like GeForce 375.57 drivers could have used a little more time in NVIDIA's QA department.
At the GeForce Forums, users are complaining about a variety of issues. Ironically, there seems to be a bunch of them claiming that Battlefield 1 is crashing and otherwise being buggy. I haven't installed the game yet, so I cannot contribute my own experiences to it, one way or the other. I have seen some issues myself, though. For instance, I can confirm that tiles in the Windows 10 Start Menu lock up the entire panel if you attempt to move them. NVIDIA acknowledges a handful of issues with Windows 10 on their forums, and they plan a hotfix driver soon (which I'm guessing cannot be applied on PCs running Anniversary Edition clean installs that have secure boot enabled, because of Microsoft's kernel mode driver changes -- thankfully, I'm guessing that applies to very few people).
One issue that seems localized to me, though, is StarCraft II. Since I installed the driver (and granted I installed several things that night, like the CUDA SDK) it fails to launch about three-quarters of the time. Could be unrelated, but it should give you an idea about how broad the issues seem to be. Other users are complaining about GIFV corruption, for instance.
Best to roll back and wait for the next WHQL driver (unless hotfix users give glowing praise).
Subject: Processors, Mobile | October 20, 2016 - 11:40 AM | Ryan Shrout
Tagged: Nintendo, switch, nvidia, tegra
It's been a hell of a 24 hours for NVIDIA and the Tegra processor. A platform that many considered dead in the water after the failure of it to find its way into smartphones or into an appreciable amount of consumer tablets, had two major design wins revealed. First, it was revealed that NVIDIA is powered the new fully autonomous driving system in the Autopilot 2.0 hardware implementation in Tesla's current Model S, X and upcoming Model 3 cars.
Now, we know that Nintendo's long rumored portable and dockable gaming system called Switch is also powered by a custom NVIDIA Tegra SoC.
We don't know much about the hardware that gives the Switch life, but NVIDIA did post a short blog with some basic information worth looking at. Based on it, we know that the Tegra processor powering this Nintendo system is completely custom and likely uses Pascal architecture GPU CUDA cores; though we don't know how many and how powerful it will be. It will likely exceed the performance of the Nintendo Wii U, which was only 0.35 TFLOPS and consisting of 320 AMD-based stream processors. How much faster we just don't know yet.
On the CPU side we assume that this is built using an ARM-based processor, most likely off-the-shelf core designs to keep things simple. Basing it on custom designs like Denver might not be necessary for this type of platform.
Nintendo has traditionally used custom operating systems for its consoles and that seems to be what is happening with the Switch as well. NVIDIA mentions a couple of times how much work the technology vendor put into custom APIs, custom physic engines, new libraries, etc.
The Nintendo Switch’s gaming experience is also supported by fully custom software, including a revamped physics engine, new libraries, advanced game tools and libraries. NVIDIA additionally created new gaming APIs to fully harness this performance. The newest API, NVN, was built specifically to bring lightweight, fast gaming to the masses.
We’ve optimized the full suite of hardware and software for gaming and mobile use cases. This includes custom operating system integration with the GPU to increase both performance and efficiency.
The system itself looks pretty damn interesting, with the ability to switch (get it?) between a docked to your TV configuration to a mobile one with attached or wireless controllers. Check out the video below for a preview.
I've asked both NVIDIA and Nintendo for more information on the hardware side but these guys tend to be tight lipped on the custom silicon going into console hardware. Hopefully one or the other is excited to tell us about the technology so we can some interesting specifications to discuss and debate!
UPDATE: A story on The Verge claims that Nintendo "took the chip from the Shield" and put it in the Switch. This is more than likely completely false; the Shield is a significantly dated product and that kind of statement could undersell the power and capability of the Switch and NVIDIA's custom SoC quite dramatically.
Subject: Graphics Cards | October 19, 2016 - 08:08 PM | Scott Michaud
Tagged: amd, nvidia, gtx 1060, rx 480, dx12, dx11, battlefield 1
Battlefield 1 is just a few days from launching. In fact, owners of the Deluxe Edition have the game unlock yesterday. It's interesting that multiple publishers are using release date as a special edition bonus these days, including Microsoft's recent Windows Store releases. I'm not going to say interesting bad or good, though, because I'll leave that up to the reader to decide.
Anywho, DigitalFoundry is doing their benchmarking thing, and they wanted to see what GPU could provide a solid 60FPS when everything is maxed out (at 1080p). They start off with a DX12-to-DX12 comparison between the GTX 1060 and the RX 480. This is a relatively fair comparison, because the 3GB GTX 1060 and the 4GB RX 480 both come in at about $200, while upgrading to 6GB for the 1060 or 8GB for the 480 bumps each respective SKU up to the ~$250 price point. In this test, NVIDIA has a few dips slightly below 60 FPS in complex scenes, while AMD stays above that beloved threshold.
They also compare the two cards in DX11 and DX12 mode, with both cards using a Skylake-based Core i5 CPU. In this test, AMD's card noticed a nice increase in frame rate when switching to DirectX 12, while NVIDIA had a performance regression in the new API. This raises two questions, one of which is potentially pro-NVIDIA, and the other, pro-AMD. First, would the original test, if NVIDIA's card was allowed to use DirectX 11, show the GTX 1060 more competitive against the DX12-running RX 480? This brings me to the second question: what would the user see? A major draw of Mantle-based graphics APIs is that the application has more control over traditionally driver-level tasks. Would 60 FPS in DX12 be more smooth than 60 FPS in DX11?
I don't know. It's something we'll need to test.
Subject: General Tech | October 18, 2016 - 09:01 AM | Scott Michaud
Tagged: pascal, nvidia, GTX 1050 Ti, gtx 1050
NVIDIA has just announced that the GeForce GTX 1050 ($109) and GeForce GTX 1050 Ti ($139) will launch on October 25th. Both of these Pascal-based cards target the 75W thermal point, which allows them to be powered by a PCIe bus without being tethered directly to the power supply. Like the GTX 750 Ti before it, this allows users to drop it into many existing desktops, upgrading it with discrete graphics.
Most of NVIDIA's press deck focuses on the standard GTX 1050. This $109 SKU contains 2GB of GDDR5 memory and 640 CUDA cores, although the core frequency has not been announced at the time of writing. Instead, NVIDIA has provided a handful of benchmarks, comparing the GTX 1050 to the earlier GTX 650 and the Intel Core i5-4760k integrated graphics.
It should be noted that, to hit their >60FPS targets, Gears of War 4 and Grand Theft Auto V needed to be run at medium settings, and Overwatch was set to high. (DOTA2 and World of Warcraft were maxed out, though.) As you might expect, NVIDIA reminded the press about GeForce Experience's game optimization setting just a few slides later. The implication seems to be that, while it cannot max out these games at 1080p, NVIDIA will at least make it easy for users to experience its best-case scenario, while maintaining 60FPS.
So yes, while it's easy to claim 60 FPS is you're able to choose the settings that fit this role, it's a much better experience than the alternative parts they list. On the GTX 650, none of these titles are able to hit an average of 30 FPS, and integrated graphics cannot even hit 15 FPS. This card seems to be intended for users that are interested in playing eSports titles maxed out at 1080p60, while enjoying newer blockbusters, albeit at reduced settings, but have an old, non-gaming machine they can salvage.
Near the end of their slide deck, they also mention that the GTX 1050 Ti exists. It's basically the same use case as above, with its 75W TDP and all, but with $30 more performance. The VRAM doubles from 2GB to 4GB, which should allow higher texture resolutions and more mods, albeit still targeting 1080p. It also adds another 128 CUDA cores, a 20% increase, although, again, that is somewhat meaningless until we find out what the card is clocked at.
Update: Turns out we did find clock speeds! The GTX 1050 will have a base clock of 1354 MHz and a Boost clock of 1455 MHz while the GTX 1050 Ti will run at 1290/1392 MHz respectively.
NVIDIA's promotional video
Obviously, numbers from a vendor are one thing, and a third-party benchmark is something else entirely (especially when the vendor benchmarks do not compare their product to the latest generation of their competitor). Keep an eye out for reviews.
Subject: General Tech | October 13, 2016 - 03:50 PM | Jeremy Hellstrom
Tagged: shadow warrior 2, nvidia, geforce, geforce experience 3.0, giveaway
Shadow Warrior 2 is out today, bringing Lo brow humour and procedural gore back to PC gaming. For those of you who have created a user at GeForce.com, you have a chance to win a copy of the game for free, all you need to do is install GeForce Experience 3.0 on your machine and you are entered to win. If you haven't the desire you can pick the game up on GOG or Steam, but you will have to pay for it. This new incarnation adds four player co-op to the game and the levels are described as procedural, theoretically places you have previously visited will not be the same if you head back. More info on the contest in the PR below
Shadow Warrior 2 launched today, and GeForce gamers using GeForce Experience may be getting it free. We will be giving away $50,000 worth of codes for the over the top first person shooter Shadow Warrior 2 to random gamers registered with GeForce Experience 3.0. This marks the second game code giveaway this month and more are coming soon. Just download and log in to the new GeForce Experience 3.0 to be eligible. Shadow Warrior 2 is highly anticipated first person shooter that is focused on fun. But not to be missed behind the numerous weapon choices, over-the-top gore, and edgy sense of humor is an indie release that is loaded with next generation technology thanks in part to a collaboration between NVIDIA and Flying Wild Hog, the game’s independent Polish developer.
The developer of Shadow Warrior 2, Flying Wild Hog, along with Devolver sister company Gambitious, were a part of the NVIDIA Indie Spotlight Program launch with their game Hard Reset: Redux. So naturally working with them on Shadow Warrior 2 to expand the indie game partnership between Devolver and NVIDIA seemed like the natural next step.
PC Gamers count on GeForce Experience to get the most from their games. It keeps drivers up to date. It automatically optimizes game settings for more than 300 games. And it’s the easiest way to capture gameplay video, stream it to Twitch or YouTube, or share it with another player over the Internet using the easy-to-use in-game overlay tool.
And now it rewards you for playing on GeForce. Dating back to July, NVIDIA has thanked their loyal GeForce Experience gamers by giving away: MSI VR-Ready Notebooks, HTC Vive Systems, GeForce GTX 1080s, SHIELD Android TVs, alpha access codes to the game LawBreakers and $200,000 worth of codes for Dead by Daylight.
More than 75 million gamers can’t be wrong--GeForce Experience is the gateway to great PC gaming.
Subject: Editorial | October 13, 2016 - 11:22 AM | Ryan Shrout
Tagged: XG-U2008, western digital, video, stratix, ssd, podcast, nvidia, msi, kaby lake, iPhone 7 Plus, iPhone 7, iphone, Intel, drobo, asus, apple, 5c
PC Perspective Podcast #421 - 10/13/16
Join us this week as we discuss our review of the iPhone 7, the Drobo 5C, Intel FPGAs and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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Hosts: Ryan Shrout, Allyn Malventano, Josh Walrath, Jeremy Hellstrom, and Sebastian Peak
Program length: 1:22:35
Week in Review:
Today’s episode is brought to you by Casper!
News items of interest:
Hardware/Software Picks of the Week
Subject: Graphics Cards | October 8, 2016 - 07:01 AM | Scott Michaud
Tagged: nvidia, graphics drivers, geforce
On Thursday, NVIDIA released their latest graphics drivers to align with Gears of War 4, Mafia 3, and Shadow Warrior 2. The drivers were published before each of these games launched, which allows gamers to optimize their PCs ahead of time. Graphics vendors work with many big-budget studios during their development cycles, and any tweaks that they found over the months and years will be targeted to this release, as usual.
Beyond tweaking for these games, NVIDIA has also announced a couple of fixes. If you were experiencing issues in Overwatch, then these new drivers fix how decals are drawn. The major fix claims to reduce inconsistent performance in multiple VR titles, which is very useful for these applications.
You can get these drivers from their website, or just install them from GeForce Experience.
Subject: Graphics Cards | October 6, 2016 - 03:17 PM | Tim Verry
Tagged: windforce, pascal, nvidia, GTX 1080, gigabyte
Gigabyte is launching a new graphics card with a blower style cooler that it is calling the GTX 1080 TT. The card, which is likely based on the NVIDIA reference PCB, uses a lateral-blower style single “WindForce Turbo Fan” fan. The orange and black shrouded fan takes design cues from the company’s higher end Xtreme Gaming cards and it has a very Mass Effect / Halo Forerunners vibe to it.
The GV-N1080TTOC-8GD is powered by a single 8-pin PCI-E power connector and has a 180W TDP. Despite not using more than one external power connector, the card does still have a bit of overclocking headroom (a total of 225W from the PCI-E spec, though overdrawing on the 8-pin has been done before if the card is not locked in the BIOS to not do so heh). External video outputs include one DVI, one HDMI, and three DisplayPorts. I wish that the DVI port had been cut so that the blower cooler could have a much larger vent to exhaust air out of the case with, but it is what it is.
Out of the box the Gigabyte GTX 1080 TT runs the Pascal-based 2560 CUDA core GPU at 1632 MHz base and 1772 MHz boost. In OC Mode the GPU runs at 1657 MHz base and 1797 MHz boost. The 8 GB of GDDR5X memory is left untouched at the stock 10 GHz in either case. For comparison, reference clock speeds are 1607 MHz base and 1733 MHz boost. As far as factory overclocks go, these are not bad (they are usually at least this conservative).
The heatsink uses three direct contact 6mm copper heat pipes for the GPU and aluminum plates on the VRM and memory chips that transfer heat to an aluminum fin channels that the blower fan at the back of the card uses to push case air over and out of the case. It may be possible to push the card beyond the OC mode clocks though it is not clear how stable boost clocks will be under load (or how loud the fan will be). We will have to wait for reviews on that. If you have a cramped case this may be a decent GTX 1080 option that is cheaper than the Founder's Edition desgin.
There is no word on pricing or an exact release date yet, but I would estimate it at around $640 at launch.