Subject: Graphics Cards | March 10, 2015 - 11:35 PM | Sebastian Peak
Tagged: nvidia, msi, gtx 960, geforce, 960 Gaming, 4GB GTX 960
Manufacturers announcing 4GB versions of the GeForce GTX 960 has become a regular occurrence of late, and today MSI has announced their own 4GB GTX 960, adding a model with this higher memory capacity to their popular MSI Gaming graphics card lineup.
The GTX 960 Gaming 4GB features an overclocked core in addition to the doubled frame buffer, with 1241MHz Base, 1304MHz Boost clocks (compared to the stock GTX 960 1127MHz Base, 1178MHz Boost clocks). The card also features their proprietary Twin Frozr V (5 for non-Romans) cooler, which they claim surpasses previous generations of their Twin Frozr coolers "by a large margin", with a new design featuring their SuperSU heat pipes and a pair of 100mm Torx fans with alternating standard/dispersion fan blades.
The card is set to be shown at the Intel Extreme Masters gaming event in Poland later this week, and pricing/availability have not been announced.
Subject: General Tech | March 10, 2015 - 04:36 PM | Jeremy Hellstrom
Tagged: Q1, gigabyte, earnings, msi, TSMC, amd, Intel, nvidia
There is quite a bit of news on how various component manufacturers have fared at the beginning of 2015 and not much of it is good. Gigabyte has seen revenues drop almost 20% compared to this time last year and a significantly higher overall drop and while MSI is up almost 4% when compared to this quarter in 2014, February saw a drop of over 25% and over the total year a drop of nearly 8%. TSMC has taken a hit of 28% over this month though it is showing around 33% growth over the past year thanks to its many contract wins over the past few months. Transcend, Lite-On and panel maker HannStar all also reported losses over this time as did overseas notebook designers such as Wistron, Compal and Inventec.
Intel is doing well though perhaps not as profitably as they would like, and we know that NVIDIA had a great 2014 but not primarily because of growth in the market but by poaching from another company which has been struggling but not as much as previous years. The PC industry is far from dead but 2014 was not a kind year.
"Gigabyte Technology has reported consolidated revenues of NT$3.216 billion (US$101.93million) for February 2015, representing a 39.31% drop on month and 26.75% drop on year.
The company has totaled NT$8.515 billion in year-to-date revenues, down 18.47% compared with the same time last year."
Here is some more Tech News from around the web:
- The SHOCKING storage truth: Everyone's buying spinning rust @ The Register
- iOS 8.2 shoves a non-deletable Apple Watch app onto your iPhone @ The Inquirer
- Ouch! Google crocks capacitors and deviates DRAM to root Linux @ The Register
- 2015 Hackaday Prize: Build Something that Matters @ Hack a Day
Introduction and Design
Although the target market and design emphasis may be different, there is one thing consumer and business-grade laptops have in common: a drift away from processing power and toward portability and efficiency. At the risk of repeating our introduction for the massive MSI GT72 gaming notebook we reviewed last month, it seems that battery life, temperature, and power consumption get all the attention these days. And arguably, it makes sense for most people: it’s true that CPU performance gains have in years past greatly outstripped the improvements in battery life, and that likewise performance gains could be realized far more easily by upgrading storage device speed (such as by replacing conventional hard drives with solid-state drives) than by continuing to focus on raw CPU power and clock rates. As a result, we’ve seen many mobile CPU speeds plateauing or even dropping in exchange for a reduction in power consumption, while simultaneously cases have slimmed and battery life has jumped appreciably across the board.
But what if you’re one of the minority who actually appreciates and needs raw computing power? Fortunately, Lenovo’s ThinkPad W series still has you covered. This $1,500 workstation is the business equivalent of the consumer-grade gaming notebook. It’s one of the few designs where portability takes a backseat to raw power and ridiculous spec. Users shopping for a ThinkPad workstation aren’t looking to go unplugged all day long on an airplane tray table. They’re looking for power, reliability, and premium design, with function over form as a rule. And that’s precisely what they’ll get.
Beyond the fairly-typical (and very powerful) Intel Core i7-4800MQ CPU—often found in gaming PCs and workstations—and just 8 GB of DDR3-1600 MHz RAM (single-channel) is a 256 GB SSD and a unique feature to go along with the WQHD+ display panel: built-in X-Rite Pantone color sensor which can be used to calibrate the panel simply by closing the lid when prompted. How well this functions is another topic entirely, but at the very least, it’s a novel idea.
Subject: General Tech | March 5, 2015 - 08:22 PM | Ken Addison
Tagged: vulkan, vive, video, valve, titan x, strix, Silverstone, shield, Samsung, rv05, re vive, raven, podcast, nvidia, Nepton 240M, liquidvr, Khronos, Intel, htc, gtx 960, glnext, coolermaster, amd, 750ti
Join us this week as we discuss the NVIDIA SHIELD and Titan X, AMD Mantle, OpenGL Vulkan, and much more from GDC!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
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- MP3 - Direct download link to the MP3 file
Hosts: Jeremy Hellstrom, Josh Walrath, Allyn Malventano, Scott Michaud and Ken Addison
Program length: 1:22:13
Week in Review:
News item of interest:
Hardware/Software Picks of the Week:
Jeremy: Um, I don’t know, SteamOS sales I guess?
Subject: General Tech, Graphics Cards, Shows and Expos | March 4, 2015 - 10:52 PM | Scott Michaud
Tagged: GDC, gdc 15, nvidia, epic games, ue4, unreal engine 4, PhysX, apex
NVIDIA and Epic Games have just announced that Unreal Engine 4 developers can view and modify the source of PhysX. This also includes the source for APEX, which is NVIDIA's cloth and destruction library. It does not include any of the other libraries that are under the GameWorks banner, but Unreal Engine 4 does not use them anyway.
This might even mean that good developers can write their own support for third-party platforms, like OpenCL. That would probably be a painful process, but it should be possible now. Of course, that support would only extend to their personal title, and anyone who they share their branch with.
If you are having trouble finding it, you will need to switch to a branch that has been updated to PhysX 3.3.3 with source, which is currently just “Master”. “Promoted” and earlier seem to be back at PhysX 3.3.2, which is still binary-only. It will probably take a few months to trickle down to an official release. If you are still unable to find it, even though you are on the “Master” branch, the path to NVIDIA's source code is: “Unreal Engine/Engine/Source/ThirdParty/PhysX/”. From there you can check out the various subdirectories for PhysX and APEX.
NVIDIA will be monitoring pull requests sent to that area of Unreal Engine. Enhancements might make it back upstream to PhysX proper, which would then be included in future versions of Unreal Engine and anywhere else that PhysX is used.
In other news, Unreal Engine 4 is now free of its subscription. The only time Epic will ask for money is when you ship a game and royalties are due. This is currently 5% of gross revenue, with the first $3000 (per product, per calendar quarter) exempt. This means that you can make legitimately free (no price, no ads, no subscription, no microtransactions, no Skylander figurines, etc.) game in UE4 for free now!
Subject: Graphics Cards | March 4, 2015 - 06:10 PM | Ryan Shrout
Tagged: titan x, nvidia, maxwell, gtx, geforce, gdc 15, GDC
For those of you worried that GDC would sneak by without any new information for NVIDIA's GeForce fans, Jen-Hsun Huang surprised everyone by showing up at the Epic Games' keynote with Tim Sweeny to hijack it.
The result: the first showing of the upcoming GeForce TITAN X based on the upcoming Maxwell GM200 GPU.
JHH stated that it would have a 12GB frame buffer and was built using 8 billion transistors! There wasn't much more information than that, but I was promised that the details would be revealed sooner rather than later.
Any guesses on performance or price?
Jen-Hsun signs the world's first TITAN X for Tim Sweeney.
Kite Demo running on TITAN X
UPDATE: I ran into the TITAN X again at the NVIDIA booth and was able to confirm a couple more things. First, the GPU will only require a 6+8-pin power connections, indicating that NVIDIA is still pushing power efficiency with GM200.
Also, as you would expect, the TITAN X will support 3-way and 4-way SLI, or at very least has the SLI bridges to support it.
Finally, a SHIELD Console
NVIDIA is filling out the family of the SHIELD brand today with the announcement of SHIELD, a set-top box powered by the Tegra X1 processor. SHIELD will run Android TV and act as a game playing, multimedia watching, GRID streaming device. Selling for $199 and available in May of this year, there is a lot to discuss.
Odd naming scheme aside, the SHIELD looks to be an impressive little device, sitting on your home theater or desk and bringing a ton of connectivity and performance to your TV. Running Android TV means the SHIELD will have access to the entire library of Google Play media including music, movies and apps. SHIELD supports 4K video playback at 60 Hz thanks to an HDMI 2.0 connection and fully supports H.265/HEVC decode thanks to Tegra X1 processor.
Here is a full breakdown of the device's specifications.
|NVIDIA SHIELD Specifications|
|Processor||NVIDIA® Tegra® X1 processor with 256-core Maxwell™ GPU with 3GB RAM|
|Video Features||4K Ultra-HD Ready with 4K playback and capture up to 60 fps (VP9, H265, H264)|
|Audio||7.1 and 5.1 surround sound pass through over HDMI
High-resolution audio playback up to 24-bit/192kHz over HDMI and USB
High-resolution audio upsample to 24-bit/192hHz over USB
|Wireless||802.11ac 2x2 MIMO 2.4 GHz and 5 GHz Wi-Fi
Two USB 3.0 (Type A)
MicroSD slot (supports 128GB cards)
IR Receiver (compatible with Logitech Harmony)
|Gaming Features||NVIDIA GRID™ streaming service
|SW Updates||SHIELD software upgrades directly from NVIDIA|
|Power||40W power adapter|
|Weight and Size||Weight: 23oz / 654g
Height: 5.1in / 130mm
Width: 8.3in / 210mm
Depth: 1.0in / 25mm
|OS||Android TV™, Google Cast™ Ready|
|In the box||NVIDIA SHIELD
NVIDIA SHIELD controller
HDMI cable (High Speed), USB cable (Micro-USB to USB)
Power adapter (Includes plugs for North America, Europe, UK)
|Requirements||TV with HDMI input, Internet access|
|Options||SHIELD controller, SHIELD remove, SHIELD stand|
Obviously the most important feature is the Tegra X1 SoC, built on an 8-core 64-bit ARM processor and a 256 CUDA Core Maxwell architecture GPU. This gives the SHIELD set-top more performance than basically any other mobile part on the market, and demos showing Doom 3 and Crysis 3 running natively on the hardware drive the point home. With integrated HEVC decode support the console is the first Android TV device to offer the support for 4K video content at 60 FPS.
Even though storage is only coming in at 16GB, the inclusion of an MicroSD card slot enabled expansion to as much as 128GB more for content and local games.
The first choice for networking will be the Gigabit Ethernet port, but the 2x2 dual-band 802.11ac wireless controller means that even those of us that don't have hardwired Internet going to our TV will be able to utilize all the performance and features of SHIELD.
Subject: Graphics Cards, Mobile | March 4, 2015 - 03:43 AM | Ryan Shrout
Tagged: Tegra X1, tegra, nvidia, gdc 15, GDC, Doom 3, Crysis 3
Impressively, NVIDIA just showed the new SHIELD powered by Tegra X1 running a version of both Doom 3 and Crysis 3 running natively on Android! The games were running at impressive quality and performance levels.
I have included some videos of these games being played on the SHIELD, but don't judge the visual quality of the game with these videos. They were recorded with a Panasonic GH2 off a 4K TV in a dimly lit room.
Doom 3 is quoted to run at full 1920x1080 and 60 FPS while Crysis 3 is much earlier in its development. Both games looked amazing considering we are talking about a system that has a total power draw of only 15 watts!
While these are just examples of the power that Tegra X1 can offer, it's important to note that this type of application is the exception, not the rule, for Android gaming. Just as we see with Half-Life 2 and Portal NVIDIA did most of the leg work to get this version of Doom 3 up and running. Crysis 3 is more of an effort from Crytek explicitly - hopefully this port is as gorgeous as this first look played.
Subject: Graphics Cards | March 3, 2015 - 07:44 PM | Sebastian Peak
Tagged: video cards, nvidia, gtx 960, geforce, 4GB
They said it couldn't be done, but where there are higher density chips there's always a way. Today EVGA and Inno3D have both announced new versions of GTX 960 graphics cards with 4GB of GDDR5 memory, placing the cards in a more favorable mid-range position depending on the launch pricing.
EVGA's new 4GB NVIDIA GTX 960 SuperSC
Along with the expanded memory capacity EVGA's card features their ACX 2.0+ cooler, which promises low noise and better cooling. The SuperSC is joined by a standard ACX and the higher-clocked FTW variant, which pushes Base/Boost clocks to 1304/1367MHz out of the box.
Inno3D's press release provides fewer details, and the company appears to be launching a single new model featuring 4GB of memory which looks like a variant of their existing GTX 960 OC card.
The existing Inno3D GTX 960 OC card
The current 2GB version of the GTX 960 can be found starting at $199, so expect these expanded versions to include a price bump. The GTX 960, with only 1024 CUDA cores (half the count of a GTX 980) and a 128-bit memory interface, has been a very good performer nonetheless with much better numbers than last year's GTX 760, and is very competitive with AMD's R9 280/285. (It's a great overclocker, too.) The AMD/NVIDIA debate rages on, and NVIDIA's partners adding another 4GB offering to the mix will certainly add to the conversation, particularly as an upcoming 4GB version of the GTX 960 was originally said to be unlikely.
Subject: General Tech | February 27, 2015 - 04:29 AM | Scott Michaud
Tagged: nvidia, hearthstone, esports
Professional and amateur players of Hearthstone: Heroes of Warcraft can compete for a share of the $25,000 prize pool and other perks, hosted by NVIDIA. Once the pool of players are whittled down to the sixteen invited pros and the top sixteen non-professionals, they will compete in a playoff format. The 32 players at that stage will each receive an NVIDIA Shield Tablet, the top 16 will receive money, and the top eight will get Blizzard World Championship qualifier points may either start their career or get them even closer to being invited to the autumn finals.
Breaking down the above into a little more detail:
|Prize Money||Qualification Points||Shield Tablet|
|3rd & 4th Place||$1,500||Some||✔|
|5th - 8th Place||$750||Some||✔|
|9th - 16th Place||$500||-||✔|
|17th - 32nd Place||-||-||✔|
NVIDIA will be streaming the event as a four-hour event every week, which consist of group-stage highlights. Registration will close on March 19th at noon (EST). The actual playoffs will take place on May 30th and May 31st, also streamed on NVIDIA's Twitch channel.