Europeans: Epic Games Is Hosting a VR Game Jam

Subject: General Tech | September 6, 2016 - 05:58 PM |
Tagged: nvidia, epic games, valve, htc, vr funhouse, vive

So Epic Games, NVIDIA, and HTC (with Valve) are hosting a game jam aboard the MS Bleichen ship in Hamburg, Germany. The purpose is to develop mods for VR Funhouse. Nothing says a fun VR experience like room-scale experiences on a boat. Hopefully it will be firmly docked to prevent judges from getting sea-sick... or not. Maybe that will make the carnival games even better?


The jam takes place between September 24th and September 26th. Epic, NVIDIA, and Valve will be donating prizes to the event. Tickets cost 16.67 Euros, although I'm guessing that doesn't include food or a place to sleep -- they don't say one way or the other. The general public can also buy tickets for the last day, to experience the creations.

Source: EventBrite

Rumor: NVIDIA GeForce GTX 1050 GPU-Z Screenshot

Subject: Graphics Cards | September 6, 2016 - 05:45 PM |
Tagged: nvidia, pascal, gtx 1050, geforce

I don't know why people insist on encoding screenshots from form-based windows in JPEG. You have very little color variation outside of text, which is typically thin and high-contrast from its surroundings. JPEG's Fourier Transform will cause rippling artifacts in the background, which should be solid color, and will almost definitely have a larger file size. Please, everyone, at least check to see how big a PNG will be before encoding it as JPEG. (In case you notice that I encoded it in JPEG too, that's because re-compressing JPEG artifacts makes PNG's file-size blow up, forcing me to actually need to use JPEG.)


It also makes it a bit more difficult to tell whether a screenshot has been manipulated, because the hitches make everything look suspect. Regardless, BenchLife claims to have a leaked GPU-Z result for the GeForce GTX 1050. They claim that it will be using the GP107 die at 75W, although the screenshot claims neither of these. If true, this means that it will not be a further cut-down version of GP106, as seen in the two GTX 1060 parts, which would explain a little bit why they wanted both of them to remain in the 1060 level of branding. (Although why they didn't call the 6GB version the 1060 Ti is beyond me.)

What the screenshot does suggest, though, is that it will have 4GB of GDDR5 memory, on a 128-bit bus. It will have 768 shaders, the same as the GTX 950, although clocked about 15% higher (boost vs boost) and 15W lower, bringing it back into the range of PCIe bus power (75W). That doesn't mean that it will not have a six-pin external power connector, but that could be the case, like the 750 Ti.

This would give it about 2.1 TeraFLOPs of performance, which is on part with the GeForce GTX 660 from a few generations ago, as well as the RX 460, which is also 75W TDP.

Source: Benchlife

NVIDIA Announces a Fallout 4 Mod

Subject: Graphics Cards | August 31, 2016 - 07:50 PM |
Tagged: nvidia, gameworks, fallout 4, pc gaming

Vault 1080, which is a terrible pun by the way, is a free mod of Fallout 4 that is developed by NVIDIA Lightspeed Studios. It is designed to show off GameWorks technologies, such as volumetric lighting and HBAO+, more heavily than Bethesda did with the base game. They claim that the content lasts more than an hour, which is pretty decent for a free expansion.

It will launch on the first day of PAX West: September 2nd.

If you're wondering why NVIDIA has a game development studio, they are mostly responsible for bringing content from the PC to their Shield devices, such as Half-Life 2 and Portal. They also created NVIDIA's VR Funhouse demo, which was also release for free to show off GameWorks (such as NVIDIA Flow and VRWorks Audio) for the HTC Vive. Basically, they develop games (and now game content) to make NVIDIA's hardware more appealing.

Source: NVIDIA

A closer look at Adam Jensen's beauty treatments

Subject: General Tech | August 31, 2016 - 01:40 PM |
Tagged: deus ex: mankind divided, nvidia, amd

It was not just Adam Jensen's cyberware that was updated since 2012, we have also seen new computer hardware and software features added to our gaming machines.  [H]ard|OCP fired up the new Deus Ex to test a long list of features including tessellation, subsurface scattering, cloth physics, ambient occlusion, contact hardening shadows, parallax occlusion mapping, volumetric lighting, screenspace reflections, and chromatic aberration.  They chose the three new NVIDIA cards as well as the two AMD cards.  As of yet there is no DX12 support but a patch is planned but there are still some interesting findings; this game loves huge tracts of  VRAM and they also found that the default AA setting may not be your best choice.


"Deus Ex: Mankind Divided is released, we take a look at performance and image quality. We will compare performance between GTX 1080, GTX 1070, GTX 1060, Radeon RX 480, and Radeon RX 470. We will also look at image quality and talk about our experiences with each video card and what is playable in DE:MD."

Here is some more Tech News from around the web:


Source: [H]ard|OCP

Battlefield 1 Beta is out, as is the GeForce 372.70 driver

Subject: General Tech, Graphics Cards | August 30, 2016 - 12:46 PM |
Tagged: nvidia, GeForce 372.70, driver

NVIDIA continues with their Game Ready driver program, releasing the GeForce 372.70 driver, hand crafted in the new world by artisanal engineers to bring enhanced support to World of Warcraft: Legion, Battlefield 1: Open Beta, Deus Ex: Mankind Divided, and Quantum Break.  There is not much to see in the release notes, although you can now enjoy Deus Ex in glorious 3D vision assuming you have the monitor and glasses.


If you are testing the new Battlefield you should consider updating, one would suppose the bug reports submitted using this driver will be more beneficial to the developers than an older release.  You know the drill, grab them from or

Source: NVIDIA

Podcast #414 - AMD Zen Architecture Details, Lightning Headphones, AMD GPU Market Share and more!

Subject: General Tech | August 25, 2016 - 10:51 AM |
Tagged: Zen, video, seasonic, Polaris, podcast, Omen, nvidia, market share, Lightning, hp, gtx 1060 3gb, gpu, brix, Audeze, asus, architecture, amd

PC Perspective Podcast #414 - 08/25/2016

Join us this week as we discuss the newly released architecture details of AMD Zen, Audeze headphones, AMD market share gains and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: - Share with your friends!

Hosts:  Ryan Shrout, Allyn Malventano, Josh Walrath and Jeremy Hellstrom

Program length: 1:37:15
  1. Week in Review:
  2. News items of interest:
  3. Hardware/Software Picks of the Week
  4. Closing/outro

Manufacturer: ASUS

Specifications and Card Breakdown

The flurry of retail built cards based on NVIDIA's new Pascal GPUs has been hitting us hard at PC Perspective. So much in fact that, coupled with new gaming notebooks, new monitors, new storage and a new church (you should listen to our podcast, really) output has slowed dramatically. How do you write reviews for all of these graphics cards when you don't even know where to start? My answer: blindly pick one and start typing away.


Just after launch day of the GeForce GTX 1060, ASUS sent over the GTX 1060 Turbo 6GB card. Despite the name, the ASUS Turbo line of GTX 10-series graphics cards is the company's most basic, most stock iteration of graphics cards. That isn't necessarily a drawback though - you get reference level performance at the lowest available price and you still get the promises of quality and warranty from ASUS.

With a target MSRP of just $249, does the ASUS GTX 1060 Turbo make the cut for users looking for that perfect mainstream 1080p gaming graphics card? Let's find out.

Continue reading our review of the ASUS GeForce GTX 1060 Turbo 6GB!

AMD Gains Significant Market Share in Q2 2016

Subject: Graphics Cards | August 24, 2016 - 10:34 AM |
Tagged: nvidia, market share, jpr, jon peddie, amd

As reported by both Mercury Research and now by Jon Peddie Research, in a graphics add-in card market that dropped dramatically in Q2 2016 in terms of total units shipped, AMD has gained significant market share against NVIDIA.

GPU Supplier Market share this QTR Market share last QTR Market share last year
AMD 29.9% 22.8% 18.0%
NVIDIA 70.0% 77.2% 81.9%
Total 100% 100% 100%

Source: Jon Peddie Research

Last year at this time, AMD was sitting at 18% market share in terms of units sold, an absolutely dismal result compared to NVIDIA's dominating 81.9%. Over the last couple of quarters we have seen AMD gain in this space, and keeping in mind that Q2 2016 does not include sales of AMD's new Polaris-based graphics cards like the Radeon RX 480, the jump to 29.9% is a big move for the company. As a result, NVIDIA falls back to 70% market share for the quarter, which is still a significant lead over the AMD.

Numbers like that shouldn't be taken lightly - for AMD to gain 7 points of market share in a single quarter indicates a substantial shift in the market. This includes all add-in cards: budget, mainstream, enthusiast and even workstation class products. One report I am received says that NVIDIA card sales specifically dropped off in Q2, though the exact reason why isn't known, and as a kind of defacto result, AMD gained sales share.


There are several other factors to watch with this data however. First, the quarterly drop in graphics card sales was -20% in Q2 when compared to Q1. That is well above the average seasonal Q1-Q2 drop, which JPR claims to be -9.7%. Much of this sell through decrease is likely due to consumers expecting releases of both NVIDIA Pascal GPUs and AMD Polaris GPUs, stalling sales as consumers delay their purchases. 

The NVIDIA GeForce GTX 1080 launched on May 17th and the GTX 1070 on May 29th. The company has made very bold claims about product sales of Pascal parts so I am honestly very surprised that the overall market would drop the way it did in Q2 and that NVIDIA would fall behind AMD as much as it has. Q3 2016 may be the defining time for both GPU vendors however as it will show the results of the work put into both new architectures and both new product lines. NVIDIA reported record profits recently so it will be interesting to see how that matches up to unit sales.

Creatively testing GPUs with Google's Tilt Brush

Subject: Graphics Cards | August 23, 2016 - 01:43 PM |
Tagged: amd, nvidia, Tilt Brush, VR

[H]ard|OCP continues their foray into testing VR applications, this time moving away from games to try out the rather impressive Tilt Brush VR drawing application from Google.  If you have yet to see this software in action it is rather incredible, although you do still require an artist's talent and practical skills to create true 3D masterpieces. 

Artisic merit may not be [H]'s strong suite but testing how well a GPU can power VR applications certainly lies within their bailiwick.  Once again they tested five NVIDIA GPUs and a pair of AMD's for dropped frames and reprojection caused by a drop in FPS.


"We are changing gears a bit with our VR Performance coverage and looking at an application that is not as GPU-intensive as those we have looked at in the recent past. Google's Tilt Brush is a virtual reality application that makes use of the HTC Vive head mounted display and its motion controllers to allow you to paint in 3D space."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP
Manufacturer: PC Perspective

Why Two 4GB GPUs Isn't Necessarily 8GB

We're trying something new here at PC Perspective. Some topics are fairly difficult to explain cleanly without accompanying images. We also like to go fairly deep into specific topics, so we're hoping that we can provide educational cartoons that explain these issues.

This pilot episode is about load-balancing and memory management in multi-GPU configurations. There seems to be a lot of confusion around what was (and was not) possible with DirectX 11 and OpenGL, and even more confusion about what DirectX 12, Mantle, and Vulkan allow developers to do. It highlights three different load-balancing algorithms, and even briefly mentions what LucidLogix was attempting to accomplish almost ten years ago.


If you like it, and want to see more, please share and support us on Patreon. We're putting this out not knowing if it's popular enough to be sustainable. The best way to see more of this is to share!

Open the expanded article to see the transcript, below.