This is your father's BattleTech!

Subject: General Tech | March 20, 2019 - 02:15 PM |
Tagged: roguetech, mod, gaming, battletech

Have you already collected every 'mech available in the game and bashed your way through the Flashpoint expansion and are looking for something new in your BattleTech gaming time?  How does gunning down a CattleMaster, Uriel or Phoenix Hawk with an LBX Autocannon sound?  RogueTech is a huge mod for Harebrained Schemes' BattleTech which adds over 1000 'mechs, just about every weapon added into the tabletop game over the years, a fair number of new crunchies and even those annoying Power Armour nitwits.  

The changes go deeper than that, with total overhauls to movement, gunnery and how damage is inflicted, by yourself as well as others.  Expect your first missions to go poorly as you stumble your way through the complete revamp of the game, as you can read about over at Rock, Paper, SHOTGUN; installation instructions included.

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"It brings the combat a little more in line with the full, expanded tabletop rule-set (which no sane person ever used, thanks to requiring dozens of skill checks and countless dice rolled a turn), but through the magic of computers, we can experience all the thrills of full simulation-level ‘Mech combat without putting you to sleep or frying your brain."

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Fus ro dah with a little help from your friends

Subject: General Tech | January 16, 2019 - 01:31 PM |
Tagged: skyrim, multiplayer, mod, gaming

Originally scheduled to be available a year or so back, the team developing a multiplayer mod for Skyrim are almost ready to release a closed beta.  You can see from the video posted over at Rock, Paper, SHOTGUN that they have indeed managed to play together using their mod, as well as being compatible with a number of other mods as no one plays vanilla Skyrim anymore.  There are still some bugs to work out, as evidenced in the video and it lacks some of the tricks of Elder Scrolls Online.  On the other hand it doesn't have a lot of the negatives of that game either. 

There is no release day yet, but keep your eyes open for more news as well as where to grab it, as Steam has declined to host it via their Workshop.

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"A Skyrim multiplayer mod is about to enter closed beta, and will soon offer you and up to seven friends the chance to explore the snowy bit of Tamriel together. The devs say the closed beta won’t last long, and an open one will be hot on its heels."

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Xen and the art of Black Mesa updates

Subject: General Tech | November 21, 2018 - 03:04 PM |
Tagged: half life, xen, black mesa, source engine, mod, gaming

The gang behind the porting of the original Half Life to the Source Engine have just released a trailer of the most frustrating part of the original game, the trip to Xen.  Due for release some time next year, the trailer below shows off just how much better everything looks when moved to an updated game engine.  You can enjoy the experience of screaming in frustration at a much higher resolution Gonarch now; it looks like perhaps they borrowed a part of the new Red Dead Redemption's physics model to make the beasty even more disturbing to look at.

Whatever you do, do not not visit Steam today.  Do not take advantage of the 60% off Black Mesa currently being applied, as it will be very dangerous to even think about Steam for the next few days!

"They also say that they’re now planning to add the Xen chapter in 2019, some time from March to the end of June, so that’s three-ish years after the early access debut of its terrestrial chapters. I am pleased with how alive parts look."

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Source: Steam

Come back to the NCR; Fallout New California just dropped

Subject: General Tech | October 24, 2018 - 01:50 PM |
Tagged: project brazil, mod, gaming, fallout: new vegas, Fallout: New California

It's been a long time coming but the total conversion of Fallout: New Vegas is finally here, at least in beta form anyhow.  Rock, Paper, SHOTGUN has a teaser video and links to the files you will need to mod New Vegas into New California and revisit the post-apocalyptic coast.  There are a number of other mods the team recommends to enhance your gameplay, as well as the LAA patch which is required.  You can expect to see interesting behaviour at this point in the release, New Vegas is eight years old and may balk at the amount of cores and RAM in your machine, so make sure to keep notes on any crashes and let the team know.

If you are fighting with multiple monitors, here is a good first step.

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"Formerly known as Project Brazil, New California has been in the works since the early days of New Vegas, which coincidentally just turned eight years old. New California tells the story of a new protagonist – the Star Player – a Vault-Ball player who (depending on choices made during the prologue) will follow broadly combat or science-themed stories."

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Sadly, still not coming the day after to-morrowind

Subject: General Tech | October 3, 2018 - 05:52 PM |
Tagged: skywind, morrowind, mod, gamin

It has been over four years since we first heard about Skywind from the team at TES Renewal Project, a complete remake of Morrowind using Skyrim but it is still coming and we have a new trailer.  From the Silt Striders through to today's look at caves and a certain ominous volcano the game looks absolutely gorgeous. The combat will be updated from the original, which may not be as good as you remember unless you fired up the old beast recently, you can see a bit in the trailer below.  If the wait is getting painful and you are looking for something else to try then Rock, Paper, SHOTGUN has a few suggestions at the end of the article including a reminder that Enderal will be hitting Steam, with new content, in the very near future.

"Clearly a huge amount of love has been poured into this project, and the Skywind team have gone above and beyond when it comes to detailing its environments. Skywind’s caves are irregularly structured volcanic formations, and its Dwemer ruins appear beautifully lit."

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Author:
Subject: Mobile
Manufacturer: 51nb

The Story Begins

In the automotive world, there is the idea of a sleeper car. Sleepers are high-performance cars in mundane, dull shells. This performance can come from a variety of different areas; it might be a high-performance trim level of a vehicle that most people associate to be cheap or slow, from modifications, or even entire drivetrain swaps.

The enthusiast PC building world also has their equivalent sleepers. In general, these sorts of project swap new, high-performance hardware into chassis from vintage desktop computers, this build from Linus Tech Tips springs to mind as a standout option.

One area that largely gets left behind in the PC hardware modification world is notebooks. Generally, notebooks don’t use standard components, making it virtually impossible to do something like swap newer hardware into an existing notebook chassis.

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What we are taking a look at today, however, defies all common knowledge of the PC world. Through the work of some intrepid modders, I am now the proud owner of a 2010-vintage Lenovo ThinkPad X201 with a modern, 8th generation quad-core mobile processor, NVMe SSD, and 32GB of DDR4 memory in it.

How is this possible? Let’s dive into it!

The view of Xen from the Source

Subject: General Tech | June 27, 2018 - 04:23 PM |
Tagged: gaming, half life, black mesa, mod, source engine

The strange story of Black Mesa continues, with over half of the Xen levels now completed.  The port of Half Life 1 to the Source engine was first announced over a decade ago and was finally release, as a free mod, in 2012.  The initial release ended before the Xen levels and did not require you to own any of the previous games.  The project expanded into Crowbar Collective and not too long ago they switched from a free game to launch a Steam pre-order/early access version which cost actual money.  This decision upset some, while others hoped it meant that Black Mesa would get even better.    The Xen levels are now approaching completion and the games tentative 2018 release is drawing close.

You can grab the game from Steam, where it is currently 60% off thanks to the current sale or you can just read about it over at Rock, Paper, SHOTGUN and consider leaving nasty notes about Crowbar Collective's actions over the past 10+ years.

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"Of the five chapters that make up the Xen part of the game, two are in the final spit n’ polish phase, two are in the late stages of development, mostly just needing art assets created and installed onto the map framework, and one chapter, Interloper, is being saved for last, with the entire team planning on finishing it up as their final piece of work on the game."

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New New Vegas; Fallout New California is almost upon us

Subject: General Tech | June 6, 2018 - 03:19 PM |
Tagged: mod, gaming, fallout: new vegas, Fallout: New California

The total conversion mod for Fallout: New Vegas, Fallout: New California will be released on October 23rd, or at least the Beta 2.0 version.  We first heard of this mod eight years ago, under the name Project Brazil and from the trailer posted at Rock, Paper, SHOTGUN the development team has not been resting on their laurel.  They have managed to make the old engine look much better than it did originally, not to mention the 16,000 lines of dialogue they've recorded.  You can drop by ModDB to keep an eye on the teams progress and sign up for the pre-release beta if you so desire.

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"Originally announced in 2010 as Project Brazil, Fallout: New California is effectively a whole new Fallout game built on top of the New Vegas engine by modding crew Radian-Helix Media, and it’s due for release on October 23rd."

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It's not Fallout meets Interstate 76 so ignore it and take a look at the Fallout 4 mod, Cascadia

Subject: General Tech | May 30, 2018 - 01:48 PM |
Tagged: fallout 4, cascadia, mod, gaming

As the trailer contained about as much information as the test pattern tweet, let's take a look at something Fallout which comes with a bit more information.  Fallout: Cascadia is a work in progress by a team of experienced modders which brings the Pacific coast into the world of Fallout, offering a very different landscape than we are used to.  They have been working on it for quite a while now and from the trailers Rock, Paper, SHOTGUN posted they have been making serious progress.  There is also a link to an interview with one of the developers if this peaks your interest.

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"Whatever happens to Cascadia though, the current trailers and screenshots do a beautiful job of showing what a different sort of Fallout could look like. “In all of this greenery, the fate of the world still shines through, a skeleton in the dirt with roots climbing over it, the graffiti of the dying peering through some vines,” said Dr. Weird about the Cascadia’s post-apocalyptic Pacific Northwest."

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Faster my stompybots, faster! Mod out the pauses in BattleTech

Subject: General Tech | May 2, 2018 - 03:19 PM |
Tagged: mod, gaming, battletech

The slow pace of BattleTech, which is driving many people spare, seems to have been a deliberate choice on the developers part.  Rock, Paper, SHOTGUN links to Reddit posts which make this fact obvious and thankfully allow you to reverse this decision.  There are five variables you can edit in the games file directory with a text editor to reduce the pauses to 0, or whatever your preferred number is.   There are also several ways to multiply the speed at which your Mech's move, the easiest of which is creating a registry key which makes all mechs move five times as fast, or you can manually edit the 53 files for each mech with a multiplier of your choice.  There is a third way, involving activating a debug mode, which offers a wide variety of commands for your enjoyment if you so desire.

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"Two things stand between BattleTech and true greatness. User guides and videos solve the bonkers decision to not so much as hint at absolute combat necessities that make the difference between grim slugfest and satisfying tactical supremacy, but the other one’s trickier."

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