The SDM845 Reference Platform and CPU Results
The Snapdragon 845 is Qualcomm’s latest flagship mobile platform, officially announced on December 6 and known officially as the SDM845 (moving from the MSMxxxx nomenclature of previous iterations). At a recent media event we had a chance to go hands-on with a development platform device for a preview of this new Snapdragon's performance, the results of which we can now share. Will the Snapdragon 845 be Qualcomm's Android antidote to Apple's A11? Read on to find out!
The SDM845 QRD (Qualcomm Reference Design) Device
While this article will focus on CPU and GPU performance with a few known benchmarks, the Snapdragon 845 is of course a full mobile platform which combines 8-core Kryo 385 CPU, Adreno 630 graphics, Hexagon 685 DSP (which includes the Snapdragon Neural Processing Engine), Spectra 280 image processor, X20 LTE modem, etc. The reference device was packaged like a typical 5.5-inch Android smartphone, which can only help to provide a real-world application of thermal management during benchmarking.
Qualcomm Reference Design Specifications:
- Baseband Chipset: SDM845
- Memory: 6 GB LPDDR4X (PoP)
- Display: 5.5-inch 1440x2560
- Front: IMX320 12 MP Sensor
- Rear: IMX386 12 MP Sensor
- No 3.5 mm headset jack (Analog over USB-C)
- 4 Digital Microphones
- Connector: USB 3.1 Type-C
- DisplayPort over USB-C
At the heart of the Snapdragon 845 is the octa-core Kryo 385 CPU, configured with 4x performance cores and 4x efficiency cores, and offering clock speeds of up to 2.8 GHz. In comparison the Snapdragon 835 had a similar 8x CPU configuration (Kryo 280) clocked up to 2.45 GHz. The SDM845 is produced on 10 nm LPP process technology, while the SD835 (MSM8998) was the first to be manufactured at 10 nm (LPE). It is not surprising that Qualcomm is getting higher clock speeds from this new chip at the same process node, and increases in efficiency (the new 10nm LPP FinFET process) should theoretically result in similar - or possibly even lower - power draw from these higher clocks.
Subject: Processors | November 6, 2017 - 02:00 PM | Josh Walrath
Tagged: radeon, Polaris, mobile, kaby lake, interposer, Intel, HBM2, gaming, EMIB, apple, amd, 8th generation core
In what is probably considered one of the worst kept secrets in the industry, Intel has announced a new CPU line for the mobile market that integrates AMD’s Radeon graphics. For the past year or so rumors of such a partnership were freely flowing, but now we finally get confirmation as to how this will be implemented and marketed.
Intel’s record on designing GPUs has been rather pedestrian. While they have kept up with the competition, a slew of small issues and incompatibilities have plagued each generation. Performance is also an issue when trying to compete with AMD’s APUs as well as discrete mobile graphics offerings from both AMD and NVIDIA. Software and driver support is another area where Intel has been unable to compete due largely to economics and the competitions’ decades of experience in this area.
There are many significant issues that have been solved in one fell swoop. Intel has partnered with AMD’s Semi-Custom Group to develop a modern and competent GPU that can be closely connected to the Intel CPU all the while utilizing HBM2 memory to improve overall performance. The packaging of this product utilizes Intel’s EMIB (Embedded Multi-die Interconnect Bridge) tech.
EMIB is an interposer-like technology that integrates silicon bridges into the PCB instead of relying upon a large interposer. This allows a bit more flexibility in layout of the chips as well as lowers the Z height of the package as there is not a large interposer sitting between the chips and the PCB. Just as interposer technology allows the use of chips from different process technologies to work seamlessly together, EMIB provides that same flexibility.
The GPU looks to be based on the Polaris architecture which is a slight step back from AMD’s cutting edge Vega architecture. Polaris does not implement the Infinity Fabric component that Vega does. It is more conventional in terms of data communication. It is a step beyond what AMD has provided for Sony and Microsoft, who each utilize a semi-custom design for the latest console chips. AMD is able to integrate the HBM2 controller that is featured in Vega. Using HBM2 provides a tremendous amount of bandwidth along with power savings as compared to traditional GDDR-5 memory modules. It also saves dramatically on PCB space allowing for smaller form factors.
EMIB provides nearly all of the advantages of the interposer while keeping the optimal z-height of the standard PCB substrate.
Intel did have to do quite a bit of extra work on the power side of the equation. AMD utilizes their latest Infinity Fabric for fine grained power control in their upcoming Raven Ridge based Ryzen APUs. Intel had to modify their current hardware to be able to do much the same work with 3rd party silicon. This is no easy task as the CPU needs to monitor and continually adjust for GPU usage in a variety of scenarios. This type of work takes time and a lot of testing to fine tune as well as the inevitable hardware revisions to get thing to work correctly. This then needs to be balanced by the GPU driver stack which also tends to take control of power usage in mobile scenarios.
This combination of EMIB, Intel Kaby Lake CPU, HBM2, and a current AMD GPU make this a very interesting combination for the mobile and small form factor markets. The EMIB form factor provides very fast interconnect speeds and a smaller footprint due to the integration of HBM2 memory. The mature AMD Radeon software stack for both Windows and macOS environments provides Intel with another feature in which to sell their parts in areas where previously they were not considered. The 8th Gen Kaby Lake CPU provides the very latest CPU design on the new 14nm++ process for greater performance and better power efficiency.
This is one of those rare instances where such cooperation between intense rivals actually improves the situation for both. AMD gets a financial shot in the arm by signing a large and important customer for their Semi-Custom division. The royalty income from this partnership should be more consistent as compared to the console manufacturers due to the seasonality of the console product. This will have a very material effect on AMD’s bottom line for years to come. Intel gets a solid silicon solution with higher performance than they can offer, as well as aforementioned mature software stack for multiple OS. Finally throw in the HBM2 memory support for better power efficiency and a smaller form factor, and it is a clear win for all parties involved.
The PCB savings plus faster interconnects will allow these chips to power smaller form factors with better performance and battery life.
One of the unknowns here is what process node the GPU portion will be manufactured on. We do not know which foundry Intel will use, or if they will stay in-house. Currently TSMC manufactures the latest console SoCs while GLOBALFOUNDRIES handles the latest GPUS from AMD. Initially one would expect Intel to build the GPU in house, but the current rumor is that AMD will work to produce the chips with one of their traditional foundry partners. Once the chip is manufactured then it is sent to Intel to be integrated into their product.
Apple is one of the obvious candidates for this particular form factor and combination of parts. Apple has a long history with Intel on the CPU side and AMD on the GPU side. This product provides all of the solutions Apple needs to manufacture high performance products in smaller form factors. Gaming laptops also get a boost from such a combination that will offer relatively high performance with minimal power increases as well as the smaller form factor.
The potential (leaked) performance of the 8th Gen Intel CPU with Radeon Graphics.
The data above could very well be wrong about the potential performance of this combination. What we see is pretty compelling though. The Intel/AMD product performs like a higher end CPU with discrete GPU combo. It is faster than a NVIDIA GTX 1050 Ti and trails the GTX 1060. It also is significantly faster than a desktop AMD RX 560 part. We can also see that it is going to be much faster than the flagship 15 watt TDP AMD Ryzen 7 2700U. We do not yet know how it compares to the rumored 65 watt TDP Raven Ridge based APUs from AMD that will likely be released next year. What will be fascinating here is how much power the new Intel combination will draw as compared to the discrete solutions utilizing NVIDIA graphics.
To reiterate, this is Intel as a customer for AMD’s Semi-Custom group rather than a licensing agreement between the two companies. They are working hand in hand in developing this solution and then both profiting from it. AMD getting royalties from every Intel package sold that features this technology will have a very positive effect on earnings. Intel gets a cutting edge and competent graphics solution along with the improved software and driver support such a package includes.
Update: We have been informed that AMD is producing the chips and selling them directly to Intel for integration into these new SKUs. There are no royalties or licensing, but the Semi-Custom division should still receive the revenue for these specialized products made only for Intel.
Subject: Mobile | October 16, 2017 - 10:23 AM | Sebastian Peak
Tagged: SoC, smartphone, phone, Oreo, mobile, Mate 10 Pro, Mate 10, Kirin 970, Huawei, Android 8, Android
Huawei has announced the successor(s) to the Mate 9 smartphone with the new Mate 10 and Mate 10 Pro, which feature a new "3D Glass Body" industrial design along with the new Kirin 970 processor and other improvements.
The key features from Huawei include:
- Kirin 970, the world’s first AI processor for smartphones with a dedicated Neural Network Processing Unit (NPU)
- A 3D Glass Body featuring a barely-there-bezel, HUAWEI FullView Display and HDR10 supported technology for intensely vivid and brighter colors
- TÜV Fast-Charge Safety Certified HUAWEI SuperCharge and 4000 mAh battery with AI-powered Battery Management
- New Leica Dual Camera with SUMMILUX-H lenses, with both featuring an aperture of f/1.6, and intelligent photography including AI-powered Real-Time Scene and Object Recognition and AI-powered Bokeh Effect;
- An all-new, simplified EMUI 8.0 based on Android 8.0
The Mate 10 Pro features an 18:9 OLED display
The Mate 10 is a 5.9-inch device with a 16:9 IPS display supporting HDR10, while the Mate 10 Pro offers an 18:9 OLED display (also with HDR10 support).
The new dual-camera system is again a joint effort with Leica, and combines a 12 MP color sensor with a 20 MP monochrome sensor, using lenses with a aperture of f/1.6 - and Huawei says this aperture is the "world's largest" for a smartphone. The digital zoom and bokeh effects are AI-powered, along with real-time scene and object recognition.
The new Kirin 970 combines an 8-core CPU with a 12-core Mali-G72 GPU, and includes an NPU (neural processing unit) for AI-related tasks as well as a new dual ISP for the AI-powered camera features mentioned above.
Both phones include a 4000 mAh battery which offers "smart battery management" which Huawei states "understands user behavior and intelligently allocates resources to maximize battery life". The new TÜV-certified fast charging feature supports low-voltage charging of 4.5V / 5A, and Huawei states this will charge the phones from 1% to 20% in 10 minutes, or 1% to 58% in 30 minutes.
The Mate 10 lineup
The Mate 10 and Mate 10 Pro ship with Android 8.0 and a new "simplified" version of Huawei's EMUI interface. Pricing and availablity for the U.S. was not revealed, but the phones will go on sale internationally starting this month for the Mate 10, and mid-November for the Mate 10 Pro.
The Mate 10 Pro lineup
While we don't have U.S. pricing yet, European pricing for the Mate 10 with 64GB of storage and 4GB memory is set at €699, and the Mate 10 Pro with 128GB/6GB will be €799.
Thanks goes out to CUK, Computer Upgrade King, for supplying the MSI GS63VR notebook for our testing and evaluation
It's been a few weeks since we took a look at our first gaming notebook with NVIDIA's Max-Q design, the ASUS ROG Zephyrus. We briefly touched on the broad array of announced Max-Q Notebooks on that review, and today we are taking a look at the MSI GS63VR Stealth Pro.
One of the first notebooks to feature the GTX 1070 with Max-Q Design, the MSI GS63VR is a more traditional notebook form factor than the GTX 1080-toting ASUS ROG Zephyrus. In fact, the GS series has been a long running line of thin-and-light gaming notebooks from MSI. What is new though is the avalability of a GTX 1070-class option in this chassis. The GS63VR previously topped out with the GTX 1060 as the highest end option.
|MSI GS63VR Stealth Pro-002 (configuration as reviewed)|
|Processor||Intel Core i7-7700HQ (Kaby Lake)|
|Graphics||NVIDIA Geforce GTX 1070 with Max-Q Design (8GB)|
|Screen||15.6-in 1920x1080 120Hz|
512GB Samsung PM871a M.2 SATA SSD
1TB Seagate 5400RPM HDD
|Wireless||Intel 8265 802.11ac (2x2) + BT 4.1|
|Dimensions||379.98mm x 248.92mm x17.53mm (14.96" x 9.80" x 0.69")
3.96 lbs. (1792 g)
|OS||Windows 10 Pro|
|Price||$2399 - Newegg.com CUKUSA|
Taking a look a look at the exact notebook configuration we are testing, we find a well-equipped gaming notebook. In addition to the GTX 1070 Max-Q, we find a 35W Quad-Core mobile CPU from Intel, 32GB of system RAM, and plentiful storage options including both M.2 SSD and traditional 2.5" SATA drive configurations. This specific notebook is equipped with a SATA M.2 SSD, but this notebook will also support PCIe devices with the same M.2 port.
Kal Simpson recently had the chance to sit down and have an extensive interview with SILVIA's Chief Product Officer - Cognitive Code, Alex Mayberry. SILVIA is a company that specializes on conversational AI that can be adapted to a variety of platforms and applications. Kal's comments are in bold while Alex's are in italics.
Always good to speak with you Alex. Whether it's the latest Triple-A video game release or the progress being made in changing the way we play, virtual reality for instance – your views and developments within the gaming space as a whole remains impressive. Before we begin, I’d like to give the audience a brief flashback of your career history. Prominent within the video game industry you’ve been involved with many, many titles – primarily within the PC gaming space. Quake 2: The Reckoning, America’s Army, a plethora of World of Warcraft titles.
Those more familiar with your work know you as the lead game producer for Diablo 3 / Reaper of Souls, as well as the executive producer for Star Citizen. The former of which we spoke on during the release of the game for PC, PlayStation 4 and the Xbox One, back in 2014.
So I ask, given your huge involvement with some of the most popular titles, what sparked your interest within the development of intelligent computing platforms? No-doubt the technology can be adapted to applications within gaming, but what’s the initial factor that drove you to Cognitive Code – the SILVIA technology?
AM: Conversational intelligence was something that I had never even thought about in terms of game development. My experience arguing with my Xbox and trying to get it to change my television channel left me pretty sceptical about the technology. But after leaving Star Citizen, my paths crossed with Leslie Spring, the CEO and Founder of Cognitive Code, and the creator of the SILVIA platform. Initially, Leslie was helping me out with some engineering work on VR projects I was spinning up. After collaborating for a bit, he introduced me to his AI, and I became intrigued by it. Although I was still very focused on VR at the time, my mind kept drifting to SILVIA.
I kept pestering Leslie with questions about the technology, and he continued to share some of the things that it could do. It was when I saw one of his game engine demos showing off a sci-fi world with freely conversant robots that the light went on in my head, and I suddenly got way more interested in artificial intelligence. At the same time, I was discovering challenges in VR that needed solutions. Not having a keyboard in VR creates an obstacle for capturing user input, and floating text in your field of view is really detrimental to the immersion of the experience. Also, when you have life-size characters in VR, you naturally want to speak to them. This is when I got interested in using SILVIA to introduce an entirely new mechanic to gaming and interactive entertainment. No more do we have to rely on conversation trees and scripted responses.
No more do we have to read a wall of text from a quest giver. With this technology, we can have a realistic and free-form conversation with our game characters, and speak to them as if they are alive. This is such a powerful tool for interactive storytelling, and it will allow us to breathe life into virtual characters in a way that’s never before been possible. Seeing the opportunity in front of me, I joined up with Cognitive Code and have spent the last 18 months exploring how to design conversationally intelligent avatars. And I’ve been having a blast doing it.
Introduction and Specifications
The ZenBook 3 UX390UA is a 12.5-inch thin-and-light which offers a 1920x1080 IPS display, choice of 7th-generation Intel Core i5 or Core i7 processors, 16GB of DDR4 memory, and a roomy 512GB PCIe SSD. It also features just a single USB Type-C port, eschewing additional I/O in the vein of recent Apple MacBooks (more on this trend later in the review). How does it stack up? I had the pleasure of using it for a few weeks and can offer my own usage impressions (along with those ever-popular benchmark numbers) to try answering that question.
A thin-and-light (a.k.a. ‘Ultrabook’) is certainly an attractive option when it comes to portability, and the ZenBook 3 certainly delivers with a slim 0.5-inch thickness and 2 lb weight from its aluminum frame. Another aspect of thin-and-light designs are the typically low-power processors, though the “U” series in Intel’s 7th-generation processor lineup still offer good performance numbers for portable machines. Looking at the spec sheet it is clear that ASUS paid attention to performance with this ZenBook, and we will see later on if a good balance has been struck between performance and battery life.
Our review unit was equipped with a Core i7-7500U processor, a 2-core/4-thread part with a 15W TDP and speeds ranging from 2.70 - 3.50 GHz, along with the above-mentioned 16GB of RAM and 512GB SSD. With an MSRP of $1599 for this configuration it faces some stiff competition from the likes of the Dell XPS line and recent Lenovo ThinkPad and Apple MacBook offerings, though it can of course be found for less than its MSRP (and this configuration currently sells on Amazon for about $1499). The ZenBook 3 certainly offers style if you are into blade-like aluminum designs, and, while not a touchscreen, nothing short of Gorilla Glass 4 was employed to protect the LCD display.
“ZenBook 3’s design took some serious engineering prowess and craftsmanship to realize. The ultra-thin 11.9mm profile meant we had to invent the world’s most compact laptop hinge — just 3mm high — to preserve its sleek lines. To fit in the full-size keyboard, we had to create a surround that’s just 2.1mm wide at the edges, and we designed the powerful four-speaker audio system in partnership with audiophile specialists Harman Kardon. ZenBook is renowned for its unique, stunning looks, and you’ll instantly recognize the iconic Zen-inspired spun-metal finish on ZenBook 3’s all-metal unibody enclosure — a finish that takes 40 painstaking steps to create. But we’ve added a beautiful twist, using a special 2-phase anodizing process to create stunning golden edge highlights. To complete this sophisticated new theme, we’ve added a unique gold ASUS logo and given the keyboard a matching gold backlight.”
Subject: Processors, Mobile | May 30, 2017 - 10:43 PM | Ryan Shrout
Tagged: amd, ryzen, mobile, Vega
As part of the company’s press conference from Computex 2017, AMD displayed for the first time to the public a working notebook utilizing the upcoming Ryzen SoC with on-die Vega graphics. The CPU is a 4-core / 8-thread design and the system was shown playing back some basic video.
We don’t really have any more detail than that on the platform, other availability in second half of this year. The system being shown was impressively built, with a sub-15mm ultra-portable form factor, putting to rest concerns over AMD’s ability to scale Zen and Vega to the lower required power numbers. AMD claims that Ryzen mobile will offer 50% better CPU performance and 40% better GPU performance than the 7th Generation AMD APU. I can't wait to test this myself, but with a jump like that AMD should be competitive in the processor space again and continue its dominance in integrated graphics.
The Vega on-die integration was first mentioned at the company’s financial analyst day, though if you were like me, it went unnoticed in the wave of Threadripper and EPYC news. This iteration is obviously not using a non-HBM2 memory implementation, but I don’t yet know if there is any kind of non-system-memory cache on the processor to help improve integrated graphics performance.
For a product not slated to be released until the end of this year, seeing a low profile, high performance demo of the platform is a good sign for AMD and a welcome indicator that the company could finally fight back in the mobile notebook space.
Subject: Graphics Cards, Mobile | May 30, 2017 - 12:48 AM | Ryan Shrout
Tagged: nvidia, mobile, max-q design, max-q, GTX 1080, geforce
During CEO Jensen Huang’s keynote at Computex tonight, NVIDIA announced a new initiative called GeForce GTX with Max-Q Design, targeting the mobile gaming markets with a product that is lighter, thinner yet more powerful than previously available gaming notebooks.
The idea behind this technology differentiation centers around gaming notebooks that have seen limited evolution over the last several years in form factor and design. The biggest stereotype of gaming notebooks today is that they must big, bulky and heavy to provide a competitive gaming experience when compared to desktop computers. NVIDIA is taking it upon itself to help drive innovation forward in this market, in some ways similar to how Intel created the Ultrabook.
Using “typical” specifications from previous machines using a GeForce GTX 880M (admittedly a part that came out in early 2014), NVIDIA claims that Max-Q Designs will offer compelling gaming notebooks with half the weight, nearly a third of the thinness yet still see 3x the performance. Utilizing a GeForce GTX 1080 GP104 GPU, the team is focusing on four specific hardware data points to achieve this goal.
First, NVIDIA is setting specifications of the GPUs in this design to run at their maximum efficiency point, allowing the notebook to get the best possible gaming performance from Pascal with the smallest amount of power draw. This is an obvious move and is likely something that has been occurring for a while, but further down the product stack. It’s also likely that NVIDIA is highly binning the GP104 parts to filter those that require the least amount of power to hit the performance target of Max-Q Designs.
Second, NVIDIA is depending on the use of GeForce Experience software to set in-game settings optimally for power consumption. Though details are light, this likely means running the game with frame rate limiting enabled, keeping gamers from running at refresh rates well above their screen’s refresh rate (static or G-Sync) which is an unnecessary power drain. It could also mean lower quality settings than we might normally associate with a GeForce GTX 1080 graphics card.
Comparing a 3-year old notebook versus a Max-Q Design
The third and fourth points are heavily related: using the best possible cooling solutions and integrating the best available power regulators targeting efficiency. The former allows the GPU to be cooled quickly, and quietly (with a quoted sub-40 dbA goal), keeping the GTX 1080 at its peak efficiency curve. And putting the GPU in that state without inefficient power delivery hardware would be a waste, so NVIDIA is setting standards here too.
UPDATE: From the NVIDIA news release just posted on the company's website, we learned of a couple of new additions to Max-Q Design:
NVIDIA WhisperMode Technology
NVIDIA also introduced WhisperMode technology, which makes laptops run much quieter while gaming. WhisperMode intelligently paces the game's frame rate while simultaneously configuring the graphics settings for optimal power efficiency. This reduces the overall acoustic level for gaming laptops. Completely user adjustable and available for all Pascal GPU-based laptops, WhisperMode will be available soon through a GeForce Experience software update.
MaxQ-designed gaming laptops equipped with GeForce GTX 1080, 1070 and 1060 GPUs will be available starting June 27 from the world's leading laptop OEMs and system builders, including Acer, Aftershock, Alienware, ASUS, Clevo, Dream Machine, ECT, Gigabyte, Hasee, HP, LDLC, Lenovo, Machenike, Maingear, Mechrevo, MSI, Multicom, Origin PC, PC Specialist, Sager, Scan, Terrans Force, Tronic'5, and XoticPC. Features, pricing and availability may vary.
Jensen showed an upcoming ASUS Republic of Gamers notebook called Zephyrus that hit all of these targets – likely NVIDIA’s initial build partner. On it they demonstrated Project Cars 2, an impressive looking title for certain. No information was given on image quality settings, resolutions, frame rates, etc.
The ASUS ROG Zephyrus Max-Q Design Gaming Notebook
This design standard is impressive, and though I assume many gamers and OEMs will worry about having an outside party setting requirements for upcoming designs, I err on the side this being a necessary step. If you remember notebooks before the Intel Ultrabook push, they were stagnant and uninspiring. Intel’s somewhat forceful move to make OEMs innovate and compete in a new way changed the ecosystem at a fundamental level. It is very possible that GeForce GTX with Max-Q Design will do the same thing for gaming notebooks.
An initiative like this continues NVIDIA’s seeming goal of creating itself as the “PC brand”, competing more with Xbox and PlayStation than with Radeon. Jensen claimed that more than 10 million GeForce gaming notebooks were sold in the last year, exceeding the sales of Xbox hardware in the same time frame. He also called out the ASUS prototype notebook as having compute capability 60% higher than that of the PS4 Pro. It’s clear that NVIDIA wants to be more than just the add-in card leader, more than just the leader in computer graphics. Owning the ecosystem vertical gives them more control and power to drive the direction of software and hardware.
The ASUS ROG Zephyrus Max-Q Design Gaming Notebook
So, does the Max-Q Design technology change anything? Considering the Razer Blade B5 is already under 18mm thin, the argument could be made that the market was already going down this path, and NVIDIA is simply jumping in to get credit for the move. Though Razer is a great partner for NVIDIA, they are likely irked that NVIDIA is going to push all OEMs to steal some of the thunder from this type of design that Razer started and evangelized.
That political discussion aside, Max-Q Design will bring new, better gaming notebook options to the market from many OEMs, lowering the price of entry for these flagship designs. NVIDIA did not mention anything about cost requirements or segments around Max-Q, so I do expect the first wave of these to be on the premium end of the scale. Over time, as cost cutting measures come into place, and the necessity of thinner, lighter gaming notebooks is well understood, Max-Q Designs could find itself in a wide range of price segments.
Subject: General Tech | January 3, 2017 - 09:10 PM | Sebastian Peak
Tagged: VR, SoC, snapdragon 835, qualcomm, processor, mobile, CES 2017, CES, AR
Qualcomm Technologies, Inc and ODG (Osterhout Design Group) have announced that the R-8 and R-9 smartglasses will be the first devices powered by the new Qualcomm Snapdragon 835 SoC. ODG is a developer of "mobile headworn computing and augmented reality technologies and products", and these new models leverage the reduced size and thermal requirements of the new Snapdragon 835 processor.
The R-8 smartglasses, seated next to a glass mug for scale
"The premium Snapdragon 835 processor was designed from the ground-up to support new and innovative products and experiences beyond mobile phones, and it’s great to see that the first announced Snapdragon 835 devices will be ODG’s smartglasses," said Raj Talluri, senior vice president, product management, Qualcomm Technologies, Inc. "Thermal dissipation on a heavy compute but small device is very difficult so higher power efficiency is a must. The Snapdragon 835 processor, with our unique SoC design expertise on a 10nm process node, enables ODG to meet their design goals and develop lighter, smaller and sleeker smartglasses that take advantage of the new processor’s superior performance and power efficiency."
The R-9 smartglasses
The Snapdragon-powered R-8 smartglasses are "lighter, smaller and sleeker than any other device in ODG’s portfolio", which should make their use a more attractive option for those interested in AR, VR, and Mixed Reality overlay capabilities. For their part the larger R-9 smartglasses are "based on ODG’s award-winning 50° FOV and 1080p Project Horizon platform". The company's previous smartglasses, the R-7, were powered by a Snapdragon 801 SoC.
Follow all of our coverage of the show at https://pcper.com/ces!
It's that time of year again where the holidays are upon us, it's freezing outside, and balancing work, school, and family events makes us all a bit crazy. If you are still procrastinating on your holiday shopping or are just not sure what to get the techie that seems to have everything already, PC Perspective has you covered! And if you dare not venture outside into the winter wasteland, there is still time to order online and have it arrive in time!
Following the same format as previous years, the first set of pages are picks that the staff has put together collectively and are recommendations for things like PC hardware components like CPUs, graphics cards, and coolers, mobile hardware (phones, tablets, etc.), and finally accessories and audio. Beyond that, the staff members are given a section to suggest picks of their own that may not fit into one of the main categories but are still thoughtful and useful gift ideas!
Good luck out there, and thank you for another wonderful year of your valued readership! May you have safe travels and memorable holidays!
Image courtesy maf04 via Flickr creative commons.
Intel Core i7-6700K Quad-Core Unlocked Processor - $344, Amazon
It's a bit of an interesting time for CPUs with Intel's Kaby Lake (e.g. 7700K) not out yet and AMD's Ryzen Zen-based (e.g. 8 core Summit Ridge) processors slated for release early next year. Last year the i7-6700K was our top pick, and due to timing of upcoming releases, it is still the pick for this year though it may be wise to look at other gift ideas this year unless they really want that gaming PC ASAP. On the plus side, it is a bit cheaper than last year! You can read our review of the Core i7 6700K here.
AMD Athlon X4 880K Unlocked Quad Core - $92, Amazon
On the AMD side of things, the Athlon X4 880K is a great processor to base a budget gaming build around. The pricing works out a bit cheaper than the old 860K as well as offering slightly faster clockspeeds and a better stock cooler.
Continue reading our holiday gift guide for our picks for graphics cards, storage, and more!
The NVIDIA GTX 1080 is the current consumer-grade performance king, and there are a number of brands to choose from. Whichever you go with, the Pascal-based graphics card is ready for 1440 and even 4k gaming along with VR (virtual reality) gaming. The EVGA FTW Hybrid is a beast of a card that can easily be overclocked with keeping temperatures in check.
If you are looking for something a bit cheaper, AMD's RX 480 is a great midrange graphics card that can easily do 1080p with the details cranked up. Sapphire has a good factory overclocked card with the RX 480 Nitro+ which can be found for $250. For reference, check out our reviews on the RX 480 (we also have a video of the Sapphire card specifically) and it's competitor the GTX 1060.
Samsung 960 Evo 1TB NVMe M.2 SSD - $480, Amazon
Samsung's recently released 960 Evo is not the fastest SSD available, but it's no slouch either. Using Samsung's TLC V-NAND flash, its Polaris controller, and 1GB of DDR3 cache, the drive packs 1TB of speedy storage into the M.2 form factor. The NVMe SSD is rated at 3,200 MB/s sequential reads, 1,900 MB/s sequential writes, 380,000 4k random reads and 360,000 4k random writes (IOPS ratings at QD32). It is rated at 1.5 million hours MTBF and while it does not have the lifetime or write speeds of the pro version (960 Pro), it is quite a bit cheaper! The gamer in your life will appreciate the super fast loading times too!
If you are looking for something a bit more down to earth, SATA SSDs continue to get cheaper and more capacious and there are even some good budget M.2 options these days!
MyDigitalSSD BPX 480GB NVMe M.2 SSD - $200, Amazon
MyDigitalSSD's BPX solid state drive pairs a Phison PS5007-E7 controller with up to 480GB of 2D MLC NAND. The drive is rated at a respectable 2,600 MB/s sequential reads, 1,300 MB/s sequential writes, and approximately 208,728 4k random read IOPS and 202,713 4k random write IOPS. Despite being from a less well known company, the budget drive puts up very nice numbers for the price and comes with a 5 year warranty, 2 million hours MTBF rating, and 1,400 TB total bytes written rating on the flash. Pricing is much more budget friendly at $200 for the 480GB model, $115 for the 240GB, and $70 for the 120GB drive.
SATA SSD Recommendations
SATA SSDs are still great options for a system build and/or HDD upgrade, and Allyn has a few picks later on in this guide.
The following pages are individual selections / gift ideas from each staff member!