In the original premise for today’s story, I had planned to do a standard and straight-forward review of the iPad Pro 10.5-inch model, the latest addition to Apple’s line of tablet devices. After receiving the 12.9-in variant, with the same processor upgrade but a larger and much more substantial screen, I started using them both as my daily-driver computing device. I was surprised at how well both handled the majority of tasks I tossed their way but there was still some lingering doubt in my mind about the usefulness of the iOS system as it exists today for my purposes.
The next step was for me to acquire an equivalent Windows 10-based tablet and try making THAT my everyday computer and see how my experiences changed. I picked up the new Surface Pro (2017) model that was priced nearly identical to the iPad Pro 12.9-in device. That did mean sacrificing some specifications that I would usually not do, including moving down to 4GB of memory and a 128GB SSD. This brought the total of the iPad Pro + Pencil + keyboard within $90 of the Surface Pro and matching accessories.
I should mention at the outset that with the pending release of iOS 11 due in the fall, the Apple iPad Pro line could undergo enough of a platform upgrade to change some of the points in this story. At that time, we can reevaluate our stance and conclusions.
Let’s start our editorial with a comparison of the hardware being tested in the specification department. Knowing that we are looking two ARM-based devices and an x86 system, we should realize core counts, clocks, and the like are even less comparable and relatable than in the Intel/AMD debates. However, it does give us a good bearing on how the hardware landscape looks when we get into the benchmarking section of this story.
|Surface Pro (2017) vs. iPad Pro (2017) Comparison|
|Processor||Intel Core i5-7300U (Kaby Lake)
(3x high performance Hurrican, 3x high efficiency Zephyr cores)
|Graphics||Intel HD Graphics 620||12-core Custom PowerVR|
|Screen||12.3-in 2736x1824 IPS||12.9-in 2732x2048 IPS 120 Hz
10.5-in 2224x1668 IPS 120 Hz
12MP Rear + OIS
|Battery||45 Wh||12.9-in: 41 Wh
10.5-in: 30.4 Wh
|Dimensions||11.50-in x 7.93-in x 0.33-in||12.9-in: 12.04-in x 8.69-in x 0.27-in
10.5-in: 9.87-in x 6.85-in x 0.24-in
|OS||Windows 10||iOS 10|
|Price||$999 - Amazon.com||12.9-in: $899
10.5-in: $749 - Amazon.com
Subject: General Tech | July 7, 2017 - 12:36 PM | Jeremy Hellstrom
Tagged: fat32, ntfs, ReFS, onedrive, microsoft, Win 10, win 8.1
NTFS or get out seems to be Microsoft's new OneDrive policy as if you try to upload files from disks formatted with their FAT32 or ReFS file systems you will be greeted with an error. This restriction has existed on Windows 8.1 for a while but it is a new twist now offered on the current Win 10 Insiders Edition, which does mean there is hope that it will be removed. This will have an effect on those who use ultramobile devices which depend on SD cards to extend their storage as well as those who have adopted Microsoft's new Resilient File System. You could try a non-destructive format of your drive, or move it to an NTFS disk to be able to then upload it. For more suggestions and a link to a place to vent your spleen you can visit The Register.
"Microsoft discovered a warning message that should have existed was missing when a user attempted to store their OneDrive folder on a non-NTFS filesystem – which was immediately remedied. Nothing has changed in terms of official support and all OneDrive folders will continue to need to be located on a drive with the NTFS filesystem."
Here is some more Tech News from around the web:
- WikiLeaks Unveils CIA Implants That Steal SSH Credentials From Windows, Linux PCs @ Slashdot
- Feelin' safe and snug on Linux while the Windows world burns? Stop that @ The Register
- Your pupil is about to become the master: Google Glass is coming back @ The Inquirer
- Acer Predator 21x review - the £9,000 gaming laptop! @ Kitguru
- Qualcomm seeks US sales ban on Intel-powered iPhones @ The Inquirer
- Intel, Qualcomm to compete fiercely in AR/VR and AI sectors @ DigiTimes
Subject: General Tech | June 22, 2017 - 12:34 PM | Jeremy Hellstrom
Tagged: microsoft, windows defender, antivirus, Kaspersky
You have likely heard of the spat between Kaspersky Labs and Microsoft, in which Kaspersky have filed a complaint with the European Commission stating that Microsoft is purposely disabling their antivirus program. Microsoft replied with their view of this dispute, stating that they do indeed disable antivirus programs when there is a risk that a Windows update would stop the third party antivirus from running anyways. The Inquirer and others were told that as a service to the user they ensure that Windows Defender is activated and on the job to protect them.
Many of us have had issues in which an update causes an antivirus program to lobotomize a valued program or operating system because of false positives, often leading to an eternal reboot loop until you can find the offending update or program. This leads to a question of expectations; is it reasonable that Microsoft test the compatibility of their OS with antivirus vendors, either internally or by releasing an early version those vendors can test? We are likely to see a court case to determine that in the near future, the EC previously ruled against Microsoft in 2004 regarding Windows Media Player as well as in 2009 regarding Internet Explorer (pdf) so we may indeed see another ruling which forces Microsoft to allow users to disable Windows Defender.
"The post goes on to admit that, yes, it does deactivate third party AV, if there is a risk of an update to Windows that stops the AV working anyway."
Here is some more Tech News from around the web:
- New Humble Software Bundle, Artistic Edition
- WDC wants in on Japan-backed consortium to buy Toshiba's chip biz @ The Register
- HoloLens dev transforms Super Mario Bros into AR game @ The Inquirer
- Curiosity Rover Decides, By Itself, What To Investigate On Mars @ Slashdot
- Walmart tells developers to stay away from AWS @ The Register
- The nubia M2, M2 Lite & N1 Lite Smartphones Revealed! @ TechARP
Subject: Systems | June 21, 2017 - 03:39 PM | Jeremy Hellstrom
Tagged: microsoft, surface, surface studio
Microsoft's Studio Surface is quite a change from the usual Studio notebooks, instead of a tiny screen this system is built into a 28" display with some seriously impressive specs. The display has a resolution of 4500x3000 which translates to 192ppi, perfect for getting the most detail out of your artistic creations; gaming may be troublesome as the top end model comes with a GTX 980M that has 4GB of GDDR5. The Surface Dial would also present control difficulty for gamers but for artists it offers a new way to control a wide variety of options in your software. Aso worth noting is that you can swivel the screen to an angle where it can be used as a sketching board, the stand will even support a reasonable amount of weight if you lean into your drawings. The Inquirer did have some areas in which they thought Microsoft could make some improvements but overall they were quite impressed. Check it out here.
"IT'S ALL CHANGE over at Microsoft with not one, but two entirely new product categories sporting the Surface name. The first is a traditional form-factored laptop with some fuzzy touchy-feely plush elements. The second, the Surface Studio is a powerful all-in-one with a giant display, stacks of power and one funky, optional knob."
Here are some more Systems articles from around the web:
- CCL Athena Aura (i5/1070) System @ Kitguru
- MSI Trident 3 Arctic Mini VR Ready Gaming PC (i7 -7700 / GTX 1070) @ Kitguru
Subject: General Tech | June 19, 2017 - 08:59 PM | Scott Michaud
Tagged: microsoft, windows, windows server
Microsoft seems to want to release feature updates for their software twice per year, once in the fall, and once in the spring. First, Office 365 announced that it would adopt a semi-annual schedule, targeting September and March, give or take a bit. The Windows team then announced that they would follow in Office’s footsteps.
It’s interesting, because Windows Server typically pushes out two major versions every four or five years: one with a number, and another with that same number alongside an R2 suffix. Each of these lines up with a consumer refresh of the NT kernel, although both Windows Server 2003 and Windows Server 2003 R2 used the same kernel... because Windows XP lasted a while.
Sure, a lot of a name would normally be marketing, but it also gated the major features that Microsoft was able to add (because they wanted a single Windows release to interact with software fairly uniformly across its lifecycle for enterprise reasons). Now, with the whole company pushing the “as a service” model, even Windows Server will be on the feature release treadmill.
Subject: Systems | June 18, 2017 - 08:52 PM | Scott Michaud
Tagged: ifixit, recycling, microsoft, surface laptop
It’s no surprise that many devices have been sacrificing user-serviceability in favor of small, light, and fast. In fact, it’s not uncommon to see device manufacturers forego even the ability to recycle them when they’re done, even if their components are theoretically made out of recyclable materials. (It doesn’t matter if it’s mostly metal and glass if they’re all glued together in a way that takes forever to separate.)
In this case, the new Microsoft Surface Laptop gets a big zero from iFixit. For context, the iPad 3, which stirred a bit of controversy a few years ago, scored a two out of ten. Two major points that they made against it are “You can’t get inside without inflicting a lot of damage” and “The battery is difficult and dangerous to replace”. Yikes.
To be clear, sacrificing user-serviceability isn’t necessarily a bad thing (although I’d argue that recyclable components should always be installed in a recyclable way). As long as the user is aware that they are trading-off the ability to fix or upgrade the thing they purchase, then they can make the value decision for themselves.
And now potential customers know.
Subject: General Tech | June 13, 2017 - 04:08 PM | Scott Michaud
Tagged: xbox, pc gaming, microsoft
Before we begin, the source of this post is a PC Gamer interview with Microsoft’s Phil Spencer, who leads the Xbox team. The tone seems to be relaxed and conversational, so, for now, it should be taken as something that he, personally, wants to see, not what the division is actually planning, necessarily.
Still, after it was announced that the Xbox One would get emulation for original Xbox titles at the Xbox E3 2017 Press Conference, PC Gamer asked whether that feature, like so many others lately, could make it to the PC.
His responses: “Yes.” and “I want people to be able to play games!”
He also talked about Xbox 360 emulation on PC, specifically how it would be difficult, but he wants games to run across console and PC. “I want developers to be able to build portable games, which is why we’ve been focusing on UWP for games and even apps that want to run on multiple devices.”
You might know my personal opinions about UWP by now, specifically how it limits artistic freedom going forward through signed apps and developers, which is a problem for civil rights groups that either need to remain anonymous or publish expressions that governments (etc.) don’t want to see public, but cross-device is indeed one of the two reasons that it’s seductive for Microsoft. Content written for it (unless it finds an unpatched exploit, like how Apple iOS jailbreaks work) cannot do malware-like things, and they should be abstract enough to easily hop platforms.
But you won’t see me talk ill about preserving old content, especially if it could be lost to time based on a platform decision they made fifteen years ago. I hope that we do see original Xbox games on the PC. I also hope that we develop art in a medium that doesn’t need awkward methods of preservation, though.
Subject: General Tech | June 11, 2017 - 04:56 PM | Jim Tanous
Tagged: Xbox Scorpio, xbox, microsoft, E3
At its E3 2017 keynote Sunday, Microsoft finally unveiled the official details for its upcoming "Project Scorpio" console, now called "Xbox One X." The console, surprisingly smaller than even the Xbox One S, will launch November 7, 2017 and, as expected, will be priced at $499, the same launch price of the original Xbox One in November 2013.
With a maximum 6 teraflops of GPU horsepower and a class-leading 326GB/s memory bandwidth, Microsoft is hoping that its significant performance advantage over Sony's $399 PS4 Pro, as well as its ability to play UHD Blu-ray discs, will help justify the $100 price difference for consumers.
|Xbox One X||PS4 Pro|
|2.3GHz 8-Core||2.16 GHz 8-Core|
|GPU||6 TFLOPS||4.2 TFLOPS|
|Memory||12GB GDDR5||8GB GDDR5|
|Memory Bandwidth||326 GB/s||218 GB/s|
|Storage||1TB HDD||1TB HDD|
One of the criticisms of the PS4 Pro is that many of the games "optimized" for the system do not utilize 4K assets or run at true 4K resolution. In response, Microsoft clarified repeatedly throughout its keynote that many games designed for Xbox One X will indeed run at 4K/60fps. While Microsoft will likely ensure that its own house-published titles and those from close partners will hit this mark, it remains to be seen how well cross-platform games from third parties will fare.
As for those who don't have 4K displays, Xbox One X will use supersampling to increase perceived resolution and quality at 1080p. The popular Xbox 360 backwards compatibility feature (which will soon include original Xbox games) will also benefit from the Xbox One X's increased horsepower, with Microsoft promising faster load times and improved anti-aliasing.
As with the PS4 Pro, all games will support both console generations, with many titles going forward "enhanced for Xbox One X." One of Sony's biggest problems is the lack of games that truly take advantage of the PS4 Pro's unique features, so Microsoft's ability to bring third party developers on board will be key to the Xbox One X's success.
We'll need the console to hit the market to get a more detailed look at its technical specifications, but based on Microsoft's claimed performance numbers, the Xbox One X looks like a relatively good deal from a hardware perspective. The console's 6 TFLOPS of graphics processing power compares to an NVIDIA GTX 1070, which currently retails for just over $400. Add in the 1TB hard drive, custom 8-core CPU, and UHD Blu-ray player, and the price is suddenly not so unreasonable. Of course, newer cards like the AMD Radeon RX 580 also hit around 6 TFLOPS for ~$220, but you won't be able to find one of those these days. At a $100 premium over the PS4 Pro, however, it's unclear how the console community will value the Xbox One X's hardware advantage.
One thing that is clear is that Microsoft's Xbox team wasn't too happy to be the source of mockery based on performance and sales for the past four years, and they're highly motivated to come out swinging this fall.
Preorders for Xbox One X have yet to be announced, but you'll find the Amazon pre-order page here when orders go live.
Subject: General Tech | June 8, 2017 - 12:42 PM | Jeremy Hellstrom
Tagged: microsoft, hexadite, windows defender, security
If you have never heard of Hexadite you are not alone, the online security company was formed in 2014, headquartered in Boston but based in Tel-Aviv. As it was just purchased by Microsoft for around $100 million so they can integrate Hexadite's Automated Incident Response Solution into their Windows Defender Advanced Threat Protection. AIRS is not antivirus software, instead it is a tool that integrates with existing software and monitors for any alerts. Once an alert is detected the tool automatically investigates that alert and searches for solutions, in theory saving your security teams sanity by vastly reducing the number of alerts they must deal with directly. It will be interesting to see if this has an effect on the perception of companies and users as to the effectiveness of Windows Defender.
"Hexadite's technology and talent will augment our existing capabilities and enable our ability to add new tools and services to Microsoft's robust enterprise security offerings."
Here is some more Tech News from around the web:
- Museum of Failure will help us learn from our 404s @ The Inquirer
- Raspberry Pi Malware Mines BitCoin @ Hack a Day
- AMD Threadripper and Vega: Luke and Leo discuss @ Kitguru
- MediaTek considers placing chip orders with Globalfoundries @ DigiTimes
- Pop-up Android adware uses social engineering to resist deletion @ The Register
Subject: General Tech | June 6, 2017 - 02:27 AM | Scott Michaud
Tagged: skype, microsoft
Microsoft has just announced that they will be retiring several Skype apps in about a month’s time (July 1st). The affected platforms are Windows Phone 8, Windows Phone 8.1, Messaging for Windows 10 Mobile, Windows RT, and Skype apps for TV. It’s important to note that Skype for Windows Phone still works, although it requires the Windows 10 Mobile Anniversary Update or later. This was originally announced last year, but no date was given at the time (just "in the coming months").
Some sites are noting a workaround for affected users: Skype for Web. Unfortunately, this is probably not a viable option in most circumstances. Specifically, Skype for Web does not officially support mobile browsers, which means that Windows RT users might be in luck, but every other affected device is without options come July 1st.