Subject: General Tech | March 19, 2019 - 02:34 PM | Sebastian Peak
Tagged: RGB, nzxt, lighting, HUE 2 Ambient RGB Kit V2, HUE 2, ambient
NZXT has announced the version 2 of the HUE 2 Ambient RGB Lighting Kit, an update which the company says "brings product improvements that make installation easier and help ensure that the included LED strips will be securely attached to your monitor". The lighting kit uses NZXT's CAM software to select between lighting modes - which include an ambient mode that changes the lighting to compliment the images on your monitor.
"The HUE 2 ecosystem delivers the broadest line of RGB lighting accessories for PC Builders with over 10 different accessories such as the HUE 2 RGB lighting kit, underglow kit, AER RGB 2 fans, and cable combs."
NZXT provides this list of features for the new HUE 2 kit:
HUE 2 Ambient RGB Kit V2 New Features:
- Stronger Adhesive: Upgraded the 3M LED strip adhesive backing tape to be thicker and stickier. It is more compatible with the different surfaces and textures of monitors on the market.
- L-Shape Corner Connector: For easier setup, we replaced the 150mm corner connectors to an L-shape corner connector for the top left and bottom right of your monitor.
- Alcohol Wipes: As your monitor may be dusty or dirty, we added alcohol-based cleaning wipes so you can clean the back of the monitor before adhering the LED strips.
HUE 2 RGB Ambient Lighting Kit Features
- Available in two configurations, one for 21” to 25”/34”-35” UltraWide monitors and one for 26” to 32” monitors, the HUE 2 RGB Ambient Lighting Kit adds gorgeous lighting to your gaming PC and provides a more immersive in-game experience* by projecting the colors from the edges of your display to your walls.
- HUE 2 RGB Ambient Lighting controller
- Faster microprocessor enables incredibly smooth lighting effects and virtually instantaneous response changes to colors on the screen in ambient mode
- Multiple LED strips in various lengths, along with easy-to-follow configuration and installation instructions for various monitor sizes and aspect ratios
- AC power adapter
- All necessary cables
- Compatible with all HUE 2 accessories and CAM lighting modes
* Ambient lighting modes are available only with the HUE 2 Ambient Lighting controller and require the use of CAM as a registered user, including acceptance of the then-current NZXT Terms of Service.
The HUE 2 lighting kits are available now in the USA with pricing as follows:
- HUE 2 Ambient RGB Lighting Kit V2 (21”-25”, 34”-35” UltraWide) - $99.99
- HUE 2 Ambient RGB Lighting Kit V2 (26”-32”) - $99.99
Subject: Graphics Cards, Mobile | March 3, 2015 - 12:00 PM | Ryan Shrout
Tagged: Unity, lighting, global illumination, geomerics, GDC, arm
Back in 2013 ARM picked up a company called Geomerics, responsible for one the industry’s most advanced dynamic lighting engines used in games ranging from mobile to console to PC. Called Enlighten, it is the lighting engine in many major games in a variety of markets. Battlefield 3 uses it, Need for Speed: The Run does as well, The Bureau: XCOM Declassified and Quantum Conundrum mark another pair of major games that depend on Geomerics technology.
Great, but what does that have to do with ARM and why would the company be interested in investing in software that works with such a wide array of markets, most of which are not dominated by ARM processors? There are two answers, the first of which is directional: ARM is using the minds and creative talent behind Geomerics to help point the Cortex and Mali teams in the correct direction for CPU and GPU architecture development. By designing hardware to better address the advanced software and lighting systems Geomerics builds then Cortex and Mali will have some semblance of an advantage in specific gaming titles as well as a potential “general purpose” advantage. NVIDIA employs hundreds of gaming and software developers for this exact reason: what better way to make sure you are always at the forefront of the gaming ecosystem than getting high-level gaming programmers to point you to that edge? Qualcomm also recently (back in 2012) started employing game and engine developers in-house with the same goals.
ARM also believes it will be beneficial to bring publishers, developers and middleware partners to the ARM ecosystem through deployment of the Enlighten engine. It would be feasible to think console vendors like Microsoft and Sony would be more willing to integrate ARM SoCs (rather than the x86 used in the PS4 and Xbox One) when shown the technical capabilities brought forward by technologies like Geomerics Enlighten.
It’s best to think of the Geomerics acquisition of a kind of insurance program for ARM, making sure both its hardware and software roadmaps are in line with industry goals and directives.
At GDC 2015 Geomerics is announcing the release of the Enlighten 3 engine, a new version that brings cinematic-quality real-time global illumination to market. Some of the biggest new features include additional accuracy on indirect lighting, color separated directional output (enables individual RGB calculations), better light map baking for higher quality output, and richer material properties to support transparency and occlusion.
All of this technology will be showcased in a new Subway demo that includes real-time global illumination simulation, dynamic transparency and destructible environments.
Geomerics Enlighten 3 Subway Demo
Enlighten 3 will also ship with Forge, a new lighting editor and pipeline tool for content creators looking to streamline the building process. Forge will allow import functionality from Autodesk 3ds Max and Maya applications making inter-operability easier. Forge uses a technology called YEBIS 3 to show estimated final quality without the time consuming final-build processing time.
Finally, maybe the biggest news for ARM and Geomerics is that the Unity 5 game engine will be using Enlighten as its default lighting engine, giving ARM/Mali a potential advantage for gaming experiences in the near term. Of course Enlighten is available as an option for Unreal Engine 3 and 4 for developers using that engine in mobile, console and desktop projects as well as in an SDK form for custom integrations.