Subject: Mobile | March 15, 2019 - 05:07 PM | Jeremy Hellstrom
Tagged: V50 ThinQ, LG, 5G
We know for sure which came first, the 5G modem before 5G service, no matter what certain companies branding might say. LG's new V50 ThinQ contains a Qualcomm Snapdragon 855 chipset and X50 modem inside it's shell. It has already been announced that LG will not be releasing a folding phone this year, but this phone comes with an interesting compromise. You can purchase a second device, a screen with POGO pin connectors that you can then attach to the phone, the hinge technically makes it a folding phone but not in the way that others are developing.
Take a quick peek at it over at The Inquirer.
"That's not a bad thing, but it serves as a reminder that the days when a new technology meant a retrograde in form factor are gone. There's nothing about the V50 ThinQ 5G that sets it apart from any 4G phone - at least on the outside."
Here are some more Mobile articles from around the web:
More Mobile Articles
- Fitbit Inspire HR review: A worthy $99 investment in your health @ Ars Technica
- PC Specialist Octane VI RTX @ Kitguru
- Samsung Galaxy S10 5G @ The Inquirer
- The Samsung Galaxy S10 Plus @ TechARP
This one is certified for VESA DisplayHDR 600, which requires a minimum of 600 cd/m2 in both small patches for highlights (at least 10% of the screen) as well as full-screen for brief periods to convey the sharp brightness during scenes of explosions. The panel also must produce 350 cd/m2 across the whole panel for long periods of time. It is VESA’s second-highest DisplayHDR certification behind DisplayHDR 1000 (excluding the True Black variants, which add low-brightness performance to the criteria).
In terms of its other features: it is built around a VA panel that has a 4K (3840 x 2160) native resolution. The monitor can accept inputs over 2x HDMI, DisplayPort, or USB-C. Its color gamut is listed as 95% DCI-P3. It is only capable of a 60Hz refresh rate, which may or may not be something that people care about. Personally, I value higher refresh rates, although that’s mostly for typical 2D things, like moving my mouse and simple UI animations. Above 60 FPS is less noticeable for me in busy scenes, like most first-person shooters, although it does add a bit to the experience.
The LG 32UL750-W is currently on pre-order for an MSRP of $749.99. B&H Photo has it listed for $746.99. As far as I know, neither LG nor B&H Photo lists when these pre-orders will ship. Anandtech says that the monitor is already shipping in Japan, however.
Subject: General Tech | January 15, 2019 - 12:43 PM | Jeremy Hellstrom
Tagged: ces 2019, Lenovo, Samsung, LG, dell
Ars Technica takes you through an eclectic mix of devices which caught their eyes at CES, not necessarily award winners nor groundbreaking tech but at least somewhat eye catching. For instance, Lenovo's smart alarm clock below with a 4" screen at 800x400. Powered by a 1.5GHz MediaTek 8167S SoC and a PowerVR GE8300 GPU with 1GB of RAM and 8GB of storage it has a significant amount of processing power, and one hopes security to stop someone from disabling your snooze button!
There are also laptops, TVs in both OLED and MicroLED as well as a new Vive, all of which you can see here.
"CES 2019 has finally come to an end—and by and large, it was a more interesting show than last year's. To that end, the Ars reviews staff has put together another annual Best in Show list, and this group of products we consider particularly interesting."
Here is some more Tech News from around the web:
- A billion-dollar question: What was really behind Qualcomm's surprise ten-digit gift to Apple? @ The Register
- 8K taking off @ DigiTimes
- Intel's Software Guard caught asleep at its post: Patch out now for SGX give-me-admin hole @ The Register
- Microsoft confirms plans to get bent (where screens are concerned, anyway) @ The Inquirer
- Quantum spin liquid state pathway emerges @ Physicsworld
- TWhy Building a Gaming PC Right Now is a Good Idea @ Techspot
- QNAP QSW-804-4C 10G Ethernet Switch Review @ NikKTech
When PC monitors made the mainstream transition to widescreen aspect ratios in the mid-2000s, many manufacturers opted for resolutions at a 16:10 ratio. My first widescreen displays were a pair of Dell monitors with a 1920x1200 resolution and, as time and technology marched forward, I moved to larger 2560x1600 monitors.
I grew to rely on and appreciate the extra vertical resolution that 16:10 displays offer, but as the production and development of "widescreen" PC monitors matured, it naturally began to merge with the television industry, which had long since settled on a 16:9 aspect ratio. This led to the introduction of PC displays with native resolutions of 1920x1080 and 2560x1440, keeping things simple for activities such as media playback but robbing consumers of pixels in terms of vertical resolution.
I was well-accustomed to my 16:10 monitors when the 16:9 aspect ratio took over the market, and while I initially thought that the 120 or 160 missing rows of pixels wouldn't be missed, I was unfortunately mistaken. Those seemingly insignificant pixels turned out to make a noticeable difference in terms of on-screen productivity real estate, and my 1080p and 1440p displays have always felt cramped as a result.
I was therefore sad to see that the relatively new ultrawide monitor market continued the trend of limited vertical resolutions. Most ultrawides feature a 21:9 aspect ratio with resolutions of 2560x1080 or 3440x1440. While this gives users extra resolution on the sides, it maintains the same limited height options of those ubiquitous 1080p and 1440p displays. The ultrawide form factor is fantastic for movies and games, but while some find them perfectly acceptable for productivity, I still felt cramped.
Thankfully, a new breed of ultrawide monitors is here to save the day. In the second half of 2017, display manufactures such as Dell, Acer, and LG launched 38-inch ultrawide monitors with a 3840x1600 resolution. Just like the how the early ultrawides "stretched" a 1080p or 1440p monitor, the 38-inch versions do the same for my beloved 2560x1600 displays.
The Acer XR382CQK
I've had the opportunity to test one of these new "taller" displays thanks to a review loan from Acer of the XR382CQK, a curved 37.5-inch behemoth. It shares the same glorious 3840x1600 resolution as others in its class, but it also offers some unique features, including a 75Hz refresh rate, USB-C input, and AMD FreeSync support.
Based on my time with the XR382CQK, my hopes for those extra 160 of resolution were fulfilled. The height of the display area felt great for tasks like video editing in Premiere and referencing multiple side-by-side documents and websites, and the gaming experience was just as satisfying. And with its 38-inch size, the display is quite usable at 100 percent scaling.
There's also an unexpected benefit for video content that I hadn't originally considered. I was so focused on regaining that missing vertical resolution that I initially failed to appreciate the jump in horizontal resolution from 3440px to 3840px. This is the same horizontal resolution as the consumer UHD standard, which means that 4K movies in a 21:9 or similar aspect ratio will be viewable in their full size with a 1:1 pixel ratio.
Subject: Mobile | April 7, 2017 - 02:39 PM | Jeremy Hellstrom
Tagged: LG, g6, smartphone, Snapdragon 821
The new LG G6 sports a 5.7", 2880×1440 IPS LCD powered by the aging Qualcomm Snapdragon 821 with a pair of 2.35GHz Kryo cores and two 1.6 GHz Kryo cores. The hardware is going to have a hard time competing against other phones powered by newer chips such as the Snapdragon 835or Exynos 8895. Ars Technica ran the phone through benchmarks in their full review here. The phone itself is attractively made and does offer a wide variety of features, however it will have trouble once the new Galaxy and iPhone arrive on the market.
"The LG G6 seems to be launching in the US at the worst possible time. The phone uses Qualcomm's 2016 SoC—the Qualcomm Snapdragon 821—in 2017, making it already seem dated. The G6 is also launching right as Samsung's hype machine for the Galaxy S8 is revving up."
Here are some more Mobile articles from around the web:
More Mobile Articles
- Honor 8 Pro hands-on @ The Inquirer
- The Wiko U Feel Prime Smartphone @ Tech ARP
- Samsung Galaxy S8 Makes It's Debut @ Hardware Secrets
- Dell Inspiron 15 7000 Gaming Laptop i7/ GTX 1050ti @ Kitguru
Subject: Displays | March 18, 2017 - 12:15 AM | Scott Michaud
Tagged: LG, hdr10, hdr
There’s a lot of interesting elements to this monitor. Apart from the refresh rate, which I believe is 60 Hz, it checks off basically every nice-to-have that I can think of... at least for AMD users. It is borderless on all four sides. It has 95% coverage of DCI-P3, which might even be factory-calibrated (if I understand the “Color Calibrated” specification correctly). It also has FreeSync to make gaming at 4K slightly more smooth if you’re just a bit below 60 FPS.
It even includes a $100 B&H Gift Card at that price, too!
If you are into printed content production, then you might want to verify its Adobe RGB compatibility before making your purchase. DCI-P3 and Adobe RGB are both fairly large color spaces, but they deviate from each other. (Apparently, DCI-P3 covers more of the red end, while Adobe RGB covers more of the green.) Adobe RGB, if I understand correctly, extended sRGB into a space that printers could be calibrated into, while DCI-P3 is more for HDR video.
Personally, I find 60 Hz mouse pointers to be very noticeable and distracting. As such, the low refresh rate might be a deal-breaker for someone like me, but pretty much everything else looks like a win -- including the ever-important price and availability.
Subject: General Tech | March 8, 2017 - 07:01 AM | Scott Michaud
Tagged: VR, steamvr, LG
While SteamVR is practically synonymous with the HTC Vive, Valve intends it to be an open platform with multiple OEMs. At this year’s Game Developers Conference, GDC 2017, LG was showing off one of their prototypes, which the folks at Adam Savage’s Tested got some time with. The company repetitively said that this is just a prototype that can change in multiple ways.
There are some differences between this and the HTC Vive, though. One change that LG is proud of is the second app button. Apparently, the company found that developers liked to assign buttons in pairs, such as a “forward” button to go along with a “back”. As such, they added a second app button, and placed all three above the touchpad for less accidental presses. The weight distribution is, apparently, also adjusted slightly, too. The difference that Tested seems most interested in is the pull forward and flip up hinge holding the mask, allowing the headset to be moved out of the way without fully taking it off the head, and for it to be easily moved back into place around glasses. (Thankfully, I’m far-sighted, so I can just take off my glasses when I use my Daydream headset, which I assume holds true for other VR devices.)
It’s unclear when it will come to market. Tested speculated that it could happen sometime later this year, which would put it just before when we expect the HTC Vive 2, but... speculation.
Subject: Editorial | December 15, 2016 - 02:18 PM | Alex Lustenberg
Tagged: podcast, zalman, ryzen, note 7, nand, LG, instinct, hdr, DRM, doom, amd
PC Perspective Podcast #428 - 12/8/16
Join us this week as we discuss AMD ReLive, Ryzen, Zalman Keyboards, LG HDR monitors and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the iTunes Store (audio only)
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- RSS - Subscribe through your regular RSS reader (audio only)
- MP3 - Direct download link to the MP3 file
Hosts: Allyn Malventano, Josh Walrath, Jeremy Hellstrom, Sebastian Peak
Program length: 1:17:34
Podcast topics of discussion:
Week in Review:
News items of interest:
Hardware/Software Picks of the Week
Subject: Displays | December 14, 2016 - 05:46 PM | Sebastian Peak
Tagged: monitor, LG, ips, high dynamic range, hdr, display, 4k
Ahead of CES 2017 LG has announced their upcoming monitor lineup, which features an HDR (high dynamic range) model. The 32UD99 is a 32-inch, 3840 x 2160 IPS display that offers 95% DCI-P3 color and HDR10 support. (Specifics as to peak brightness, rated black levels have not been released.)
From LG's press release (pdf):
“As the availability of HDR (high dynamic range) content continues to expand across a wide range of categories, from movies to games, LG is leading the way in bringing this enhancement to desktop monitors,” said to Tim Alessi, head of product marketing at LG Electronics USA. “The enhanced picture quality offered by HDR technology is instantly recognizable to even the most casual user, and manufacturers are already pushing this promising technology to its fullest potential. From high-resolution displays compatible with HDR technology, to UltraWide monitors optimized for multitasking and gaming, LG is committed to delivering the most state-of-the-art and premium monitors in the industry today.”
HDR is a somewhat complex standard, incorporating requirements for bit depth and supported color space, brightness level, and black levels for the display - along with compatibility with one of the HDR standards; HDR10 or Dolby Vision. The fact that LG is using IPS for their new montior seems problematic given the high black levels associated with IPS (unless sophisticated local dimming is employed, such as with LG's Infinia televisions of a few years ago), as most HDR sets employ a VA panel of some kind. Of note, rival Panasonic only recently announced their work on very high native contrast IPS panels, but there is no indication that LG has developed a similar technology at this point.
HDR is all the rage in the 4K television world, and for gaming both Sony and Microsoft's latest consoles support the more common HDR10 implementation - with compatible games, UHD Blu-ray, and streaming content, that is. It was inevitable that HDR would make its way into the computer display space, and presumably more and more PC games will be offering support going forward (Shadow Warrior 2 was the first title to support HDR on PC). A quick primer on HDR (with respect to the "Premium" standard from the UHD Alliance) can be found here, and only time will tell if the HDR10 standard will win out over Dolby Vision, though at this point it seems likely.
Subject: Displays | April 30, 2016 - 01:33 AM | Scott Michaud
Tagged: LG, lg display, oled
According to a spokeswoman for LG Display, via Reuters, the display panel company will increase their investment in OLED production by $395.99 million USD. Back in November, we reported on their plans to produce an $8.7 billion USD facility that was expected to manufacture panel sizes that range between smart watch and large TV.
Just displaying an LG Display display.
It's awesome that OLED is getting even more attention. The display technology is better suited than LCD/LED in terms of both real contrast and high refresh rate / low persistence, with the former good for deep blacks and saturated colors, and the latter for VR, 3D, and generated content like games. We've seen a few professional monitors announced at CES, but they are still in the “decent used car” price range. That's a welcome change from “decent new car” however, but availability is still basically non-existent. This is before LG Display's production facility wakes up in 2018, and LG is known to push lower prices into markets. Just a couple years!