Subject: Processors, Shows and Expos | September 9, 2014 - 03:02 PM | Ryan Shrout
Tagged: idf, idf 2014, Intel, keynote, live blog
Today is the beginning of the 2014 Intel Developer Forum in San Francisco! Join me at 9am PT for the first of our live blogs of the main Intel keynote where we will learn what direction Intel is taking on many fronts!
Subject: Processors, Shows and Expos | September 10, 2013 - 06:47 PM | Ryan Shrout
Tagged: idf, idf 2013, Intel, keynote, live blog
We are preparing for the second day of keynotes at IDF so sign up below to get a reminder for our live blog! After the first keynote saw the introduction of Intel Quark SoCs, showcases of the first 14nm Broadwell processor and a 22nm LTE smartphone, day 2 could be even more exciting!
The event starts at 9am PT / 12pm ET on Wednesday the 11th!
Subject: Processors, Shows and Expos | September 10, 2013 - 03:02 PM | Ryan Shrout
Tagged: live blog, keynote, Intel, idf 2013, idf
UPDATE: You can see the replay of our live blog below from Day 1 of IDF but be sure you head over to the Day 2 Live Blog page to set a reminder! Join us on Wednesday at 9am PT / 12pm ET!!
Today is the beginning of the 2013 Intel Developer Forum in San Francisco! Join me at 9am PT for the first of three live blogs of the main Intel keynotes where we will learn what direction Intel is taking on many fronts!
Subject: Editorial, General Tech, Processors | September 11, 2012 - 03:52 PM | Ryan Shrout
Tagged: Intel, idf, idf 2012, keynote
The Intel Developer Forum is one of the best places in the world to get information and insight on the future of technology directly from those that creat it. Join me as I live blog (Wi-Fi connection dependent as always!) the keynotes from all three days at http://pcper.com/live!!
Be sure to stop by our PC Perspective Live page at 9am PT on Tuesday, Wednesday and Thursday!!
3+ Hours of discussion later...
The beginning of QuakeCon is always started by several hours of John Carmack talking about very technical things. This two hour keynote typically runs into the three to four hour range, and it was no different this time. John certainly has the gift of gab when it comes to his projects, but unlike others his gab is chock full of useful information, often quite beyond the understanding of those in the audience.
The first topic of discussion was that of last year’s Rage launch. John was quite apologetic about how it went, especially in terms of PC support. For a good portion of users out there, it simply would not work due to driver issues on the AMD side. The amount of lessons they learned from Rage were tremendous. iD simply cannot afford to release two games in one decade. Rage took some six plus years of development. Consider that Doom 3 was released in 2004, and we did not see Rage until Fall 2011. The technology in Rage is a big step up due to the use of iD Tech 5, and the art assets of the title are very impressive.
iD also made some big mistakes in how they have marketed the title. Many people were assuming that it would be a title more in line with Bethesda’s Fallout 3 with a lot of RPG type missions and storyline. Instead of a 80 hour title that one would expect, it was a 10+ hour action title. So marketing needs to create a better representation of what the game entails. They also need to stay a bit more focused on what they will be delivering, and be able to do so in a timely manner.