Apple Launching Quad Core Graphics A5X Powered iPad 3 With Retina Display

Subject: Mobile | March 7, 2012 - 04:10 PM |
Tagged: tablet, mobile, ipad 3, ipad, ios, apple

Apple officially launched the new Apple iPad 3 tablet today, and consumers will be glad to know that many of the rumors around the Internet are not far from the truth. The new iOS powered tablet will be packing a retina display, new A5X with "quad core graphics," and an optional 4G LTE radio. The retina display on the iPad 3 is 2048x1536 pixels, and works out to 264 PPI (pixels per inch).

Ipad3.jpg

The iPad 3's hardware will further include an updated A5 SoC that also includes a quad core graphics aspect, whatever they mean by that. Phil Schiller states that the new A5X chip "has four times the performance of NVIDIA's quad-core Tegra 3 chip." Apple has also updated the camera in the iPad 3 such that it has a 5 megapixel camera with image stabilization, hybrid IR (infrared) filter, and backside illuminated senor capable of recording 1080p video.

On the 4G LTE front, both AT&T and Verizon will carry the iPad 3 in the US, and the 4G radio will also work on Rogers, Bell, and Telus' networks in Canada. In other markets, the iPad 3 will still be able to connect to 3G networks. According to Ars, the new Apple tablet will maintain the same physical dimensions, and will enable 10 hours of battery life while on 3G or Wi-Fi and 9 hours of battery life when the 4G LTE radio is in use.

The iPad 3 will come in either black or white colors, and will be available for purchase March 16th in the US, Canada, UK, France, and Germany (among others), and March 23th for the rest of the world. The iPad 2 will also stay around at a lower price point of $399 for the 16 GB Wi-Fi model and $529 for 3G.

The iPad 3 will come in at the following price points:

Apple iPad 3 Model Price point (USD)
16 GB Wi-Fi $499
32 GB Wi-Fi $599
64 GB Wi-Fi $699
16 GB 4G LTE $629
32 GB 4G LTE $729
64 GB 4G LTE $829

Lastly, despite rumors, the iPad 3 will not be getting Siri access, and the physical home button is still present.  Pre-orders for the new tablet start today, and more information on the pre-order is available over at apple.com/ipad.  What do you guys think of the new tablet, will you be picking one up when it launches?

Source: Ars Technica
Subject: Mobile
Manufacturer: Apple
Tagged: iphone, iOS5, iOS 5, ios, 4S, 4, 3GS

Down to Business

Introduction:

While I'm mostly a PC guy, I favor iPhones. My friends always jab at me because I'm a fairly die-hard techie, and they expect me to be sporting the latest overclocked super-smartphone with eleventy-thousand gigs and a built-in dishwasher. While my phone used to be included in the list of things I tinker with endlessly, I eventually came to the point where I just wanted my smallest mobile device to 'Just Work' for those tasks I needed it to. I just didn't have the time to tinker endlessly with the thing that handled more and more of my work-related duties, yet as a techie, I still enjoyed the ability to cram a bunch of functionality into my pocket. That led me to the iPhone, which I've used since 2008.

Like many iPhone users, I've upgraded through the various iterations over the years. The original, 3G, 3GS, 4, and most recently the 4S. I've also witnessed nearly every iteration of Apple's iOS (including many of the betas). Throughout all of these, I feel Apple did their best to prevent new versions from breaking application functionality, and while they did their best to keep bugs under control, every so often a few would creep in - typically with cross-compatibility of new features that could only be tested in a limited capacity before being released into the wild.

Apple's iPhone 4S introduced some added features to their line-up - enough to get me to bite the bullet earlier than I typically do. I was a bit of an iOS 5 veteran by then, as I'd been using it to test applications for a developer friend of mine. While some of the iOS 5 betas were a bit unruly in the battery life category, those problems appeared to be sorted out by the last and final beta prior to release. With my reservations against the new OS put to rest, the only thing holding me back was the possibility of the new dual core CPU drawing more power than the iPhone 4. The iFixit teardown (which revealed a higher capacity battery - presumably to counter power draw of the additional CPU), coupled with the improved camera and witnessing the endless toying around with Siri finally got me to bite the bullet.

iphone4s.png

I picked up a 4S from my local Apple Store, restored from the backup of my 4, and off I went. I enjoyed the phone for a few days, but quickly realized there was some sort of issue with battery life. The most glaring indicator was one night where I forgot to plug the 4S in before bed. The next morning I was surprised to find that nearly 40% of the charge was lost while I slept - almost enough to completely shut down the phone (and failing to wake me with the alarm I'd gleefully set via Siri the night before).

Continue reading our detailed analysis of the iPhone 3GS / 4 / 4S battery life testing.

Epic Games updates indie developers with May 2011 UDK

Subject: Editorial, General Tech, Mobile | May 13, 2011 - 10:34 PM |
Tagged: udk, ios, game

Indie videogame developers have a great challenge keeping up with the industry. Technology is advancing quickly, the skills required to output games with the quality of the greatest developers keep diversifying, and the time required to detail each part keeps exploding. Though it is highly unlike that the next Call of Duty will come from a single person there are tool developers aiming to decrease the burden for projects of all sizes.

14-UDK.png

Do you think that was an onomatopoeia said by indie devs?

Epic Games released UDK in November 2009 to help developers make their own 3D PC games without needing to develop their own engine and associated toolset or needing to pay a hefty license fee up front. Since then, Epic has added support for iOS development to allow developers to create games for the iPhone, iPad, and iPod Touch. New versions have come out on an approximately monthly basis and May is no different.

This release is incrementally better than previous builds with a few usability tweaks like grouping objects and modifying them together, the ability to copy and paste vertex coloring, and performance importing art assets. As usual a few dozen documentation pages were updated to reflect changes in the game engine. While UDK does not remove the pain of making a good game, it does soften the blow a lot, which is all we got thus far.

Source: UDK