Subject: General Tech | February 10, 2016 - 01:43 PM | Scott Michaud
Tagged: Havok, project anarchy, game engine
We posted yesterday about Amazon launching their Lumberyard engine, which is a fork of CryEngine that monetizes by strongly tying itself to Amazon Web Services. Later that day, I found out that Havok shut down their Project Anarchy engine, which was free for mobile development on iOS, Android, and Tizen. It had interesting technology for its supported platforms, when extend down to OpenGL ES 2.0, that combined Havok's middleware into an editor with component-based objects. While this setup is how Unity and Unreal Engine are structured, it's an artist-friendly method. Want something to interact with gravity and collision? Drag a Havok Rigid Body Physics component on it and save.
That could not be a more blatant parody of Bubs if it tried, which it probably is.
I did not really know too much about the engine, but it was originally released back in 2013. They held a game development challenge in early 2014. The Project Anarchy Mobile Game Development Challenge had a $100,000 top prize, which was won by Cosmonautica from Chasing Carrots. The other two winners were a train simulator and a puzzle matching game.
Subject: General Tech | October 5, 2015 - 07:01 AM | Scott Michaud
Tagged: physics, microsoft, Intel, Havok
Microsoft has just purchased Havok from Intel for an undisclosed price. This group develops one of the leading physics engines for video games and other software. It was used in every Halo title since Halo 2, including Halo Wars, and a fork of it drives the physics for Valve's Source Engine. It has been around since 2000, but didn't really take off until Max Payne 2 in 2003.
And the natural follow-up question for just about everything is “why?”
Hopefully this isn't bad taste...
Photo Credit: Havok via Game Developer Magazine (June 2013)
There are good reasons, though. First, Microsoft has been in the video game middleware and API business for decades. DirectX is the obvious example, but they have also created software like Games for Windows Live and Microsoft Gaming Zone. Better software drives sales for platforms, and developers can always use help accomplishing that.
Another reason could be Azure. Microsoft wants to bring cloud services to online titles, offloading some of the tasks that are insensitive to latency allows developers to lower system requirements or do more with what they have (which is especially true when consoles flatten huge install bases to a handful of specifications). If they plan to go forward with services that run on Azure or Xbox Live, then it would make sense to have middleware that's as drop-in as possible. Creating a physics engine from scratch is a bit of a hassle, but so is encouraging existing engines to use it.
It would be better to just buy someone that everyone is using. Currently, that's Havok, an open-source solution that is rarely used outside of other open-source systems, and something that's owned by NVIDIA (and probably won't leave their grip until their fingers are frigid and lifeless).
That's about all we know, though. The deal doesn't have a close date, value, or official purpose. Intel hasn't commented on the deal, only Microsoft has.
Subject: General Tech | September 26, 2013 - 05:46 PM | Jeremy Hellstrom
Tagged: input, coolermaster, CM Storm, Havok, quickfire xt, gaming mouse, mechanical keyboard
Up for review at Overclockers Club is a pair of CM Storm peripherals, the Havok gaming mouse and the Quckfire XT mechanical keyboard. Their review unit had Cherry Blue switches but you can choose your favourite Cherry switch when you order the keyboard. For those who prefer a minimalistic looking keyboard with a lot of hidden features this is a great choice. The Havoc gaming mouse is also fairly plain looking and also hides a variety of features. This model is definitely a right handed mouse and best avoided by those with tiny hands but for right handed folks who like to have a hand full of mouse the Havoc could be the peripheral you are looking for.
"Overall I really enjoyed the CM Havoc gaming mouse. I usually don't go for the fat mice, but this is one you can definitely be a chubby chaser for and still be thought of as okay. It is definitely set to fancy those with a palm grip and despite having small hands there's not too much there. It is built nice and sturdy and even some rage smashes of the mouse have not shown any instant signs of loss. The little bit of lighting really adds to the mouse in my opinion; for some reason I fall into the category of loving a little bit of customization through a little bit of lighting on my peripherals. The lighting is subtle enough and you can turn it off completely without it looking like it is broken. I didn’t like that I couldn’t have my full RGB spectrum, but I can settle with the standard options provided. The mouse glides quite well even on the cheapest of mouse pads and is great for many hours of game play, work, and whatever else you use your mouse for. It's just a nice simple connection between you and your machine."
Here is some more Tech News from around the web:
- Gigabyte Force K7 Stealth Gaming Keyboard @ eTeknix
- CM Storm Mech Gaming Keyboard @ Kitguru
- eSPORTS MEKA G-Unit Gaming Keyboard @ Modders-Inc
- Corsair Vengeance K70 Mechanical Gaming Keyboard Review @ Legit Reviews
- GAMDIAS HERMES GKB2010 Mechanical Gaming Keyboard @ Benchmark Reviews
- SteelSeries Apex Gaming Keyboard Review @ Madshrimps
- CM Storm QuickFire XT (Cherry MX Blue) Gaming Keyboard Review @HiTech Legion
- Logitech G602 Wireless Gaming Mouse @ NikKTech
- Tesoro Colada Mechanical Keyboard @ Rbmods
- Roccat Ryos MK Pro Keyboard @ Kitguru
- Mionix Avior 8200 Laser Gaming Mouse @ NikKTech
- CM Storm Quickfire XT Mechanical Keyboard @ Benchmark Reviews
- Cooler Master CM Storm Havoc Gaming Mouse Review @ Legit Reviews
- TteSports Theron Infrared Gaming Mouse @ eTeknix
- Mionix AVIOR 8200 @ techPowerUp