Stomping from tabletop to desktop, Battletech is here

Subject: General Tech | April 25, 2018 - 03:22 PM |
Tagged: battletech, gaming, paradox, harebrained schemes

If you have played the tabletop version of Battletech before, then you have some idea how long a single turn can take.  Paradox and Harebrained have replicated that somewhat, much to the dismay of Alec over at Rock, Paper, SHOTGUN who found the pacing extremely slow even after turning off the closeup animation feature.  Having managed to steal an hour yesterday to try the new game I can understand why he feels this way, as there is a long waiting period for the sequential weapon animations.  For now it is enjoyable, watching PPCs and missiles impact an enemy but I can believe that after a dozen missions or more it will begin to pale. 

If you are easily bored by turn based games, and found the new X-Com incarnations to be paced too slow for enjoyment you might want to steer clear of this game.  If, on the other hand, you can't wait to teach those crunchies not to play with the big boys or engage in a bit of friendly death from above this is worth picking up.  The game manages to replicate the feeling of massive inertia from the tabletop and the battles are very satisfying.  I still haven't seen secondary ammo store explosions yet but here's hoping!

battletech-mech-620x349.jpg

"There was, for once, none of the thunderous din of new kitchens or loft extensions being built in one of the adjacent terraced houses, and nor was my own PC’s volume set high as I threw stompy tankbots at each other in XCOM-meets-Mechwarrior turn-based strategy game/boardgame adaptation BattleTech. "

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Welcome to the Inner Sphere; Battletech makes it

Subject: General Tech | November 4, 2015 - 01:53 PM |
Tagged: gaming, battlefield, harebrained schemes

This will not be the Mechwarrior of old, the new Battletech game will be turn based and resemble the tabletop version of the game in more ways than the faster paced Mechwarrior and Mech Commander series.  As mentioned in the interview by Rock, Paper, SHOTGUN with Jordan Weisman, the main creator of this world the turn based play allows you to delve far deeper into managing your mechs heat, ranges, and armor exposure in combat .  Battles will also focus more on mixed forces with crunchies and quite possibly air support present on the theater in addition to your mechs.  Read the full interview for more information on what this game will look like.  It has been fully funded and all the extra tiers were reached, including an extended single player campaign and PvP battles in the Arenas of Solaris VII, you can still get in on the action on their second chance pledge page.

"This is a turn-based game, and that allows us to dive a little deeper into what makes a mech a mech. When you’re real-time, you have to kind of… not allow the player to dive into that kind of depth because there’d be too much information overflow and decision paralysis,” Weisman said."

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