Subject: Graphics Cards | August 1, 2016 - 06:52 PM | Scott Michaud
Tagged: nvidia, Lawsuit, GTX 980, gtx 960
Update @ 9:45pm: I heard that some AMD users were notified about their R9 purchase as well, calling it simply "R9". Since I didn't see concrete proof, I omit it from the post in case it was a hoax (as the story is still developing). I have since been notified of a tweet with an email screenshot.
Original post below:
Apparently, Newegg is informing customers that NVIDIA has settled a class action lawsuit with customers of the GeForce GTX 960 and GTX 980 cards, along with the GTX 970. It's currently unclear whether this is an error, or whether this is one of the sibling class action lawsuits that were apparently bundled together with the GTX 970 one. Users on the NVIDIA Reddit are claiming that it has to do with DirectX 12 feature level support, although that seems like knee-jerk confirmation bias to me.
Regardless, if you purchased a GeForce 900-series graphics card from Newegg, maybe even including the 980 Ti, then you should check your email. You might have a settlement en-route.
That's all we know at this point, though. Thanks to our readers for pointing this out.
Subject: Systems | March 16, 2016 - 03:28 PM | Sebastian Peak
Tagged: Vortex Gaming Tower, vortex, sli, msi, Killer E2400, GTX 980, gtx 960, Core i7-6700K
MSI is now shipping Vortex; the tiny, cylindrical gaming tower showcased at CES 2016.
"Standing at a mere 10.5” high, weighing as little as 8.8lbs, and measuring in at 6.5L, the Vortex pushes more power per inch than most mid to full size tower gaming PC’s without the having to deal with the same bulkiness or weight."
Followers of PC Perspective might recall our coverage of the powerful mini-system during January's CES, and our video is available below:
Specs and pricing hadn't been finalized when we first reported on the Vortex, and as of today we have the full story. Pricing will start at $2199, and you get a Core i7-6700K with SLI GTX 960 graphics cards at that price. Upgrade options include SLI GTX 980 GPUs, 32GB of RAM, and "Super RAID", which is 4x 256GB PCIe (Gen 3 x4) SSDs.
Here's a look at the specs for the two shipping versions of this new system:
|Vortex G65 SLI-002||Vortex G65 SLI-011|
|Processor||Intel Core i7-6700K|
|Memory||32 GB (8 GB x4)
2133 MHz DDR4
|16 GB (8 GB x2)
2133 MHz DDR4
|Graphics||Dual GeForce GTX 980 SLI||Dual GeForce GTX 960 SLI|
|Storage||Super RAID: 4x 256 GB PCIe Gen 3 SSD
2x 128 GB SSD + 1TB SATA 7200 RPM HDD
|Networking||Dual Killer E2400 NIC|
USB 3.0 x4
|Dimensions||7.61 x 7.01 x 10.55 inches|
Obviously these are very powerful system configurations, anchored by a Z170 motherboard and Intel Core i7-6700K processor with plenty of RAM, and SLI NVIDIA GeForce GTX 960 or 980 GPUs. It will be interesting to see what (if any) overclocking headroom is available for CPU/GPU, though a 6.5L chassis is probably going to be at least somewhat thermally constrained.
Exploded view of the Vortex
Subject: Graphics Cards, Systems | March 10, 2016 - 11:38 AM | Sebastian Peak
Tagged: zotac, zbox, VR, SFF, nvidia, mini-pc, MAGNUS EN980, liquid cooling, GTX980, GTX 980, graphics, gpu, geforce
ZOTAC is teasing a new mini PC "ready for virtual reality" leading up to Cebit 2016, happening later this month. The ZBOX MAGNUS EN980 supplants the EN970 as the most powerful version of ZOTAC's gaming mini systems, and will come equipped with no less than an NVIDIA GeForce GTX 980.
(Image via Guru3D)
Some questions remain ahead of a more formal announcemnent, and foremost among them is the version of the system's GTX 980. Is this the full desktop variant, or the GTX 980m? It seems to be the former, if we can read into the "factory-installed water-cooling solution", especially if that pertains to the GPU. In any case this will easily be the most powerful mini-PC ZOTAC has released, as even the current MAGNUS EN970 doesn't actually ship with a GTX 970 as the name would imply; rather, a GTX 960 handles discrete graphics duties according to the specs.
The MAGNUS EN980's GTX 980 GPU - mobile or not - will make this a formidable gaming system, paired as it is with a 6th-gen Intel Skylake CPU (the specific model was not mentioned in the press release; the current high-end EN970 with dicrete graphics uses the Intel Core i5-5200U). Other details include support for up to four displays via HDMI and DisplayPort, USB 3.0 and 3.1 Type-C inputs, and built-in 802.11ac wireless.
We'll have to wait until Cebit (which runs from March 14 - 18) for more details. Full press release after the break.
Design and Compute Performance
I'm going to be honest with you right off the bat: there isn't much more I can say about the MSI GT72S notebook that hasn't already been said either on this website or on the PC Perspective Podcast. Though there are many iterations of this machine, the version we are looking at today is known as the "GT72S Dominator Pro G Dragon-004" and it includes some impressive hardware and design choices. Perhaps you've heard of this processor called "Skylake" and a GPU known as the "GTX 980"?
The GT72S is a gaming notebook in the truest sense of the term. It is big, heavy and bulky, not meant for daily travel or walking around campus for very long distances. It has a 17-in screen, more USB 3.0 ports than most desktop computers and also more gaming horsepower than we've ever seen crammed into that kind of space. That doesn't make it perfect for everyone of course: battery life is poor and you may have to sell one of your kids to be able to afford it. But then, you might be able to afford A LOT if you sold the kids, amiright?
Let's dive into what makes the new MSI GT72S so impressive and why every PC gamer that has a hankering for moving their rig will be drooling.
Subject: Graphics Cards | November 30, 2015 - 03:48 PM | Sebastian Peak
Tagged: rumor, report, price cut, nvidia, GTX 980, GTX 970, gtx 960, geforce
A report published by TechPowerUp suggests NVIDIA will soon be cutting prices across their existing GeForce lineup, with potential price changes reaching consumers in time for the holiday shopping season.
So what does this report suggest? The GTX 980 drops to $449, the GTX 970 goes to $299, and the GTX 960 goes to $179. These are pretty consistent with some of the sale or post-rebate prices we’ve seen of late, and such a move would certainly even things up somewhat between AMD and NVIDIA with regard to cost. Of course, we could see an answer from AMD in the form of a price reduction from their R9 300-series or Fury/Nano. We can only hope!
We’ve already seen prices come down during various black Friday sales on several GPUs, but the potential for a permanent price cut makes for interesting speculation if nothing else. Not to disparage the source, but no substantive evidence exists to directly point to a plan by NVIDIA to lower their GPU prices for some 900-series cards, but it would make sense given their competition from AMD at various price points.
Here’s to lower prices going forward.
Subject: Graphics Cards | October 21, 2015 - 07:18 AM | Sebastian Peak
Tagged: water cooling, nvidia, liquid cooled, GTX 980 WATERFORCE, GTX 980, GPU Water Block, gigabyte, AIO
Gigabyte has announced the GeForce GTX 980 WATERFORCE water-cooled graphics card, and this one is ready to go out of the box thanks to an integrated closed-loop liquid cooler.
In addition to full liquid cooling, the card - model GV-N980WAOC-4GD - also features "GPU Gauntlet Sorting", meaning that each card has a binned GTX 980 core for better overclocking performance.
"The GTX 980 WATERFORCE is fitted with only the top-performing GPU core through the very own GPU Gauntlet Sorting technology that guarantees superior overclocking capabilities in terms of excellent power switching and thermal efficiency. Only the strongest processors survived can be qualified for the GTX 980 WATERFORCE, which can fulfill both gaming enthusiasts’ and overclockers’ expectations with greater overclocking headroom, and higher, stable boost clocks under heavy load."
The cooling system for the GTX 980 WATERFORCE begins with a full-coverage block that cools the GPU, RAM, power delivery, without the need for any additional fan for board components. The tubes carrying liquid to the radiator are 45 cm SFP, which Gigabyte says "effectively prevent...leak(s) and fare a lower coolant evaporation rate", and the system is connected to a 120 mm radiator.
Gigabyte says both the fan and the pump offer low noise output, and claim that this cooling system allows the GTX 980 WATERFORCE to "perform up to 38.8% cooler than the reference cooling" for cool and quiet gaming.
The WATERFORCE card also features two DVI outputs (reference is one dual-link output) in addition to the standard three DisplayPort 1.2 and single HDMI 2.0 outputs of a GTX 980.
Pricing and availability have not been announced.
Last month NVIDIA introduced the world to the GTX 980 in a new form factor for gaming notebook. Using the same Maxwell GPU, the same performance levels but with slightly tweaked power delivery and TDPs, notebooks powered by the GTX 980 promise to be a noticeable step faster than anything before it.
Late last week I got my hands on the updated MSI GT72S Dominator Pro G, the first retail ready gaming notebook to not only integrate the new GTX 980 GPU but also an unlocked Skylake mobile processor.
This machine is something to behold - though it looks very similar to previous GT72 versions, this machine hides hardware unlike anything we have been able to carry in a backpack before. And the sexy red exterior with MSI Dragon Army logo blazoned across the back definitely help it to stand out in a crowd. If you happen to be in a crowd of notebooks.
A quick spin around the GT72S reveals a sizeable collection of hardware and connections. On the left you'll find a set of four USB 3.0 ports as well as four audio inputs and ouputs and an SD card reader.
On the opposite side there are two more USB 3.0 ports (totalling six) and the optical / Blu-ray burner. With that many USB 3.0 ports you should never struggle with accessories availability - headset, mouse, keyboard, hard drive and portable fan? Check.
Subject: Graphics Cards | September 28, 2015 - 04:45 PM | Jeremy Hellstrom
Tagged: R9 Fury, asus strix r9 fury, r9 390x, GTX 980, crossfire, sli, 4k
Bring your wallets to this review from [H]ard|OCP which pits multiple AMD and NVIDIA GPUs against each other at 4K resolutions and no matter the outcome it won't be cheap! They used the Catalyst 15.8 Beta and the GeForce 355.82 WHQL which were the latest drivers available at the time of writing as well as trying out Windows 10 Pro x64. There were some interesting results, for instance you want an AMD card when driving in the rain playing Project Cars as the GTX 980's immediately slowed down in inclement weather. With Witcher 3, AMD again provided frames faster but unfortunately the old spectre of stuttering appeared, which those of you familiar with our Frame Rating tests will understand the source of. Dying Light proved to be a game that liked VRAM with the 390X taking top spot though sadly neither AMD card could handle Crossfire in Far Cry 4. There is a lot of interesting information in the review and AMD's cards certainly show their mettle but the overall winner is not perfectly clear, [H] chose Fury the R9 Fury with a caveat about Crossfire support.
"We gear up for multi-GPU gaming with AMD Radeon R9 Fury CrossFire, NVIDIA GeForce GTX 980 SLI, and AMD Radeon R9 390X CrossFire and share our head-to-head results at 4K resolution and find out which solution offers the best gameplay experience. How well does Fiji game when utilized in a CrossFire configuration?"
Here are some more Graphics Card articles from around the web:
- XFX R9 390X Review @ OCC
- MSI Radeon R9 380 Gaming 2G Review @ NikKTech
- Gigabyte GTX 950 Xtreme Gaming 2 GB @ techPowerUp
Pack a full GTX 980 on the go!
For many years, the idea of a truly mobile gaming system has been attainable if you were willing to pay the premium for high performance components. But anyone that has done research in this field would tell you that though they were named similarly, the mobile GPUs from both AMD and NVIDIA had a tendency to be noticeably slower than their desktop counterparts. A GeForce GTX 970M, for example, only had a CUDA core count that was slightly higher than the desktop GTX 960, and it was 30% lower than the true desktop GTX 970 product. So even though you were getting fantastic mobile performance, there continued to be a dominant position that desktop users held over mobile gamers in PC gaming.
This fall, NVIDIA is changing that with the introduction of the GeForce GTX 980 for gaming notebooks. Notice I did not put an 'M' at the end of that name; it's not an accident. NVIDIA has found a way, through binning and component design, to cram the entirety of a GM204-based Maxwell GTX 980 GPU inside portable gaming notebooks.
The results are impressive and the implications for PC gamers are dramatic. Systems built with the GTX 980 will include the same 2048 CUDA cores, 4GB of GDDR5 running at 7.0 GHz and will run at the same base and typical GPU Boost clocks as the reference GTX 980 cards you can buy today for $499+. And, while you won't find this GPU in anything called a "thin and light", 17-19" gaming laptops do allow for portability of gaming unlike any SFF PC.
So how did they do it? NVIDIA has found a way to get a desktop GPU with a 165 watt TDP into a form factor that has a physical limit of 150 watts (for the MXM module implementations at least) through binning, component selection and improved cooling. Not only that, but there is enough headroom to allow for some desktop-class overclocking of the GTX 980 as well.
I knew that the move to DirectX 12 was going to be a big shift for the industry. Since the introduction of the AMD Mantle API along with the Hawaii GPU architecture we have been inundated with game developers and hardware vendors talking about the potential benefits of lower level APIs, which give more direct access to GPU hardware and enable more flexible threading for CPUs to game developers and game engines. The results, we were told, would mean that your current hardware would be able to take you further and future games and applications would be able to fundamentally change how they are built to enhance gaming experiences tremendously.
I knew that the reader interest in DX12 was outstripping my expectations when I did a live blog of the official DX12 unveil by Microsoft at GDC. In a format that consisted simply of my text commentary and photos of the slides that were being shown (no video at all), we had more than 25,000 live readers that stayed engaged the whole time. Comments and questions flew into the event – more than me or my staff could possible handle in real time. It turned out that gamers were indeed very much interested in what DirectX 12 might offer them with the release of Windows 10.
Today we are taking a look at the first real world gaming benchmark that utilized DX12. Back in March I was able to do some early testing with an API-specific test that evaluates the overhead implications of DX12, DX11 and even AMD Mantle from Futuremark and 3DMark. This first look at DX12 was interesting and painted an amazing picture about the potential benefits of the new API from Microsoft, but it wasn’t built on a real game engine. In our Ashes of the Singularity benchmark testing today, we finally get an early look at what a real implementation of DX12 looks like.
And as you might expect, not only are the results interesting, but there is a significant amount of created controversy about what those results actually tell us. AMD has one story, NVIDIA another and Stardock and the Nitrous engine developers, yet another. It’s all incredibly intriguing.