Subject: Graphics Cards | January 24, 2015 - 11:51 AM | Ryan Shrout
Tagged: nvidia, maxwell, GTX 970, GM204, 3.5gb memory
UPDATE 1/28/15 @ 10:25am ET: NVIDIA has posted in its official GeForce.com forums that they are working on a driver update to help alleviate memory performance issues in the GTX 970 and that they will "help out" those users looking to get a refund or exchange.
UPDATE 1/26/25 @ 1:00pm ET: We have posted a much more detailed analysis and look at the GTX 970 memory system and what is causing the unusual memory divisions. Check it out right here!
UPDATE 1/26/15 @ 12:10am ET: I now have a lot more information on the technical details of the architecture that cause this issue and more information from NVIDIA to explain it. I spoke with SVP of GPU Engineering Jonah Alben on Sunday night to really dive into the quesitons everyone had. Expect an update here on this page at 10am PT / 1pm ET or so. Bookmark and check back!
UPDATE 1/24/15 @ 11:25pm ET: Apparently there is some concern online that the statement below is not legitimate. I can assure you that the information did come from NVIDIA, though is not attributal to any specific person - the message was sent through a couple of different PR people and is the result of meetings and multiple NVIDIA employee's input. It is really a message from the company, not any one individual. I have had several 10-20 minute phone calls with NVIDIA about this issue and this statement on Saturday alone, so I know that the information wasn't from a spoofed email, etc. Also, this statement was posted by an employee moderator on the GeForce.com forums about 6 hours ago, further proving that the statement is directly from NVIDIA. I hope this clears up any concerns around the validity of the below information!
Over the past couple of weeks users of GeForce GTX 970 cards have noticed and started researching a problem with memory allocation in memory-heavy gaming. Essentially, gamers noticed that the GTX 970 with its 4GB of system memory was only ever accessing 3.5GB of that memory. When it did attempt to access the final 500MB of memory, performance seemed to drop dramatically. What started as simply a forum discussion blew up into news that was being reported at tech and gaming sites across the web.
Image source: Lazygamer.net
NVIDIA has finally responded to the widespread online complaints about GeForce GTX 970 cards only utilizing 3.5GB of their 4GB frame buffer. From the horse's mouth:
The GeForce GTX 970 is equipped with 4GB of dedicated graphics memory. However the 970 has a different configuration of SMs than the 980, and fewer crossbar resources to the memory system. To optimally manage memory traffic in this configuration, we segment graphics memory into a 3.5GB section and a 0.5GB section. The GPU has higher priority access to the 3.5GB section. When a game needs less than 3.5GB of video memory per draw command then it will only access the first partition, and 3rd party applications that measure memory usage will report 3.5GB of memory in use on GTX 970, but may report more for GTX 980 if there is more memory used by other commands. When a game requires more than 3.5GB of memory then we use both segments.
We understand there have been some questions about how the GTX 970 will perform when it accesses the 0.5GB memory segment. The best way to test that is to look at game performance. Compare a GTX 980 to a 970 on a game that uses less than 3.5GB. Then turn up the settings so the game needs more than 3.5GB and compare 980 and 970 performance again.
Here’s an example of some performance data:
|GTX 980||GTX 970|
|Shadow of Mordor|
|<3.5GB setting = 2688x1512 Very High||72 FPS||60 FPS|
|>3.5GB setting = 3456x1944||55 FPS (-24%)||45 FPS (-25%)|
|<3.5GB setting = 3840x2160 2xMSAA||36 FPS||30 FPS|
|>3.5GB setting = 3840x2160 135% res||19 FPS (-47%)||15 FPS (-50%)|
|Call of Duty: Advanced Warfare|
|<3.5GB setting = 3840x2160 FSMAA T2x, Supersampling off||82 FPS||71 FPS|
|>3.5GB setting = 3840x2160 FSMAA T2x, Supersampling on||48 FPS (-41%)||40 FPS (-44%)|
On GTX 980, Shadows of Mordor drops about 24% on GTX 980 and 25% on GTX 970, a 1% difference. On Battlefield 4, the drop is 47% on GTX 980 and 50% on GTX 970, a 3% difference. On CoD: AW, the drop is 41% on GTX 980 and 44% on GTX 970, a 3% difference. As you can see, there is very little change in the performance of the GTX 970 relative to GTX 980 on these games when it is using the 0.5GB segment.
So it would appear that the severing of a trio of SMMs to make the GTX 970 different than the GTX 980 was the root cause of the issue. I'm not sure if this something that we have seen before with NVIDIA GPUs that are cut down in the same way, but I have asked for clarification from NVIDIA on that.
The ratios fit: 500MB is 1/8th of the 4GB total memory capacity and 2 SMMs is 1/8th of the total SMM count. (Edit: The ratios in fact do NOT match up...odd.)
The full GM204 GPU that is the root cause of this memory issue.
Another theory presented itself as well: is this possibly the reason we do not have a GTX 960 Ti yet? If the patterns were followed from previous generations a GTX 960 Ti would be a GM204 GPU with fewer cores enabled and additional SMs disconnected to enable a lower price point. If this memory issue were to be even more substantial, creating larger differentiated "pools" of memory, then it could be an issue for performance or driver development. To be clear, we are just guessing on this one and that could be something that would not occur at all. Again, I've asked NVIDIA for some technical clarification.
Requests for information aside, we may never know for sure if this is a bug with the GM204 ASIC or predetermined characteristic of design.
The questions remains: does NVIDIA's response appease GTX 970 owners? After all, this memory concern is really just a part of a GPU's story and thus performance testing and analysis already incorporates it essentially. Some users will still likely make a claim of a "bait and switch" but do the benchmarks above, as well as our own results at 4K, make it a less significant issue?
Our own Josh Walrath offers this analysis:
A few days ago when we were presented with evidence of the 970 not fully utilizing all 4 GB of memory, I theorized that it had to do with the reduction of SMM units. It makes sense from an efficiency standpoint to perhaps "hard code" memory addresses for each SMM. The thought behind that would be that 4 GB of memory is a huge amount of a video card, and the potential performance gains of a more flexible system would be pretty minimal.
I believe that the memory controller is working as intended and not a bug. When designing a large GPU, there will invariably be compromises made. From all indications NVIDIA decided to save time, die size, and power by simplifying the memory controller and crossbar setup. These things have a direct impact on time to market and power efficiency. NVIDIA probably figured that a couple percentage of performance lost was outweighed by the added complexity, power consumption, and engineering resources that it would have taken to gain those few percentage points back.
Subject: Graphics Cards, Shows and Expos | January 4, 2015 - 03:56 PM | Ryan Shrout
Tagged: msi, GTX 970, gaming, ces 2015, CES, 100me
To celebrate the shipment of 100 million GeForce GPUs, MSI is launching a new revision of the GeForce GTX 970, the Gaming 100ME (millionth edition). The cooler is identical that used in the GTX 970 Gaming 4G but replaces the red color scheme of the MSI Gaming brand with a green very close to that of NVIDIA's.
This will also ship with a "special gift" and will be a limited edition, much like the Golden Edition GTX 970 from earlier this year.
MSI had some other minor updates to its GPU line including the GTX 970 4GD5T OC with a cool looking black and white color scheme and an 8GB version of the Radeon R9 290X.
Follow all of our coverage of the show at http://pcper.com/ces!
Big Power, Small Size
Though the mindset that a small PC is a slow PC is fading, there are still quite a few readers out there that believe the size of your components will indicate how well they perform. That couldn't be further from the case, and this week we decided to build a small, but not tiny, PC to showcase that small can be beautiful too!
Below you will find a complete list of parts and components used in our build - but let me say right off the bat, to help alleviate as much vitriol in the comments as possible, there are quite a few ways you could build this system to either get a lower price, or higher performance, or quieter design, etc. Our selections were based on a balance of both with a nod towards expansion in a few cases.
Take a look:
|MicroATX Gaming Build|
|Processor||Intel Core i7-4790K - $334
Corsair Hydro Series H80i - $87
|Motherboard||Gigabyte Z97MX-Gaming 5 - $127|
|Memory||G.Skill Ripjaws X 8GB DDR3-2133 - $88|
|Graphics Card||EVGA GeForce GTX 970 FTW - $399|
|Storage||Samsung 250GB 850 EVO - $139
Western Digital 2TB Green - $79
|Case||Corsair Carbide Series Air 240 - $89|
|Power Supply||Seasonic Platinum 860 watt PSU - $174|
|OS||Windows 8.1 x64 - $92|
|Total Price||$1602 - Amazon Full Cart|
The starting point for this system is the Intel Core i7-4790K, the top-end Haswell processor for the Z97 chipset. In fact, the Core i7-4790K is a Devil's Canyon part, created by Intel to appease the enthusiast looking for an overclockable and high clocked quad-core part. This CPU will only lag behind the likes of the Haswell-E LGA2011 processors, but at just $340 or so, is significantly less expensive. Cooling the 4790K is Corsair's Hydro Series H80i double-thickness self contained water cooler.
For the motherboard I selected the Gigabyte Z97MX-Gaming 5, a MicroATX motherboard that combines performance and features in a mATX form factor, perfect for our build. This board includes support for SLI and CrossFire, has audio OP-AMP support, USB ports dedicated for DACs, M.2 storage support, Killer networking and more.
It has been a couple of months since the release of the GeForce GTX 970 and the GM204 GPU that it is based on. After the initial wave of stock on day one, NVIDIA had admittedly struggled to keep these products available. Couple that with rampant concerns over coil whine from some non-reference designs, and you could see why we were a bit hesitant to focus and spend our time on retail GTX 970 reviews.
These issues appear to be settled for the most part. Finding GeForce GTX 970 cards is no longer a problem and users with coil whine are getting RMA replacements from NVIDIA's partners. Because of that, we feel much more comfortable reporting our results with the various retail cards that we have in house, and you'll see quite a few reviews coming from PC Perspective in the coming weeks.
But let's start with the MSI GeForce GTX 970 4GB Gaming card. Based on user reviews, this is one of the most popular retail cards. MSI's Gaming series of cards combines a custom cooler that typically runs quieter and more efficient than reference design, and it comes with a price tag that is within arms reach of the lower cost options as well.
The MSI GeForce GTX 970 4GB Gaming
MSI continues with its Dragon Army branding, and its associated black/red color scheme, which I think is appealing to a wide range of users. I'm sure NVIDIA would like to see a green or neutral color scheme, but hey, there are only so many colors to go around.
Subject: Graphics Cards | November 29, 2014 - 09:57 AM | Sebastian Peak
Tagged: pcie, PCI Express, nvidia, mini-itx, GTX 970, graphics card, geforce, directcu mini, DirectCU, asus
ASUS has announced a tiny new addition to their GTX 970 family, and it will be their most powerful mini-ITX friendly card yet with a full GeForce GTX 970 GPU.
Image credit: ASUS
The ASUS 970 DirectCU Mini card will feature a modest factory overclock on the GTX 970 core running at 1088 MHz (stock 1050 MHz) with a 1228 MHz Boost Clock (stock 1178 MHz). Memory is not overclocked and remains at the stock 7 GHz speed.
The GTX 970 DirectCU Mini features a full backplate. Image credit: ASUS
The ASUS GTX 970 DirectCU Mini uses a single 8-pin PCIe power connector in place of the standard dual 6-pin configuration, which shouldn’t be a problem considering the 150W spec of the larger connector (and 145W NVIDIA spec of the 970).
Part of this complete mITX gaming breakfast. Image credit: ASUS
The tiny card offers a full array of display outputs including a pair of dual-link DVI connectors, HDMI 2.0, and DisplayPort 1.2. No word yet on pricing or availability, but the product page is up on the ASUS site.
Subject: Graphics Cards | November 20, 2014 - 07:08 PM | Jeremy Hellstrom
Tagged: sli, NVIDA, GTX 970
The contestants are lined up in [H]ard|OCP's test bench, at around $700 you have a pair of GTX 970's and in the same weight class are a pair of R9 290X cards, next weighing in at just under $550 are two R9 290s, and rounding out the completion are a pair of GTX 780's who punch somewhere between $800 to $1000 depending on when you look. The cards are tested for their ability to perform on a 4K stage as well as in the larger 5760x1200 multi-monitor event. After a long and gruelling battle the extra work the 290X put into trimming its self down and fitting into a lower weight class has proven to be well worth the effort as they managed to show up the 970's in every performance category although certainly not in power efficiency. Any of these pairings will be powerful but none can match a pair of GTX 980's who are also in a price class all by themselves.
"We take 2-Way NVIDIA GeForce GTX 970 SLI for a spin and compare it to R9 290X CF, R9 290 CF, GTX 780 SLI at 4K resolution as well as NV Surround on a triple-display setup. If you want to see how all these video cards compare in these different display configurations we've got just the thing. Find out what $700 SLI gets you."
Here are some more Graphics Card articles from around the web:
- ZOTAC GeForce GTX 970 AMP! Extreme Edition @ Bjorn3d
- MSI GTX 970 Gaming 4G Review @ OCC
- Gigabyte GTX 970 WindForce 3X @ HardwareOverclock
- NVIDIA GeForce GTX 980 SLI Overclocked @ [H]ard|OCP
- MSI GTX 980 Gaming 4G @ Bjorn3D
- Raijintek Morpheus VGA Cooler Review @ Hardware Asylum
- AMD Radeon Gallium3D Is Catching Up & Sometimes Beating Catalyst On Linux @ Phoronix
Subject: Graphics Cards | November 10, 2014 - 03:45 PM | Jeremy Hellstrom
Tagged: asus, strix, GTX 970 STRIX DirectCU II OC, GTX 970, nvidia, maxwell
When ASUS originally kicked off their new STRIX line they gained popularity not only due to the decent overclock and efficient custom cooler but also because there was only a small price premium over the base model. At a price of $400 on Amazon the card has a price inline with other overclocked models, some base models can be up to $50 less. [H]ard|OCP investigated this card to see what benefits you could expect from the model in this review, comparing it to the R290 and 290X. Out of the box the card runs at a core of 1253 -1266MHz and memory of 7GHz, with a bit of overvolting they saw a stable core of 1473 - 1492MHz and memory of 7.832GHz.
With the new price of the 290X dipping as low as $330 it makes for an interesting choice for GPU shoppers. The NVIDIA card is far more power efficient and the fans operate at 0dB until the GPU hits 65C, which [H] did not see until after running at full load for a time and even then the highest their manually overclocked card hit was 70C. On the other hand the AMD card costs $70 less and offers very similar performance. It is always nice to see competition in the market.
"Today we examine ASUS' take on the GeForce GTX 970 video card. We have the ASUS GTX 970 STRIX DirectCU II OC video card today, and will break down its next-gen performance against an AMD Radeon R9 290 and R9 290X. This video card features 0dB fans, and many factors that improve its chance of extreme overclocking."
Here are some more Graphics Card articles from around the web:
- Alien: Isolation - Video Card Performance @ [H]ard|OCP
- GTX 970 Roundup (EVGA, GALAX, Gigabyte) @ Hardware Canucks
- MSI GTX 980 Gaming 4G Review @ OCC
- Nvidia GeForce GTX 980 @ X-bit Labs
- MSI GeForce GTX 970 Gaming 4G @ X-bit Labs
- Gainward GTX 980 & GTX 970 Phantom @ Legion Hardware
- NZXT Kraken G10 Graphics Adapter: Cooler, and also Quieter @ Silent PC Reivew
- AMD's Windows Catalyst Driver Remains Largely Faster Than Linux Drivers @ Phoronix
- HIS R9 285 IceQ X2 OC 2GB GDDR5 Video Card Review @ Madshrimps
- Sapphire R9 290X Vapor X 8GB CF @ Kitguru
- Sapphire Radeon R9 290X Vapor-X OC 8GB @ eTeknix
Subject: General Tech | November 4, 2014 - 01:09 PM | Jeremy Hellstrom
Tagged: nvidia, Pick your Path, game bundle, GTX 980, GTX 970, GeForce GTX 780, GeForce GTX 780 Ti, GTX 980M, GTX 970M
NVIDIA has introduced a promotion to compete with AMD's Never Settle Forever program. The Pick your Path bundle offers purchasers of GTX 980, 970, 780 Ti, or 780 cards or who have bought notebooks with a GTX 980M or 970M the choice of one of three games. These titles include The Crew, Far Cry 4 and Assassin’s Creed Unity, all of which feature optimization taking advantage of NVIDIA's new HBAO+ and TXAA technologies, enhanced performance at 4k resolutions and other game specific benefits such as the tessellation in Assassin's Creed. This promotion will run until the end of the year so if you had planned on upgrading your hardware to play one of these games it makes NVIDIA's solutions a little more attractive.
SANTA CLARA, Calif.—Nov. 4, 2014— NVIDIA today announced a new technology PC gaming development partnership with Ubisoft that will bring consumers closer to their games than ever before.
Thanks to the power of NVIDIA GeForce GTX technology, including the just-released GTX 980 and 970 GPUs, this holiday’s hottest games, Assassin’s Creed Unity, Far Cry 4 and The Crew, will look simply incredible. By integrating NVIDIA’s superior GameWorks technologies, such as HBAO+ for realistic shadows, TXAA for cinema quality smoothness, as well as enhanced 4K support, Ubisoft is delivering cutting-edge content that allow PC gamers to become fully immersed in their gaming environments.
Part of the “Pick Your Path” promotion which kicks off this week and runs to the end of the year, gamers who purchase a qualifying GeForce GTX GPU, including a GeForce GTX 980, 970, 780 Ti, or 780 graphics card or a notebook with GeForce GTX 980M or 970M get their choice of which title--The Crew, Far Cry 4 or Assassin’s Creed Unity--to add to their library for free.
“NVIDIA has worked hard, hand-in-hand with our development teams, to help provide the best experience for our PC players,” said Jean-Francois St.Amour, Lead Graphics Programmer at Ubisoft Montreal. “Their support and insight is even more important now, as we make a big technological leap into the next-generation of Assassin’s Creed games.”
Assassin’s Creed Unity, the latest installment in Ubisoft’s most successful franchise, will feature HBAO+, TXAA, PCSS and tessellation technologies which allow Ubisoft to realistically render the 16th century game environments, which are set in Paris during the French Revolution.
Another legendary game series getting a massively visual and technology upgrade is Far Cry 4. In addition to HBAO+, TXAA, PCSS and enhanced 4K support, Far Cry 4 also integrates NVIDIA Godrays technology so gamers can feel the sun beating down in the Himalayas, and NVIDIA HairWorks, for rendering the realistic, but deadly adversaries that will be encountered in the game.
And finally, if horsepower, engines and pound per cubic feet rev your receptors more, then The Crew, the ultimate street racing game ever made, may be just the ticket you’ve been waiting for. Motoring through the bustling streets of New York City and Los Angeles, cruising down sunny Miami Beach or trekking through the plateaus of Monument Valley never looked so superb thanks in part to the integration of HBAO+ and TXAA technologies-- all rendered in breathtaking 4K. The Crew even comes with an Android companion app that lets you tinker with your ride before playing it live, chat remotely, browse friend profiles, and send your crew on jobs – all from the road.
Subject: Graphics Cards | October 28, 2014 - 12:09 PM | Ryan Shrout
Tagged: maxwell, GTX 970, geforce, coil whine
Coil whine is the undesirable effect of electrical components creating audible noise when operating. Let's look to our friends at Wikipedia for a concise and accurate description of the phenomenon:
Coil noise is, as its name suggests, caused by electromagnetic coils. These coils, which may act as inductors or transformers, have a certain resonant frequency when coupled with the rest of the electric circuit, as well as a resonance at which it will tend to physically vibrate.
As the wire that makes up the coil passes a variable current, a small amount of electrical oscillation occurs, creating a small magnetic field. Normally this magnetic field simply works to establish the inductance of the coil. However, this magnetic field can also cause the coil itself to physically vibrate. As the coil vibrates physically, it moves through a variable magnetic field, and feeds its resonance back into the system. This can produce signal interference in the circuit and an audible hum as the coil vibrates.
Coil noise can happen, for example, when the coil is poorly secured to the circuit board, is poorly damped, or if the resonant frequency of the coil is close to the resonant frequency of the electric circuit. The effect becomes more pronounced as the signal passing through the coil increases in strength, and as it nears the resonant frequency of the coil, or as it nears the resonant frequency of the circuit. Coil noise is also noticed most often when it is in the humanly audible frequency.
Coil noise is also affected by the irregularities of the magnetic material within the coil. The flux density of the inductor is effected by these irregularities, causing small currents in the coil, contaminating the original signal. This particular subset of is sometimes referred to as magnetic fluctuation noise or the Barkhausen effect. Coil noise can also occur in conjunction with the noise produced by magnetostriction.
Gamers that frequently upgrade their graphics cards may have been witness to this problem with a particular install, or you might have been one of the lucky ones to never deal with the issue. If your computer sits under your desk, in a loud room or you only game with headphones, it's also possible that you just never noticed.
Possibly offending inductors?
The reason this comes up to today is that reports are surfacing of GeForce GTX 970 cards from various graphics card vendors exhibiting excessive coil whine or coil noise. These reports are coming in from multiple forum threads around the internet, a collection of YouTube videos of users attempting to capture the issue and even official statements from some of NVIDIA's partners. Now, just because the internet is talking about it doesn't necessarily mean it's a "big deal" relative to the number of products being sold. However, after several Twitter comments and emails requesting we look into the issue, I thought it was pertinent to start asking questions.
As far as I can tell today, GTX 970 cards from multiple vendors including EVGA, MSI and Gigabyte all have users reporting issues and claims of excessive coil noise. For my part here, I have two EVGA GTX 970 cards and an MSI GTX 970, none of which are producing sound at what I would call "excessive" levels. Everyone's opinion of excessive noise is going to vary, but as someone who sits next to a desk-high test bed and hears hundreds of cards a year, I am confident I have a good idea of what to listen for.
We are still gathering data on this potential issue, but a few of the companies mentioned above have issued official or semi-official statements on the problem.
The coil whine issue is not specific to 900 series, but can happen with any high end GPU and that MSI is looking in to ways to minimize the issue. If you still have concern regarding this issue, then please contact our RMA department.
We have been watching the early feedback on GTX 970 and inductor noise very closely, and have actively taken steps to improve this. We urge anyone who has this type of concern to contact our support so we can address it directly.
We’re aware of a small percentage of users reporting excessive “coil whine” noises and are actively looking into the issue.
We are waiting for feedback from other partners to see how they plan to respond.
Since all of the GTX 970 cards currently shipping are non-reference, custom built PCB designs, NVIDIA's input to the problem is one mostly of recommendations. NVIDIA knows that it is their name and brand being associated with any noisy GeForce cards so I would expect a lot of discussions and calls being had behind closed doors to make sure partners are addressing user concerns.
Interestingly, the GeForce GTX 970 was the one card of this Maxwell release where all of NVIDIA's partners chose to go the route of custom designs rather than adopting the NVIDIA reference design. On the GTX 980, however, you'll find a mix of both and I would wager that NVIDIA's reference boards do not exhibit any above average noise levels from coils. (I have actually tested four reference GTX 980s without coil whine coming into play.) Sometimes offering all of these companies the option to be creative and to differentiate can back-fire if the utmost care isn't taken in component selection.
Ironically the fix is simple: a little glue on those vibrating inductor coils and the problem goes away. But most of the components are sealed making the simple fix a non-starter for the end user (and I wouldn't recommend doing that anyway). It does point to a lack of leadership from board manufacturers that are willing to skimp on hardware in such a way to make this a big enough issue that I am sitting here writing about this today.
As an aside, if you hear coil whine when running a game at 500-5000 FPS, I don't think that counts as being a major problem for your gaming. I have seen a video or two running a DX9 render test at over 4500 FPS - pretty much any card built today will make noises you don't expect when hitting that kind of performance level.
As for my non-official discussions on the topics with various parties, everyone continues to reiterate that the problem is not as widespread as the some of the forum threads would have you believe. It's definitely higher than normal, and getting public acknowledgements from EVGA and MSI basically confirms that, but one person told me the complaint and RMA levels are where they were expected to be consider the "massively fast sell out rates" the GTX 970 is experiencing.
Of course, AMD isn't immune to coil whine issues either. If you remember back to the initial launch of the Radeon R9 290X and R9 290, we had similar coil whine issues and experienced those first hand on reference card designs. (You can see a video I recorded of an XFX unit back in November of 2013 here.) You can still find threads on popular forums from that time period discussing the issue and YouTube never seems to forget anything, so there's that. Of course, the fact that previous card launches might have seen issues along the same line doesn't forgive the issue in current or later card releases, but it does put things into context.
So, let's get some user feedback; I want to hear from GTX 970 owners about their experiences to help guide our direction of research going forward.
Subject: Graphics Cards | October 21, 2014 - 06:42 PM | Tim Verry
Tagged: maxwell, nvidia, gaming, mini ITX, small form factor, GTX 970, GM204, gigabyte
Gigabyte has announced a new miniature graphics card based around NVIDIA's GeForce GTX 970 GPU. The upcoming card is a dual slot, single fan design that is even shorter than the existing GTX 970 graphics cards (which are fairly short themselves). Officially known as the GV-N970IXOC-4GD, the miniaturized GTX 970 will be available for your small form factor (Mini ITX) systems in November for around $330.
The new Mini ITX compatible graphics card packs in a factory overclocked GeForce GTX 970 processor, 4GB of video memory, a custom PCB, and a custom WindForce-inspired cooler into a graphics card that is smaller than any of the existing GTX 970 cards. Gigabyte is using a custom design with a single 8-pin PCI-E power connector instead of two 6-pin connectors from the reference design or the 6-pin plus 8-pin from manufacturers like EVGA. The single power connector means less cabling to route (and
successfully attempt to hide heh) and better small form factor PSU compatibility. The cooler is an aluminum fin array with three copper heatpipes paired with a single shrouded fan.
The tiny card comes factory overclocked at 1076 MHz base and 1216 MHz boost, which is a respectable boost over the reference specifications. For reference, the GeForce GTX 970 processor is a 28nm chip using NVIDIA's GM204 "Maxwell" architecture with 1664 CUDA cores clocked at 1051 MHz base and 1178 MHz boost. It appears that Gigabyte has left the 4GB of GDDR5 untouched at 7.0 GT/s.
|Gigabyte GTX 970 Mini ITX||
Reference GTX 970
|Core (MHz) Boost||1216||1178|
|Memory Rate||7.0 (GT/s)||7.0 (GT/s)|
|PCI-E Power||1x 8-pin||2x 6-pin|
The display output on the miniature Gigabyte card differs slightly from the reference design with the addition of a DVI-D connection.
- 3 x DisplayPort
- 1 x HDMI
- 1 x DVI-I
- 1 x DVI-D
According to Gigabyte, its custom cooler resulted in lower temperatures versus the reference design. The company claims that when running Metro: Last Light, the Mini ITX Gigabyte GTX 970 GPU ran at 62°C versus a reference design hitting 76°C running the same game. If true, the Gigabyte cooler is capable of keeping the card significantly cooler while taking up less space (though fan speeds and sound levels were not mentioned, nor compared to other custom coolers).
The small form factor friendly GTX 970 is coming next month with a MSRP of $329.99. Are you excited?