Subject: General Tech | August 25, 2015 - 06:40 PM | Scott Michaud
Tagged: GTA5, GTAV, pc gaming
Triple-A games with a long shelf life, regardless of how pretty they are, will probably get a graphics mod on the PC. A ridiculous number of them exist for Skyrim and Grand Theft Auto IV, which make them (arguably at the very least) look better than titles a whole generation ahead of them. Sometimes this raises controversy, as seen in the Watch_Dogs launch fiasco, but most of the time it is just hobbyists remaking the wheel (sometimes literally) to take advantage of newer hardware.
Toddyhancer, which is apparently a mod for Grand Theft Auto V, already looks impressive. It is not yet released, and the developer claims that it has a significant performance impact of ~10-30 FPS, which would be more useful in units of frame time (ms), but it makes its point. The above video seems to focus on shader effects to give a film feel.
Other screenshots exist, but it is difficult to figure out everything that has, and has not, been changed. The developer claims, “Don't go bananaz! its just Reshade Shaders, ENB series, simple tweaks and some tonemapping with class!”. Still, check it out if interested.
Subject: Graphics Cards | April 21, 2015 - 04:07 PM | Jeremy Hellstrom
Tagged: GTA5, gaming, titan x, GTX 980, R9 290X, r9 295x2
Some sort of game involving driving stolen prostitutes into cars in an open sore world has arrived and the questions about what it takes to make the game look good are popping up like pills. [H]ard|OCP seems to have heard of the game and tested out its performance on the top performing video cards from AMD and NVIDIA in both single and doubles. You will get more out of a double but unfortunately only around a 50% improvement so obviously that second shot is watered down a bit. In the end the GTX TITAN X was the best choice for those who want to crank everything up, with the 980 tasting slightly better than the 290X for those that actually have to ask the price. Check the full review here.
"Grand Theft Auto V has finally been released on the PC. In this preview we will look at some video card comparisons in performance, maximize graphics settings at 1440p and 4K. We will briefly test AMD CHS Shadow and NVIDIA PCSS shadow and talk about them. We will even see if SLI and CrossFire work."
Here are some more Graphics Card articles from around the web:
- NVIDIA GeForce GTX TITAN X @ [H]ard|OCP
- Nvidia GeForce GTX Titan X 12 GB (SLI) @ Kitguru
- GIGABYTE GTX 960 G1 GAMING @ [H]ard|OCP
Subject: Graphics Cards | April 14, 2015 - 01:27 AM | Scott Michaud
Tagged: nvidia, amd, GTA5
Grand Theft Auto V launched today at around midnight GMT worldwide. This corresponded to 7PM EDT for those of us in North America. Well, add a little time for Steam to unlock the title and a bit longer for Rockstar to get enough servers online. One thing you did not need to wait for was new video card drivers. Both AMD and NVIDIA have day-one drivers that provide support.
You can get the NVIDIA drivers at their landing page
You can get the AMD drivers at their release notes
Personally, I ran the game for about a half hour on Windows 10 (Build 10049) with a GeForce GTX 670. Since these drivers are not for the pre-release operating system, I tried running it on 349.90 to see how it performed before upgrading. Surprisingly, it seems to be okay (apart from a tree that was flickering in and out of existence during a cut-scene). I would definitely update my drivers if they were available and supported, but I'm glad that it seems to be playable even on Windows 10.
Subject: General Tech | January 14, 2015 - 04:20 AM | Scott Michaud
Tagged: GTA5, GTA Online, consolitis
The fifth major release of Grand Theft Auto was launched sixteen months ago on the Xbox 360 and PlayStation 3, without the PC. Eventually, Rockstar announced next-gen versions for the Xbox One and PlayStation 4, which explained why the PC was missing before: it was considered a next-gen platform. Those platforms launched a year after the initial release, but the PC was pushed into January 2015. Now it has been pushed again, into late March (the 24th to be precise).
It's not like we're not trying!
Again, I hope that the extra time will be worth it -- and it might be, too. The game was overwhelmingly successful from a sales standpoint, but Grand Theft Auto Online (its multiplayer component) was criticized for a wide range of issues: service connectivity, glitches including loss of characters and progression, and some even claim a lack of content. Maybe, just maybe, it will be polished by the time it gets to us. And hey, Rockstar even claims that it will launch with Heists (which could be considered a running joke in itself).
They also claim that Grand Theft Auto Online for the PC will support 30 players. Nice.
The system specifications were also released, and they're fairly modest (unlike other recent titles). At a minimum, you will need a 64-bit OS with 4GB of memory and 65GB of drive space, which might be a stumbling block for some. Besides that? Core 2 Quad Q6600 and a GeForce 9800 GT. Its recommended specs push the CPU up to an Ivy Bridge Core i5, 8GB of RAM, and a GeForce GTX 660.
It is interesting to see that only quad cores (or higher) are supported, but fairly old ones. Unless something like Far Cry 4 happens, there should be plenty enough performance in a dual-core Pentium Anniversary Edition to keep up. Hopefully Rockstar doesn't error-out machines if they do not detect at least four threads.
Subject: General Tech | September 22, 2014 - 08:59 PM | Scott Michaud
So... uh... this might happen. Apparently, there was a Google Cache posting of a Rockstar Games support page which claimed several new features for Grand Theft Auto V on the PC.
A brand new first person mode for vehicles that shows the interior of the vehicle, including working speedometers, tachometers, dash lights, and more
A brand new first person mode while on foot
The most weird part is that it was listed in a part of the page, unfortunately deleted from Google Cache, that seemed to list PC-exclusive features. That is, not exclusive to the re-release for PS4, Xbox One, and PC -- just exclusive to the PC. This is, of course, going by memory. I could have misread it the first time, before it was deleted.
Also, since no-one seems to have seen the page outside of Google Cache, it could have (somehow) been a faked injection. I can confirm that it existed on Google Cache from a Rockstar-owned URL, though. I've never heard of that happening before, but PC Gamer seems to have heard of it.
Hey, if that list was the reason for the delay, I'll take it, Rockstar. I don't approve of the other platforms getting an inferior experience without a technical reason, being a PC gamer for so long makes me empathetic, but maybe it will come to them. Often PC versions were cut down and delayed out of fear of development costs and piracy. Maybe, in this case, they took that time to make a better product. That would be novel.
Grand Theft Auto V for the PC is coming on January 27th,
Subject: General Tech, Shows and Expos | June 9, 2014 - 11:31 PM | Scott Michaud
Tagged: E3, E3 14, GTA5, GTA Online
So my best guess is that Rockstar was waiting on the "next-gen" assets before they bothered releasing Grand Theft Auto V on the PC. The game will be released this fall, alongside Xbox One and PlayStation 4 ports. They do not mention distribution platforms, but Steam is a fairly safe assumption, at least now that Games for Windows has been given its final rest.
Hopefully, this delay in releasing a PC version will be a temporary hiccup due to the overlapping console generations. With Grand Theft Auto IV, the same could not be said. The problem is, with how secretive Rockstar is, we cannot really tell whether the above assumption is true, or whether they were just non-committal to the PC platform until now. At either rate, until the PC version is launched, Rockstar has not and will not get my money. Of course, there is always that danger that, by the time the game does launch, I will not be able to afford its time or expense.
That's why you should always release the PC version as early as possible.
Subject: General Tech | August 15, 2013 - 10:44 PM | Scott Michaud
Tagged: GTA5, GTA Online
Grand Theft Auto 5 may or may not be released for the PC. If the game will become available on Windows, however, you might be interested in its multiplayer mode: Grand Theft Auto Online. While not active at launch, all retail copies of Grand Theft Auto V will have free access to the MMO (you heard me) on October 1st.
Check out the video and then read on.
First and foremost, the end bumper announces the available platforms with an odd little gap to the bottom left. It would seem there is a third platform with a fairly thin logo intended to be placed left of the PS3. While a WiiU logo could fit there, and I would certainly flip a table if it will, I would expect an imminent PC announcement. Sure, Nintendo has a good relationship with Rockstar and it would make sense for them to have every WiiU egg in Rockstar's basket (because they are clearly in no-one else's basket) but I still expect the missing platform is the PC. Now, I digress.
Grand Theft Auto Online will be persistent with an apparent focus around the player accumulating cash. Players can purchase cars, customizations, apartments, and so forth. They will be allowed to group together for a bank or liquor store robbery, complete missions from NPCs, compete in typical multiplayer modes such as racing or deathmatch, skydive, or just roll around the city.
This, while exciting, is not entirely new to PC gamers. Garry's Mod has a similar sub-modification called "Perp" and, if I am not mistaken, was even touched on by Multi Theft Auto.
A final note: the official press statement claims, "free with every retail copy of Grand Theft Auto V". Obviously this wording leaves a little room for investigation. I do not expect an extra charge for digital download customers since those should actually be more profitable for Rockstar. More likely, I expect GTA Online to require a fee for second-hand customers. I am a firm proponent of used game sales but I will be silent on this topic... for now.
Grand Theft Auto Online opens for all October 1st.
Subject: General Tech | August 13, 2013 - 06:25 PM | Scott Michaud
Tagged: GTA5, gaming
Update 1 (8/14/2013 14:42 EDT): NVIDIA released a statement to HardOCP,
"Please note, during our Thursday’s earnings call, our investor relations team provided a list of important games that gamers are looking forward to on PC this fall, and included Grand Theft Auto V on that list.
This statement was made with the intent of expressing enthusiasm for the games industry in general, and was not intended to represent specific knowledge possessed by NVIDIA. NVIDIA does not have information on any possible PC version release of Grand Theft Auto or its availability. We deeply regret the error."
Up to you whether you believe it or not... "NVIDIA does not have information" is pretty assertive although so was the original statement. Either way, on with the original story. (End of Update 1)
Rockstar might be a secretive company but that can only go so far.
Grand Theft Auto V will release for the Xbox 360 and the PlayStation 3 on September 17th. You, our readers, may or may not care because it does not pertain to the PC. So, on to more interesting news: NVIDIA quarterly earnings conference call occurred on the 8th of August. Sale of specialty PCs, such as gaming machines and workstations, are increasing. Growth in the PC gaming industry is expected to continue with the fall releases of Call of Duty: Ghosts, Assassins Creed 4, and Grand Theft Auto 5.
That is more of my business...
NVIDIA is, and this should be no surprise, in a position to know release dates for many PC titles. Component manufacturers and game publishers alike need to make sure software and hardware interact smoothly. GPUs are complex and issues with Grand Theft Auto will not fly under the radar for either party. As such, I would expect this source to be highly credible despite silence from Rockstar and Take-Two Interactive.
Its predecessor, Grand Theft Auto IV, was released on the PC... eventually. The 360 and PS3 were, again, the only confirmed platforms during development; the PC was only confirmed after the game was launched, sold, played, and beaten by console gamers. We eventually received the title over seven months late, on December 2nd.
Now, I should be able to account for my gaming this autumn.