NVIDIA Releases GeForce 398.36 Graphics Drivers

Subject: Graphics Cards | June 26, 2018 - 10:01 PM |
Tagged: nvidia, graphics drivers, geforce

NVIDIA aligns their graphics driver releases with game launches, and today’s 398.36 is for Ubisoft’s The Crew 2. The game comes out on Friday, but the graphics vendors like to give a little room if possible (and a Friday makes that much easier than a Tuesday). NVIDIA is also running a bundle deal – you get The Crew 2 Standard Edition free when you purchase a qualifying GTX 1080, GTX 1080 Ti, GeForce gaming desktop, or GeForce gaming laptop. Personally, I would wait for new graphics cards to launch, but if you need one now then – hey – free game!

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Now onto the driver itself.

GeForce 398.36 is actually from the 396.xx branch, which means that it’s functionally similar to the previous drivers. NVIDIA seems to release big changes with the start of an even-numbered branch, such as new API support, and then spend the rest of the release, and its odd-numbered successor, fixing bugs and adding game-specific optimizations. While this means that there shouldn’t be anything surprising, it also means that it should be stable and polished.

This brings us to the bug fixes.

If you were waiting for the blue-screen issue with Gears of War 4 to be fixed on Pascal GPUs, then grab your chainsaws it should be good to go. Likewise, if you had issues with G-SYNC causing stutter outside of G-SYNC games, such as the desktop, then that has apparently been fixed, too.

When you get around to it, the new driver is available on GeForce Experience and NVIDIA’s site.

Source: NVIDIA

NVIDIA Releases GeForce 397.55 Hotfix Drivers

Subject: Graphics Cards | May 3, 2018 - 08:41 PM |
Tagged: nvidia, graphics drivers

The previous set of drivers, version 397.31 that was released last week, had a few bugs in them… so NVIDIA has released a hotfix (397.55) to address the issues (without waiting for the next “Game Ready” date). Of course, these drivers also went through a reduced QA process, so they should be avoided unless one of the problems affect you.

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And the fixed bugs are:

  • Device Manager may report Code 43 on certain GTX 1060 models
  • Netflix playback may occasionally stutter
  • Added support for Microsoft Surface Book notebooks
  • Driver may get removed after PC has been idle for extended periods of time

The last issue manifests in a couple of different forms. The forum page specifically mentions Windows 10, although users with Windows 7 and Windows 8 could also be affected by the bug, just with different symptoms. I experienced it, and for me (on Windows 10) it was just a matter of force-quitting all processes prefixed with “nv” in task manager. My symptoms were that GeForce Experience would attempt to re-download the drivers and StarCraft II would fail to launch. If you’re experiencing similar issues, then you’ll probably want to give this driver a shot.

You can download it from their CustHelp page.

Source: NVIDIA

NVIDIA Releases GeForce 397.31. RTX for Developers.

Subject: Graphics Cards | April 25, 2018 - 08:27 PM |
Tagged: nvidia, graphics drivers, rtx, Volta

It’s quite the jump in version number from 391.35 to 397.31, but NVIDIA has just released a new graphics driver. Interestingly, it is “Game Ready” tied to the Battletech, which I have been looking forward to, but I was always under the impression that no-one else was. Apparently not.

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As for its new features? The highlight is a developer preview of NVIDIA RTX Technology. This requires a Volta GPU, which currently means Titan V unless your team was seeded something that doesn’t necessarily exist, as well as 396.xx+ drivers, the new Windows 10 update, and Microsoft DXR developer package. Speaking of which, I’m wondering how much of the version number bump could be attributed to RTX being on the 396.xx branch. Even then, it still feels like a branch or two never left NVIDIA’s dev team. Hmm.

Moving on, the driver also conforms with the Vulkan 1.1 test suite (version 1.1.0.3). If you remember back from early March, the Khronos Group released the new standard, which integrated a bunch of features into core, and brought Subgroup Operations into the mix. This could allow future shaders to perform quicker by being compiled with new intrinsic functions.

Also – the standalone installer will apparently clean up after itself better than it used to. Often I can find a few gigabytes of old NVIDIA folders when I’m looking for space to save, so it’s good for NVIDIA to finally address at least some of that.

Pick up the new drivers on NVIDIA’s website or through GeForce Experience.

Source: NVIDIA

NVIDIA GeForce 391.05 Hotfix Driver Available

Subject: Graphics Cards | March 4, 2018 - 02:02 PM |
Tagged: nvidia, hotfix, graphics drivers

NVIDIA has published a hotfix driver, 391.05, for a few issues that didn’t make it into the recently released 391.01 WHQL version. Specifically, if you are experiencing any of the following issues, then you can go to the NVIDIA forums and follow the link to their associated CustHelp page:

  • NVIDIA Freestyle stopped working
  • Display corruption on Titan V
  • Support for Microsoft Surface Book notebooks

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While improved support for the Titan V and the Microsoft Surface Book is very important for anyone who owns those devices, NVIDIA Freestyle is an interesting one for the masses. NVIDIA allows users to hook the post processing stage of various supported games and inject their own effects. The feature launched in January and it is still in beta, but lead users still want it to work of course. If you were playing around with this feature and it stopped working on 390-based drivers, then check out this hotfix.

For the rest of us? Probably a good idea to stay on the official drivers. Hotfixes have reduced QA, so it’s possible that other bugs were introduced in the process.

Source: NVIDIA

Radeon Software Adrenaline Edition 18.2.2 Released

Subject: Graphics Cards | February 14, 2018 - 07:00 PM |
Tagged: amd, graphics drivers

AMD has published a new version of their Radeon Software Adrenaline Edition graphics drivers. This one focuses on Kingdom Come: Deliverance, Fortnite, and PlayerUnknown’s Battleground. The first one, Kingdom Come: Deliverance, is an action RPG from Deep Silver and Warhorse Studios. It is the studio’s first game, although its founders came from 2K and Bohemia Interactive.

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AMD is quoting frame rate increases in the range of ~3-4% with this driver, although PubG can see up to 7% if you compare it with 17.12.1. They don’t seem to list any fixes, although there’s a handful of known issues, like FreeSync coming online during Google Chrome video playback, refreshing incorrectly and causing flicker. There’s also a system hang that could occur when twelve GPUs are performing a compute task. I WONDER WHAT CONDITIONS WOULD CAUSE THAT.

You can pick up the latest driver from AMD’s website.

Source: AMD

Intel Releases 15.60.0.4849 Graphics Drivers

Subject: Graphics Cards | November 8, 2017 - 09:29 PM |
Tagged: Intel, graphics drivers

When we report on graphics drivers, it’s almost always for AMD or NVIDIA. It’s Intel’s turn this time, however, with their latest 15.60 release. This version supports HDR playback on NetFlix and YouTube, and it adds Windows Mixed Reality for Intel HD 620 and higher.

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I should note that this driver only supports Skylake-, Kaby Lake-, and Coffee Lake-based parts. I’m not sure whether this means that Haswell-and-earlier have been deprecated, but it looks like the latest ones that support those chips are from May.

In terms of game-specific optimizations? Intel has some to speak of. This driver focuses on The LEGO Ninjago Movie Video Game, Middle-earth: Shadow of War, Pro Evolution Soccer 2018, Call of Duty: WWII, Destiny 2, and Divinity: Original Sin 2. All of these name-drops are alongside Iris Pro, so I'm not sure how low you can go for any given title. Thankfully, many game distribution sites allow refunds for this very reason, although you still want to do a little research ahead-of-time.

That's all beside the point, though: Intel's advertising game-specific optimizations.

If you have a new Intel GPU, pick up the new drivers from Intel's website.

Source: Intel

NVIDIA Releases GeForce 388.13 Drivers

Subject: General Tech | October 31, 2017 - 09:38 PM |
Tagged: pc gaming, nvidia, graphics drivers

As we head into another batch of holiday releases, NVIDIA has published another GeForce driver: 388.13. While they don’t explicitly call this out in the release notes, the CustHelp page for 388.10, which was released late last week, suggests that 388.13 will help Kepler users have a more stable experience in Wolfenstein II. If you were having troubles, check these out. The release notes also claims that 388.13 fixes an issue with multiple monitors.

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Otherwise, the driver is mostly game-specific optimizations. The headlining game for 388.13 is Call of Duty WWII. As usual, that franchise is quite popular, although not nearly as much as it was, say… eight-to-ten years ago. Still, there will be a lot of people buying it. The other two “Game Ready” titles for this driver are Need for Speed Payback and the formerly PS4-exclusive, Nioh: Complete Edition.

Oh… it is also the first driver to support the GeForce 1070 Ti.

If you don’t continuously check GeForce Experience, then be sure to open it and check for driver updates. Alternatively, you can just install them from the website.

Source: NVIDIA

NVIDIA Releases GeForce 387.92 Drivers

Subject: Graphics Cards | October 9, 2017 - 09:28 PM |
Tagged: nvidia, graphics drivers

NVIDIA gave their graphics drivers a decent version bump today, from 385.69 to 387.92. When the first number jumps, it seems to mean that we are on a new feature branch, rather than just adding bug fixes and game-specific improvements to an existing branch. (Sometimes they just ran out of the second set of numbers, though. You can tell the difference because the release notes will typically state the old number. For example, 385.69’s release notes, which is the previous driver release, state “Release 384 Graphics Drivers for Windows, Version 385.69”.)

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There’s a bunch of new features this time, including OpenGL 4.6 support (assuming the driver passes conformance), HDR in NVIDIA GameStream, Fast Sync in SLI mode, 32-bit optimizations for Vulkan, and support for DXIL. This last one is kind-of interesting for two reasons: first, it allows shaders to be written in LLVM bytecode, like Vulkan’s SPIR-V and, second, it introduces Shader Model 6.0. This isn’t as big as the jumps that we saw in the DirectX 9 era, but it allows operations that cross between shader threads, like wave ballots and reduction.

In this release, NVIDIA has also added game-specific optimizations for Arktika.1, The Evil Within 2, Forza Motorsport 7, and tomorrow’s Middle-Earth: Shadow of War. The following games were also given a new SLI profile: Earthfall, Lawbreakers, Middle-Earth: Shadow of War, Nex Machina, ReCore, RiME, Snake Pass, Tekken 7, The Evil Within 2, and We Happy Few.

Pick it up from GeForce Experience or NVIDIA’s website.

Source: NVIDIA

NVIDIA Releases GeForce 385.69 Drivers

Subject: Graphics Cards | September 24, 2017 - 12:33 PM |
Tagged: pc gaming, nvidia, graphics drivers

New graphics drivers for GeForce cards were published a few days ago. Unfortunately, I became a bit reliant upon GeForce Experience to notify me, and it didn’t this time, so I am a bit late on the draw. The 385.69 update adds “Game Ready” optimizations for a bunch of new games: Project Cars 2, Call of Duty: WWII open beta, Total War: WARHAMMER II, Forza Motorsport 7, EVE: Valkyrie - Warzone, FIFA 18, Raiders of the Broken Planet, and Star Wars Battlefront 2 open beta.

We’re starting the holiday games rush, folks!

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There isn’t really any major new features of this driver per se. It’s a lot of game-specific optimizations and a whole page of bug fixes, ranging from flickering in DOOM to preventing NVENC from freaking out at frame rates greater than 240 FPS.

One open issue is that GeForce TITAN (which I’m assuming refers to the original, Kepler-based one) cannot be installed on a Threadripper-based motherboard in Windows 10. The OS refuses to boot after the initial install. I’m guessing this has been around for a while, but in case you’re planning on upgrading to Threadripper (or buying a second-hand TITAN) it might be good to know.

If you haven’t received notification to update your drivers yet, poke GeForce Experience to make sure that it’s running and checking. Or, of course, you can download them from NVIDIA’s website.

Source: NVIDIA

NVIDIA Releases GeForce 384.76 Drivers

Subject: Graphics Cards | June 30, 2017 - 05:26 PM |
Tagged: nvidia, graphics drivers

Aligning with the LawBreakers “Rise Up” open beta, as well as the Spider-Man: Homecoming VR Experience VR experience, intentionally written twice, NVIDIA has released new graphics drivers!

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The GeForce Game Ready 384.76 WHQL drivers were published yesterday on GeForce Experience and their website. Apart from game-specific optimizations, the driver also fixes a bunch of issues, many of which seem very important. First, if you are a fan of Firefall, and your system was unable to launch the game, this driver should remedy that. The driver also claims to remove some or all of the stuttering experienced by GTX 1080, GTX 1070, and GTX 1060 GPUs on Prey 2. Texture corruption in No Man’s Sky, for those who still play the game in an SLI configuration, should be fixed as well, which I believe was a long standing issue, although I could be wrong (as I haven’t been following that game). Vulkan support on Doom (2016) has also been improved.

I should note that, when I tried to custom install the driver through GeForce Experience, the install “failed” three times -- as in, the installed wouldn’t even draw the install button. Eventually, it gave me an install button, and it installed just fine. Not sure what’s going on with that, but I thought you all should know.

Source: NVIDIA