Subject: Graphics Cards | April 11, 2019 - 09:02 AM | Sebastian Peak
Tagged: turing, rtx, ray tracing, pascal, nvidia, gtx, graphics, gpu, geforce, dxr, demo
NVIDIA has released the Game Ready Driver 425.31 WHQL which enables ray tracing for GeForce GTX graphics cards - a capability previously reserved for the company's RTX series of graphics cards. This change "enables millions more gamers with GeForce GTX GPUs to experience ray tracing for the first time ever", as the list of DXR-capable graphics cards from NVIDIA has grown considerably as of today.
The list of NVIDIA GPUs that are DXR-capable now includes (in addition to the RTX series):
- GeForce GTX 1660 Ti
- GeForce GTX 1660
- NVIDIA TITAN Xp (2017)
- NVIDIA TITAN X (2016)
- GeForce GTX 1080 Ti
- GeForce GTX 1080
- GeForce GTX 1070 Ti
- GeForce GTX 1070
- GeForce GTX 1060 6GB
- Laptops with equivalent Pascal and Turing-architecture GPUs
NVIDIA previously warned of a performance deficit when comparing even high-end Pascal GPUs such as the GTX 1080 Ti to the Turing-based RTX 20-series GPUs when this driver update was discussed during GTC, and their position is that for the best experience dedicated ray tracing cores will be required, and will make a measurable impact - with or without DLSS (a feature that requires the RT cores of the RTX series of GPUs).
"With dedicated RT cores, GeForce RTX GPUs provide up to 2-3x faster performance in ray-traced games, enabling more effects, higher ray counts, and higher resolutions for the best experience. With this new driver however, GeForce GTX 1060 6GB and higher GPUs can execute ray-tracing instructions on traditional shader cores, giving gamers a taste, albeit at lower RT quality settings and resolutions, of how ray tracing will dramatically change the way games are experienced."
In addition to the driver release which enables the visual goodies associated with real-time ray tracing, NVIDIA has also released a trio of tech demos on GeForce.com which you can freely download to check out ray tracing first hand on GTX and RTX graphics cards. Not only will these demos give you a taste of what you might expect from games that incorporate DXR features, but like any good demo they will help users get a sense of how their system might handle these effects.
The demos released include, via NVIDIA:
Atomic Heart RTX tech demo - Atomic Heart tech demo is a beautifully detailed tech demo from Mundfish that features ray traced reflections and shadows, as well as NVIDIA DLSS technology.
Justice tech demo - Justice tech demo hails from China, and features ray traced reflections, shadows, and NVIDIA DLSS technology. It is the first time that real time ray tracing has been used for caustics.
Reflections tech demo - The Reflections tech demo was created by Epic Games in collaboration with ILMxLAB and NVIDIA. Reflections offers a sneak peek at gaming’s cinematic future with a stunning, witty demo that showcases ray-traced reflections, ray-traced area light shadows, ray-traced ambient occlusion for characters and NVIDIA DLSS technology.
The download page for the tech demos can be found here.
And now to editorialize briefly, I'll point out that one of the aspects of the RTX launch that did not exactly work to NVIDIA's advantage was (obviously) the lack of software to take advantage of their hardware ray tracing capabilities and DLSS, with just a few high-profile titles to date offering support. By adding the previous generation of GPUs to the mix users now have a choice, and the new demos are a big a part of the story, too. Looking back to the early days of dedicated 3D accelerators the tech demo has been an integral part of the GPU experience, showcasing new features and providing enthusiasts with a taste of what a hardware upgrade can provide. The more demos showcasing the effects possible with NVIDIA's ray tracing hardware available, the more Pascal GPU owners will have the ability to check out these features on their own systems without making a purchase of any kind, and if they find the effects compelling it just might drive sales of the RTX 20-series in the endless quest for better performance. It really should have been this way from the start, but at least it has been corrected now - to the benefit of the consumer.
Subject: Graphics Cards | March 22, 2019 - 04:32 PM | Sebastian Peak
Tagged: processor, Intel, integrated graphics, iGPU, hardware, graphics, gpu, Gen11
Intel has published a whitepaper on their new Gen11 processor graphics, providing details about the underlying architecture. The upcoming Sunny Cove processors and Gen11 graphics were unveiled back in December at Intel's Architecture Day, where Intel had stated that Gen11 was "expected to double the computing performance-per-clock compared to Intel Gen9 graphics", which would obviously be a massive improvement over their current offerings. Intel promises up 1 TFLOP performance from Gen11, with its 64 EUs (execution units) and other improvements providing up to a 2.67x increase over Gen9 - though Intel does clarity that "there may be different configurations" so we will very likely see the usual segmentation.
"The architecture implements multiple unique clock domains, which have been partitioned as a per-CPU core clock domain, a processor graphics clock domain, and a ring interconnect clock domain. The SoC architecture is designed to be extensible for a range of products and enable efficient wire routing between components within the SoC.
Gen11 graphics will be based on Intel’s 10nm process, with architectural refinements that promise significant performance-per-watt improvements, according to Intel. Intel also states that memory bandwidth has been addressed to meet the demands of the increased potency of the GPU, with improvements to compression, larger L3 cache size, and increased peak memory bandwidth. All major graphics APIs are supported including DirectX, OpenGL, Vulkan, OpenCL, and Metal - the last of which makes sense as these will very likely be powering the next generation of Apple's MacBook line.
Intel states that beyond the increases in compute and memory bandwidth, Gen11 will introduce "key new features that enable higher performance by reducing the amount of redundant work", and list Coarse pixel shading (CPS) and Position Only Shading Tile Based Rendering (PTBR) among them. Many more details are provided in the document, available at the source link (warning, PDF).
Subject: Graphics Cards | March 14, 2019 - 08:38 PM | Sebastian Peak
Tagged: Windows 7, The Division 2, radeon, graphics, gpu, gaming, dx12, driver, DirectX 12, amd, Adrenalin, 19.3.2
AMD has released Radeon 19.3.2 drivers, adding support for Tom Clancy’s The Division 2 and offering a performance boost with Civilization VI: Gathering Storm. This update also adds a number of new Vulkan extensions. But wait, there's more: "DirectX 12 on Windows 7 for supported game titles." The DX12-ening is upon us.
Here are AMD's release notes for 19.3.2:
Radeon Software Adrenalin 2019 Edition 19.3.2 Highlights
- Tom Clancy’s The Division® 2
- Sid Meier’s Civilization® VI: Gathering Storm
- Up to 4% average performance gains on AMD Radeon VII with Radeon™ Software Adrenalin 2019 Edition 19.3.2 vs 19.2.3. RS-288
- DirectX® 12 on Windows®7 for supported game titles
- AMD is thrilled to help expand DirectX® 12 adoption across a broader range of Windows operating systems with Radeon Software Adrenalin 2019 Edition 18.12.2 and onward, which enables consumers to experience exceptional levels of detail and performance in their games.
- Radeon ReLive for VR may sometimes fail to install during Radeon Software installation.
- Fan curve may fail to switch to manual mode after the manual toggle is switched when fan curve is still set to default behavior.
- Changes made in Radeon WattMan settings via Radeon Overlay may sometimes not save or take effect once Radeon Overlay is closed.
- Rainbow Six Siege™ may experience intermittent corruption or flickering on some game textures during gameplay.
- DOTA™2 VR may experience stutter on some HMD devices when using the Vulkan® API.
- Mouse cursors may disappear or move out of the boundary of the top of a display on AMD Ryzen Mobile Processors with Radeon Vega Graphics.
- Performance metrics overlay and Radeon WattMan gauges may experience inaccurate fluctuating readings on AMD Radeon VII..
Subject: Graphics Cards | March 13, 2019 - 02:41 PM | Sebastian Peak
Tagged: report, rumor, wccftech, amd, navi, gpu, graphics, video card, 7nm, radeon
Could Navi be coming a bit sooner than we expected? I'll quote directly from the sourced report by Usman Pirzada over at WCCFtech:
"I have been told that AMD’s Navi GPU is at least one whole month behind AMD’s 7nm Ryzen launch, so if the company launches the 3000 series desktop processors at Computex like they are planning to, you should not expect the Navi GPU to land before early August. The most likely candidates for launch during this window are Gamescom and Siggraph. I would personally lean towards Gamescom simply because it is a gaming product and is the more likely candidate but anything can happen with AMD!
Some rumors previously had suggested an October launch, but as of now, AMD is telling its partners to expect the launch exactly a month after the Ryzen 7nm launch."
Paying particular attention to the second paragraph from the quote above, if this report is coming from board partners we will probably start seeing leaked box art and all the fixings from VideoCardz as August nears - if indeed July is the release month for the Ryzen 3000 series CPUs (and come on, how could they pass on a 7/7 launch for the 7nm CPUs?).
The EVGA RTX 2060 XC Ultra
While NVIDIA’s new GTX 1660 Ti has stolen much of the spotlight from the RTX 2060 launched at CES, this more powerful Turing card is still an important part of the current video card landscape, though with its $349 starting price it does not fit into the “midrange” designation we have been used to.
Beyond the price argument, as we saw with our initial review of the RTX 2060 Founders Edition and subsequent look at 1440p gaming and overclocking results, the RTX 2060 far exceeds midrange performance, which made sense given the price tag but created some confusion based on the "2060" naming as this suggested a 20-series replacement to the GTX 1060.
The subsequent GTX 1660 Ti launch provided those outspoken about the price and performance level of the RTX 2060 in relation to the venerable GTX 1060 with a more suitable replacement, leaving the RTX 2060 as an interesting mid-premium option that could match late-2017’s GTX 1070 Ti for $100 less, but still wasn’t a serious option for RTX features without DLSS to boost performance - image quality concerns in the early days of this tech notwithstanding.
One area certainly worth exploring further with the RTX 2060 is overclocking, as it seemed possible that a healthy OC had the potential to meet RTX 2070 performance, though our early efforts were conducted using NVIDIA’s Founders Edition version, which just one month in now seems about as common as a pre-cyclone cover version of the original Sim City for IBM compatibles (you know, the pre-Godzilla litigation original?). LGR-inspired references aside, let's look at the card EVGA sent us for review.
Subject: Graphics Cards | February 23, 2019 - 03:58 PM | Sebastian Peak
Tagged: zotac, video card, turing, nvidia, msi, gtx 1660 ti, graphics, gpu, gigabyte, geforce, gaming, evga, asus, amazon
NVIDIA partners launched their new GeForce GTX 1660 Ti graphics cards yesterday, and we checked out a pair of these in our review and found these new TU116-based cards to offer excellent performance (and overclocking headroom) for the price. Looking over Amazon listings today here is everything available so far, separated by board partner. We've added the Boost Clock speeds for your reference to show how these cards are clocked compared to the reference (1770 MHz), and purchases made through any of these Amazon affiliate links help us out with a small commission.
In any case, this list at least demonstrates the current retail picture of NVIDIA's new mainstream Turing GPU on Amazon, so without further preamble here are all currently available cards in alphabetical order by brand:
ASUS Phoenix GeForce GTX 1660 Ti OC
- Boost Clock: 1815 MHz
- $284.99 on Amazon.com
ASUS Dual GeForce GTX 1660 Ti OC
- Boost Clock: 1830 MHz
- $309.99 on Amazon.com
ASUS Strix Gaming GTX 1660 Ti OC
- Boost Clock: 1890 MHz
- $329.99 on Amazon.com
EVGA GeForce GTX 1660 Ti XC Black Gaming
- Boost Clock: 1770 MHz
- $279.99 on Amazon.com
EVGA GeForce GTX 1660 Ti XC Gaming
- Boost Clock: 1845 MHz
- $289.99 on Amazon.com
GIGABYTE GeForce GTX 1660 Ti OC 6G
- Boost Clock: 1800 MHz
- $279.99 on Amazon.com
GIGABYTE GeForce GTX 1660 Ti Windforce OC 6G
- Boost Clock: 1845 MHz
- $289.99 on Amazon.com
MSI GTX 1660 Ti VENTUS XS 6G OC
- Boost Clock: 1830 MHz
- $289.99 on Amazon.com
MSI GTX 1660 Ti ARMOR 6G OC
- Boost Clock: 1860 MHz
- $299.99 on Amazon.com
MSI GTX 1660 Ti GAMING X 6G
- Boost Clock 1875 MHz
- $309.99 on Amazon.com
ZOTAC Gaming GeForce GTX 1660 Ti
- Boost Clock: 1770 MHz
- $279.99 on Amazon.com
Already we are seeing many cards offering factory overclocks, ranging from a small 30 MHz bump at $279.99 from GIGABYTE (GTX 1660 Ti OC 6G, 1800 MHz Boost Clock) to 100 MHz+ from the MSI GTX 1660 Ti GAMING X 6G (1875 MHz Boost Clock) we reviewed at $309.99.
We will update the list as additional cards become available on Amazon.
Subject: Graphics Cards | February 22, 2019 - 01:54 PM | Jeremy Hellstrom
Tagged: video card, Turin, tu116, rtx, ray tracing, nvidia, msi, gtx 1660 ti, gtx, graphics, gpu, geforce, gaming, asus, DLSS, palit
Today is the day that the GTX 1660 Ti moves from rumour to fact as the NDA is finally over and we can share our results! Sebastian's testing compared the overclocked and slightly above base price MSI GTX 1660 Ti GAMING X against the interestingly shaped EVGA GTX 1660 Ti XC Black. Performance-wise, the rumours were fairly accurate, the card offers comparable performance to the 1070 Ti, and at at ~$280 price point it is certainly less expensive but still shows evidence of the upwards trend in price for GPUs.
If you are interested in other models, take a peek at The Guru of 3D who reviewed not one or two, but four different 1660 Ti's. From the tiny little Palit StormX model pictured below through MSI's dual fan VENTUS XS and Gaming X to the full sized ASUS ROG STRIX with three fans you have a fair number of charts to go through!
"We have four new reviews to present today. NVIDIA is launching the 279 USD GeForce GTX 1660 Ti. We've talked about it a lot, it is the more affordable offering, Turing GPU based, yet stripped from RT and tensor functionality."
Here are some more Graphics Card articles from around the web:
- MSI GeForce GTX 1660 Ti Ventus XS 6 GB @ TechPowerUp
- NVIDIA GeForce GTX 1660 Ti 6GB Video Card Review @ Legit Reviews
- EVGA GeForce GTX 1660 Ti Xc Ultra Gaming Gaming Performance @ Techgage
- Zotac GeForce GTX 1660 Ti 6 GB @ TechPowerUp
- Nvidia GeForce GTX 1660 Ti @ TechSpot
- MSI GTX 1660 Ti Gaming X 6G @ Kitguru
- EVGA GeForce GTX 1660 Ti XC Black 6 GB @ TechPowerUp
- MSI GeForce GTX 1660 Ti Gaming X 6 GB @ TechPowerUp
- Nvidia's GTX 1660 Ti brings Turing power to gamers on a budget @ The Inquirer
- The EVGA GTX 1660 Ti XC Black arrives to take on the Red Devil RX 590 @ BabelTechReviews
- NVIDIA GeForce GTX 1660 Ti Tech Briefing + Q&A Session @ TechARP
- MSI GeForce RTX 2060 Gaming Z – MSI Brings The Heat For The Mini Turing @ Bjorn3d
- The Best GeForce RTX 2060 @ TechSpot
The TU116 GPU and First Look at Cards from MSI and EVGA
NVIDIA is introducing the GTX 1660 Ti today, a card build from the ground up to take advantage of the new Turing architecture but without real-time ray tracing capabilities. It seems like the logical next step for NVIDIA as gamers eager for a current-generation replacement to the popular GTX 1060, and who may have been disappointed with the launch of the RTX 2060 because it was priced $100 above the 1060 6GB, now have something a lot closer to a true replacement in the GTX 1660 Ti.
There is more to the story of course, and we are still talking about a “Ti” part and not a vanilla GTX 1660, which presumably will be coming at some point down the road; but this new card should make an immediate impact. Is it fair to say that the GTX 1660 Ti the true successor to the GTX 1060 that we might have assumed the RTX 2060 to be? Perhaps. And is the $279 price tag a good value? We will endeavor to find out here.
It has been a rocky start for RTX, and while some might say that releasing GTX cards after the fact represents back-peddling from NVIDIA, consider the possibility that the 2019 roadmap always had space for new GTX cards. Real-time ray tracing does not make sense below a certain performance threshold, and it was pretty clear with the launch of the RTX 2060 that DLSS was the only legitimate option for ray tracing at acceptable frame rates. DLSS itself has been maligned of late based on a questions about visual quality, which NVIDIA has now addressed in a recent blog post. There is clearly a lot invested in DLSS, and regardless of your stance on the technology NVIDIA is going to continue working on it and releasing updates to improve performance and visual quality in games.
As its “GTX” designation denotes, the GeForce GTX 1660 Ti does not include the RT and Tensor Cores that are found in GeForce RTX graphics cards. In order to deliver the Turing architecture to the sub-$300 graphics segment, we must be very thoughtful about the types and numbers of cores we use in the GPU: adding dedicated cores to accelerate Ray Tracing and AI doesn’t make sense unless you can first achieve a certain level of rendering performance. As a result, we chose to focus the GTX 1660 Ti’s cores exclusively on graphics rendering in order to achieve the best balance of performance, power, and cost.
If the RTX 2060 is the real-time ray tracing threshold, then it's pretty obvious that any card that NVIDIA released this year below that performance (and price) level would not carry RTX branding. And here we are with the next card, still based on the latest Turing architecture but with an all-new GPU that has no ray tracing support in hardware. There is nothing fused off here or disabled in software with TU116, and the considerable reduction in die size from the TU106 reflects this.
Subject: Graphics Cards | February 13, 2019 - 12:17 PM | Sebastian Peak
Tagged: whql, rtx, raytracing, nvidia, Metro Exodus, graphics, gpu, geforce, gaming, driver, DLSS, battlefield V, 418.91
NVIDIA's GeForce 418.91 WHQL drivers have brought DLSS support to Battlefield V and both real-time ray tracing and DLSS to the upcoming Metro Exodus, which will be the first game to support the technologies from day one when it is released (now exclusively on Epic's game store) on February 15.
Battlefield V - This stunning World War II combat game, created by EA and DICE, was the first to support real-time ray-traced reflections and has now added support for DLSS — giving a performance boost of up to 40 percent with ray-tracing reflections enabled.
Metro Exodus - The third installment in the haunting Metro franchise, developed by 4A Games and Deep Silver, will support RTX-enabled real-time ray tracing — the first time it has been used in a game for global illumination. At launch, the game will also support DLSS, boosting performance up to 30 percent, as well as a host of other NVIDIA gaming technologies, including HairWorks, PhysX, Ansel and Highlights.
NVIDIA has posted a video showcasing the performance improvement with DLSS vs. real-time ray tracing in BFV, where gains of up to 40% are advertised:
As to Metro Exodus, with the additional ray traced components it would seem the upcoming game will end up being a popular benchmark for the technologies, after we have seem most of the ray tracing and DLSS discussion surround BFV to this point (Port Royal notwithstanding). At some future date Shadow of the Tomb Raider will enter the mix as well, but this is still awaiting ray tracing and DLSS support via a planned update.
For its part Metro is only gaining 30% with DLSS (vs. real-time ray tracing + TAA) according to NVIDIA, which is obviously lower than the boost to BFV. We have seen a preview of real-time ray tracing and DLSS performance in the latest Metro game over at Tom's Hardware, where they look at the performance differences and perceived quality between the two. It's also worth noting that both BFV and Metro Exodus are not fully ray traced games, as Tom's explains:
"Battlefield applies ray tracing to reflections. Metro Exodus uses it for global illumination from the sun/sky, modeling how light interacts with various surfaces. Local light sources are not ray traced, though."
The Battlefield V DLSS update is now rolling out, with some early performance numbers already available. Metro Exodus will be released on February 15, and is the latest title to eschew Steam in favor of Epic's new platform.
Subject: Graphics Cards | February 12, 2019 - 11:17 AM | Sebastian Peak
Tagged: Vega 20, update, uefi, radeon vii, radeon, graphics, gpu, firmware, csm, bios, amd
After reports first surfaced regarding the lack of UEFI support from the new Radeon VII graphics card (with an ASRock BIOS update the first to address the issue), AMD has announced the release of a new BIOS update for AIB partners to add this UEFI GOP support to the card.
The statement from AMD, via TechPowerUp:
"AMD has released a BIOS for the Radeon VII with UEFI GOP included for our AIB partners. We will also make a one click installable BIOS available to end users via AMD.com. We do not expect gaming performance differences between the non UEFI BIOS and the UEFI GOP included BIOS, although the non UEFI BIOS may experience slower boot times from cold boot."
AMD specifically mentions that performance will not be impacted with the new BIOS, though boot times should improve slightly with the card no longer causing CSM to be enabled, which also broke the secure boot process. The one-click updater for owners of any Radeon VII will be available directly from AMD, and I will update our review sample when that becomes available.
In other Radeon VII news, the launch of the latest Radeon Pro driver (Radeon Pro Software for Enterprise 19.Q1 WHQL) includes some limited support for consumer Radeon cards - including Radeon VII, though not available at launch as reported by AnandTech this morning:
Image via AnandTech
"Under the program, certain Radeon consumer cards, including R5 300, R7, and RX series products will be able to install the Radeon Pro drivers. These products, in turn will be able to access certain professional features of the Radeon Pro drivers, but lack the all-critical certifications and optimizations that typically set the Pro drivers apart."
The lack of workstation optimizations make this less attractive for owners of Radeon VII, though it makes sense as otherwise there would be even less differentiation between the latest Radeon flagship and its workstation counterpart (Radeon Instinct MI50).