Podcast #379 - Snapdragon 820, AMD's GPUOpen, Thrustmaster T300 and more!

Subject: General Tech | December 17, 2015 - 02:35 PM |
Tagged: video, Thrustmaster, T300, snapdragon 820, Skylake, qualcomm, podcast, logitech g, Intel, i3-6100, gpuopen, gameworks, arx control, amd

PC Perspective Podcast #379 - 12/17/2015

Join us this week as we discuss the Snapdragon 820, AMD's GPUOpen, Thrustmaster T300 and more!

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Hosts: Josh Walrath, Jeremy Hellstrom, Allyn Malventano, and Sebastian Peak

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Author:
Manufacturer: AMD

Open Source your GPU!

As part of the AMD’s recent RTG (Radeon Technologies Group) Summit in Sonoma, the company released information about a new initiative to help drive development and evolution in the world of gaming called GPUOpen.  As the name implies, the idea is to use an open source mentality to drivers, libraries, SDKs and more to improve the relationship between AMD’s hardware and the gaming development ecosystem.

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When the current generation of consoles was first announced, AMD was riding a wave of positive PR that it hadn’t felt in many years. Because AMD Radeon hardware was at the root of the PlayStation 4 and the Xbox One, game developers would become much more adept at programming for AMD’s GCN architecture and that would waterfall down to PC gamers. At least, that was the plan. In practice though I think you’d be hard pressed to find any analyst to put their name on a statement claiming that proclamation from AMD actually transpired. It just hasn’t happened – but that does not mean that it still can’t if all the pieces fall into place.

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The issue that AMD, NVIDIA, and game developers have to work around is a divided development ecosystem. While on the console side programmers tend to have very close to the metal access on CPU and GPU hardware, that hasn’t been the case with PCs until very recently. AMD was the first to make moves in this area with the Mantle API but now we have DirectX 12, a competing low level API, that will have much wider reach than Mantle or Vulkan (what Mantle has become).

AMD also believes, as do many developers, that a “black box” development environment for tools and effects packages is having a negative effect on the PC gaming ecosystem. The black box mentality means that developers don’t have access to the source code of some packages and thus cannot tweak performance and features to their liking.

Continue reading our overview of the new GPUOpen initiative from the Radeon Technologies Group!!