AMD Releases Radeon Software Adrenalin 2019 Edition 19.3.2 with Windows 7 DX12 Support

Subject: Graphics Cards | March 14, 2019 - 08:38 PM |
Tagged: Windows 7, The Division 2, radeon, graphics, gpu, gaming, dx12, driver, DirectX 12, amd, Adrenalin, 19.3.2

AMD has released Radeon 19.3.2 drivers, adding support for Tom Clancy’s The Division 2 and offering a performance boost with Civilization VI: Gathering Storm. This update also adds a number of new Vulkan extensions. But wait, there's more: "DirectX 12 on Windows 7 for supported game titles." The DX12-ening is upon us.

adrenalin.PNG

Here are AMD's release notes for 19.3.2:

Radeon Software Adrenalin 2019 Edition 19.3.2 Highlights

Support For

  • Tom Clancy’s The Division® 2
  • Sid Meier’s Civilization® VI: Gathering Storm
    • Up to 4% average performance gains on AMD Radeon VII with Radeon™ Software Adrenalin 2019 Edition 19.3.2 vs 19.2.3. RS-288
  • DirectX® 12 on Windows®7 for supported game titles
    • AMD is thrilled to help expand DirectX® 12 adoption across a broader range of Windows operating systems with Radeon Software Adrenalin 2019 Edition 18.12.2 and onward, which enables consumers to experience exceptional levels of detail and performance in their games.

Fixed Issues

  • Radeon ReLive for VR may sometimes fail to install during Radeon Software installation.
  • Fan curve may fail to switch to manual mode after the manual toggle is switched when fan curve is still set to default behavior.
  • Changes made in Radeon WattMan settings via Radeon Overlay may sometimes not save or take effect once Radeon Overlay is closed.

Known Issues

  • Rainbow Six Siege™ may experience intermittent corruption or flickering on some game textures during gameplay.
  • DOTA™2 VR may experience stutter on some HMD devices when using the Vulkan® API.
  • Mouse cursors may disappear or move out of the boundary of the top of a display on AMD Ryzen Mobile Processors with Radeon Vega Graphics.
  • Performance metrics overlay and Radeon WattMan gauges may experience inaccurate fluctuating readings on AMD Radeon VII..

More release notes after the break.

Source: AMD

Report: AMD's Upcoming Navi GPUs Launching in August

Subject: Graphics Cards | March 13, 2019 - 02:41 PM |
Tagged: report, rumor, wccftech, amd, navi, gpu, graphics, video card, 7nm, radeon

Could Navi be coming a bit sooner than we expected? I'll quote directly from the sourced report by Usman Pirzada over at WCCFtech:

"I have been told that AMD’s Navi GPU is at least one whole month behind AMD’s 7nm Ryzen launch, so if the company launches the 3000 series desktop processors at Computex like they are planning to, you should not expect the Navi GPU to land before early August. The most likely candidates for launch during this window are Gamescom and Siggraph. I would personally lean towards Gamescom simply because it is a gaming product and is the more likely candidate but anything can happen with AMD!

Some rumors previously had suggested an October launch, but as of now, AMD is telling its partners to expect the launch exactly a month after the Ryzen 7nm launch."

AMD GPU Roadmap.png

Paying particular attention to the second paragraph from the quote above, if this report is coming from board partners we will probably start seeing leaked box art and all the fixings from VideoCardz as August nears - if indeed July is the release month for the Ryzen 3000 series CPUs (and come on, how could they pass on a 7/7 launch for the 7nm CPUs?).

Source: Wccftech
Manufacturer: EVGA

The EVGA RTX 2060 XC Ultra

While NVIDIA’s new GTX 1660 Ti has stolen much of the spotlight from the RTX 2060 launched at CES, this more powerful Turing card is still an important part of the current video card landscape, though with its $349 starting price it does not fit into the “midrange” designation we have been used to.

EVGA_RTX2060_XC_Ultra_7.jpg

Beyond the price argument, as we saw with our initial review of the RTX 2060 Founders Edition and subsequent look at 1440p gaming and overclocking results, the RTX 2060 far exceeds midrange performance, which made sense given the price tag but created some confusion based on the "2060" naming as this suggested a 20-series replacement to the GTX 1060.

The subsequent GTX 1660 Ti launch provided those outspoken about the price and performance level of the RTX 2060 in relation to the venerable GTX 1060 with a more suitable replacement, leaving the RTX 2060 as an interesting mid-premium option that could match late-2017’s GTX 1070 Ti for $100 less, but still wasn’t a serious option for RTX features without DLSS to boost performance - image quality concerns in the early days of this tech notwithstanding.

EVGA_RTX2060_XC_Ultra_1.jpg

One area certainly worth exploring further with the RTX 2060 is overclocking, as it seemed possible that a healthy OC had the potential to meet RTX 2070 performance, though our early efforts were conducted using NVIDIA’s Founders Edition version, which just one month in now seems about as common as a pre-cyclone cover version of the original Sim City for IBM compatibles (you know, the pre-Godzilla litigation original?). LGR-inspired references aside, let's look at the card EVGA sent us for review.

Continue reading our review of the EVGA GeForce RTX 2060 XC Ultra graphics card

Every NVIDIA GeForce GTX 1660 Ti on Amazon (So Far)

Subject: Graphics Cards | February 23, 2019 - 03:58 PM |
Tagged: zotac, video card, turing, nvidia, msi, gtx 1660 ti, graphics, gpu, gigabyte, geforce, gaming, evga, asus, amazon

NVIDIA partners launched their new GeForce GTX 1660 Ti graphics cards yesterday, and we checked out a pair of these in our review and found these new TU116-based cards to offer excellent performance (and overclocking headroom) for the price. Looking over Amazon listings today here is everything available so far, separated by board partner. We've added the Boost Clock speeds for your reference to show how these cards are clocked compared to the reference (1770 MHz), and purchases made through any of these Amazon affiliate links help us out with a small commission.

1660_Ti_Cards_Stack.jpg

In any case, this list at least demonstrates the current retail picture of NVIDIA's new mainstream Turing GPU on Amazon, so without further preamble here are all currently available cards in alphabetical order by brand:

ASUS

ASUS Phoenix GeForce GTX 1660 Ti OC

ASUS Dual GeForce GTX 1660 Ti OC

ASUS Strix Gaming GTX 1660 Ti OC

EVGA

EVGA GeForce GTX 1660 Ti XC Black Gaming

EVGA GeForce GTX 1660 Ti XC Gaming

GIGABYTE

GIGABYTE GeForce GTX 1660 Ti OC 6G

GIGABYTE GeForce GTX 1660 Ti Windforce OC 6G

MSI

MSI GTX 1660 Ti VENTUS XS 6G OC

MSI GTX 1660 Ti ARMOR 6G OC

MSI GTX 1660 Ti GAMING X 6G

ZOTAC

ZOTAC Gaming GeForce GTX 1660 Ti

Already we are seeing many cards offering factory overclocks, ranging from a small 30 MHz bump at $279.99 from GIGABYTE (GTX 1660 Ti OC 6G, 1800 MHz Boost Clock) to 100 MHz+ from the MSI GTX 1660 Ti GAMING X 6G (1875 MHz Boost Clock) we reviewed at $309.99.

We will update the list as additional cards become available on Amazon.

Source: Amazon.com

Forget the GTX 1660 Ti, let's start speculating about the other GTX 1660

Subject: Graphics Cards | February 22, 2019 - 01:54 PM |
Tagged: video card, Turin, tu116, rtx, ray tracing, nvidia, msi, gtx 1660 ti, gtx, graphics, gpu, geforce, gaming, asus, DLSS, palit

Today is the day that the GTX 1660 Ti moves from rumour to fact as the NDA is finally over and we can share our results! Sebastian's testing compared the overclocked and slightly above base price MSI GTX 1660 Ti GAMING X against the interestingly shaped EVGA GTX 1660 Ti XC Black.  Performance-wise, the rumours were fairly accurate, the card offers comparable performance to the 1070 Ti, and at at ~$280 price point it is certainly less expensive but still shows evidence of the upwards trend in price for GPUs.

If you are interested in other models, take a peek at The Guru of 3D who reviewed not one or two, but four different 1660 Ti's.  From the tiny little Palit StormX model pictured below through MSI's dual fan VENTUS XS and Gaming X to the full sized ASUS ROG STRIX with three fans you have a fair number of charts to go through!

img_7747.jpg

"We have four new reviews to present today. NVIDIA is launching the 279 USD GeForce GTX 1660 Ti. We've talked about it a lot, it is the more affordable offering, Turing GPU based, yet stripped from RT and tensor functionality."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: Guru of 3D
Manufacturer: NVIDIA

The TU116 GPU and First Look at Cards from MSI and EVGA

NVIDIA is introducing the GTX 1660 Ti today, a card build from the ground up to take advantage of the new Turing architecture but without real-time ray tracing capabilities. It seems like the logical next step for NVIDIA as gamers eager for a current-generation replacement to the popular GTX 1060, and who may have been disappointed with the launch of the RTX 2060 because it was priced $100 above the 1060 6GB, now have something a lot closer to a true replacement in the GTX 1660 Ti.

There is more to the story of course, and we are still talking about a “Ti” part and not a vanilla GTX 1660, which presumably will be coming at some point down the road; but this new card should make an immediate impact. Is it fair to say that the GTX 1660 Ti the true successor to the GTX 1060 that we might have assumed the RTX 2060 to be? Perhaps. And is the $279 price tag a good value? We will endeavor to find out here.

1660_Ti_Boxes.jpg

RTX: Off

It has been a rocky start for RTX, and while some might say that releasing GTX cards after the fact represents back-peddling from NVIDIA, consider the possibility that the 2019 roadmap always had space for new GTX cards. Real-time ray tracing does not make sense below a certain performance threshold, and it was pretty clear with the launch of the RTX 2060 that DLSS was the only legitimate option for ray tracing at acceptable frame rates. DLSS itself has been maligned of late based on a questions about visual quality, which NVIDIA has now addressed in a recent blog post. There is clearly a lot invested in DLSS, and regardless of your stance on the technology NVIDIA is going to continue working on it and releasing updates to improve performance and visual quality in games.

As its “GTX” designation denotes, the GeForce GTX 1660 Ti does not include the RT and Tensor Cores that are found in GeForce RTX graphics cards. In order to deliver the Turing architecture to the sub-$300 graphics segment, we must be very thoughtful about the types and numbers of cores we use in the GPU: adding dedicated cores to accelerate Ray Tracing and AI doesn’t make sense unless you can first achieve a certain level of rendering performance. As a result, we chose to focus the GTX 1660 Ti’s cores exclusively on graphics rendering in order to achieve the best balance of performance, power, and cost.

If the RTX 2060 is the real-time ray tracing threshold, then it's pretty obvious that any card that NVIDIA released this year below that performance (and price) level would not carry RTX branding. And here we are with the next card, still based on the latest Turing architecture but with an all-new GPU that has no ray tracing support in hardware. There is nothing fused off here or disabled in software with TU116, and the considerable reduction in die size from the TU106 reflects this.

Continue reading our review of the NVIDIA GeForce GTX 1660 Ti graphics card!

NVIDIA GeForce 418.91 WHQL Driver Enables DLSS in Battlefield V and Metro Exodus

Subject: Graphics Cards | February 13, 2019 - 12:17 PM |
Tagged: whql, rtx, raytracing, nvidia, Metro Exodus, graphics, gpu, geforce, gaming, driver, DLSS, battlefield V, 418.91

NVIDIA's GeForce 418.91 WHQL drivers have brought DLSS support to Battlefield V and both real-time ray tracing and DLSS to the upcoming Metro Exodus, which will be the first game to support the technologies from day one when it is released (now exclusively on Epic's game store) on February 15.

NV_BFV_Screen.PNG

From NVIDIA:

Battlefield V - This stunning World War II combat game, created by EA and DICE, was the first to support real-time ray-traced reflections and has now added support for DLSS — giving a performance boost of up to 40 percent with ray-tracing reflections enabled.

Metro Exodus - The third installment in the haunting Metro franchise, developed by 4A Games and Deep Silver, will support RTX-enabled real-time ray tracing — the first time it has been used in a game for global illumination. At launch, the game will also support DLSS, boosting performance up to 30 percent, as well as a host of other NVIDIA gaming technologies, including HairWorks, PhysX, Ansel and Highlights.

NVIDIA has posted a video showcasing the performance improvement with DLSS vs. real-time ray tracing in BFV, where gains of up to 40% are advertised:

As to Metro Exodus, with the additional ray traced components it would seem the upcoming game will end up being a popular benchmark for the technologies, after we have seem most of the ray tracing and DLSS discussion surround BFV to this point (Port Royal notwithstanding). At some future date Shadow of the Tomb Raider will enter the mix as well, but this is still awaiting ray tracing and DLSS support via a planned update.

For its part Metro is only gaining 30% with DLSS (vs. real-time ray tracing + TAA) according to NVIDIA, which is obviously lower than the boost to BFV. We have seen a preview of real-time ray tracing and DLSS performance in the latest Metro game over at Tom's Hardware, where they look at the performance differences and perceived quality between the two. It's also worth noting that both BFV and Metro Exodus are not fully ray traced games, as Tom's explains:

"Battlefield applies ray tracing to reflections. Metro Exodus uses it for global illumination from the sun/sky, modeling how light interacts with various surfaces. Local light sources are not ray traced, though."

The Battlefield V DLSS update is now rolling out, with some early performance numbers already available. Metro Exodus will be released on February 15, and is the latest title to eschew Steam in favor of Epic's new platform.

Source: NVIDIA

AMD Radeon VII UEFI Update and Pro Driver Support

Subject: Graphics Cards | February 12, 2019 - 11:17 AM |
Tagged: Vega 20, update, uefi, radeon vii, radeon, graphics, gpu, firmware, csm, bios, amd

After reports first surfaced regarding the lack of UEFI support from the new Radeon VII graphics card (with an ASRock BIOS update the first to address the issue), AMD has announced the release of a new BIOS update for AIB partners to add this UEFI GOP support to the card.

AMDRadeon.png

The statement from AMD, via TechPowerUp:

"AMD has released a BIOS for the Radeon VII with UEFI GOP included for our AIB partners. We will also make a one click installable BIOS available to end users via AMD.com. We do not expect gaming performance differences between the non UEFI BIOS and the UEFI GOP included BIOS, although the non UEFI BIOS may experience slower boot times from cold boot."

AMD specifically mentions that performance will not be impacted with the new BIOS, though boot times should improve slightly with the card no longer causing CSM to be enabled, which also broke the secure boot process. The one-click updater for owners of any Radeon VII will be available directly from AMD, and I will update our review sample when that becomes available.

In other Radeon VII news, the launch of the latest Radeon Pro driver (Radeon Pro Software for Enterprise 19.Q1 WHQL) includes some limited support for consumer Radeon cards - including Radeon VII, though not available at launch as reported by AnandTech this morning:

RPSE19Q1 One Driver.jpg

Image via AnandTech

"Under the program, certain Radeon consumer cards, including R5 300, R7, and RX series products will be able to install the Radeon Pro drivers. These products, in turn will be able to access certain professional features of the Radeon Pro drivers, but lack the all-critical certifications and optimizations that typically set the Pro drivers apart."

The lack of workstation optimizations make this less attractive for owners of Radeon VII, though it makes sense as otherwise there would be even less differentiation between the latest Radeon flagship and its workstation counterpart (Radeon Instinct MI50).

Source: TechPowerUp
Manufacturer: NVIDIA

Exploring 2560x1440 Results

In part one of our review of the NVIDIA GeForce RTX 2060 graphics card we looked at gaming performance using only 1920x1080 and 3840x2160 results, and while UHD is the current standard for consumer televisions (and an easy way to ensure GPU-bound performance) more than twice as many gamers play on a 2560x1440 display (3.89% vs. 1.42% for 3840x2160) according to Steam hardware survey results.

RTX_2060_Bench.jpg

Adding these 1440p results was planned from the beginning, but time constraints made testing at three resolutions before getting on a plane for CES impossible (though in retrospect UHD should have been the one excluded from part one, and in future I'll approach it that way). Regardless, we now have those 1440p results to share, having concluded testing using the same list of games and synthetic benchmarks we saw in the previous installment.

On to the benchmarks!

PC Perspective GPU Test Platform
Processor Intel Core i7-8700K
Motherboard ASUS ROG STRIX Z370-H Gaming
Memory Corsair Vengeance LED 16GB (8GBx2) DDR4-3000
Storage Samsung 850 EVO 1TB
Power Supply CORSAIR RM1000x 1000W
Operating System Windows 10 64-bit (Version 1803)
Drivers AMD: 18.50
NVIDIA: 417.54, 417.71 (OC Results)

We will begin with Unigine Superposition, which was run with the high preset settings.

Superposition_1440.png

Here we see the RTX 2060 with slightly higher performance than the GTX 1070 Ti, right in the middle of GTX 1070 and GTX 1080 performance levels. As expected so far.

Continue reading part two of our NVIDIA GeForce RTX 2060 review.

GeForce Driver 417.71 Now Available, Enables G-SYNC Compatibility With FreeSync Monitors

Subject: Graphics Cards | January 15, 2019 - 03:25 AM |
Tagged: variable refresh rate, nvidia, graphics driver, gpu, geforce, g-sync compatibility, g-sync, freesync

One of NVIDIA's biggest and most surprising CES announcements was the introduction of support for "G-SYNC Compatible Monitors," allowing the company's G-SYNC-capable Pascal and Turing-based graphics cards to work with FreeSync and other non-G-SYNC variable refresh rate displays. NVIDIA is initially certifying 12 FreeSync monitors but will allow users of any VRR display to manually enable G-SYNC and determine for themselves if the quality of the experience is acceptable.

gsync-compatible-freesync.jpg

Those eager to try the feature can now do so via NVIDIA's latest driver, version 417.71, which is rolling out worldwide right now. As of the date of this article's publication, users in the United States who visit NVIDIA's driver download page are still seeing the previous driver (417.35), but direct download links are already up and running.

The current list of FreeSync monitors that are certified by NVIDIA:

Users with a certified G-SYNC compatible monitor will have G-SYNC automatically enabled via the NVIDIA Control Panel when the driver is updated and the display is connected, the same process as connecting an official G-SYNC display. Those with a variable refresh rate display that is not certified must manually open the NVIDIA Control Panel and enable G-SYNC.

NVIDIA notes, however, that enabling the feature on displays that don't meet the company's performance capabilities may lead to a range of issues, from blurring and stuttering to flickering and blanking. The good news is that the type and severity of the issues will vary by display, so users can determine for themselves if the potential problems are acceptable.

Update: Users over at the NVIDIA subreddit have created a public Google Sheet to track their reports and experiences with various FreeSync monitors. Check it out to see how others are faring with your preferred monitor.

Update 2: Our friends over at Wccftech have published a short video demonstrating how to enable G-SYNC on non-G-SYNC VRR monitors:

Source: NVIDIA