Subject: Editorial | February 9, 2017 - 11:59 PM | Josh Walrath
Tagged: TSMC, Samsung, Results, quadro, Q4, nvidia, Intel, geforce, Drive PX2, amd, 2017, 2016
It is most definitely quarterly reports time for our favorite tech firms. NVIDIA’s is unique with their fiscal vs. calendar year as compared to how AMD and Intel report. This has to do when NVIDIA had their first public offering and set the fiscal quarters ahead quite a few months from the actual calendar. So when NVIDIA announces Q4 2017, it is actually reflecting the Q4 period in 2016. Clear as mud?
Semantics aside, NVIDIA had a record quarter. Gross revenue was an impressive $2.173 billion US. This is up slightly more than $700 million from the previous Q4. NVIDIA has shown amazing growth during this time attributed to several factors. Net income (GAAP) is at $655 million. This again is a tremendous amount of profit for a company that came in just over $2 billion in revenue. We can compare this to AMD’s results two weeks ago that hit $1.11 billion in revenue and a loss of $51 million for the quarter. Consider that AMD provides CPUs, chipsets, and GPUs to the market and is the #2 x86 manufacturer in the world.
The yearly results were just as impressive. FY 2017 featured record revenue and net income. Revenue was $6.91 billion as compare to FY 2016 at $5 billion. Net income for the year was $1.666 billion with comparison to $614 million for FY 2016. The growth for the entire year is astounding, and certainly the company had not seen an expansion like this since the early 2000s.
The core strength of the company continues to be gaming. Gaming GPUs and products provided $1.348 billion in revenue by themselves. Since the manufacturing industry was unable to provide a usable 20 nm planar product for large, complex ASICs companies such as NVIDIA and AMD were forced to innovate in design to create new products with greater feature sets and performance, all the while still using the same 28 nm process as previous products. Typically process shrinks accounted for the majority of improvements (more transistors packed into a smaller area with corresponding switching speed increases). Many users kept cards that were several years old due to there not being a huge impetus to upgrade. With the arrival of the 14 nm and 16 nm processes from Samsung and TSMC respectively, users suddenly had a very significant reason to upgrade. NVIDIA was able to address the entire market from high to low with their latest GTX 10x0 series of products. AMD on the other hand only had new products that hit the midrange and budget markets.
The next biggest area for NVIDIA is that of the datacenter. This has seen tremendous growth as compared to the other markets (except of course gaming) that NVIDIA covers. It has gone from around $97 million in Q4 2016 up to $296 million this last quarter. Tripling revenue in any one area is rare. Gaming “only” about doubled during this same time period. Deep learning and AI are two areas that required this type of compute power and NVIDIA was able to deliver a comprehensive software stack, as well as strategic partnerships that provided turnkey solutions for end users.
After datacenter we still have the visualization market based on the Quadro products. This area has not seen the dramatic growth as other aspects of the company, but it remains a solid foundation and a good money maker for the firm. The Quadro products continue to be improved upon and software support grows.
One area that promises to really explode in the next three to four years is the automotive sector. The Drive PX2 system is being integrated into a variety of cars and NVIDIA is focused on providing a solid and feature packed solution for manufacturers. Auto-pilot and “co-pilot” modes will become more and more important in upcoming models and should reach wide availability by 2020, if not a little sooner. NVIDIA is working with some of the biggest names in the industry from both automakers and parts suppliers. BMW should release a fully automated driving system later this year with their i8 series. Audi also has higher end cars in the works that will utilize NVIDIA hardware and fully automated operation. If NVIDIA continues to expand here, eventually it could become as significant a source of income as gaming is today.
There was one bit of bad news from the company. Their OEM & IP division has seen several drops over the past several quarters. NVIDIA announced that the IP licensing to Intel would be discontinued this quarter and would not be renewed. We know that AMD has entered into an agreement with Intel to provide graphics IP to the company in future parts and to cover Intel in potential licensing litigation. This was a fair amount of money per quarter for NVIDIA, but their other divisions more than made up for the loss of this particular income.
NVIDIA certainly seems to be hitting on all cylinders and is growing into markets that previously were unavailable as of five to ten years ago. They are spreading out their financial base so as to avoid boom and bust cycles of any one industry. Next quarter NVIDIA expects revenue to be down seasonally into the $1.9 billion range. Even though that number is down, it would still represent the 3rd highest quarterly revenue.
Subject: Graphics Cards | February 6, 2017 - 04:43 PM | Sebastian Peak
Tagged: video card, silent, Passive, palit, nvidia, KalmX, GTX 1050 Ti, graphics card, gpu, geforce
Palit is offering a passively-cooled GTX 1050 Ti option with their new KalmX card, which features a large heatsink and (of course) zero fan noise.
"With passive cooler and the advanced powerful Pascal architecture, Palit GeForce GTX 1050 Ti KalmX - pursue the silent 0dB gaming environment. Palit GeForce GTX 1050 Ti gives you the gaming horsepower to take on today’s most demanding titles in full 1080p HD @ 60 FPS."
The specs are identical to a reference GTX 1050 Ti (4GB GDDR5 @ 7 Gb/s, Base 1290/Boost 1392 MHz, etc.), so expect the full performance of this GPU - with some moderate case airflow, no doubt.
We don't have specifics on pricing or availablity just yet.
Subject: General Tech, Graphics Cards | December 12, 2016 - 06:31 PM | Jeremy Hellstrom
Tagged: gaming, nvidia, geforce, htc vive, VR, game bundle
AMD's RX 480 and Fury X are capable of providing decent performance in VR applications and will save you some money for the VR headset, dongles and games. However NVIDIA upped the ante today, giving away three games to anyone who purchases a GTX 1080, 1070 or 1060 and an HTC Vive.
The giveaway encompasses more than North America, as long as you can purchase the bundle from either Microsoft or NewEgg where you happen to live you should be able to get your three free games. They are redeemable on Steam and should be available immediately, a peek at Sports Bar VR is below.
Subject: Graphics Cards | November 1, 2016 - 03:57 PM | Ryan Shrout
Tagged: video, rx 480, readon, nvidia, multi-gpu, gtx 1060, geforce, dx12, deus ex: mankind divided, amd
Last week a new update was pushed out to Deus Ex: Mankind Divided that made DX12 a part of the main line build and also integrated early support for multi-GPU support under DX12. I wanted to quickly see what kind of scaling it provided as we still have very few proof points on the benefit of running more than one graphics card with games utilizing the DX12 API.
As it turns out, the current build and driver combination only shows scaling on the AMD side of things. NVIDIA still doesn't have DX12 multi-GPU support enabled at this point for this title.
- Test System
- Core i7-5960X
- X99 MB + 16GB DDR4
- AMD Radeon RX 480 8GB
- Driver: 16.10.2
- NVIDIA GeForce GTX 1060 6GB
- Driver: 375.63
Not only do we see great scaling in terms of average frame rates, but using PresentMon for frame time measurment we also see that the frame pacing is consistent and provides the user with a smooth gaming experience.
Subject: General Tech | October 13, 2016 - 07:50 PM | Jeremy Hellstrom
Tagged: shadow warrior 2, nvidia, geforce, geforce experience 3.0, giveaway
Shadow Warrior 2 is out today, bringing Lo brow humour and procedural gore back to PC gaming. For those of you who have created a user at GeForce.com, you have a chance to win a copy of the game for free, all you need to do is install GeForce Experience 3.0 on your machine and you are entered to win. If you haven't the desire you can pick the game up on GOG or Steam, but you will have to pay for it. This new incarnation adds four player co-op to the game and the levels are described as procedural, theoretically places you have previously visited will not be the same if you head back. More info on the contest in the PR below
Shadow Warrior 2 launched today, and GeForce gamers using GeForce Experience may be getting it free. We will be giving away $50,000 worth of codes for the over the top first person shooter Shadow Warrior 2 to random gamers registered with GeForce Experience 3.0. This marks the second game code giveaway this month and more are coming soon. Just download and log in to the new GeForce Experience 3.0 to be eligible. Shadow Warrior 2 is highly anticipated first person shooter that is focused on fun. But not to be missed behind the numerous weapon choices, over-the-top gore, and edgy sense of humor is an indie release that is loaded with next generation technology thanks in part to a collaboration between NVIDIA and Flying Wild Hog, the game’s independent Polish developer.
The developer of Shadow Warrior 2, Flying Wild Hog, along with Devolver sister company Gambitious, were a part of the NVIDIA Indie Spotlight Program launch with their game Hard Reset: Redux. So naturally working with them on Shadow Warrior 2 to expand the indie game partnership between Devolver and NVIDIA seemed like the natural next step.
PC Gamers count on GeForce Experience to get the most from their games. It keeps drivers up to date. It automatically optimizes game settings for more than 300 games. And it’s the easiest way to capture gameplay video, stream it to Twitch or YouTube, or share it with another player over the Internet using the easy-to-use in-game overlay tool.
And now it rewards you for playing on GeForce. Dating back to July, NVIDIA has thanked their loyal GeForce Experience gamers by giving away: MSI VR-Ready Notebooks, HTC Vive Systems, GeForce GTX 1080s, SHIELD Android TVs, alpha access codes to the game LawBreakers and $200,000 worth of codes for Dead by Daylight.
More than 75 million gamers can’t be wrong--GeForce Experience is the gateway to great PC gaming.
Subject: Graphics Cards | October 8, 2016 - 11:01 AM | Scott Michaud
Tagged: nvidia, graphics drivers, geforce
On Thursday, NVIDIA released their latest graphics drivers to align with Gears of War 4, Mafia 3, and Shadow Warrior 2. The drivers were published before each of these games launched, which allows gamers to optimize their PCs ahead of time. Graphics vendors work with many big-budget studios during their development cycles, and any tweaks that they found over the months and years will be targeted to this release, as usual.
Beyond tweaking for these games, NVIDIA has also announced a couple of fixes. If you were experiencing issues in Overwatch, then these new drivers fix how decals are drawn. The major fix claims to reduce inconsistent performance in multiple VR titles, which is very useful for these applications.
You can get these drivers from their website, or just install them from GeForce Experience.
Subject: Graphics Cards | October 2, 2016 - 04:12 PM | Sebastian Peak
Tagged: rumor, report, pascal, nvidia, GTX 1050 Ti, graphics card, gpu, GP107, geforce
A report published by VideoCardz.com (via Baidu) contains pictures of an alleged NVIDIA GeForce GTX 1050 Ti graphics card, which is apparently based on a new Pascal GP107 GPU.
Image credit: VideoCardz
The card shown is also equipped with 4GB of GDDR5 memory, and contains a 6-pin power connector - though such a power requirement might be specific to this particular version of the upcoming GPU.
Image credit: VideoCardz
Specifications for the GTX 1050 Ti were previously reported by VideoCardz, with a reported GPU-Z screenshot. The card will apparently feature 768 CUDA cores and a 128-bit memory bus, with clock speeds (for this particular sample) of 1291 MHz base, 1392 MHz boost (with some room to overclock, from this screenshot).
Image credit: VideoCardz
An official announcement for the new GPU has not been made by NVIDIA, though if these PCB photos are real it probably won't be far off.
Subject: Graphics Cards | September 8, 2016 - 12:02 AM | Scott Michaud
Tagged: dirty pool, nvidia, geforce experience, geforce
Update (September 7th @ 9:34pm): It's been pointed out in our comments that the new GeForce Experience cannot be used without logging in. It supports NVIDIA, Google, and Facebook accounts.
It's been in Beta for a while, but NVIDIA has just officially launched their new GeForce Experience application. The release version is 220.127.116.11, so be sure to check for updates if you were in the beta and your settings panel shows an earlier version. Also, there's an “allow experimental features” checkbox right under the version number, too, also in the settings panel. It defaults to on for me, so you might want to take a look if you use GeForce Experience for anything professional (ex: Twitch streaming).
Anywho, the new version runs a lot better for me than the previous one. I used to have quite long load times, often literally in the minutes, with version 2. With version 3, it often pops up in less than a second, or maybe a couple of seconds at the worst.
Obviously, if you don't use GeForce Experience, then you don't really need to update. WHQL drivers can still be downloaded from their website (although installing drivers through GeForce Experience 3.0 has been fairly bug-free for me) and most of its other features can be obtained with other applications, like OBS Studio. That said, it's free and pretty good, so it's worth giving it a try.
Subject: Graphics Cards | September 6, 2016 - 09:45 PM | Scott Michaud
Tagged: nvidia, pascal, gtx 1050, geforce
I don't know why people insist on encoding screenshots from form-based windows in JPEG. You have very little color variation outside of text, which is typically thin and high-contrast from its surroundings. JPEG's Fourier Transform will cause rippling artifacts in the background, which should be solid color, and will almost definitely have a larger file size. Please, everyone, at least check to see how big a PNG will be before encoding it as JPEG. (In case you notice that I encoded it in JPEG too, that's because re-compressing JPEG artifacts makes PNG's file-size blow up, forcing me to actually need to use JPEG.)
It also makes it a bit more difficult to tell whether a screenshot has been manipulated, because the hitches make everything look suspect. Regardless, BenchLife claims to have a leaked GPU-Z result for the GeForce GTX 1050. They claim that it will be using the GP107 die at 75W, although the screenshot claims neither of these. If true, this means that it will not be a further cut-down version of GP106, as seen in the two GTX 1060 parts, which would explain a little bit why they wanted both of them to remain in the 1060 level of branding. (Although why they didn't call the 6GB version the 1060 Ti is beyond me.)
What the screenshot does suggest, though, is that it will have 4GB of GDDR5 memory, on a 128-bit bus. It will have 768 shaders, the same as the GTX 950, although clocked about 15% higher (boost vs boost) and 15W lower, bringing it back into the range of PCIe bus power (75W). That doesn't mean that it will not have a six-pin external power connector, but that could be the case, like the 750 Ti.
This would give it about 2.1 TeraFLOPs of performance, which is on part with the GeForce GTX 660 from a few generations ago, as well as the RX 460, which is also 75W TDP.
Specifications and Card Breakdown
The flurry of retail built cards based on NVIDIA's new Pascal GPUs has been hitting us hard at PC Perspective. So much in fact that, coupled with new gaming notebooks, new monitors, new storage and a new church (you should listen to our podcast, really) output has slowed dramatically. How do you write reviews for all of these graphics cards when you don't even know where to start? My answer: blindly pick one and start typing away.
Just after launch day of the GeForce GTX 1060, ASUS sent over the GTX 1060 Turbo 6GB card. Despite the name, the ASUS Turbo line of GTX 10-series graphics cards is the company's most basic, most stock iteration of graphics cards. That isn't necessarily a drawback though - you get reference level performance at the lowest available price and you still get the promises of quality and warranty from ASUS.
With a target MSRP of just $249, does the ASUS GTX 1060 Turbo make the cut for users looking for that perfect mainstream 1080p gaming graphics card? Let's find out.