Subject: Graphics Cards | November 1, 2016 - 11:57 AM | Ryan Shrout
Tagged: video, rx 480, readon, nvidia, multi-gpu, gtx 1060, geforce, dx12, deus ex: mankind divided, amd
Last week a new update was pushed out to Deus Ex: Mankind Divided that made DX12 a part of the main line build and also integrated early support for multi-GPU support under DX12. I wanted to quickly see what kind of scaling it provided as we still have very few proof points on the benefit of running more than one graphics card with games utilizing the DX12 API.
As it turns out, the current build and driver combination only shows scaling on the AMD side of things. NVIDIA still doesn't have DX12 multi-GPU support enabled at this point for this title.
- Test System
- Core i7-5960X
- X99 MB + 16GB DDR4
- AMD Radeon RX 480 8GB
- Driver: 16.10.2
- NVIDIA GeForce GTX 1060 6GB
- Driver: 375.63
Not only do we see great scaling in terms of average frame rates, but using PresentMon for frame time measurment we also see that the frame pacing is consistent and provides the user with a smooth gaming experience.
Subject: General Tech | October 13, 2016 - 03:50 PM | Jeremy Hellstrom
Tagged: shadow warrior 2, nvidia, geforce, geforce experience 3.0, giveaway
Shadow Warrior 2 is out today, bringing Lo brow humour and procedural gore back to PC gaming. For those of you who have created a user at GeForce.com, you have a chance to win a copy of the game for free, all you need to do is install GeForce Experience 3.0 on your machine and you are entered to win. If you haven't the desire you can pick the game up on GOG or Steam, but you will have to pay for it. This new incarnation adds four player co-op to the game and the levels are described as procedural, theoretically places you have previously visited will not be the same if you head back. More info on the contest in the PR below
Shadow Warrior 2 launched today, and GeForce gamers using GeForce Experience may be getting it free. We will be giving away $50,000 worth of codes for the over the top first person shooter Shadow Warrior 2 to random gamers registered with GeForce Experience 3.0. This marks the second game code giveaway this month and more are coming soon. Just download and log in to the new GeForce Experience 3.0 to be eligible. Shadow Warrior 2 is highly anticipated first person shooter that is focused on fun. But not to be missed behind the numerous weapon choices, over-the-top gore, and edgy sense of humor is an indie release that is loaded with next generation technology thanks in part to a collaboration between NVIDIA and Flying Wild Hog, the game’s independent Polish developer.
The developer of Shadow Warrior 2, Flying Wild Hog, along with Devolver sister company Gambitious, were a part of the NVIDIA Indie Spotlight Program launch with their game Hard Reset: Redux. So naturally working with them on Shadow Warrior 2 to expand the indie game partnership between Devolver and NVIDIA seemed like the natural next step.
PC Gamers count on GeForce Experience to get the most from their games. It keeps drivers up to date. It automatically optimizes game settings for more than 300 games. And it’s the easiest way to capture gameplay video, stream it to Twitch or YouTube, or share it with another player over the Internet using the easy-to-use in-game overlay tool.
And now it rewards you for playing on GeForce. Dating back to July, NVIDIA has thanked their loyal GeForce Experience gamers by giving away: MSI VR-Ready Notebooks, HTC Vive Systems, GeForce GTX 1080s, SHIELD Android TVs, alpha access codes to the game LawBreakers and $200,000 worth of codes for Dead by Daylight.
More than 75 million gamers can’t be wrong--GeForce Experience is the gateway to great PC gaming.
Subject: Graphics Cards | October 8, 2016 - 07:01 AM | Scott Michaud
Tagged: nvidia, graphics drivers, geforce
On Thursday, NVIDIA released their latest graphics drivers to align with Gears of War 4, Mafia 3, and Shadow Warrior 2. The drivers were published before each of these games launched, which allows gamers to optimize their PCs ahead of time. Graphics vendors work with many big-budget studios during their development cycles, and any tweaks that they found over the months and years will be targeted to this release, as usual.
Beyond tweaking for these games, NVIDIA has also announced a couple of fixes. If you were experiencing issues in Overwatch, then these new drivers fix how decals are drawn. The major fix claims to reduce inconsistent performance in multiple VR titles, which is very useful for these applications.
You can get these drivers from their website, or just install them from GeForce Experience.
Subject: Graphics Cards | October 2, 2016 - 12:12 PM | Sebastian Peak
Tagged: rumor, report, pascal, nvidia, GTX 1050 Ti, graphics card, gpu, GP107, geforce
A report published by VideoCardz.com (via Baidu) contains pictures of an alleged NVIDIA GeForce GTX 1050 Ti graphics card, which is apparently based on a new Pascal GP107 GPU.
Image credit: VideoCardz
The card shown is also equipped with 4GB of GDDR5 memory, and contains a 6-pin power connector - though such a power requirement might be specific to this particular version of the upcoming GPU.
Image credit: VideoCardz
Specifications for the GTX 1050 Ti were previously reported by VideoCardz, with a reported GPU-Z screenshot. The card will apparently feature 768 CUDA cores and a 128-bit memory bus, with clock speeds (for this particular sample) of 1291 MHz base, 1392 MHz boost (with some room to overclock, from this screenshot).
Image credit: VideoCardz
An official announcement for the new GPU has not been made by NVIDIA, though if these PCB photos are real it probably won't be far off.
Subject: Graphics Cards | September 7, 2016 - 08:02 PM | Scott Michaud
Tagged: dirty pool, nvidia, geforce experience, geforce
Update (September 7th @ 9:34pm): It's been pointed out in our comments that the new GeForce Experience cannot be used without logging in. It supports NVIDIA, Google, and Facebook accounts.
It's been in Beta for a while, but NVIDIA has just officially launched their new GeForce Experience application. The release version is 22.214.171.124, so be sure to check for updates if you were in the beta and your settings panel shows an earlier version. Also, there's an “allow experimental features” checkbox right under the version number, too, also in the settings panel. It defaults to on for me, so you might want to take a look if you use GeForce Experience for anything professional (ex: Twitch streaming).
Anywho, the new version runs a lot better for me than the previous one. I used to have quite long load times, often literally in the minutes, with version 2. With version 3, it often pops up in less than a second, or maybe a couple of seconds at the worst.
Obviously, if you don't use GeForce Experience, then you don't really need to update. WHQL drivers can still be downloaded from their website (although installing drivers through GeForce Experience 3.0 has been fairly bug-free for me) and most of its other features can be obtained with other applications, like OBS Studio. That said, it's free and pretty good, so it's worth giving it a try.
Subject: Graphics Cards | September 6, 2016 - 05:45 PM | Scott Michaud
Tagged: nvidia, pascal, gtx 1050, geforce
I don't know why people insist on encoding screenshots from form-based windows in JPEG. You have very little color variation outside of text, which is typically thin and high-contrast from its surroundings. JPEG's Fourier Transform will cause rippling artifacts in the background, which should be solid color, and will almost definitely have a larger file size. Please, everyone, at least check to see how big a PNG will be before encoding it as JPEG. (In case you notice that I encoded it in JPEG too, that's because re-compressing JPEG artifacts makes PNG's file-size blow up, forcing me to actually need to use JPEG.)
It also makes it a bit more difficult to tell whether a screenshot has been manipulated, because the hitches make everything look suspect. Regardless, BenchLife claims to have a leaked GPU-Z result for the GeForce GTX 1050. They claim that it will be using the GP107 die at 75W, although the screenshot claims neither of these. If true, this means that it will not be a further cut-down version of GP106, as seen in the two GTX 1060 parts, which would explain a little bit why they wanted both of them to remain in the 1060 level of branding. (Although why they didn't call the 6GB version the 1060 Ti is beyond me.)
What the screenshot does suggest, though, is that it will have 4GB of GDDR5 memory, on a 128-bit bus. It will have 768 shaders, the same as the GTX 950, although clocked about 15% higher (boost vs boost) and 15W lower, bringing it back into the range of PCIe bus power (75W). That doesn't mean that it will not have a six-pin external power connector, but that could be the case, like the 750 Ti.
This would give it about 2.1 TeraFLOPs of performance, which is on part with the GeForce GTX 660 from a few generations ago, as well as the RX 460, which is also 75W TDP.
Specifications and Card Breakdown
The flurry of retail built cards based on NVIDIA's new Pascal GPUs has been hitting us hard at PC Perspective. So much in fact that, coupled with new gaming notebooks, new monitors, new storage and a new church (you should listen to our podcast, really) output has slowed dramatically. How do you write reviews for all of these graphics cards when you don't even know where to start? My answer: blindly pick one and start typing away.
Just after launch day of the GeForce GTX 1060, ASUS sent over the GTX 1060 Turbo 6GB card. Despite the name, the ASUS Turbo line of GTX 10-series graphics cards is the company's most basic, most stock iteration of graphics cards. That isn't necessarily a drawback though - you get reference level performance at the lowest available price and you still get the promises of quality and warranty from ASUS.
With a target MSRP of just $249, does the ASUS GTX 1060 Turbo make the cut for users looking for that perfect mainstream 1080p gaming graphics card? Let's find out.
Subject: Graphics Cards | August 18, 2016 - 02:28 PM | Sebastian Peak
Tagged: nvidia, gtx 1060 3gb, gtx 1060, graphics card, gpu, geforce, 1152 CUDA Cores
NVIDIA has officially announced the 3GB version of the GTX 1060 graphics card, and it indeed contains fewer CUDA cores than the 6GB version.
The GTX 1060 Founders Edition
The product page on NVIDIA.com now reflects the 3GB model, and board partners have begun announcing their versions. The MSRP on this 3GB version is set at $199, and availablity of partner cards is expected in the next couple of weeks. The two versions will be designated only by their memory size, and no other capacities of either card are forthcoming.
|GeForce GTX 1060 3GB||GeForce GTX 1060 6GB|
|Base Clock||1506 MHz||1506 MHz|
|Boost Clock||1708 MHz||1708 MHz|
|Memory Speed||8 Gbps||8 Gbps|
As you can see from the above table, the only specification that has changed is the CUDA core count, with base/boost clocks, memory speed and interface, and TDP identical. As to performance, NVIDIA says the 6GB version holds a 5% performance advantage over this lower-cost version, which at $199 is 20% less expensive than the previous GTX 1060 6GB.
Take your Pascal on the go
Easily the strongest growth segment in PC hardware today is in the adoption of gaming notebooks. Ask companies like MSI and ASUS, even Gigabyte, as they now make more models and sell more units of notebooks with a dedicated GPU than ever before. Both AMD and NVIDIA agree on this point and it’s something that AMD was adamant in discussing during the launch of the Polaris architecture.
Both AMD and NVIDIA predict massive annual growth in this market – somewhere on the order of 25-30%. For an overall culture that continues to believe the PC is dying, seeing projected growth this strong in any segment is not only amazing, but welcome to those of us that depend on it. AMD and NVIDIA have different goals here: GeForce products already have 90-95% market share in discrete gaming notebooks. In order for NVIDIA to see growth in sales, the total market needs to grow. For AMD, simply taking back a portion of those users and design wins would help its bottom line.
But despite AMD’s early talk about getting Polaris 10 and 11 in mobile platforms, it’s NVIDIA again striking first. Gaming notebooks with Pascal GPUs in them will be available today, from nearly every system vendor you would consider buying from: ASUS, MSI, Gigabyte, Alienware, Razer, etc. NVIDIA claims to have quicker adoption of this product family in notebooks than in any previous generation. That’s great news for NVIDIA, but might leave AMD looking in from the outside yet again.
Technologically speaking though, this makes sense. Despite the improvement that Polaris made on the GCN architecture, Pascal is still more powerful and more power efficient than anything AMD has been able to product. Looking solely at performance per watt, which is really the defining trait of mobile designs, Pascal is as dominant over Polaris as Maxwell was to Fiji. And this time around NVIDIA isn’t messing with cut back parts that have brand changes – GeForce is diving directly into gaming notebooks in a way we have only seen with one release.
The ASUS G752VS OC Edition with GTX 1070
Do you remember our initial look at the mobile variant of the GeForce GTX 980? Not the GTX 980M mind you, the full GM204 operating in notebooks. That was basically a dry run for what we see today: NVIDIA will be releasing the GeForce GTX 1080, GTX 1070 and GTX 1060 to notebooks.
Subject: Graphics Cards | August 12, 2016 - 06:33 PM | Sebastian Peak
Tagged: report, nvidia, gtx 1060 3gb, gtx 1060, GeForce GTX 1060, geforce, cuda cores
NVIDIA will offer a 3GB version of the GTX 1060, and there's more to the story than the obvious fact that is has half the frame buffer of the 6GB version available now. It appears that this is an entirely different product, with 128 fewer CUDA cores (1152) than the 6GB version's 1280.
Image credit: VideoCardz.com
Boost clocks are the same at 1.7 GHz, and the 3GB version will still operate with a 120W TDP and require a 6-pin power connector. So why not simply name this product differently? It's always possible that this will be an OEM version of the GTX 1060, but in any case expect slightly lower performance than the existing version even if you don't run at high enough resolutions to require the larger 6GB frame buffer.