PCPer Live! GeForce GTX 1080 Ti Live Stream with Tom Petersen

Subject: General Tech, Graphics Cards | March 10, 2017 - 11:15 AM |
Tagged: video, tom petersen, pascal, nvidia, live, gtx 1080 ti, gtx, gp102, geforce

Our review of the GeForce GTX 1080 Ti 11GB graphics card is live and ready for consumption! Make sure you check it out before this afternoon's live stream!

Did you miss our GTX 1080 Ti Live Stream? Catch the reply below!

Ready your mind and body, it’s time for another GeForce GTX live stream hosted by PC Perspective’s Ryan Shrout and NVIDIA’s Tom Petersen. The general details about the GeForce GTX 1080 Ti graphics card are already official and based on the hype train and the response on social media, there is more than a little excitement.

box1.jpg

On hand to talk about the new graphics card will be Tom Petersen, well known in our community. While the GTX 1080 Ti will be the flagship part of our live stream we will also be diving into the world of VR performance evaluation and how the new FCAT VR tool will help reviewers and standard enthusiast see where their systems stand in producing smooth, effective virtual reality gaming. We have done quite a few awesome live steams with Tom in the past, check them out if you haven't already.

pcperlive.png

NVIDIA GeForce GTX 1080 Ti and FCAT VR Live Stream

1pm PT / 4pm ET - March 9th

PC Perspective Live! Page

Need a reminder? Join our live mailing list!

The event will take place Thursday, March 9th at 4pm ET / 1pm PT at http://www.pcper.com/live. There you’ll be able to catch the live video stream as well as use our chat room to interact with the audience, asking questions for me and Tom to answer live. 

Tom has a history of being both informative and entertaining and these live streaming events are always full of fun and technical information that you can get literally nowhere else. Previous streams have produced news as well – including statements on support for Adaptive Sync, release dates for displays and first-ever demos of triple display G-Sync functionality. You never know what’s going to happen or what will be said!

This just in fellow gamers: Tom is going to be providing a GeForce GTX 1080 Ti graphics card to give away during the live stream! We won't be able to ship it until the end of next week, but one lucky viewer of the live stream will be able to get their paws on the fastest graphics card we have ever tested!! Make sure you are scheduled to be here on March 9th at 1pm PT / 4pm ET!!

icon2.jpg

Win this beauty.

If you have questions, please leave them in the comments below and we'll look through them just before the start of the live stream. Of course you'll be able to tweet us questions @pcper and we'll be keeping an eye on the IRC chat as well for more inquiries. What do you want to know and hear from Tom or I?

So join us! Set your calendar for this coming Thursday at 4pm ET / 1pm PT and be here at PC Perspective to catch it. If you are a forgetful type of person, sign up for the PC Perspective Live mailing list that we use exclusively to notify users of upcoming live streaming events including these types of specials and our regular live podcast. I promise, no spam will be had!

The GTX 1080 Ti reviews are here; the card not so much

Subject: Graphics Cards | March 9, 2017 - 01:53 PM |
Tagged: 1080 ti, geforce, gp102, gtx 1080 ti, nvidia, pascal

As you have probably noticed from our front page, today is the day we can see how the GTX 1080 Ti performs in reviewers systems.  The unfortunate news is that you can't buy one yet nor do we know when you will be able to spend the $699 it will cost to order one.  We can share the performance with you, once again NVIDIA's Ti model takes the top spot out performing even the $1200 TITAN X.  As for overclocking the reference model, as we have not had a chance to test any cards with third party cooler on them, [H]ard|OCP were able to increase the GPU frequency over 200MHz to 1967-1987MHz in game and push the memory to 12GHz, somewhat better than what Ryan was able to.  Check out their full review here, with many more just below.

1489035168S7z42o2d6c_1_11_l.png

"NVIDIA is launching the fastest video card it offers for gaming today in the new $699 GeForce GTX 1080 Ti. We will take this video card and test it against the GeForce GTX 1080 and GeForce GTX TITAN X at 1440p and 4K resolutions to find out how it compares. Is it really faster than a $1200 GeForce GTX TITAN X Pascal?"

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP
Author:
Manufacturer: NVIDIA

Flagship Performance Gets Cheaper

UPDATE! If you missed our launch day live stream, you can find the reply below:

It’s a very interesting time in the world of PC gaming hardware. We just saw the release of AMD’s Ryzen processor platform that shook up the processor market for the first time in a decade, AMD’s Vega architecture has been given the brand name “Vega”, and the anticipation for the first high-end competitive part from AMD since Hawaii grows as well. AMD was seemingly able to take advantage of Intel’s slow innovation pace on the processor and it was hoping to do the same to NVIDIA on the GPU. NVIDIA’s product line has been dominant in the mid and high-end gaming market since the 900-series with the 10-series products further cementing the lead.

box1.jpg

The most recent high end graphics card release came in the form of the updated Titan X based on the Pascal architecture. That was WAY back in August of 2016 – a full seven months ago! Since then we have seen very little change at the top end of the product lines and what little change we did see came from board vendors adding in technology and variation on the GTX 10-series.

Today we see the release of the new GeForce GTX 1080 Ti, a card that offers only a handful of noteworthy technological changes but instead is able to shake up the market by instigating pricing adjustments to make the performance offers more appealing, and lowering the price of everything else.

The GTX 1080 Ti GP102 GPU

I already wrote about the specifications of the GPU in the GTX 1080 Ti when it was announced last week, so here’s a simple recap.

  GTX 1080 Ti Titan X (Pascal) GTX 1080 GTX 980 Ti TITAN X GTX 980 R9 Fury X R9 Fury R9 Nano
GPU GP102 GP102 GP104 GM200 GM200 GM204 Fiji XT Fiji Pro Fiji XT
GPU Cores 3584 3584 2560 2816 3072 2048 4096 3584 4096
Base Clock 1480 MHz 1417 MHz 1607 MHz 1000 MHz 1000 MHz 1126 MHz 1050 MHz 1000 MHz up to 1000 MHz
Boost Clock 1582 MHz 1480 MHz 1733 MHz 1076 MHz 1089 MHz 1216 MHz - - -
Texture Units 224 224 160 176 192 128 256 224 256
ROP Units 88 96 64 96 96 64 64 64 64
Memory 11GB 12GB 8GB 6GB 12GB 4GB 4GB 4GB 4GB
Memory Clock 11000 MHz 10000 MHz 10000 MHz 7000 MHz 7000 MHz 7000 MHz 500 MHz 500 MHz 500 MHz
Memory Interface 352-bit 384-bit G5X 256-bit G5X 384-bit 384-bit 256-bit 4096-bit (HBM) 4096-bit (HBM) 4096-bit (HBM)
Memory Bandwidth 484 GB/s 480 GB/s 320 GB/s 336 GB/s 336 GB/s 224 GB/s 512 GB/s 512 GB/s 512 GB/s
TDP 250 watts 250 watts 180 watts 250 watts 250 watts 165 watts 275 watts 275 watts 175 watts
Peak Compute 10.6 TFLOPS 10.1 TFLOPS 8.2 TFLOPS 5.63 TFLOPS 6.14 TFLOPS 4.61 TFLOPS 8.60 TFLOPS 7.20 TFLOPS 8.19 TFLOPS
Transistor Count 12.0B 12.0B 7.2B 8.0B 8.0B 5.2B 8.9B 8.9B 8.9B
Process Tech 16nm 16nm 16nm 28nm 28nm 28nm 28nm 28nm 28nm
MSRP (current) $699 $1,200 $599 $649 $999 $499 $649 $549 $499

The GTX 1080 Ti looks a whole lot like the TITAN X launched in August of last year. Based on the 12B transistor GP102 chip, the new GTX 1080 Ti will have 3,584 CUDA core with a 1.60 GHz Boost clock. That gives it the same processor count as Titan X but with a slightly higher clock speed which should make the new GTX 1080 Ti slightly faster by at least a few percentage points and has a 4.7% edge in base clock compute capability. It has 28 SMs, 28 geometry units, 224 texture units.

GeForce_GTX_1080_Ti_Block_Diagram.png

Interestingly, the memory system on the GTX 1080 Ti gets adjusted – NVIDIA has disabled a single 32-bit memory controller to give the card a total of 352-bit wide bus and an odd-sounding 11GB memory capacity. The ROP count also drops to 88 units. Speaking of 11, the memory clock on the G5X implementation on GTX 1080 Ti will now run at 11 Gbps, a boost available to NVIDIA thanks to a chip revision from Micron and improvements to equalization and reverse signal distortion.

The move from 12GB of memory on the GP102-based Titan X to 11GB on the GTX 1080 Ti is an interesting move, and evokes memories of the GTX 970 fiasco where NVIDIA disabled a portion of that memory controller but left the memory that would have resided on it ON the board. At that point, what behaved as 3.5GB of memory at one speed and 500 MB at another speed, was the wrong move to make. But releasing the GTX 970 with "3.5GB" of memory would have seemed odd too. NVIDIA is not making the same mistake, instead building the GTX 1080 Ti with 11GB out the gate.

Continue reading our review of the NVIDIA GeForce GTX 1080 Ti 11GB graphics card!

NVIDIA Announces GeForce GTX 1080 Ti 11GB Graphics Card, $699, Available Next Week

Subject: Graphics Cards | February 28, 2017 - 10:59 PM |
Tagged: pascal, nvidia, gtx 1080 ti, gp102, geforce

Tonight at a GDC party hosted by CEO Jen-Hsun Huang, NVIDIA announced the GeForce GTX 1080 Ti graphics card, coming next week for $699. Let’s dive right into the specifications!

card1.jpg

  GTX 1080 Ti Titan X (Pascal) GTX 1080 GTX 980 Ti TITAN X GTX 980 R9 Fury X R9 Fury R9 Nano
GPU GP102 GP102 GP104 GM200 GM200 GM204 Fiji XT Fiji Pro Fiji XT
GPU Cores 3584 3584 2560 2816 3072 2048 4096 3584 4096
Base Clock 1480 MHz 1417 MHz 1607 MHz 1000 MHz 1000 MHz 1126 MHz 1050 MHz 1000 MHz up to 1000 MHz
Boost Clock 1600 MHz 1480 MHz 1733 MHz 1076 MHz 1089 MHz 1216 MHz - - -
Texture Units 224 224 160 176 192 128 256 224 256
ROP Units 88 96 64 96 96 64 64 64 64
Memory 11GB 12GB 8GB 6GB 12GB 4GB 4GB 4GB 4GB
Memory Clock 11000 MHz 10000 MHz 10000 MHz 7000 MHz 7000 MHz 7000 MHz 500 MHz 500 MHz 500 MHz
Memory Interface 352-bit 384-bit G5X 256-bit G5X 384-bit 384-bit 256-bit 4096-bit (HBM) 4096-bit (HBM) 4096-bit (HBM)
Memory Bandwidth 484 GB/s 480 GB/s 320 GB/s 336 GB/s 336 GB/s 224 GB/s 512 GB/s 512 GB/s 512 GB/s
TDP 250 watts 250 watts 180 watts 250 watts 250 watts 165 watts 275 watts 275 watts 175 watts
Peak Compute 10.6 TFLOPS 10.1 TFLOPS 8.2 TFLOPS 5.63 TFLOPS 6.14 TFLOPS 4.61 TFLOPS 8.60 TFLOPS 7.20 TFLOPS 8.19 TFLOPS
Transistor Count 12.0B 12.0B 7.2B 8.0B 8.0B 5.2B 8.9B 8.9B 8.9B
Process Tech 16nm 16nm 16nm 28nm 28nm 28nm 28nm 28nm 28nm
MSRP (current) $699 $1,200 $599 $649 $999 $499 $649 $549 $499

The GTX 1080 Ti looks a whole lot like the TITAN X launched in August of last year. Based on the 12B transistor GP102 chip, the new GTX 1080 Ti will have 3,584 CUDA core with a 1.60 GHz Boost clock. That gives it the same processor count as Titan X but with a slightly higher clock speed which should make the new GTX 1080 Ti slightly faster by at least a few percentage points and has a 4.7% edge in base clock compute capability. It has 28 SMs, 28 geometry units, 224 texture units.

archoverview.jpg

Interestingly, the memory system on the GTX 1080 Ti gets adjusted – NVIDIA has disabled a single 32-bit memory controller to give the card a total of 352-bit wide bus and an odd-sounding 11GB memory capacity. The ROP count also drops to 88 units. Speaking of 11, the memory clock on the G5X implementation on GTX 1080 Ti will now run at 11 Gbps, a boost available to NVIDIA thanks to a chip revision from Micron and improvements to equalization and reverse signal distortion.

memoryeye.jpg

The TDP of the new part is 250 watts, falling between the Titan X and the GTX 1080. That’s an interesting move considering that the GP102 was running at 250 watts with identical to the Titan product. The cooler has been improved compared to the GTX 1080, offering quieter fan speeds and lower temperatures when operating at the same power envelope.

coolerperf.jpg

Performance estimates from NVIDIA put the GTX 1080 Ti about 35% faster than the GTX 1080, the largest “kicker performance increase” that we have seen from a flagship Ti launch.

perf.jpg

Pricing is going to be set at $699 so don't expect to find this in any budget builds. But for the top performing GeForce card on the market, it's what we expect. It should be on virtual shelves starting next week.

(Side note, with the GTX 1080 getting a $100 price drop tonight, I think we'll find this new lineup very compelling to enthusiasts.)

card2.jpg

card3.jpg

NVIDIA did finally detail its tiled caching rendering technique. We'll be diving more into that in a separate article with a little more time for research.

One more thing…

In another interesting move, NVIDIA is going to be offering “overclocked” versions of the GTX 1080 and GTX 1060 with +1 Gbps memory speeds. Partners will be offering them with some undisclosed price premium.

1080oc.jpg

I don’t know how much performance this will give us but it’s clear that NVIDIA is preparing its lineup for the upcoming AMD Vega release.

GeForce_GTX_1080ti_3qtr_Front_Left_1488313915.jpg

We’ll have more news from NVIDIA and GDC as it comes!

Source: NVIDIA

NVIDIA Announces Q4 2017 Results

Subject: Editorial | February 9, 2017 - 06:59 PM |
Tagged: TSMC, Samsung, Results, quadro, Q4, nvidia, Intel, geforce, Drive PX2, amd, 2017, 2016

It is most definitely quarterly reports time for our favorite tech firms.  NVIDIA’s is unique with their fiscal vs. calendar year as compared to how AMD and Intel report.  This has to do when NVIDIA had their first public offering and set the fiscal quarters ahead quite a few months from the actual calendar.  So when NVIDIA announces Q4 2017, it is actually reflecting the Q4 period in 2016.  Clear as mud?

Semantics aside, NVIDIA had a record quarter.  Gross revenue was an impressive $2.173 billion US.  This is up slightly more than $700 million from the previous Q4.  NVIDIA has shown amazing growth during this time attributed to several factors.  Net income (GAAP) is at $655 million.  This again is a tremendous amount of profit for a company that came in just over $2 billion in revenue.  We can compare this to AMD’s results two weeks ago that hit $1.11 billion in revenue and a loss of $51 million for the quarter.  Consider that AMD provides CPUs, chipsets, and GPUs to the market and is the #2 x86 manufacturer in the world.

NVLogo_2D_H.jpg

The yearly results were just as impressive.  FY 2017 featured record revenue and net income.  Revenue was $6.91 billion as compare to FY 2016 at $5 billion.  Net income for the year was $1.666 billion with comparison to $614 million for FY 2016.  The growth for the entire year is astounding, and certainly the company had not seen an expansion like this since the early 2000s.

The core strength of the company continues to be gaming.  Gaming GPUs and products provided $1.348 billion in revenue by themselves.  Since the manufacturing industry was unable to provide a usable 20 nm planar product for large, complex ASICs companies such as NVIDIA and AMD were forced to innovate in design to create new products with greater feature sets and performance, all the while still using the same 28 nm process as previous products.  Typically process shrinks accounted for the majority of improvements (more transistors packed into a smaller area with corresponding switching speed increases).  Many users kept cards that were several years old due to there not being a huge impetus to upgrade.  With the arrival of the 14 nm and 16 nm processes from Samsung and TSMC respectively, users suddenly had a very significant reason to upgrade.  NVIDIA was able to address the entire market from high to low with their latest GTX 10x0 series of products.  AMD on the other hand only had new products that hit the midrange and budget markets.

NV-Q4-2014.jpg

The next biggest area for NVIDIA is that of the datacenter.  This has seen tremendous growth as compared to the other markets (except of course gaming) that NVIDIA covers.  It has gone from around $97 million in Q4 2016 up to $296 million this last quarter.  Tripling revenue in any one area is rare.  Gaming “only” about doubled during this same time period.  Deep learning and AI are two areas that required this type of compute power and NVIDIA was able to deliver a comprehensive software stack, as well as strategic partnerships that provided turnkey solutions for end users.

After datacenter we still have the visualization market based on the Quadro products.  This area has not seen the dramatic growth as other aspects of the company, but it remains a solid foundation and a good money maker for the firm.  The Quadro products continue to be improved upon and software support grows.

One area that promises to really explode in the next three to four years is the automotive sector.  The Drive PX2 system is being integrated into a variety of cars and NVIDIA is focused on providing a solid and feature packed solution for manufacturers.  Auto-pilot and “co-pilot” modes will become more and more important in upcoming models and should reach wide availability by 2020, if not a little sooner.  NVIDIA is working with some of the biggest names in the industry from both automakers and parts suppliers.  BMW should release a fully automated driving system later this year with their i8 series.  Audi also has higher end cars in the works that will utilize NVIDIA hardware and fully automated operation.  If NVIDIA continues to expand here, eventually it could become as significant a source of income as gaming is today.

There was one bit of bad news from the company.  Their OEM & IP division has seen several drops over the past several quarters.  NVIDIA announced that the IP licensing to Intel would be discontinued this quarter and would not be renewed.  We know that AMD has entered into an agreement with Intel to provide graphics IP to the company in future parts and to cover Intel in potential licensing litigation.  This was a fair amount of money per quarter for NVIDIA, but their other divisions more than made up for the loss of this particular income.

NVIDIA certainly seems to be hitting on all cylinders and is growing into markets that previously were unavailable as of five to ten years ago.  They are spreading out their financial base so as to avoid boom and bust cycles of any one industry.  Next quarter NVIDIA expects revenue to be down seasonally into the $1.9 billion range.  Even though that number is down, it would still represent the 3rd highest quarterly revenue.

Source: NVIDIA

Palit Introduces Fanless GeForce GTX 1050 Ti KalmX GPU

Subject: Graphics Cards | February 6, 2017 - 11:43 AM |
Tagged: video card, silent, Passive, palit, nvidia, KalmX, GTX 1050 Ti, graphics card, gpu, geforce

Palit is offering a passively-cooled GTX 1050 Ti option with their new KalmX card, which features a large heatsink and (of course) zero fan noise.

kalmx_1.jpg

"With passive cooler and the advanced powerful Pascal architecture, Palit GeForce GTX 1050 Ti KalmX - pursue the silent 0dB gaming environment. Palit GeForce GTX 1050 Ti gives you the gaming horsepower to take on today’s most demanding titles in full 1080p HD @ 60 FPS."

kalmx_3.jpg

The specs are identical to a reference GTX 1050 Ti (4GB GDDR5 @ 7 Gb/s, Base 1290/Boost 1392 MHz, etc.), so expect the full performance of this GPU - with some moderate case airflow, no doubt.

kalmx_2.jpg

We don't have specifics on pricing or availablity just yet.

Source: Palit

NVIDIA GeForce GTX, HTC VIVE Bundle Deal at GeForce.com

Subject: General Tech, Graphics Cards | December 12, 2016 - 01:31 PM |
Tagged: gaming, nvidia, geforce, htc vive, VR, game bundle

AMD's RX 480 and Fury X are capable of providing decent performance in VR applications and will save you some money for the VR headset, dongles and games.  However NVIDIA upped the ante today, giving away three games to anyone who purchases a GTX 1080, 1070 or 1060 and an HTC Vive. 

htv-vive-glp-header.png

The giveaway encompasses more than North America, as long as you can purchase the bundle from either Microsoft or NewEgg where you happen to live you should be able to get your three free games.  They are redeemable on Steam and should be available immediately, a peek at Sports Bar VR is below.

 

Source: NVIDIA

DX12 Multi-GPU scaling up and running on Deus Ex: Mankind Divided

Subject: Graphics Cards | November 1, 2016 - 11:57 AM |
Tagged: video, rx 480, readon, nvidia, multi-gpu, gtx 1060, geforce, dx12, deus ex: mankind divided, amd

Last week a new update was pushed out to Deus Ex: Mankind Divided that made DX12 a part of the main line build and also integrated early support for multi-GPU support under DX12. I wanted to quickly see what kind of scaling it provided as we still have very few proof points on the benefit of running more than one graphics card with games utilizing the DX12 API.

As it turns out, the current build and driver combination only shows scaling on the AMD side of things. NVIDIA still doesn't have DX12 multi-GPU support enabled at this point for this title.

  • Test System
  • Core i7-5960X
  • X99 MB + 16GB DDR4
  • AMD Radeon RX 480 8GB
    • Driver: 16.10.2
  • NVIDIA GeForce GTX 1060 6GB
    • Driver: 375.63

mankind1080-avg.png

Not only do we see great scaling in terms of average frame rates, but using PresentMon for frame time measurment we also see that the frame pacing is consistent and provides the user with a smooth gaming experience.

mankind1080-plot.png

Think you can handle the Wang? NVIDIA is giving away $50,000 worth of Shadow Warrior 2 codes

Subject: General Tech | October 13, 2016 - 03:50 PM |
Tagged: shadow warrior 2, nvidia, geforce, geforce experience 3.0, giveaway

Shadow Warrior 2 is out today, bringing Lo brow humour and procedural gore back to PC gaming.  For those of you who have created a user at GeForce.com, you have a chance to win a copy of the game for free, all you need to do is install GeForce Experience 3.0 on your machine and you are entered to win.  If you haven't the desire you can pick the game up on GOG or Steam, but you will have to pay for it.  This new incarnation adds four player co-op to the game and the levels are described as procedural, theoretically places you have previously visited will not be the same if you head back.  More info on the contest in the PR below

2c00f2aeb9633a388e31acfcc13157a333a4ddb10c2794fd0bd9820f5e6aaa40_product_card_screenshot_600.jpg

Shadow Warrior 2 launched today, and GeForce gamers using GeForce Experience may be getting it free. We will be giving away $50,000 worth of codes for the over the top first person shooter Shadow Warrior 2 to random gamers registered with GeForce Experience 3.0. This marks the second game code giveaway this month and more are coming soon. Just download and log in to the new GeForce Experience 3.0 to be eligible. Shadow Warrior 2 is highly anticipated first person shooter that is focused on fun. But not to be missed behind the numerous weapon choices, over-the-top gore, and edgy sense of humor is an indie release that is loaded with next generation technology thanks in part to a collaboration between NVIDIA and Flying Wild Hog, the game’s independent Polish developer.

The developer of Shadow Warrior 2, Flying Wild Hog, along with Devolver sister company Gambitious, were a part of the NVIDIA Indie Spotlight Program launch with their game Hard Reset: Redux. So naturally working with them on Shadow Warrior 2 to expand the indie game partnership between Devolver and NVIDIA seemed like the natural next step.

PC Gamers count on GeForce Experience to get the most from their games. It keeps drivers up to date. It automatically optimizes game settings for more than 300 games. And it’s the easiest way to capture gameplay video, stream it to Twitch or YouTube, or share it with another player over the Internet using the easy-to-use in-game overlay tool.

And now it rewards you for playing on GeForce. Dating back to July, NVIDIA has thanked their loyal GeForce Experience gamers by giving away: MSI VR-Ready Notebooks, HTC Vive Systems, GeForce GTX 1080s, SHIELD Android TVs, alpha access codes to the game LawBreakers and $200,000 worth of codes for Dead by Daylight.

More than 75 million gamers can’t be wrong--GeForce Experience is the gateway to great PC gaming.

Source: NVIDIA

NVIDIA Releases GeForce 373.06 Drivers

Subject: Graphics Cards | October 8, 2016 - 07:01 AM |
Tagged: nvidia, graphics drivers, geforce

On Thursday, NVIDIA released their latest graphics drivers to align with Gears of War 4, Mafia 3, and Shadow Warrior 2. The drivers were published before each of these games launched, which allows gamers to optimize their PCs ahead of time. Graphics vendors work with many big-budget studios during their development cycles, and any tweaks that they found over the months and years will be targeted to this release, as usual.

nvidia-geforce.png

Beyond tweaking for these games, NVIDIA has also announced a couple of fixes. If you were experiencing issues in Overwatch, then these new drivers fix how decals are drawn. The major fix claims to reduce inconsistent performance in multiple VR titles, which is very useful for these applications.

You can get these drivers from their website, or just install them from GeForce Experience.

Source: NVIDIA