Subject: General Tech, Graphics Cards | January 8, 2018 - 11:35 PM | Tim Verry
Tagged: pc game streaming, nvidia, geforce now, game streaming, cloud gaming, CES 2018, CES
NVIDIA is opening up its Geforce NOW cloud gaming service to PC gamers who will join Mac users (who got access last year) in the free beta. The service uses GeForce GTX graphics cards and high-powered servers to store, play, and stream games at high settings and stream the output over the internet back to gamers of any desktop or laptop old or new (so long as you have at least a 25Mbps internet connection and can meet the basic requirements to run the Geforce NOW application of course - see below). Currently, NVIDIA supports over 160 games that can be installed on its virtual GeForce NOW gaming PCs and a select number of optimized titles can even be played at 120 FPS for a smoother gaming experience that is closer to playing locally (allegedly).
GeForce NOW is a bring your own games service in the sense that you install the Geforce NOW app on your local machine and validate the games you have purchased and have the rights to play on Steam and Ubisoft's Uplay PC stores. You are then able to install the games on the cloud-based Geforce NOW machines. The game installations reportedly take around 30 seconds with game patching, configurations, and driver updates being handled by NVIDIA's Geforce NOW platform. Gamers will be glad to know that the infrastructure further supports syncing with the games' respective stores and save games, achievements, and settings are synched allowing potentially seamless transitions between local and remote play sessions.
You can find a list of currently supported games here, but some highlights include some oldies and newer titles including: Borderlands 2, Bioshock Remastered, various Call of Duty titles, League of Legends, Left 4 Dead 2, Kerbal Space Program, Just Cause 3, StarCraft II, Resident Evil 7, KOTOR, Tomb Raider, Metal Gear Solid, Dirt 4 (just for Josh), Project Cars 2, Fallout 4, XCOM 2 (a personal favorite), PUBG, WoW, Civilization VI, and more.
While many of the titles may need to be tweaked to get the best performance, some games have been certified and optimized by NVIDIA to come pre-configured with the best graphics settings for optimum performance including running them at maximum settings at 1920 x 1080 and 120 Hz.
If you are interested in the cloud-based game streaming service, you can sign up for the GeForce NOW beta here and join the waiting list! According to AnandTech, users will need a Windows 7 (or OS X equivalent) PC with at least a Core i3 clocked at 3.1 GHz with 4GB of RAM and a DirectX 9 GPU (AMD HD 3000 series / NVIDIA 600 Series / Intel HD 2000 series) or better. Beta users are limited to 4 hours per gaming session. There is no word on when the paid Geforce NOW tiers will resume or what the pricing for the rented virtual gaming desktops will be.
I signed up (not sure I'll get in though, maybe they need someone to test with old hardware hah) and am interested to try it as their past streaming attempts (e.g. to the Shield Portable) seemed to work pretty well for what it was (something streamed over the internet).
Hopefully they have managed to make it better and quicker to respond to inputs. Have you managed to get access, and if so what are your thoughts? Is GeForce NOW the way its meant to be played? It would be cool to see them add Space Engineers and Sins of a Solar Empire: Rebellion as while me and my brother have fun playing them, they are quite demanding resource wise especially Space Engineers post planets update!
- NVIDIA GeForce NOW Initial Thoughts and Review @ PC Perspective (Note this is the Shield variant (formerlly GRID) which is separate from the PC / Mac aimed service)
Subject: General Tech | January 5, 2017 - 01:39 AM | Scott Michaud
Tagged: nvidia, geforce now
NVIDIA has just announced GeForce Now, a cloud-streaming service for video games, will be coming soon to PCs. It will not be the same as GeForce Now for Shield devices, though. That service, like OnLive and other competitors, worked by providing users with a catalog of streaming titles for a monthly fee. Instead, in the new, PC version, users will connect to a standard Windows desktop and access games through their digital distribution accounts.
Basically, you are renting a fast PC. Bring your own games.
From the art standpoint, which I continually bring up whenever cloud services are involved with delivering content, this side-steps many of the concerns that OnLive and others kicked up. Those sorts of services are basically run on the cable TV model, where content can be accessed under the conditions they outline, and, when it’s gone, it’s gone! NVIDIA is not attempting to make a full gaming platform, where exclusive titles are locked until they decide to remove them from existence (for legal or financial reasons). The software is left in the user’s control, and they are given 1TB of storage to do so with.
Rise of the Tomb Raider on GeForce Now
As for the hardware, NVIDIA is advertising GTX 1080s as the GPU-of-choice for GeForce Now, but they also voiced intentions to separate performance tiers by price. As you rent progressively beefier systems, your credit of time will count down faster. This mixing-and-matching might be the reason why NVIDIA decided to go with a credit system, so users can stretch their time with slower PCs for games that don’t need top-end performance. It does lead to an interesting issue... the price.
NVIDIA quotes $25 for 20 hours of usage.
In terms of price, about $1.25/hr isn’t outrageous when you compare it to something like Amazon Web Services, although you can’t directly compare those systems to these. AWS GPU instances are based on Xeons with Kepler-era Tesla boards. Tesla GPUs are significantly more expensive than a GTX 1080, but Pascal is much newer than Kepler. Regardless, it’s entirely possible that this price is roughly in line with how much it would cost NVIDIA to provide the service.
At the same time, waving the cost in the user’s face will likely scare them away from using it. I would expect that, depending on what the average user does, it might encourage more people to try if it were a flat, monthly fee. It’s risky, because you’d have to price it carefully enough that light users of any given pay period will subsidize the heavy ones, but the sticker shock we get today seems like it might turn some people away.
It’s an interesting attempt, though, that attempts to provide the same cloud services as competitors, only without attempting to control what you do with it. You know, besides keeping Windows and drivers up-to-date, which is more of a courtesy anyway. If it was cheaper and available outside of Mac and Windows, it might even be a way for people to ween themselves away from Windows, logging into a service rather than dual-booting or locally virtualizing for applications that don't run on their new OS. But, again, we don't even know if they can make it cheaper.
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Subject: General Tech | October 1, 2015 - 02:17 PM | Ken Addison
Tagged: podcast, video, fable legends, dx12, apple, A9, TSMC, Samsung, 14nm, 16nm, Intel, P3608, NVMe, logitech, g410, TKL, nvidia, geforce now, qualcomm, snapdragon 820
PC Perspective Podcast #369 - 10/01/2015
Join us this week as we discuss the Fable Legends DX12 Benchmark, Apple A9 SoC, Intel P3608 SSD, and more!
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Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, and Allyn Malventano
Program length: 1:42:35
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Hardware/Software Picks of the Week:
Setup, Game Selection
Yesterday NVIDIA officially announced the new GeForce NOW streaming game service, the conclusion to the years-long beta and development process known as NVIDIA GRID. As I detailed on my story yesterday about the reveal, GeForce NOW is a $7.99/mo. subscription service that will offer on-demand, cloud-streamed games to NVIDIA SHIELD devices, including a library of 60 games for that $7.99/mo. fee in addition to 7 titles in the “purchase and play” category. There are several advantages that NVIDIA claims make GeForce NOW a step above any other streaming gaming service including PlayStation Now, OnLive and others. Those include load times, resolution and frame rate, combined local PC and streaming game support and more.
I have been able to use and play with the GeForce NOW service on our SHIELD Android TV device in the office for the last few days and I thought I would quickly go over my initial thoughts and impressions up to this point.
Setup and Availability
If you have an NVIDIA SHIELD Android TV (or a SHIELD Tablet) then the setup and getting started process couldn’t be any simpler for new users. An OS update is pushed that changes the GRID application on your home screen to GeForce NOW and you can sign in using your existing Google account on your Android device, making payment and subscription simple to manage. Once inside the application you can easily browse through the included streaming games or look through the smaller list of purchasable games and buy them if you so choose.
Playing a game is as simple and selecting title from the grid list and hitting play.
Let’s talk about that game selection first. For $7.99/mo. you get access to 60 titles for unlimited streaming. I have included a full list below, originally posted in our story yesterday, for reference.