Subject: General Tech | September 15, 2016 - 05:58 PM | Ryan Shrout
Tagged: VR, video, tesla, Silverstone, podcast, nvidia, msi, MoCA, Maximus VIII Formula, MasterLiquid, holodeck, GFE, geforce experience, euclideon, cooler master, asus, actiontec
PC Perspective Podcast #417 - 09/15/16
Join us this week as we discuss the Maximus VIII Forumla, MoCA adapters, GFE logins and more!
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Hosts: Ryan Shrout, Allyn Malventano, Josh Walrath and Jeremy Hellstrom
Week in Review:
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Hardware/Software Picks of the Week
Subject: Graphics Cards | September 8, 2016 - 12:02 AM | Scott Michaud
Tagged: dirty pool, nvidia, geforce experience, geforce
Update (September 7th @ 9:34pm): It's been pointed out in our comments that the new GeForce Experience cannot be used without logging in. It supports NVIDIA, Google, and Facebook accounts.
It's been in Beta for a while, but NVIDIA has just officially launched their new GeForce Experience application. The release version is 220.127.116.11, so be sure to check for updates if you were in the beta and your settings panel shows an earlier version. Also, there's an “allow experimental features” checkbox right under the version number, too, also in the settings panel. It defaults to on for me, so you might want to take a look if you use GeForce Experience for anything professional (ex: Twitch streaming).
Anywho, the new version runs a lot better for me than the previous one. I used to have quite long load times, often literally in the minutes, with version 2. With version 3, it often pops up in less than a second, or maybe a couple of seconds at the worst.
Obviously, if you don't use GeForce Experience, then you don't really need to update. WHQL drivers can still be downloaded from their website (although installing drivers through GeForce Experience 3.0 has been fairly bug-free for me) and most of its other features can be obtained with other applications, like OBS Studio. That said, it's free and pretty good, so it's worth giving it a try.
Subject: Graphics Cards | July 2, 2016 - 05:25 AM | Scott Michaud
Tagged: nvidia, geforce, geforce experience
GeForce Experience will be getting an updated UI soon, and a beta release is available now. It has basically been fully redesigned, although the NVIDIA Control Panel is the same as it has been. That said, even though it is newer, GeForce Experience could benefit from a good overhaul, especially in terms of start-up delay. NVIDIA says it uses 2X less memory and loads 3X faster. It still has a slightly loading bar, but less than a second.
Interestingly, I noticed that, even though I skipped over Sharing Settings on first launch, Instant Replay was set to On by default. This could have been carried over from my previous instance of GeForce Experience, although I'm pretty sure I left it off. Privacy-conscious folks might want to verify that ShadowPlay isn't running, just in case.
One downside for some of our users is that you now require an NVIDIA account (or connect your Google Account to NVIDIA) to access it. Previously, you could use features, like ShadowPlay, while logged out, but that doesn't appear to be the case anymore. This will no-doubt upset some of our audience, but it's not entirely unexpected, given NVIDIA's previous statements about requiring an NVIDIA account for Beta drivers. The rest of GeForce Experience isn't too surprising considering that.
We'll now end where we began: installation. For testing (and hopefully providing feedback) during the beta, NVIDIA will be giving away GTX 1080s on a weekly basis. To enter, you apparently just need to install the Beta and log in with your NVIDIA (or Google) account.
Subject: Graphics Cards | December 16, 2015 - 01:12 PM | Scott Michaud
Tagged: nvidia, geforce experience, geforce
A new version of GeForce Experience was published yesterday. It is classified as a beta, which I'm guessing means that they wanted to release it before the Holidays, but they didn't want to have to fix potential, post-launch issues during the break. Thus, release it as a beta so users will just roll back if something doesn't work. On the other hand, NVIDIA is suggesting that it will be a recurring theme with their new "Early Access" program.
It has a few interesting features, though. First, it has a screenshot function that connects with Imgur. Steam's F12 function is pretty good for almost any title, but there are some times that you don't want to register the game with Steam, so a second option is welcome. They also have an overlay to control your stream, rather than just an indicator icon.
They added the ability to choose the Twitch Ingest Server, which is the server that the broadcaster connects to and delivers your stream into Twitch's back-end. I haven't used ShadowPlay for a while, but you previously needed to use whatever GeForce Experience chose. If it's not the best connection (ex: across the continent) then you basically had to deal with it. OBS and OBS Studio have these features too of course. I'll be clear: NVIDIA is playing catch-up to open source software in that area.
The last feature to be mentioned might just be the most interesting, though. A while ago, we mentioned that NVIDIA wants to allow online co-op by a GameStream-like service. They now have it, and it's called GameStream Co-op. The viewer can watch, take over your input, or register as a second gamepad. It requires a GeForce GTX 650 (or 660M) or higher.
Subject: Graphics Cards | October 15, 2015 - 04:01 PM | Ryan Shrout
Tagged: nvidia, geforce experience, beta drivers
NVIDIA just released a new driver, version 358.50, with an updated version of GeForce Experience that brings about some interesting changes to the program. First, let's talk about the positive changes, including beta access to the updated NVIDIA Share utility and improvements in GameStream.
As we detailed first with the release of the GeForce GTX 950, NVIDIA is making some impressive additions to the ShadowPlay portion of GeForce Experience, along with a rename to NVIDIA Share.
The idea is to add functionality to the Shadowplay feature including an in-game overlay to control the settings and options for local recording and even an in-overlay editor and previewer for your videos. This allows the gamer to view, edit, snip and then upload those completed videos to YouTube directly, without ever having to leave the game. (Though you’ll obviously want to pause it before going through that process.) Capture and “Instant Replay” support is now capable of 4K / 60 Hz capture and upload as well – nice!
Besides added capability for the local recording portion of Share, NVIDIA is also adding some new features to mix. NVIDIA Share will now allow for point to point stream sharing, giving you the ability to send a link to your friend that they can open in a web browser and watch the game that you are playing with very low latency. You could use this as a way to show your friend that new skill you learned for Rocket League, to try and convince him to pick up his own copy or even just for a social event. It supports voice communication for the ability to talk smack if necessary.
But it goes beyond just viewing the game – this point to point streaming allows the remote player to take over the controls to teach the local gamer something new or to finish a difficult portion of the game you might be stuck on. And if the game supports local multiplayer, you can BOTH play as the remote gaming session will emulate a second attached Xbox / SHIELD controller to the system! This does have a time limit of 1 hour as a means to persuade game developers and publishers to not throw a hissy-fit.
The demo I saw recently was very impressive and it all worked surprisingly well out of the box.
Fans of NVIDIA local network GameStream might enjoy the upgrade to support streaming games at 4K 60 FPS - as long as you have an NVIDIA SHIELD Android TV device connected to a 4K capable TV in your home. Clearly this will make the visual presentation of your games on your television more impressive than ever and NVIDIA has added support for 5.1 channel surround sound pass through.
There is another change coming with this release of GFE that might turn some heads surrounding the frequently updated "Game Ready" drivers NVIDIA puts out for specific game launches. These drivers have been a huge part of NVIDIA's success in recent years as the day one experience for GeForce users has been improved over AMD in many instances. It is vital for drivers and performance to be optimal on the day of a game's release as many enthusiast gamers are the ones going through the preloading process and midnight release timings.
Future "Game Ready" drivers will no longer be made available through GeForce.com and instead will ONLY be delivered through GeForce Experience. You'll also be required to have a validated email address to get the downloads for beta drivers - though NVIDIA admitted to me you would be able to opt-out of the mailing list anytime after signing up.
NVIDIA told media that this method of driver release was planning for stuff in the future but gamers would be getting early access to new features, chances to win free hardware and the ability to take part in the driver development process like never before. Honestly though, this is a way to get users to sign up for a marketing mailing list that has some specific purpose going forward. Not all mailing lists are bad obviously (have you signed up for the PC Perspective Live! Mailing List yet?!?) but there is bound to be some raised eyebrows over this.
NVIDIA says that more than 90% of its driver downloads today already come through GeForce Experience, so changes to the user experience should be minimal. We'll wait to see how the crowd reacts but I imagine once we get past the initial shock of the change over to this system, the roll outs will be fast, clean and simple. But dammit - we fear change.
Subject: Graphics Cards | March 5, 2015 - 02:26 AM | Ryan Shrout
Tagged: GDC, gdc 15, Intel, raptr, GFE, geforce experience
One of NVIDIA's biggest achievements in the past two years has been the creation and improvement of GeForce Experience. The program started with one goal: to help PC gamers optimize game settings to match their hardware and make sure they are getting the top quality settings the hardware can handle and thus the best gaming experience. AMD followed suit shortly after with a partnership with Raptr, a company that crowd-sources data to achieve the same goal: great optimal game settings for all users of AMD hardware.
Today Intel is announcing a partnership with Raptr as well, bringing the same great feature set of Raptr to users of machines with Intel HD Graphics systems. High-end users might chuckle at the news but I actually think this feature is going to be more important for those gamers that utilize integrated graphics. Where GPU horsepower is at premium, compared to discrete graphics cards, using the in-game settings to get all available performance will likely result in the most improvement in experience of all the three major vendors.
Raptr will continue to include game streaming capability and it will also alert the users to when updated Intel graphics drivers are available - a very welcome change to how Intel distributes them.
Intel announced a partnership to deliver an even better gaming experience on Intel Graphics. Raptr, a leading PC gaming utility now available on Intel Graphics for the first time, delivers one-button customized optimizations that improve performance on existing hardware and the games being played, even older games. With just a little tweaking of their PC settings a user may be able to dial up the frame rate and details or even play a game they didn’t think possible.
The Raptr software scans the user’s PC and compares a given game’s performance across tens of millions of other gamers’ PCs, finding and applying the best settings for their Raptr Record system. And Raptr’s gameplay recording tools leverage the video encoding in Intel® Quick Sync technology to record and stream gameplay with virtually no impact on system performance. Driver updates are a snap too, more on Raptr for Intel available here.
Hopefully we'll see this application pre-installed on notebooks going forward (can't believe I'm saying that) but I'd like to see as many PC gamers as possible, even casual ones, get access to the best gaming experience their hardware can provide.
NVIDIA GeForce 344.11 Driver and GeForce Experience 2.1.2 Released Alongside Maxwell-based GTX 980 and GTX 970
Subject: General Tech, Graphics Cards | September 20, 2014 - 04:56 PM | Scott Michaud
Tagged: nvidia, maxwell, graphics drivers, geforce experience
Update: There is also the 344.16 for the GTX 970 and GTX 980, resolving an issue specific to them.
When they release a new graphics card, especially in a new architecture, NVIDIA will have software ready to support it. First and most obvious, Maxwell comes with the GeForce 344.11 drivers - which is the first to support only Fermi and later GPUs. Mostly, the driver's purpose is supporting the new graphics cards and optimizing to Borderlands: The Pre-Sequel, The Evil Within, F1 2014, and Alien: Isolation. It also supports multi-monitor G-Sync, which was previously impossible, even with three single-DisplayPort Kepler cards.
At the same time, NVIDIA launched a new GeForce Experience with more exciting features. First, and I feel least expected, it allows the SHIELD Wireless Controller to be connected to a PC, but only wired with its provided USB cable. This also means that you cannot use the controller without a GeForce graphics card.
If you have a GeForce GTX 900-series add-in board, you will be able to use Dynamic Super Resolution (DSR) and record in 4K video with ShadowPlay. Performance when recording on a PC in SLI mode has been improved also, apparently even for Kepler-based cards.
Subject: General Tech, Graphics Cards | June 2, 2014 - 09:52 PM | Scott Michaud
Tagged: nvidia, geforce, geforce experience, ShadowPlay
NVIDIA has just launched another version of their GeForce Experience, incrementing the version to 2.1. This release allows video of up to "2500x1600", which I assume means 2560x1600, as well as better audio-video synchronization in Adobe Premiere. Also, because why stop going after FRAPS once you start, it also adds an in-game framerate indicator. It also adds push-to-talk for recording the microphone.
Another note: when GeForce Experience 2.0 launched, it introduced streaming of the user's desktop. This allowed recording of OpenGL and windowed-mode games by simply capturing an entire monitor. This mode was not capable of "Shadow Mode", which I believed was because they thought users didn't want a constant rolling video to be taken of their desktop in the event that they wanted to save a few minutes of it at some point. Turns out that I was wrong; the feature was coming and it arrived with GeForce Experience 2.1.
GeForce Experience 2.1 is now available at NVIDIA's website, unless it already popped up a notification for you.
Subject: General Tech, Graphics Cards | May 5, 2014 - 09:03 PM | Scott Michaud
Tagged: nvidia, geforce experience, shield
NVIDIA has released version 2.0.1 of GeForce Experience. This update does not bring many new features, hence why it is a third-level increment to the version number, but is probably worthwhile to download regardless. Its headlining feature is security enhancements with OpenSSL under remote GameStream on SHIELD. The update also claims to improve streaming quality and reduce audio latency.
While they do not seem to elaborate, I assume this is meant to fix Heartbleed, which is an exploit that allows an attacker to receive a small snapshot of active memory. If that is that case, it is unclear whether the SHIELD, the host PC during a game session, or both endpoints are affected.
The new GeForce Experience is available at the NVIDIA website. If it is running, it will also ask you to update it, of course.
Subject: General Tech, Graphics Cards | April 7, 2014 - 01:01 PM | Scott Michaud
Tagged: nvidia, geforce experience, directx 11
We knew that NVIDIA had an impending driver update providing DirectX 11 performance improvements. Launched today, 337.50 still claims significant performance increases over the previous 335.23 version. What was a surprise is GeForce Experience 2.0. This version allows both ShadowPlay and GameStream to operate on notebooks. It also allows ShadowPlay to record, and apparently stream to Twitch, your Windows desktop (but not on notebooks). It also enables Battery Boost, discussed previously.
Personally, I find desktop streaming is the headlining feature, although I rarely use laptops (and much less for gaming). This is especially useful for OpenGL, games which run in windowed mode, and if you want to occasionally screencast without paying for Camtasia or tinkering with CamStudio. If I were to make a critique, and of course I will, I would like the option to select which monitor gets recorded. Its current behavior records the primary monitor as far as I can tell.
I should also mention that, in my testing, "shadow recording" is not supported when not recording a fullscreen game. I'm guessing that NVIDIA believes their users would prefer to not record their desktops until manually started and likewise stopped. It seems like it had to have been a conscious decision. It does limit its usefulness in OpenGL or windowed games, however.
This driver also introduces GameStream for devices out of your home discussed in the SHIELD update.
This slide is SLi improvements, driver-to driver, for the GTX 770 and the 780 Ti.
As for the performance boost, NVIDIA claims up to 64% faster performance in configurations with one active GPU and up to 71% faster in SLI. It will obviously vary on a game-by-game and GPU-by-GPU basis. I do not have any benchmarks, besides a few examples provided by NVIDIA, to share. That said, it is a free driver. If you have a GeForce GPU, download it. It does complicate matters if you are deciding between AMD and NVIDIA, however.