Subject: Graphics Cards | March 21, 2018 - 09:37 PM | Ken Addison
Tagged: GDC, GDC 2018, nvidia, geforce experience, ansel, nvidia highlights, call of duty wwii, fortnite, pubg, tekken 7
Building upon the momentum of being included in the two most popular PC games in the world, PlayerUnknown's Battlegrounds and Fortnite, NVIDIA Highlights (previously known as ShadowPlay Highlights) is expanding to even more titles. Support for Call of Duty: WWII and Tekken 7 are available now, with Dying Light: Bad Blood and Escape from Tarkov coming soon.
For those unfamiliar with NVIDIA Highlights, it’s a feature that when integrated into a game, allows for the triggering of automatic screen recording when specific events happen. For example, think of the kill cam in Call of Duty. When enabled, Highlights will save a recording whenever the kill cam is triggered, allowing you to share exciting gameplay moments without having to think about it.
Animated GIF support has also been added to NVIDIA Highlights, allowing users to share shorter clips to platforms including Facebook, Google Photos, or Weibo.
In addition to supporting more games and formats, NVIDIA has also released the NVIDIA Highlights SDK, as well as plugins for Unreal Engine and Unity platforms. Previously, NVIDIA was working with developers to integrate Highlights into their games, but now developers will have the ability to add the support themselves.
Hopefully, these changes mean a quicker influx more titles with Highlights support, compared to the 16 currently supported titles.
In addition to enhancements in Highlights, NVIDIA has also launched a new sharing site for screen captures performed with the Ansel in-game photography tool.
The new ShotWithGeforce.com lets users upload and share their captures from any Ansel supported game.
Screenshots uploaded to Shot With GeForce are tagged with the specific game the capture is from, making it easy for users to scroll through all of the uploaded captures from a given title.
Subject: General Tech | March 21, 2018 - 09:20 AM | Sebastian Peak
Tagged: xr, VR, Tobii, qualcomm, HMD, GDC 2018, GDC, eye-tracking, developers, dev kit, AR
We have recently covered news of Qualcomm's ongoing VR/AR efforts (the two terms now combine as "XR", for eXtended reality), with news of the Snapdragon 845-powered reference HMD and more recently the collaboration with Tobii to bring eye-tracking to the Qualcomm development platform. Today at GDC Qualcomm is mapping out their vision for the future of XR, and providing additional details about the Snapdragon 845 dev kit - and announcing support for the HTC Vive Wave SDK.
For the first time, many new technologies that are crucial for an optimal and immersive VR user experience will be supported in the Snapdragon 845 Virtual Reality Development Kit. These include:
- Room-scale 6DoF SLAM: The Snapdragon 845 Virtual Reality Development Kit is engineered to help VR developers create applications that allow users to explore virtual worlds, moving freely around in a room, rather than being constrained to a single viewing position. Un-tethered mobile VR experiences like these can benefit from the Snapdragon 845 Virtual Reality Development Kit’s pre-optimized hardware and software for room-scale six degrees of freedom (6DoF) with “inside-out” simultaneous localization and mapping (SLAM). All of this is designed to be accomplished without any external setup in the room by the users, and without any cables or wires.
- Qualcomm® Adreno™ Foveation: Our eyes are only able to observe significant details in a very small center of our field of vision - this region is called the “fovea”. Foveated rendering utilizes this understanding to boost performance & save power, while also improving visual quality. This is accomplished through multiple technology advancements for multi-view, tile-based foveation with eye-tracking and fine grain preemption to help VR application developers deliver truly immersive visuals with optimal power efficiency.
- Eye Tracking: Users naturally convey intentions about how and where they want to interact within virtual worlds through their eyes. Qualcomm Technologies worked with Tobii AB to develop an integrated and optimized eye tracking solution for the Snapdragon 845 VR Development Kit. The cutting-edge eye tracking solution on Snapdragon 845 VR Development Kit is designed to help developers utilize Tobii’s EyeCore™ eye tracking algorithms to create content that utilizes gaze direction for fast interactions, and superior intuitive interfaces.
- Boundary System: The new SDK for the Snapdragon 845 VR Development Kit supports a boundary system that is engineered to help VR application developers accurately visualize real-world spatial constraints within virtual worlds, so that their applications can effectively manage notifications and play sequences for VR games or videos, as the user approaches the boundaries of the real-world play space.
In addition to enhancing commercial reach for the VR developer community, Qualcomm Technologies is excited to announce support for the HTC Vive Wave™ VR SDK on the Snapdragon 845 Virtual Reality Development Kit, anticipated to be available later this year. The Vive Wave™ VR SDK is a comprehensive tool set of APIs that is designed to help developers create high-performance, Snapdragon-optimized content across diverse hardware vendors at scale, and offer a path to monetizing applications on future HTC Vive ready products via the multi-OEM Viveport™ application store.
The Snapdragon 845 HMD/dev kit and SDK are expected to be available in Q2 2018.