Battlefield beta benching

Subject: General Tech | September 5, 2018 - 01:49 PM |
Tagged: gaming, battlefield V, open beta

Techspot spent more time benchmarking the Battlefield V beta than they did playing it for fun, which is how they published a quick performance review so quickly.  We know the minimum specs required but that gives us little insight into what performance we will actually see.  As it turns out, DX12 has the same difficulties that BF1 had on launch and so the testing was done on DX11 for the most part.  For 1080p gamers the news is great, with even a lowly GTX 1060 able to provide 60fps at Ultra settings, at 1440p a Vega 56 or a GTX 1070 will do you just fine.  Check out the full review for the 4k performance.

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"This week we were finally able to jump into Battlefield V for the first time, and of course, we spent more time benchmarking than we did enjoying the gameplay, so we have a few results for you... which we'll call a preview since we are testing the 'open beta' version of the game. The full thing is slated for release across major platforms in two months' time."

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Source: TechSpot

I've been gaming on the block-chain

Subject: General Tech | August 22, 2018 - 02:42 PM |
Tagged: blockchain, blockchain tycoon, gaming, ridiculous

It has finally happened, the application of blockchains to everything under the sun has now grown to encompass a game, aptly called Blockchain Tycoon.  In it, you virtually mine virtual currency, using that to purchase more systems to add to your mining power so that you can mine faster and buy more GPUs and so on and so on.  From the playthrough Rock, Paper SHOTGUN tried, within 10 minutes you are dumping your GPUs for ASICs but sadly there is no mechanic to sell those GPUs to unsuspecting eBay shoppers to buy more ASICs or upgrade your HVAC.

In short the game sounds every bit as fun as actual cryptocurrency mining, except you don't actually lose your shirt when the market crashes ... again.

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"This week, Fraser’s delving into the confusing world of cryptocurrencies in Blockchain Tycoon. What is a blockchain? Why are people mining them? Are there tiny digital pickaxes? A lot of questions need to be answered."

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Rage against the remake; Jagged Alliance exhumed once again

Subject: General Tech | August 15, 2018 - 03:45 PM |
Tagged: gaming, jagged alliance rage

The first and second Jagged Alliance games, and to an extent the add-on to JA2 were incredible games for those that liked turn based tactical shooters.  From there it was all downhill as the original idea was corrupted into Jagged Alliance Online and the KickStarted Jagged Alliance: Flashback.  The devs behind JA Online are now working on Jagged Alliance: Rage!, which puts you in control of some aged mercenaries susceptible to infections and permanent injuries.  That mechanic is new and might indicate there is hope for the game yet, especially at the $20 price tag that has been chosen.  Take a peek at the announcement video over at Rock, Paper, SHOTGUN.

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"In Jagged Alliance: Rage! you are constantly on the brink of breakdown. Badly equipped and outnumbered, it’s up to the player to lead their seasoned mercenaries in tactical turn-based missions and to light the spark of a revolution."

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Star Control: Origins, Strange Brigade and Assassin's Creed Odyssey FREE with Radeon RX Vega, RX 580 or RX 570

Subject: General Tech | August 7, 2018 - 02:39 PM |
Tagged: amd, gaming, rx vega, RX 580, RX 570, Assassin's Creed Odyssey, Strange Brigade, Star Control: Origins

AMD is offering three free games with the purchase of one of their new GPUs between today, August 7th, and November 3, 2018 with the game codes being redeemable until December 31, 2018.  None of the three games are yet released, Strange Brigade comes on August 28, Star Control: Origins on September 20 and Assassin's Creed Odyssey coming October 5. 

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As you do get them all for free the usual pre-order advice would not apply and you should definitely take advantage of this deal if you have any inclination of picking up an AMD GPU in the near future. 

This announcement comes at the same time as the arrival of the new MECH 2 RX 570 and 580 series from MSI, with a reasonable overclock out of the box and an updated cooler design.  Look out for more news on those two GPUs very soon.

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Today, AMD announced that gamers can get the PC versions of the highly anticipated Assassin's Creed Odyssey, Star Control: Origins and Strange Brigade for FREE when they buy an AMD Radeon RX Vega, RX 580 or RX 570 graphics card, once the titles are released.
 
Fast-forward to the year 2086 to join the galactic community and feel the thrill of ship-to-ship battle in Star Control: Origins. Stand against an ancient forgotten evil power in Strange Brigade. And forge your destiny and define your own path in war-torn Ancient Greece as you live an epic adventure in Assassin’s Creed Odyssey.
 
Strange Brigade will be available on August 28, Star Control: Origins will be available on September 20 and Assassin's Creed Odyssey will be available on October 5. The promotional period begins August 7 and expires November 3, 2018. Games can be redeemed until December 31, 2018.
 
The promotion is available worldwide with the following exceptions: China, Cuba, North Korea, Syria, Sudan and Iran

Source: AMD

Amplitude dusts off with Endless expansions

Subject: General Tech | August 1, 2018 - 01:45 PM |
Tagged: endless legend, endless space 2, amplitude studios, gaming, expansion

Amplitude are taking the expansion portion of their 4X games quite seriously, with new expansions for both Endless Space 2 and Endless Legends.  Endless Space 2 is the newer of these games, with the expansion reviving the Hissho race as well as a new supersized class of ship, the Behemoth.  Endless Legend will be turning four this September, but Amplitude have been keeping it fresh with a steady stream of expansions.  This latest introduces some displaced golems as well as a new lava biome and new events.  They are not free, so take a look at the trailers over at Rock, Paper, SHOTGUN before getting too excited.

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"The endless Endless games will continue in August with new paid expansions for sci-fi 4X strategy game Endless Space 2 and its fantasy cousin Endless Legend, developers Amplitude Studios announced today."

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Subject: General Tech
Manufacturer: HyperX

More than RGB

The Pulsefire Surge from HyperX is a wired gaming mouse with solid specs and 360-degree ring of RGB lighting. The heart of the mouse is its optical sensor, which in this case is the Pixart PMW3389; a sensor with a native 16,000 DPI (or CPI) resolution. A pair of Omron switches handle clicking duties for the left/right mouse buttons, and on paper this seems like a pretty good option - with the added flair of RGB effects. So how did it perform? Let's find out!

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First here's a look at the specifications from HyperX:

  • Ergonomic: Symmetrical
  • Sensor: Pixart PMW3389
  • Resolution: Up to 16,000 DPI
  • DPI Presets: 800 / 1600 / 3200 DPI
  • Speed: 450ips
  • Acceleration: 50G
  • Buttons: 6
  • Left / Right buttons switches: Omron
  • Left / Right buttons durability: 50 million clicks
  • Backlight: RGB (16,777,216 colors)
  • Light effects: Per-LED RGB lighting and 4 brightness levels
  • Onboard memory: 3 profiles
  • Connection type: USB 2.0
  • Polling rate: 1000Hz
  • USB data format: 16 bits/axis
  • Dynamic coefficient of friction: 0.13µ
  • Static coefficient of friction: 0.20µ
  • Cable type: Braided
  • Weight (without cable): 100g
  • Weight (with cable): 130g
  • Dimensions:Length: 120.24mm
  • Height: 40.70mm
  • Width: 62.85mm
  • Cable length: 1.8m

Pricing and Availability:

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Out of the box the Pulsefire Surge looks quite conventional - more like a standard productivity mouse than a gaming product. This is a compact symmetrical design (aside from the two side buttons along the left edge). Without RGB lighting enabled this could pass for any number of inexpensive or OEM mice on a desk - but we will discover that actual use paints a very different picture.

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Continue reading our review of the HyperX Pulsefire Surge RGB mouse!

HyperX Releases Pulsefire FPS Pro RGB Gaming Mouse

Subject: General Tech | July 30, 2018 - 08:42 PM |
Tagged: wired, RGB, Pulsefire FPS Pro, PMW3389, pixart, Omron, mouse, mice, hyperx, gaming

HyperX today announced a third member of their gaming mouse family with the Pusefire FPS Pro, a wired model featuring the Pixart PMW3389 sensor, Omron switches, and single-zone RGB lighting effects.

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"The Pulsefire FPS Pro features the Pixart 3389 sensor for accurate tracking and utilizes premium Omron switches with 20M click durability, six programable buttons, and onboard memory to save up to three custom profiles through HyperX NGenuity software. 

Source: HyperX

Get Lost Mars, you're a Far Cry from entertaining

Subject: General Tech | July 25, 2018 - 06:49 PM |
Tagged: far cry 5, lost on mars, gaming, ubisoft

Rock, Paper, SHOTGUN's take on the new expansion type addition to Far Cry 5 is a long way from positive.  It seems that moving the game to Mars to battle spiders and find your compatriots body parts was not the best of ideas, at least not the way that Ubisoft went. Your mileage may vary, and the things which infuriated John might be something you enjoy but it would be worth the time to take a peek before investing in Lost On Mars.  If your interest is piqued then check out this guide on how to find all the various objects required to complete your journey to the red planet ... or if you dislike spoilers then perhaps not. 

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"I can imagine a meeting in which a group of Ubisoft suits got together and meticulously went through all the reviews of all the previous Far Cry games, and created a chart that featured the aspects of said games that were most frequently complained about. Then the boss suit said, “We must make a game that uniquely focuses on these features! But much, much less funny than ever before!” That’s how I see things having gone down."

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The sound of a Cloud in Flight from HyperX

Subject: General Tech | July 24, 2018 - 04:17 PM |
Tagged: audio, wireless, hyperx, headset, headphones, gaming, Cloud Flight

Back in the early months of this year Sebastian judged the HyperX Cloud Flight gaming headset worthy of an Editors Choice Award thanks to their comfort and usability.  It has been a while since then, but that is no reason not to revist them, especially as different ears will have different experiences.  The Tech Report just tested these out, contrasting their performance to the Cloud Alpha headset they were impressed by.  Check out their thoughts on this wireless headset in their full review.

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"HyperX's Cloud Flight takes the company's considerable experience building gaming headsets and applies it to a set of wireless cans for the first time. We cupped our ears with the Cloud Flight's memory-foam padding to see what a cord-free gaming experience can be."

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Try the new Type-A Negative Aliens: Colonial Marines

Subject: General Tech | July 18, 2018 - 03:44 PM |
Tagged: oops, gaming, Aliens: Colonial Marines

When Aliens: Colonial Marines arrived for sale five years ago many fans were excited to see a new game set in this universe, especially considering the majority of the previous games were quite good.  Unfortunately the release did not live up to the hype, even Metacritic hated it which is an achievement unto itself.  The games graphics and content was so bad compared to the pre-release footage Sega eventually agreed to pay out a settlement of $1.25 million to end a class action suit launched by those poor unfortunates who purchased the game.

It has just been discovered that a single typo in an .ini file was to blame for the wonderful footage of Xenomorphs wandering harmlessly by, as the AI was more or less an AAI.  If you can bring yourself to stare at the sub-par graphics, even for 2013, the game will now feature enemies you might actually be concerned about if you delete a single 'a'.

"The improvement is immediately recognisable in your first encounters with the Xenos. While they still charge you perched on their hind legs, they now crawl far more often, flank you using vents and holes in the environment and are generally far more engaged and aggressive. Five years after release, a single letter managed to overhaul the entirety of the enemy AI behaviour in the game."

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