AMD Launching Ryzen 5 Six Core Processors Soon (Q2 2017)

Subject: Processors | February 24, 2017 - 02:17 AM |
Tagged: Zen, six core, ryzen 5, ryzen, hexacore, gaming, amd

While AMD's Ryzen lineup and pricing has leaked out, only the top three Ryzen 7 processors are available for pre-order (with availability on March 2nd). Starting at $329 for the eight core sixteen thread Ryzen 7 1700, these processors are aimed squarely at enthusiasts craving top-end performance. It seems that enthusiasts looking for cheaper and better price/performance options for budget gaming and work machines will have to wait a bit for Ryzen 5 and Ryzen 3 which will reportedly launch in the second quarter and second half of 2017 respectively. Two six core Ryzen 5 processors will launch somewhere between April and June with the Ryzen 3 quad cores (along with mobile and "Raven Ridge" APU parts) following in the summer to end-of-year timeframe hopefully hitting that back-to-school and holiday shopping launch windows respectively.

AMD Ryzen Die Shot_six core.jpg

Image via reddit (user noiserr). Guru3d has another die shot. Six cores will be created by disabling one core from each CCX.

Thanks to leaks, the two six core Ryzen 5 CPUs are the Ryzen 5 1600X at $259 and Ryzen 5 1500 at $229. The Ryzen 5 1600X is a 95W TDP CPU with six cores and twelve threads at 3.6 GHz base to 4.0 GHz boost with 16MB of L3 cache. AMD is pitting this chip against the Intel Core i5 7600K which is a $240 quad core Kaby Lake part sans Hyper-Threading. Meanwhile, the Ryzen 5 1500 is a 65W processor clocked at 3.2 GHz base and 3.5 GHz boost with 16 MB of L3 cache.

Note that the Ryzen 5 1600X features AMD's XFR (extreme frequency) technology which the Ryzen 5 1500 lacks. Both processors are unlocked and can be overclocked, however. 

Interestingly, Antony Leather over at Forbes managed to acquire some information on how AMD is making these six core parts. According to his source, AMD is disabling one core (and its accompanying L2 cache) from each four core Core Complex (CCX). Doing this this way (rather than taking two cores from one CCX) should keep things balanced. It also allows AMD to keep all of the processors 16MB of L3 cache enabled and each of the remaining three cores of each complex will be able to access the L3 cache as normal. Previous rumors had suggested that the CCXes were "indivisible" and six cores were not possible, but it appears that AMD is able to safely disable at least one core of a complex without compromising the whole thing. I doubt we will be seeing any odd number core count CPUs from AMD though (like their old try at selling tri-core parts that later were potentially able to be unlocked). I am glad that AMD was able to create six core parts while leaving the entire L3 cache intact.

What is still not clear is whether these six core Ryzen 5 parts are made by physically disabling the core from the complex or if the cores are simply disabled/locked out in the micro code or BIOS/UEFI. It would be awesome if, in the future when yields are to the point where binning is more for product segmentation than because of actual defects, those six core processors could be unlocked! 

The top end Ryzen 7 processors are looking to be great performers and a huge leap over Excavator while at least competing with Intel's latest at multi-threaded performance (I will wait for independent benchmarks for single threaded where even from AMD the benchmark scores are close although these benchmark runs look promising). These parts are relatively expensive though, and the cheaper Ryzen 5 and Ryzen 3 (and Raven Ridge APUs) are where AMD will see the most potential sales due to a much bigger market. I am looking forward to seeing more information on the lower end chips and how they will stack up against Intel and its attempts to shift into high gear with moves like enabling Hyper-Threading on lower end Kaby Lake Pentiums and possibly on new Core i5s (that's still merely a rumor though). Intel certainly seems to be taking notice of Ryzen and the reignited competition in the desktop processor space is very promising for consumers!

Are you holding out for a six core or quad core Ryzen CPU or are you considering a jump to the high-end Ryzen 7s?

Source: TechPowerUp

It's a race to the pointy stikk! DoW 3 trailer drops

Subject: General Tech | February 22, 2017 - 02:04 PM |
Tagged: gaming, dawn of war III, wauughh

Dawn of War certainly changes from version to version.  The first involved standard RTS fare, build bases and upgrade using resources collected on the map.  The second was more squad based, with a hero leading meatshields into the fray.  The third incarnation seems to lead off of the gameplay of the second, with at least some base and resource management making a comeback. 

The new feature are superunits, extremely large and destructive units which you will gain access to as you take over portions of the map.  Details are still a bit light but the game engine certainly looks pretty.  You can pop by Rock, Paper, SHOTGUN to find a few of the other older teaser trailers.

"This cinematic-o-gameclip video introduces the broad story in Relic’s RTS and yes, it does basically boil down to finding a pointy stick. But what better item to fight over? If you can win a fight without a pointy stick, just imagine how powerful you’ll be once you get one!"

Here is some more Tech News from around the web:

Gaming

Subject: General Tech
Manufacturer: Logitech

Is Mechanical Mandatory?

The Logitech G213 Prodigy gaming keyboard offers the company's unique Mech-Dome keys and customizable RGB lighting effects, and it faces some stiff competition in a market overflowing with gaming keyboards for every budget (including mechanical options). But it really comes down to performance, feel, and usability; and I was interested in giving these new Mech-Dome keys a try.

DSC_0669.jpg

“The G213 Prodigy gaming keyboard features Logitech Mech-Dome keys that are specially tuned to deliver a superior tactile response and performance profile similar to a mechanical keyboard. Mech-Dome keys are full height, deliver a full 4mm travel distance, 50g actuation force, and a quiet sound operation.

The G213 Prodigy gaming keyboard was designed for gaming, featuring ultra-quick, responsive feedback that is up to 4x faster than the 8ms report rate of standard keyboards and an anti-ghosting matrix that keeps you in control when you press multiple gaming keys simultaneously.”

I will say that at $69.99 the G213 plays in a somewhat odd space relative to the current gaming keyboard market; though it would be well positioned in a retail setting, where at a local Best Buy it would be a compelling option vs. a $100+ mechanical option. But savvy internet shoppers see the growing number of <$70 mechanical keyboards available and might question the need for a ‘quasi-mechanical’ option like this. I don’t review products from a marketing perspective, however, and I simply set out to determine if the G213 is a well-executed product on the hardware front.

DSC_0662.jpg

Continue reading our review of the Logitech G213 gaming keyboard!

50GB of high resolution Fallout, finally a use for that 8GB of VRAM?

Subject: General Tech | February 15, 2017 - 02:33 PM |
Tagged: gaming, fallout 4

[H]ard|OCP took a look into the effect on performance the gigantic high resolution texture pack has on system performance in their latest article.  For those who want the answer immediately, the largest amount of VRAM they saw utilized was a hair over 5GB, in most cases more than double the usage that the default textures use.  This certainly suggests that those with 4GB cards should reconsider installing the texture pack and that a 6GB card shouldn't see performance impacts.  As for the performance deltas, well we can't provide spoilers for their entire review!

h_quality.PNG

"Bethesda has released its official High Resolution Texture Pack DLC for Fallout 4. We will look at performance impact, VRAM capacity usage levels, and compare image quality to see if this High Resolution Texture Pack might be worthy of your bandwidth in actually improving the gameplay experience."

Here is some more Tech News from around the web:

Gaming

Source: [H]ard|OCP

A peek at The Bard’s Tale 4

Subject: General Tech | February 8, 2017 - 02:24 PM |
Tagged: gaming, bards tale, inxile

inXile have been very busy recently, doing a stellar job at resurrecting Wasteland into a new, modern RPG which is soon to see its third incarnation released.  The long anticipated Torment: Tides of Numenara arrives at the end of this month, the beta has been a tantalizing taste as was the YouTube 'choose your own adventure' teaser.  There is another project they have been working on, bringing the old Bard's Tale gaming into the modern era.  A trailer showing in-game footage, including combat has just been release which you can see over at Rock, Paper, SHOTGUN.  It certainly doesn't look like the Bard's Tale of old!

08bardstale.jpg

"On the game HUD, you can see your party occupying 2 rows of 4 spaces each. Enemies will line up on the opposite grid with the same number of slots. The exact positioning of enemies, as well as your own party, will determine which attacks can land, and which will swing wild past their mark."

Here is some more Tech News from around the web:

Gaming

Star Wars Humble Bundle III; better than the movie!

Subject: General Tech | February 7, 2017 - 03:01 PM |
Tagged: gaming, Star Wars, humble bundle

Do like Star Wars games, PCPer and Unicef?  If so there is a Humble Bundle perfect for you running for the next two weeks.  Depending on how much you pay you can get up to 15 games and an X-Wing verus TIE Fighter t-shirt, with a percentage of your purchase helping us to continue to provide the content you love.  There is some overlap with previous bundles you may have picked up but for those of you missing KOTOR 1 or 2, The Force Unleashed 1 or 2, Shadows of the Empire or even the second Star Wars Battlefront game it is well worth the cost.

68ceffd08ee3ec146869d8eda9767d32eefcb7fa.png

How can you resist that t-shirt?

 

Sony Will Add USB Hard Drive Support To PS4 and Boost Mode to PS4 Pro

Subject: General Tech | February 4, 2017 - 02:25 AM |
Tagged: usb 3.0, sony, ps4 pro, ps4, gaming, console

Sony is taking the wraps off of its latest firmware with the release of version 4.50 “Sasuke” beta firmware for the PS4. With the new firmware, Sony is rolling out a number of UI/UX improvement and users will finally be able to use external storage with the game console. On the PS4 Pro front, Sony will be adding a “boost mode” in a future update (it may not be ready in time for a production 4.50 release) that lets legacy games access the additional GPU horsepower of the Pro version of the console to smooth out frame rates without needing any special patches from the game developers.

Sony PS4 Pro.jpg

The new firmware adds support for USB 3.0 hard drives (or SSDs) up to 8TB. Users will be able to use the external storage to store games, downloaded applications, screenshots, and videos and have it all show up on the main system menu along with the local storage. Users will not need to shuffle game data back and forth in order to play their games either. Note that currently, the actual save game data is still stored locally even if the game itself is stored on the external hard drive. Fans of the PlayStation VR (PS VR) also get an update with firmware 4.50 in the form of support for watching 3D Blu Rays. Beyond those big feature updates, Sony is also changing up the interface slightly. The Quick Menu now takes up less screen space and will allow gamers to create and join parties right from there rather than going to a separate app. In the notification area, Sony has condensed all the various notification types into a single unified list. Further, users will be able to set in game screenshots as the home screen wallpaper.

Perhaps most interesting is the planned “boost mode” for the PS4 Pro which is currently in beta. Gamers are reporting that titles such as The Evil Within and Just Cause 3 are significantly smoother frame rates with noticeably reduced stuttering. Reportedly, the boost mode will work with most PS4 games that were programmed with unlocked frame rates though the exact benefits will vary. Games that have a hard cap on the frame rate will still need specific patches from the game developers to get any improvements. Ars Technica speculates that the “boost mode” is simply Sony removing its own blocks it put in place to force compatibility with older games that were developed with the base PS4 in mind. When the boost mode is off, the PS4 Pro GPU has part of itself turned off such that it functions exactly as the PS4’s GPU and activating boost mode takes away the blocks and allows the full GPU (with it's 36 CUs) to process the game data as best it can. Getting things like native higher resolutions or more detailed textures will still require patches, of course.

If you have a PS4 or PS4 Pro, keep an eye on the beta Sasuke 4.50 firmware.

Also read:

Source: Ars Technica

You load 58GB and what do you get? A prettier settlement Garvey says is facing a threat

Subject: General Tech | February 1, 2017 - 01:50 PM |
Tagged: gaming, fallout 4

Arriving soon on Steam for Fallout 4 owners is an texture update which is rather impressive in size.  Not only do you need the space to fit a game that will triple in size but the hardware requirements have gone up, at the least an i7-5820K, 8GB GTX 1080 or RX 490 8GB and  8GB of RAM is recommended.  You will be able to add the content on Steam and easily remove it if your box is not quite up to the task. Rock, Paper, SHOTGUN were also told next week is bringing new features to Mod content.  Follow the link for screenshots.

30fallout4hd.jpg

"Can your box blast bonny Boston? Is your rig ready for the roof felt? Can your hog handle HD hats? Is your silicon-snorting framecrusher pumped for 60 reps of sand a second? Will your deck deck the decking? Read on for the system requirements."

Here is some more Tech News from around the web:

Gaming

For those who like it longer and harder; XCOM 2: The Long War

Subject: General Tech | January 25, 2017 - 02:35 PM |
Tagged: gaming, xcom 2, the long war 2, Pavonis Interactive

Pavonis Interactive have come through once again for XCOM fans, with the release of the Long War 2 mod, available for download though Steam.  It adds many things other than simply length to your game, such as an infiltration stage to missions which represents the amount of groundwork done by your team before the mission.  If you can reach 100% then Advent forces will be at a disadvantage, if you do not have time to fully prepare you can expect to face stronger opposition.  If you have enough active forces, you can choose to split them between two simultaneous mission instead of having to choose one mission while ignoring the other.  If this peaks your curiosity, pop over to Rock, Paper, SHOTGUN for a deeper look into the changes this mod makes to XCOM 2.

xlw5.jpg

"From the very first mission of The Long War 2, the stakes are different. Your enlarged squad isn’t doing anything as brash as blowing up an Advent statue; instead, they’ve managed to track down an under-strength patrol and are determined to take it down."

Here is some more Tech News from around the web:

Gaming

Sapphire Releases AMD Radeon RX460 with 1024 Shaders

Subject: Graphics Cards | January 18, 2017 - 08:43 PM |
Tagged: video, unlock, shaders, shader cores, sapphire, radeon, Polaris, graphics, gpu, gaming, card, bios, amd, 1024

As reported by WCCFtech, AMD partner Sapphire has a new 1024 stream processor version of the RX460 listed on their site (Chinese language), and this product reveal of course comes after it became known that RX460 graphics cards had the potential to have their stream processor count unlocked from 896 to 1024 via BIOS update.

Sapphire_201712151752.jpg

Sapphire RX460 1024SP 4G D5 Ultra Platinum OC (image credit: Sapphire)

The Sapphire RX460 1024SP edition offers a full Polaris 11 core operating at 1250 MHz, and it otherwise matches the specifications of a stock RX460 graphics card. Whether this product will be available outside of China is unknown, as is the potential pricing model should it be available in the USA. A 4GB Radeon RX460 retails for $99, while the current step-up option is the RX470, which doubles up on this 1024SP RX460's shader count with 2048, with a price increase of about 70% ($169).

Radeon_Chart.PNG

AMD Polaris GCN 4.0 GPU lineup (Credit WCCFtech)

As you may note from the chart above, there is also an RX470D option between these cards that features 1792 shaders, though this option is also China-only.

Source: WCCFtech