Subject: General Tech | March 23, 2017 - 03:16 PM | Jeremy Hellstrom
Tagged: VLAN party, kick ass, gaming, fragging frogs
A long time ago on a website far far away, a brave group of Frogs embarked on a long journey of fun and well ... virtual murderation. In April of 2003, back when UT2k4 was shiny and new and not retro-gaming the Fragging Frogs held their first live event, a tournament to crown one of us the king of Unreal Tournament. Since then the gang have been hosting drop-in games every week in a come as you are format and every once and a while Lenny and the crew put together a VLAN party.
The time has come again to announce another official Fragging Frogs VLAN, this one kicking off at 10AM EDT on Saturday April 8th and going as long as there is still someone gaming. The previous VLAN saw over 90 people join in at one time or another, with an average of over 50 people active on TeamSpeak and in games. No matter what type of game you are looking to play, there will be a group you can hook up with to play together or against!
As is tradition, there will be an undisclosed amount of prizes given away at the event but you will have to be on Teamspeak in order to qualify to win. These prizes are supplied by hardware manufactures, software developers and even from the closets of certain reviewers here at PC Perspective. You could end up with your own Joshtekk memorabilia!
Post to the official thread to let Lenny and the gang know you plan to attend, especially if you are not yet a forum member as the thread will let you know what you need to do to be eligible to win as well as how to connect to the TeamSpeak server and what patches and mods you should set up. The list of games people plan on playing has hit 20, if you have one you want to play that is not on the list then make sure to comment in the thread.
See you there!
Subject: General Tech | March 22, 2017 - 02:31 PM | Jeremy Hellstrom
Tagged: gaming, dx11, dx12
We are finally starting to see a diverse enough field of games capable of running in both DX11 and DX12 which makes it much easier to see performance pattern differences. [H]ard|OCP tested out Rise of the Tomb Raider, Hitman, Deus Ex: Mankind Divided, BF1, The Division, Sniper Elite and AotS on AMD's RX480 and NVIDIA's GTX 1080 and 1080 Ti. In almost all cases the difference between the two APIs were negligible and neither offers significant performance benefits to owners of these cards. The one exception was Sniper Elite 4 which did see some performance deltas, especially on the RX480. Check out the full review to see for yourself.
"We play latest games with DX12 support and find out which is faster, DX12 or DX11? We use the latest drivers from NVIDIA and AMD to find any advantages in this GPU focused review. We’ll get to the bottom of the question, "Should I be running this game in DX12 or DX11 in order to get the best real world gaming performance?"
Here is some more Tech News from around the web:
- Wot I Think: Mass Effect Andromeda @ Rock, Paper, SHOTGUN
- Early review: Mass Effect: Andromeda is Dragon Age: Inquisition in space @ Ars Technica
- WH40K: Eternal Crusade launches free version @ Rock, Paper, SHOTGUN
- Ryzen Vs Intel GTX 1080 Ti Showdown Revisited: More Resolutions, Overclocks & Games @ eTeknix
- Arma 3 details plans for Jets, Malden, Tanks, and more @ Rock, Paper, SHOTGUN/A>
- Star Citizen developers drop DirectX 12 for Vulkan API @ HEXUS
- For Honor Will Cost You over $700 in Microtransactions @ [H]ard|OCP
There are cars that get you from point A to point B, and then there are luxurious grand touring cars which will get you there with power, comfort, and style - for a price. Based on the cost alone ($269.99 MSRP!) it seems like a safe bet to say that the REALFORCE RGB keyboard will be a similarly premium experience. Let’s take a look!
There is as much personal taste at issue when considering a keyboard (or dream car!) as almost any other factor, and regardless of build quality or performance a keyboard is probably not going to work out for you if it doesn’t feel right. Mechanical keyboards are obviously quite popular, and more companies than ever offer their own models, many using Cherry MX key switches (or generic ‘equivalents’ - which vary in quality). Topre keys are different, as they are a capacitive key with a rubber dome and metal spring, and have a very smooth, fast feel to them - not clicky at all.
“Topre capacitive key switches are a patented hybrid between a mechanical spring based switch, a rubber dome switch, and a capacitive sensor which, combined, provide tactility, comfort, and excellent durability. The unique electrostatic design of Topre switches requires no physical mechanical coupling and therefore key switch bounce/chatter is eliminated.”
Subject: Systems, Mobile | March 17, 2017 - 07:21 PM | Sebastian Peak
Tagged: Sky X9E3, nvidia, notebook, MXM, modular, laptop, Intel Core i7, geforce, gaming, eurocom
Fancy a desktop processor in your laptop? How about dual MXM graphics card slots? While such a machine is likely not as 'portable' as the laptop designation would make it seem, it is interesting to see a notebook product built specifically for upgradability, and that is exactly what Eurocom has done with the Sky X9E3.
"The Sky X9E3 is an SLI Ready and VR capable super high-performance supercomputer laptop. With an upgradeable desktop CPU and two upgradeable desktop GPUs cooled with high-quality copper heatsinks and IC Diamond thermal paste, and controlled by an unlocked system BIOS for the ultimate in overclocking capability."
One of the things detractors of gaming laptops will point out is the limited lifespan of a product that is often far more expensive than a high-end gaming desktop. Granted, gaming laptops generally do not follow the soldered memory trend from thin-and-light machines, allowing users to swap SODIMMs for more memory down the road, and storage is generally upgradable as well. But what about the most expensive parts of a laptop, namely CPU and (even more expensive) GPU? The use of desktop CPUs in the X9E3 is novel, and translates to ready availability for future upgrades; but MXM graphics is still a very expensive route, though I have ended up at Eurocom's website when researching MXM GPU upgrades in the past, so they are at least readily available.
What are the specifications? Eurocom sells the machine configured to order, and lists basic specs as follows:
- Chipset: Intel Z270 Express (Kaby Lake)
- Processor: socketed desktop LGA1151 CPU, up to Intel i7 7700K
- Memory: up to 64GB; DDR4-2400/2666/3000/3200; 4 RAM Sockets
- VGA Technology: NVIDIA Pascal GeForce GTX 1080 8GB DDR5X and GeForce GTX 1070 8GB DDR5; single or Dual SLI; two MXM 3.0 slots; up to 190W per slot
- Display Technology: supports total of 4 displays including LCD via 2x DP 1.3, 1x HDMI 2.0 and 1x HDMI 2.0 or DP1.2 (via USB 3.1 type C port); Nvidia Surround View
- Storage: up to 14TB or storage with 5 drives; 2x HDD/SSD (SATA3) + 3x M.2 PCIe Gen3 x4/SATA3; RAID 0/1/5; supports NVMe SSDs
- Communications: two 1GbE Killer E2400 RJ45 ports + M.2 WLAN/Bluetooth; Killer DoubleShot X3
- Operating Systems: Microsoft Windows: 10, 8.1 and 7
- Card Reader: 6-in-1 MMC/RSMMC/SD/miniSD/SDHC/SDXC up to UHS-II
- Keyboard: Illuminated, backlit with customizable 7-colours
- Security: TPM 2.0, Fingerprint and Kensington Lock
- Audio System: Sound Blaster X-Fi MB5; external 7.1CH audio output; headphone out, microphone in, S/PDIF and Line-in port; two built-in FOSTER Speakers (2W)+ Subwoofer (2.5W)
- Ports: 2x USB 3.1 type C (HDMI 2.0/DP 1.3/Thunderbolt 3); 2x miniDP 1.3; 1x HDMI 2.0; 5x USB 3.0 (1x Powered USB AC/DC); S/PDIF; Headphone; Mic; Line-in; 2x RJ45 (LAN)
- Weight and dimensions: 5.5kg / 12.1lbs; WxDxH 428x308x47.2mm / 17.12x12.32x1.88-inch
Pricing begins at $2499, which makes this a hefty proposition at the outset. But for someone looking for desktop experience in a notebook, and wants the ability to purchase faster CPUs and GPUs down the road, it may be worth it.
Subject: General Tech | March 15, 2017 - 02:00 PM | Jeremy Hellstrom
Tagged: system shock 3, gaming, starbreeze
We have gone from no new System Shock to a pair of them, good news for fans of the series. The Kickstarter reboot we already know about, with many mixed opinions about the move to the Unreal Engine, however the recently announced System Shock 3 is a totally different beast. This sequel is being produced by Starbreeze and will not involve crowd sourcing. Having migrated from a space station to starship it will be interesting to see what location is chosen for the third; as it is in early development they did not let Rock, Paper, SHOTGUN in on the secret. We anxiously await examples of the art style and other details from Starbreeze and will let you know as they arrive.
"Starbreeze are putting $12 million towards System Shock 3 [official site] in a publishing deal, the Swedes announced today. Publishing deals are rarely exciting enough for us to mention but this means ..."
Here is some more Tech News from around the web:
- Setting Up A Better VR Space For SteamVR Linux Gaming @ Phoronix
- Best Half-Life 2 mods @ Rock, Paper, SHOTGUN
- Sinclair Spectrum ZX Vega+ handheld hit by more delays @ HEXUS
- Quake Champions will be free-to-play @ Rock, Paper, SHOTGUN
- The Humble Jumbo Bundle 8
- Wot I Think: Epic’s VR shooter Robo Recall @ Rock, Paper, SHOTGUN
- Syberia II is the latest 'On the House' EA Origin give away @ HEXUS
- The first few hours of Mass Effect: Andromeda are… well they aren’t good @ Rock, Paper, SHOTGUN
Subject: General Tech | March 8, 2017 - 01:32 PM | Jeremy Hellstrom
Tagged: gaming, Kickstarter, system shock, unreal engine 4, Nightdive Studios
It was just announced to backers and the public that the System Shock reboot from Nightdive Studios has moved from Unity to Unreal Engine 4 and they have a pre-alpha video that shows off what that will look like. The reasoning they gave was perhaps poorly worded, suggesting that this is because the choice was solely to make the game look good in the console version. They gave backers, such as myself, reassurance that "PC is the main target for everything we do" and that the console version was already planned in Unity. Rock, Paper, SHOTGUN feels the change makes the quality of the visuals better, but perhaps not as true to the original as the previous example they showed using Unity. Check out the pre-alpha video below to see for yourself.
"In this matter at least, I am confident my sanity is unaffected. For as well as an apparent shift in its art direction to something more traditionally sci-fi/horror, SSR has hopped from Unity to the Unreal engine, resulting in a very different-looking game."
Here is some more Tech News from around the web:
- Inkle’s Heaven’s Vault: a stunning sci-fi archaeology adventure @ Rock, Paper, SHOTGUN
- How does Nintendo Switch actually stack up at a party? @ Ars Technica
- Gearbox show off a little new Borderlands technology @ Rock, Paper, SHOTGUN
- Humble Comics Bundle
- Ghost Recon Wildlands: Performance Analysis @ techPowerUp
- GOG’s big spring sale has started, is great @ Rock, Paper, SHOTGUN
- Dawn of War 3 is a best-of mashup of Warhammer 40k @ Rock, Paper, SHOTGUN
Introduction and Specifications
The G533 Wireless headset is the latest offering from Logitech, combining the company’s premium Pro-G drivers, 15-hour battery life, and a new, more functional style. Obvious comparisons can be made to last year’s G933 Artemis Spectrum, since both are wireless headsets using Logitech’s Pro-G drivers; but this new model comes in at a lower price while offering much of the same functionality (while dropping the lighting effects). So does the new headset sound any different? What about the construction? Read on to find out!
The G533 exists alongside the G933 Artemis Spectrum in Logitech’s current lineup, but it takes most of the features from that high-end wireless model, while paring it down to create a lean, mean option for gamers who don’t need (or want) RGB lighting effects. The 40 mm Pro-G drivers are still here, and the new G533 offers a longer battery life (15 hours) than the G933 could manage, even with its lighting effects disabled (12 hours). 7.1-channel surround effects and full EQ and soundfield customization remain, though only DTS effects are present (no Dolby this time).
What do these changes translate to? First of all, the G533 headset is being introduced with a $149 MSRP, which is $50 lower than the G933 Artemis Spectrum at $199. I think many of our readers would trade RGB effects for lower cost, making this a welcome change (especially considering lighting effects don’t really mean much when you are wearing the headphones).Another difference is the overall weight of the headset at 12.5 oz, which is 0.5 oz lighter than the G933 at 13 oz.
Subject: General Tech | March 7, 2017 - 03:00 AM | Sebastian Peak
Tagged: romer-g, mechanical keyboard, logitech g, logitech, keyboard, key switches, gaming
Logitech G has announced the new Pro Mechanical Gaming Keyboard, which features a compact tenkeyless (TKL) design, short-throw mechanical switches, and RGB lighting effects.
In addition to the TKL form-factor the Logitech G Pro Mechanical Gaming Keyboard features the company's exclusive Romer-G switches, which Logitech says "register key presses up to 25 percent faster than standard mechanical switches" and have "a short-throw actuation point 1.5 mm".
The keyboard also features keyboard durable construction with a steel back plate, and the cable is actually is a detachable micro-USB design, though not your typical micro-USB connector as this implementation features a wide three-pronged connection with support arms. Naturally, there are (optional) RGB effects for those who want them, which can be controlled via Logitech Gaming Software.
These RGB effects are per-key, which means seemingly endless levels of customizaiton considering each one can be set to one of "more than 16.8 million colors" and preferences saved to the onboard memory.
As to pricing and availability, the Logitech G Pro Mechanical Gaming Keyboard should be available later this month with an MSRP $129.99.
Subject: Processors | March 2, 2017 - 11:29 AM | Ryan Shrout
Tagged: amd, ryzen, gaming, 1080p
By far one of the most interesting and concerning points about today's launch of the AMD Ryzen processor is gaming results. Many other reviewers have seen similar results to what I published in my article this morning: gaming at 1080p, even at "ultra" image quality settings, in many top games shows a deficit in performance compared to Intel Kaby Lake and Broadwell-E processors.
I shared my testing result with AMD over a week ago, trying to get answers and hoping to find some instant fix (a BIOS setting, a bug in my firmware). As it turns out, that wasn't the case. To be clear, our testing was done on the ASUS Crosshair VI Hero motherboard with the 5704 BIOS and any reports you see claiming that the deficits only existed on ASUS products are incorrect.
AMD responded to the issues late last night with the following statement from John Taylor, CVP of Marketing:
“As we presented at Ryzen Tech Day, we are supporting 300+ developer kits with game development studios to optimize current and future game releases for the all-new Ryzen CPU. We are on track for 1000+ developer systems in 2017. For example, Bethesda at GDC yesterday announced its strategic relationship with AMD to optimize for Ryzen CPUs, primarily through Vulkan low-level API optimizations, for a new generation of games, DLC and VR experiences.
Oxide Games also provided a public statement today on the significant performance uplift observed when optimizing for the 8-core, 16-thread Ryzen 7 CPU design – optimizations not yet reflected in Ashes of the Singularity benchmarking. Creative Assembly, developers of the Total War series, made a similar statement today related to upcoming Ryzen optimizations.
CPU benchmarking deficits to the competition in certain games at 1080p resolution can be attributed to the development and optimization of the game uniquely to Intel platforms – until now. Even without optimizations in place, Ryzen delivers high, smooth frame rates on all “CPU-bound” games, as well as overall smooth frame rates and great experiences in GPU-bound gaming and VR. With developers taking advantage of Ryzen architecture and the extra cores and threads, we expect benchmarks to only get better, and enable Ryzen excel at next generation gaming experiences as well.
Game performance will be optimized for Ryzen and continue to improve from at-launch frame rate scores.” John Taylor, AMD
The statement begins with Taylor reiterating the momentum of AMD to support developers both from a GPU and a CPU technology angle. Getting hardware in the hands of programmers is the first and most important step to find and fixing any problem areas that Ryzen might have, so this is a great move to see taking place. Both Oxide Games and Creative Assembly, developers of Ashes of the Singularity and Total War respectively, have publicly stated their intent to demonstrate improved threading and performance on Ryzen platforms very soon.
Taylor then recognizes the performance concerns at 1080p with attribution to those deficits going to years of optimizations for Intel processors. It's difficult, if not impossible, to know for sure how much weight this argument has, but it would make some logical sense. Intel CPUs have been the automatic, defacto standard for gaming PCs for many years, and any kind of performance optimizations and development would have been made on those same Intel processors. So it seems plausible that simply by seeding Ryzen to developers and having them look at performance as development goes forward would result in a positive change for AMD's situation.
For buyers today that are gaming at 1080p, the situation is likely to remain as we have presented it going forward. Until games get patched or new games are released from developers that have had access and hands-on time with Ryzen, performance is unlikely to change from some single setting/feature that AMD or its motherboard partners can enable.
The question I would love answered is why is this even happening? What architectural difference between Core and Zen is attributing to this delta? Is it fundamental to the pipeline built or to the caching structure or to how SMT is enabled? Does Windows 10 and its handling of kernel processes have something to do with it? There is a lot to try to figure out as testing moves forward.
If you want to see the statements from both Oxide and Creative Assembly, they are provided below.
“Oxide games is incredibly excited with what we are seeing from the Ryzen CPU. Using our Nitrous game engine, we are working to scale our existing and future game title performance to take full advantage of Ryzen and its 8-core, 16-thread architecture, and the results thus far are impressive. These optimizations are not yet available for Ryzen benchmarking. However, expect updates soon to enhance the performance of games like Ashes of the Singularity on Ryzen CPUs, as well as our future game releases.” - Brad Wardell, CEO Stardock and Oxide
"Creative Assembly is committed to reviewing and optimizing its games on the all-new Ryzen CPU. While current third-party testing doesn’t reflect this yet, our joint optimization program with AMD means that we are looking at options to deliver performance optimization updates in the future to provide better performance on Ryzen CPUs moving forward. " – Creative Assembly, Developers of the Multi-award Winning Total War Series
Subject: General Tech | March 1, 2017 - 03:46 PM | Jeremy Hellstrom
Tagged: Tegra X1, Nintendo Switch, Joy-Con, gaming
The Nintendo Switch has arrived for those who feel that mobile gaming is lacking in analog joysticks and buttons. The product sits in an interesting place, the 720p screen is nowhere near the resolution of modern phones though those phones lack a dock which triggers an overclocked mode to send 1080p to a TV. The programming team behind Nintendo also has far more resources than most mobile app developers and they can incorporate some tricks which a phone simply will not be able to replicate. Ars Technica took the Switch, its two Joy-Cons and the limited number of released games on a tour to see just how well Nintendo did on their new portable gaming system. There are some improvements that could be made but the Joy-Cons do sound more interesting than the Gameboy Advanced.
"With the Switch, Nintendo seems to be betting that the continued drum beat of Moore's Law and miniaturization has made that dichotomy moot. The Switch is an attempt to drag the portable gaming market kicking and screaming to a point where it's literally indistinguishable from the experience you'd get playing on a 1080p HDTV."
Here is some more Tech News from around the web:
- XC’mon: Xenonauts 2 releasing free dev builds @ Rock, Paper, SHOTGUN
- Galactic Civilizations III v2.0 Review @ OCC
- Stellaris’ New Horizons mod is the best Star Trek game @ Rock, Paper, SHOTGUN
- Wot I Think – Torment: Tides of Numenera @ Rock, Paper, SHOTGUN
- ARMA Humble Bundle
- Total Warhammer DLC ended with Bretonnia as devs switch to sequel @ Rock, Paper, SHOTGUN
- Radeon vs. NVIDIA Performance For HITMAN On Linux With 17 GPUs @ Phoronix