Subject: General Tech | January 31, 2017 - 05:57 PM | Jeremy Hellstrom
Tagged: game, nvidia, GTX 1080, gtx 1070, For Honor, tom clancy, Ghost Recon Wildlands
Today NVIDIA offers a new free Ubisoft game for those picking up a GTX 1070, GTX 1080 or a system containing one or more of those cards. You can choose either For Honor, an arena stlye game pitting Knights, Samurai and Vikings in hand to hand combat or Tom Clancy's Ghost Recon Wildlands which will lie somewhere between Arma and Just Cause. Neither game is yet released, For Honor arrives February 14th while Ghost Recon Wildlands doesn't launch until March 7th but you can get an early look at the game.
NVIDIA has also made the process to collect your game somewhat easier, as long as your GeForce and Ubisoft accounts are linked you can simply enter the code to chose your free game. If you are one to avoid Uplay at all costs you could always give your code away as a gift.
"We are also debuting a new easier way to redeem codes through GeForce Experience, it means customers no longer have to tolerate long sign up webpages but can simply enter their code within GeForce Experience itself and have their choice of game automatically added to their Uplay account."
Here is some more Tech News from around the web:
- Magnetic skyrmion 'brain' connections save energy @ Nanotechweb
- Flashy Intel sees the XPoint of solid state @ The Register
- Microsoft rumoured to be remixing Windows RT as Windows Cloud @ The Inquirer
- Android 7.1.2 beta release signals end of life for the Nexus 6 and Nexus 9 @ The Inquirer
- IPv6 for Server Admins and Client Developers @ Linux.com
- 'It's Tricky': Apple Misses the Deadline To Pay $13.9 Bn To Ireland in Illegal Tax Benefit @ Slashdot
Subject: General Tech | January 11, 2013 - 01:42 AM | Morry Teitelman
Tagged: Mike Pondsmith, game, cyberpunk, CD Projekt RED
Courtesy of CD Projekt RED
The gaming studio responsible for the award winning Witcher RPG series, CD Projekt RED, unveiled a trailer for their soon to be released game - Cyberpunk 2077.
Set in the year 2077 and based on the Cyberpunk pen and paper RPG universe created by Mike Pondsmith, Cyberpunk 2077 puts you in the shoes of one of the good guys in this darkly fascinating game. The game itself will be based on the REDEngine gaming engine, also used in CD Projekt RED's Witcher 2 game. If you are a fan of William Gibson and Neuromancer, the Deus Ex series, or just the cyberpunk genre in general, you don't want to miss this one. Cyberpunk 2077 has the promise to be a killer game.
GameTrailers.com sums the game up pretty well:
"Cyberpunk 2077 will be an awesome game about a hero from the streets, from very dangerous streets. Raised from the gutter, he uses ultra-modern technology to stand against large corporations and others who exploit the underprivileged. The lonely rider takes his chopper, tech and the slaughter begins (laughter). Awesomeness in pure form with an engrossing, non-linear story – like an epic movie."
At this point, CD Projekt RED has not released what platforms Cyberpunk 2077 will be released to or when the game will be available for mass consumption.
However, you can get more information on the game from the following sites:
- GameTrailers Cyberpunk 2077 design team interview - here
- Cyberpunk 2077 main site - here
- Cyberpunk 2077 Facebook page - here
Subject: General Tech | February 16, 2012 - 07:08 AM | Tim Verry
Tagged: PC, mass effect 3, gaming, game, ea, bf3, battlefield 3
Update: Apparently EA has decided to pull the deal because it was too good of an idea :(.
The final installment in the Mass Effect trilogy is almost upon us, and for those itching to get a taste of Mass Effect 3 can now go and download the Mass Effect 3 demo for the PC via EA's Origin service. The demo delivers about an hour (they claim two hours, but I finished it in about an hour and I was purposefully taking it slow to take in the scenery and such) of Shephard battling against a (spoilers ahead) Reaper invasion.
Personally, from playing the demo I'm not convinced that it is going to live up to the hype, and it seems to be rather "dumbed down" compared to the first one. With that said, it was not terrible and I will likely pick it up if only to finish out the story. The story itself hits hard in the demo and I am excited for that aspect of the Mass Effect sequel, for example. If you have not already done so, check out the demo that's out now.
Anyway, if you do enjoy the demo and are getting pumped for the release this March, EA is currently running a rather good deal on Origin for those willing to Pre-Order Mass Effect 3 from the Origin store. According to EA, users who place a pre-order for Mass Effect 3 through the Origin store for any platform (including digital download, boxed PC copy, Xbox 360 or PlayStation 3) before March 5, 2012 will receive a free digital PC edition of Battlefield 3 for free. The codes for BF3 will be emailed to customers when they become available.
As always, there are some caveats:
- The offer is only valid for those in US and Canada.
- You must pre-order through Origin and cannot be combined with any other discounts.
- You are not eligible for the free copy if you already own Battlefield 3 on Origin.
- The Battlefield 3 codes will be emailed no later than March 8, 2012.
That last one is a big one (for me anyway). Considering Battlefield 3 is already released, why can't those that pre-order ME3 get instant access to it? I was all for the deal at first as I have not yet purchased BF3 and if I could get it for free by pre-ordering a game I was likely to buy anyway it sounded like a sweet deal. Unfortunately, not being able to jump into BF3 to hold me over until Mass Effect 3 launched makes it less awesome. After all, once Mass Effect 3 releases, I'm not going to want to play Battlefield 3 anymore! Considering Battlefield 3 will likely still be approximately $60 on Origin in a few months, getting it free is still a good deal, but it's less of a impulse purchase knowing I might not get the Battlefield 3 code until after I have Mass Effect 3 downloaded.
It's there if you want it though, so go download the Mass Effect 3 demo and let us know what you think of it!
Subject: General Tech, Mobile | January 11, 2012 - 08:48 AM | Tim Verry
Tagged: virtualization, tegra, Lucidlogix, gpu, gaming, game, embedded, CES2012, CES
Earlier today Lucid (LucidLogix), the company behind quite a few GPU virtualization technologies, announced yet another piece of GPU virtualization software. This time; however, instead of wrangling as much performance as possible from multi-GPU beasts, this technology- codenamed "XLR8"- is aimed at the mobile market of tablets, smartphones, and laptops with integrated graphics. Such products are powered by integrated GPUs in AMD's APUs and Intel's Sandy Bridge and Ivy Bridge processors, and by the GPUs in mobile SoCs (system on a chip) like Nvidia's Tegra and ARM's Mali graphics processors. XLR8 uses "unique CPU multithreading" to feed the mobile GPUs as efficiently as possible.
According to Lucid, many of the PC graphics issues are magnified when it comes to embedded GPUS including visual tearing, pipeline inefficiencies, power management, and artifacting. Offir Remez, president of Lucid further stated that most of the big, popular PC games have playability issues on mobile platforms and on computers with integrated graphics. "If it's got a GPU, we can improve the end user experience."
The company further expanded that the XLR8 technology works by disabling unnecessary and redundant processes in addition to "unique multithreading" to improve system (gaming) responsiveness up to 200 percent. The XLR8 software monitors battery drain and power draw while shutting down background processes to increase CPU frame generation and minimizing redundant GPU rendering processes.
If this sounds a lot like marketing speak, it certainly does. On the other hand, Lucid has been able to push some useful virtualization technology into desktops, so maybe mobile platforms are just the next step for the company. The company is currently demonstrating the XLR8 software in private at CES and is being tested by hardware partners. Mobile SoC are getting faster and more powerful, and on battery powered devices there is always room for efficiency improvements. Once reviewers manage to get their hands on some actual hardware, and XLR8 is past the concept/testing stage you can bet that people will have a better understanding of what exactly XLR8 is capable of.
PC Perspective's CES 2012 coverage is sponsored by MSI Computer.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: General Tech | January 9, 2012 - 06:39 AM | Tim Verry
Tagged: valve, steam, growth, gaming, game
Valve, the company behind the Steam digital (game) distribution service recently announced their 2011 growth data for Steam. Tech Power Up reports that Steam did exceptionally well last year and managed to grow its sales numbers and user base quite a bit.
Among the data, the service saw a more than 100% growth in year over year sales "for the seventh straight year." Further, the service boasted 5 million simultaneous players during the Steam Holiday Sale! Even more mind blowing is the amount of data the company served to users at 780 Petabytes of data (that's a lot of game downloads; about 89.35 million copies of Dirt 3 for example!).
Steam, taking my money since HL2.
Also, Valve managed to bring more games into the Steamworks fold including Skyrim and Deus Ex: Human Revolution. Since the program's inception, over 400 games have shipped with the Steam DRM and achievements. Quite a success! CEO Gabe Newell seems happy about the service's success and confident about the future. He was quoted by the site in stating "Looking forward, we are preparing for the launch of the Big Picture UI mode," and that Steam continues to evolve to meet customer and game developer demands for content. More information can be found here.
I'm glad that Steam is continuing to grow. On the other hand, my wallet is going to hate me come the Steam Summer Sale!
Subject: Editorial, General Tech, Mobile | May 14, 2011 - 02:34 AM | Scott Michaud
Tagged: udk, ios, game
Indie videogame developers have a great challenge keeping up with the industry. Technology is advancing quickly, the skills required to output games with the quality of the greatest developers keep diversifying, and the time required to detail each part keeps exploding. Though it is highly unlike that the next Call of Duty will come from a single person there are tool developers aiming to decrease the burden for projects of all sizes.
Do you think that was an onomatopoeia said by indie devs?
Epic Games released UDK in November 2009 to help developers make their own 3D PC games without needing to develop their own engine and associated toolset or needing to pay a hefty license fee up front. Since then, Epic has added support for iOS development to allow developers to create games for the iPhone, iPad, and iPod Touch. New versions have come out on an approximately monthly basis and May is no different.
This release is incrementally better than previous builds with a few usability tweaks like grouping objects and modifying them together, the ability to copy and paste vertex coloring, and performance importing art assets. As usual a few dozen documentation pages were updated to reflect changes in the game engine. While UDK does not remove the pain of making a good game, it does soften the blow a lot, which is all we got thus far.