Subject: Displays | April 28, 2017 - 07:25 PM | Sebastian Peak
Tagged: acer, Predator, Predator X27, monitor, display, hdr, 4k, UHD, 144 Hz, g-sync, nvidia
Acer announced a number of products at their next@acer press event in New York yesterday, but this new monitor might take the cake: a 4K HDR display with a 144 Hz refresh rate. The Predator X27 combined just about every conceivable feature for a gaming monitor and combines it into one product, but don't expect this 27-inch monitor be released at a budget price (pricing has not been announced).
"Acer’s Predator X27 portrays astonishingly vibrant visuals without motion blur thanks to a high 4K (3840x2160) resolution at a 144 Hz refresh rate, a fast 4 ms response time and a 1,000 nit peak brightness. Featuring Acer HDR Ultra technology, it offers the best possible contrast quality of the high dynamic range with advanced LED local dimming in 384 individually-controlled zones that shine light only when and where it is required. It not only delivers a broader, more deeply saturated color gamut, but a luminance range several times greater than that of traditional dynamic range monitors. By dimming the backlight behind parts of the screen displaying black, blacks appear deeper and darker on those parts of the panel, a significant bonus for people who play games with darker scenes."
Acer has posted a video about the Predator X27, imbedded below:
Acer also announced a new curved gaming monitor with the Predator Z271UV, which offers a 1800R curve from its 27-inch display, but for HDR you'll need to stick to the X27. Quantum dot technology is incorporated into both display for wide color, and both feature NVIDIA G-SYNC variable refresh-rate tech featuring ULMB (ultra-low motion blur) along with with Tobii eye-tracking.
"Acer’s Predator Z271UV provides WQHD (2560x1440) resolution on a curved 1800R panel that puts every corner of the screen at the same distance from the gamer’s eyes – this creates more immersive gameplay with a wider field of view and increased perceived area of peripheral vision. It features a ZeroFrame edge-to-edge design perfect for use in multi-monitor setups, and provides spectacular color breadth covering 125% of the sRGB color space. It’s extremely fast with up to a 1 ms (3 ms native) response time that nearly eliminates motion blur and supports overclocking up to 165 Hz."
We await pricing and availability information for both monitors.
The updated EVGA SC17 laptop, announced on Thursday, is headlined by a 17.3-inch, 4K, IPS panel with NVIDIA G-SYNC. The panel will have a 60 Hz refresh rate, so, while games will be able to cleanly dip below the 60 FPS threshold via G-SYNC, you will not have the smooth mouse movement in productivity applications like you would on a 100+ FPS monitor. Speaking of productivity, the color gamut (coverage of sRGB and Adobe RGB) is also unlisted.
But, for our many readers that are interested in performance, EVGA has made this beefy.
Again, this is a 17.3-inch laptop, so don’t expect it to be ultra-portable by today’s standards. Weighing in at about 9 lbs, this desktop replacement is based around an unlocked Intel Core i7-6820HK processor with an NVIDIA GTX 1070 graphics card. While the CPU is a little over a year old, based on Skylake, it has four cores (eight threads) that can boost up to 3.6 GHz. Being that I’m running a Core i7-4790k on my production machine, this level of performance is pretty good. It even contains 32 GB of RAM.
If you're a multi-monitor type of person, it also has three display outputs: 1x HDMI 2.0b and 2x Mini DisplayPort (unclear which version level).
The EVGA SC17 1070 with NVIDIA G-SYNC is available now for $2799.99, although there’s currently a $250-off instant rebate (~$2550 USD).
Subject: General Tech | January 6, 2017 - 04:22 AM | Tim Verry
Tagged: vrr, variable refresh rate, HDMI 2.1, hdmi, g-sync, freesync, adaptive sync, 48G
The HDMI Forum has introduced an update to the HDMI specification, bringing the video standard to version 2.1. The updated specification, along with its accompanying new "48G" (48 Gbps) HDMI cable, brings support for higher resolutions refresh rates, and color spaces along with new features such as dynamic HDR, a variable refresh rate "Game Mode VRR", and eARC for audio device detection and object oriented audio (e.g. Dolby Atmos).
Specifically, HDMI 2.1 adds support for 8K resolutions at up to 60 Hz and 4K at up to 120 Hz along with HDR (high dynamic range). The specification is even a bit future looking in that it allegedly supports 10K50/60/100/120 modes! The 8K@60 and 4K@120 (and higher) profiles do require the new 48 Gbps cable though lower resolutions can still get by with the older High Speed cable. The specification also supports BT2020 color spaces with 10, 12, and 16 bits per color component which I expect Ken and Allyn will appreciate.
Perhaps the most interesting new feature though is the Game Mode VRR which appears to be HDMI's take on DisplayPort's Adaptive Sync (which AMD uses for FreeSync). At last year's CES AMD was showing off FreeSync over HDMI (video) with AMD doing FreeSync over HDMI as an extension of the specification. It now appears that HDMI is rolling some manner of that variable refresh technology into the base HDMI 2.1 specification. Variable refresh rates being supported with HDMI is a good thing as it means that future game consoles may see their own FreeSync/G-Sync like variable display output options as I do not see game consoles and living room devices (TVs, receivers, et al) adopting DisplayPort any time soon if only because of the huge install base and foothold HDMI has on that market.
Notably, HDMI 2.1 remains backwards compatible with earlier specifications, cables, and devices based on older HDMI standards including the Ethernet channel and inter-device communication. Existing devices will be able to use HDMI 2.1's 48 Gbps cables but will not be forwards compatible with all of the new features (though partial new feature support might be possible with firmware updates though in no way guaranteed).
The new specification is expected to officially drop in early Q2 2017 at which point it will be available to all HDMI Adopters for testing.
I estimate that, following the compliance testing and device QA, products using the new specification should start shipping as soon as next year (at CES 2018 perhaps!). It is harder to say when graphics cards or game consoles will start supporting the new output though. I would hope that AMD and NVIDIA would be able to sneak it in before Vega and Volta based cards launch respectively but the timing may not have lined up like that. And on the game console side of things, Microsoft and Sony have already launched their revised consoles this year save Scorpio so it might be awhile before they sport variable refresh. Perhaps JoshTekk and the crew will have some thoughts on the podcast next week!
What are your thoughts on HDMI 2.1? Will it lay the groundwork for interesting displays and better living room gaming?
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VideoCardz have apparently got their hands on an early ASUS press release for a new G-Sync monitor with DCI-P3 HDR support: the PG27UQ. This 27-inch panel can be driven up to 3840x2160 at 144 Hz, which is obviously a very high resolution that G-Sync will be a great help in making playable. This is one of the first G-Sync monitors to support HDR with the standard, just a couple of days after AMD announced FreeSync 2 (which also added HDR).
Image Credit: ASUS via VideoCardz
In terms of the display itself, it is based on IPS technology atop a quantum-dot-enhanced back-light. It has a high peak brightness (1,000 cd/m2) and likely a good contrast ratio as well, although the latter number is unlisted. They also don’t mention how far into the expanded color palette the monitor can represent, but they clearly didn’t intend to announce it yet, so we’ll probably find out when they’re ready. The leaked press release does mention that it has 384 local-dimming zones, though.
We’ll need to wait for an official announcement to find out more.
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Subject: General Tech | November 22, 2016 - 02:38 PM | Jeremy Hellstrom
Tagged: g-sync, Predator XB321HK, acer, 4k, ips
Thanks to DisplayPort 1.2's bandwidth being limited to a maximum of 17.28Gbit/s, shoppers looking for a high end variable refresh rate gaming monitor have a tough choice to make. Leave aside aspect ratio, colour depth and panel type for the immediate question; do you prefer the higher definition of a 4K display but with a limited maximum refresh rate or will you be satisfied by 1440p or 1080p with a refresh rate that can hit upwards of 200Hz? The Predator XB321HK chooses path of greater resolution, offering 3840x2160 but with a maximum refresh rate of 60Hz, on an IPS screen with 4ms grey to grey response time. If you prefer an MVA ultra-widescreen with a higher resolution, perhaps investigate the Acer Z35, if the XB321HK is closer to what you are looking for check Hardware Canucks full review here.
"With a sensible 4K form factor, a G-SYNC module and a stunning IPS panel, Acer's Predator XB321HK is the stuff gaming monitor dreams are made of. Unfortunately its refresh rate is limited by today's interface technology."
Here are some more Display articles from around the web:
- Philips Brilliance 28-inch 288P6 4K Monitor @ eTeknix
- AOC AGON AG271QX Adaptive-Sync Gaming Monitor @ Kitguru
Subject: Displays | September 27, 2016 - 06:23 PM | Jeremy Hellstrom
Tagged: TN, ips, g-sync, AOC, AGON, AG271QX, AG271QG, adaptive sync, 1440p
AOC has announced two new 27" 1440p gaming monitors specifically designed to minimize input lag and to support the higher refresh rates than many gamers now demand. The model numbers are similiar but the monitors themselves are very different and each wears a red or green stripe proudly.
The AG271QX is a TN panel with a 1ms response time and a top refresh rate of 144Hz, it supports Adaptive Sync for those using AMD GPUs. This panel is great for those who place zero lag ahead of colour reproduction and viewing angle. It is to retail at $600.
The AG271QG is an IPS panel with four times the response time, still a mere 4ms, a top refresh rate of 165Hz and support for G-SYNC. This one should have a better colour gamut and truer blacks for those more concerned with fashion over function. You should expect to see this model at $800.
Full PR below the specs.
Subject: Mobile | September 21, 2016 - 02:42 PM | Jeremy Hellstrom
Tagged: VR, Strix GL702VM, ROG, gaming laptop, g-sync, asus
It does not yet show up on the ASUS page (there it is) but those looking for a gaming laptop with both G-SYNC and proper support for VR headsets can consider the ASUS ROG Strix GL702VM. The 17.3" screen is 1080p with full G-SYNC support, though there is no mention of the maximum refresh rate. Your keyboard will not click but the 30-key rollover should be good for everyone who is not a feline seeking warmth. It sports a single USB 3.1 Thunderbolt Type-C port, along with three USB 3.0 ports as well as HDMI and DisplayPort out which ensures your VR headset will work with the laptop. Check out the full PR just below.
Fremont, CA (September 19, 2016) -- ASUS Republic of Gamers (ROG) today announced the immediate availability of the ROG Strix GL702VM VR Ready gaming laptop, featuring an NVIDIA GTX 1060 GPU, Intel core i7 CPU, and a Full HD G-SYNC display for smooth and stutter free gaming. The GL702VM also packs next gen connectivity with a USB 3.1 Thunderbolt Type-C port, capable of lightning fast data transfer speeds and Ultra HD display output.
Portable and powerful gaming
The ROG Strix GL702VM delivers powerful performance in a light and portable package capable of fitting snuggly in messenger bags or backpacks. The GL702VM employs a 6th generation Intel Core i7 CPU, a NVIDIA GTX 1060 GPU with 6GB GDDR5, 16GB of high-performance DDR4 RAM, and a vibrant 17.3” Full HD display. The anti-glare matte display features G-SYNC technology to create beautifully smooth gaming experiences, eliminating tearing, and reducing stutter and lag.
The GL702VM uses a specially engineered triple fan cooling system. The cooling system features independent heatsinks, heatpipes, and fans for the CPU and GPU, while a third fan is positioned to provide additional cooling to the GPU during lengthy gaming sessions to prevent performance throttling due to heat and maximize framerates.
Built for gamers, featuring the latest technologies
The ROG Strix GL702VM features an anti-ghosting tactile gaming keyboard with 1.6mm of travel distance and up to 30-key rollover protection, ensuring each keystroke is accurately recorded. The keyboard features highlighted WASD keys and neon orange accents throughout, complimented by an aluminum lid with a hairline texture finish.
The G702VM is also outfitted with a USI 3.1 Thunderbolt Type-C port, for single-cable data and signal transmission rates of up to 40Gbps, while also capable of serving as a display output, or for future performance upgrades through external GPU enclosures, such as the upcoming ASUS XG Station II.
ROG Gaming Center
The ROG Gaming Center is available on all ROG gaming notebooks and is a portal to ROG utilities, apps, and tools. System monitoring, overclocking settings, setting macro keys, display and audio tuning, lighting effects, network optimization, and more are available via the ROG Gaming Center software.
Subject: Displays | August 31, 2016 - 01:44 PM | Sebastian Peak
Tagged: Z271T, XB271HUT, XB251HQT, Tobii, Predator, montior, gaming, g-sync, eye-tracking, display, curved, acer, 240Hz, 165hz, 144hz
Acer has announced three new G-Sync gaming monitors, all of which come equipped with eye-tracking technology from Tobii. The displays announced range from 24.5" to 27" in size, with refresh rates ranging up to 240 Hz.
Acer Predator Z271T
"Each new monitor features NVIDIA G-SYNC and high refresh rates for smooth gaming experiences without lag. The new Predator gaming monitors are available in different sizes and configurations to meet the needs of a wide range of users looking to take their gaming experiences forward."
- Predator Z271T: 27”, curved screen (1800R curvature), FHD 1920 x 1080, 144 Hz)
- Predator XB251HQT: 24.5”, flat ZeroFrame screen, FHD 1920 x 1080, 240 Hz)
- Predator XB271HUT: 27”, flat ZeroFrame screen, WQHD 2560 x 1440, 165 Hz)
Acer Predator XB271HUT
The Z271T is the sole curved display option, offering an 1800 radius curve and standard 1920x1080 resolution at 144 Hz. The flat-paneled versions provide a choice between very high refresh rates (240 Hz with the 1920x1080 XB251HQT) and higher resolution (2560x1440 at 165 Hz from the XB271HUT).
Acer Predator XB251HQT back, side view
U.S. pricing and availablity have not been announced.
Subject: Mobile | August 19, 2016 - 03:46 PM | Sebastian Peak
Tagged: UHD, ROG, Republic of Gamers, notebook, laptop, GX800, GTX 1080, gaming, g-sync, asus, 4k
ASUS has announced perhaps the most impressively-equipped gaming laptop to date. Not only does the new ROG GX800 offer dual NVIDIA GeForce GTX 1080 graphics in SLI, but these cards are powering an 18-inch 4K display panel with NVIDIA G-SYNC.
Not enough? The system also offers liquid cooling (via the liquid-cooling dock) which allows for overclocking of the CPU, graphics, and memory.
"ROG GX800 is the world’s first 18-inch real 4K UHD gaming laptop to feature the latest NVIDIA GeForce GTX 1080 in 2-Way SLI. It gives gamers desktop-like gaming performance, silky-smooth gameplay and detailed 4K UHD gaming environments. The liquid-cooled ROG GX800 features the ROG-exclusive Hydro Overclocking System that allows for extreme overclocking of the processor, graphics card and DRAM. In 3DMark 11 and Fire Strike Ultra benchmark tests, a ROG GX800 equipped with the Hydro Overclocking System scored 76% higher than other gaming laptops in the market.
ROG GX800 comes with NVIDIA G-SYNC technology and has plug-and-play compatibility with leading VR headsets to allow gamers to enjoy truly immersive VR environments. It has the MechTAG (Mechanical Tactile Advanced Gaming) keyboard with mechanical switches and customizable RGB LED backlighting for each key."
Specifics on availability and pricing were not included in the announcement.
Subject: Graphics Cards | May 10, 2016 - 12:11 PM | Ryan Shrout
Tagged: windows 10, windows, vrr, variable refresh rate, uwp, microsoft, g-sync, freesync
Back in March, Microsoft's Phil Spencer addressed some of the concerns over the Unified Windows Platform and PC gaming during his keynote address at the Build Conference. He noted that MS would "plan to open up VSync off, FreeSync, and G-Sync in May" and the company would "allow modding and overlays in UWP applications" sometime further into the future. Well it appears that Microsoft is on point with the May UWP update.
According to the MS DirectX Developer Blog, a Windows 10 update being pushed out today will enable UWP to support unlocked frame rates and variable refresh rate monitors in both G-Sync and FreeSync varieties.
As a direct response to your feedback, we’re excited to announce the release today of new updates to Windows 10 that make gaming even better for game developers and gamers.
Later today, Windows 10 will be updated with two key new features:
Support for AMD’s FreesyncTM and NVIDIA’s G-SYNC™ in Universal Windows Platform games and apps
Unlocked frame rate for Universal Windows Platform (UWP) games and apps
Once applications take advantage of these new features, you will be able to play your UWP games with unlocked frame rates. We expect Gears of War: UE and Forza Motorsport 6: Apex to lead the way by adding this support in the very near future.
This OS update will be gradually rolled out to all machines, but you can download it directly here.
These updates to UWP join the already great support for unlocked frame rate and AMD and NVIDIA’s technologies in Windows 10 for classic Windows (Win32) apps.
Please keep the feedback coming!
Today's update won't automatically enable these features in UWP games like Gears of War or Quantum Break, they will still need to be updated individually by the developer. MS states that Gears of War and Forza will be the first to see these changes, but there is no mention of Quantum Break here, which is a game that could DEFINITELY benefit from the love of variable refresh rate monitors.
Microsoft describes an unlocked frame rate as thus:
Vsync refers to the ability of an application to synchronize game rendering frames with the refresh rate of the monitor. When you use a game menu to “Disable vsync”, you instruct applications to render frames out of sync with the monitor refresh. Being able to render out of sync with the monitor refresh allows the game to render as fast as the graphics card is capable (unlocked frame rate), but this also means that “tearing” will occur. Tearing occurs when part of two different frames are on the screen at the same time.
I should note that these changes do not indicate that Microsoft is going to allow UWP games to go into an exclusive full screen mode - it still believes the disadvantages of that configuration outweigh the advantages. MS wants its overlays and a user's ability to easily Alt-Tab around Windows 10 to remain. Even though MS mentions screen tearing, I don't think that non-exclusive full screen applications will exhibit tearing.
Gears of War on Windows 10 is a game that could definitely use an uncapped render rate and VRR support.
Instead, what is likely occurring, as we saw with the second iteration of the Ashes of the Singularity benchmark, is that the game will have an uncapped render rate internally but that frames rendered OVER 60 FPS (or the refresh rate of the display) will not be shown. This will improve perceived latency as the game will be able to present the most up to date frame (with the most update to date input data) when the monitor is ready for a new refresh.
UPDATE 5/10/16 @ 4:31pm: Microsoft just got back to me and said that my above statement wasn't correct. Screen tearing will be able to occur in UWP games on Windows 10 after they integrate support for today's patch. Interesting!!
For G-Sync and FreeSync users, the ability to draw to the screen at any range of render rates will offer an even further advantage of uncapped frame rates, no tearing but also, no "dropped" frames caused by running at off-ratios of a standard monitor's refresh rate.
I'm glad to see Microsoft taking these steps at a brisk pace after the feedback from the PC community early in the year. As for UWP's continued evolution, the blog post does tease that we should "expect to see some exciting developments on multiple GPUs in DirectX 12 in the near future."