Podcast #417 - Maximus VIII Forumla, MoCA adapters, GFE logins and more!!

Subject: General Tech | September 15, 2016 - 01:58 PM |
Tagged: VR, video, tesla, Silverstone, podcast, nvidia, msi, MoCA, Maximus VIII Formula, MasterLiquid, holodeck, GFE, geforce experience, euclideon, cooler master, asus, actiontec

PC Perspective Podcast #417 - 09/15/16

Join us this week as we discuss the Maximus VIII Forumla, MoCA adapters, GFE logins and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts:  Ryan Shrout, Allyn Malventano, Josh Walrath and Jeremy Hellstrom

Program length: 1:36:39
  1. Week in Review:
  2. This episode is brought to you by Casper! (Use code “pcper”)
  3. News items of interest:
  4. Hardware/Software Picks of the Week
  5. Closing/outro

The holodeck down under, an update from Euclideon

Subject: General Tech | September 13, 2016 - 12:38 PM |
Tagged: VR, holoverse, euclideon

It is hard to believe but it was indeed five years ago when Euclideon first started talking about their Unlimited Detail technology and how it can be used to create a holodeck.  You can now visit their first hologram entertainment centre, assuming you can get to Australia where the centre is located.  The video that [H]ard|OCP posted along with their interview looks very impressive, though it is difficult to get a feeling of what it would be like inside the room.

Ryan sat down (virtually) with the CEO of Euclideon, Bruce Dell, to talk about the recent updates to their Euclideon Unlimited Detail engine, the addition of animation capability and the opening of virtual reality hologram entertainment rooms based on the tech.

The technology used to create the rooms is fascinating and very different from the polygon based rendering techniques we are accustomed to.  They have named it Unlimited Detail and describe it as using 'trillions of little computer generated atoms' to create flat images on the wall or 3D holograms inside the room. Their UD engine can also stream 3D graphics from hard drives at a speed which does not need a cache, essentially giving them unlimited video memory which they use to project the equivalent of 20,000,000 converted polygons per square metre.  Check out the article as it is well worth looking at.

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"It's been five years since we last heard from Bruce Dell of Euclideon about its Unlimited Detail Technology and how he saw it changing the gaming world. Since then Bruce has not been sitting on his hands, and are now delivering the Holoverse VR / AR experience to the folks Down Under. And a new video showing this off!"

Here is some more Tech News from around the web:

Tech Talk

Source: [H]ard|OCP

Euclideon's voxel point clouds are rather pretty

Subject: General Tech | September 25, 2014 - 01:04 PM |
Tagged: euclideon, voxels, larrabee, point cloud

Could the next Elder Scrolls game you play look like the screenshot below?  Euclideon is working to make that a reality with their new voxel engine.  The engine is strictly CPU based, similar to the long dead Larrabee architecture but with one major difference, currently they are capable of rendering 2000x1000 frames at around 32 FPS on a six-core processor.  They are properly referred to as frames because this is a point cloud solution, not pixel based.  They generated the images in the video you can see at The Tech Report by rendering 3D scans of real objects and locations but programmers will still be able to create scenes with Maya or 3ds Max.  Euclideon feels that they can still get a lot more performance out of a CPU with software refinements and are not planning on moving to GPU at this time.  With two unannounced games using this new engine in development it might be time to make sure your machine has at least 6 cores so that you can be ready for their launch

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"We first heard about Euclideon back in 2011, when the company posted a video of a voxel-based rendering engine designed to enable environments with unlimited detail. This month, the firm made headlines again with a new video showing the latest iteration of is technology, which uses 3D scanners to capture real-world environments as point-cloud data. We spoke to Euclideon CEO Bruce Dell to find out more about these innovations—and about the first games based on them."

Here is some more Tech News from around the web:

Tech Talk

Eculideon's unlimited fiddly bits

Subject: General Tech | August 11, 2011 - 11:34 AM |
Tagged: infinite graphics, euclideon, particle cloud

If you have yet to stumble upon the YouTube video which began the debate, you should book 10 minutes to sit and watch the demonstration and explanation to make sure you understand what Euclideon's unlimited graphics are about.   The Aussie company Euclideon have developed a way to translate polygon based 3D objects, the most common method used in games since sprites, into a cloud of particles which define the volume and surface of the object.  They currently claim 64 'atoms' per mm3, which has a very significant impact on the quality of the rendered object.  Previous to their project, these point clouds were only used for medical imaging and other professional applications due to the serious hardware requirements to render more than just a handful of objects.  Euclideon seems to have managed a way to sidestep the hardware problems and have made it possible for point clouds to be rendered without needing a Fermi farm in your house.  Even better they claim they have working translation software which can take objects created in common polygon based 3D design programs like Maya and transform them into point cloud objects.

If you think this sounds too good to be true, you are not alone in your doubt.  Before make the horrible mistake of using the YouTube comments to inform your decision, head to [H]ard|OCP.  They have posted an interview they conducted with Euclideon on their new rendering software, which will teach you a lot more than the semi-coherent statements under the YouTube video.  It is almost a full hour long, so get comfortable before you start.

euclideon.jpg

"Euclideon has come under fire for its Unlimited Detail Technology claims once again. Instead of sitting around discussing it among ourselves, we sent John Gatt to Brisbane, Australia to talk to the man himself with Euclideon, Bruce Dell. We show you the demo running in real time with hardware specs and answer a lot of questions, all in video."

Here is some more Tech News from around the web:

Tech Talk

Source: [H]ard|OCP