The Esports Stadium Arlington
On Monday, November 19, we were invited to partake in the unveiling of North Texas' latest technological marvel, the Esports Stadium Arlington. Arlington is already a well known sports destination, hosting both the Dallas Cowboys at the AT&T Stadium, and the Texas Rangers at Globe Life Park. The city partnered with Populous and NGAGE Esports to construct the largest eSports venue in North America, hoping to make Arlington (and North Dallas) a hub for eSports in addition to its well-known sports stature.
Populous was chosen for their expertise in designing cutting edge sports-related venues with NGAGE Esports providing the eSports and gaming-related tweaks to make the venue a reality. The Esports Stadium Arlington is a 100,000 square foot space within the existing Arlington Convention Center complex with seating to accommodate a 2,500 person crowd watching the matches on its 85 foot long LED wall screen above the competition area.
From the initial approach to the venue, it is obvious how much importance Arlington is putting behind its new Esports Stadium Arlington. It has top billing on the venue sign as well as an LED screen scrolling announcements for upcoming events at the venue. The venue's kickoff event will be a CSO League event occurring over the Thanksgiving weekend (Nov 24 - 25).
Upon entering the venue, you are greeting with a large and brightly lit space with no doubt left as to its eSports-centered use. There are hanging banners with the venues core themes - Fan, Player, Icon, as well as a large name plaque with the venue's logo, a mural with various eSport-related highlights, and a fully stocked merchandise section. The merchandise section has various gamer wear, as well as video cards and peripherals, on display and for sale for those interested.
Upon entering the Esports complex proper, you first enter the gaming area containing various console and PC gaming areas where both the general public and teams to play their chosen titles of choice. They even have console style stations where players can get the true 1-v-1 experience.
Subject: Graphics Cards | September 14, 2017 - 02:53 PM | Jeremy Hellstrom
Tagged: RX 550, gt 1030, nvidia, amd, esports
If the majority of gaming time your PC spends is on CS:GO, Starcraft 2 or DOTA then it would be cruel to force a GTX 1080 or Vega 64 to do your heavy lifting. In many twitch games there is even a distinct advantage to reducing graphics quality to its lowest settings when trying to improve your K/D ratio. TechSpot decided to examine this segment of the market, testing a ~$70 GT 1030 and a ~$90 RX 550 on a variety of eSports titles. The NVIDIA card outperformed AMD's offering across the board on low settings, however the RX 550 actually performed better on high quality settings though often both cards were below 60fps. Check out their benchmarks as well as their advice for those shopping for budget GPUs right here.
"It's time for another GPU battle, though this one is a bit different with GPUs under $100: from AMD we have the Radeon RX 550 and on Nvidia's side is the GeForce GT 1030. Our focus will be primarily on eSports titles including CS:GO, Overwatch and Dota 2 running on a Ryzen 3 test bench."
Here are some more Graphics Card articles from around the web:
- Radeon RX Vega 64 vs Radeon R9 Fury X Clock for Clock @ [H]ard|OCP
- RX Vega 56 vs. GTX 1070 FE – 28 Game Showdown @ BabelTechReviews
- Radeon RX Vega 64 vs GeForce GTX 1080 FCAT Analysis @ Guru3D
- ASUS Radeon ROG RX Vega 64 STRIX 8GB @ Guru3D
- RX Vega 64 Liquid “Unleashed” 28-game Overclocking Showdown vs. the GTX 1080 FE @ BabelTechReviews
- Neoseeker GPU Test Rig Upgrade @ Neoseeker
Subject: General Tech | August 2, 2016 - 07:08 AM | Scott Michaud
Tagged: valve, pc gaming, esports, DOTA 2
Every year, Valve hosts a giant gaming event called “The International”. While the prize pool is still being increased through purchases of the The International 2016 Battle Pass DLC bundle, it currently rests just below $19.4 million USD. The way previous years worked is that about a third went to first place, and the rest trickled down. Keep in mind that DOTA 2 is a team sport, though, so winnings don't all go to a single person.
Anywho, it will be a five-day event broadcasted on Twitch, Steam Broadcasting, WatchESPN, and YouTube. Owners of a SteamVR-compatible headset will also be able to view the broadcast in VR (which isn't just for The International, but this is the first The International to support it). It's not just projecting you into the stadium, either; it gives you a command center to see stats around you, or you can jump down into the map to see the battle around you “human scale”.
The International 6 begins on Monday.
Subject: Graphics Cards | July 16, 2016 - 01:10 AM | Tim Verry
Tagged: rx 470, rx 460, polaris 11, polaris 10, gcn4, esports, amd
At a launch event in Australia earlier this week AMD talked about its Polaris architecture, launched the RX 480 and revealed the specifications for the Polaris 10-based RX 470 and Polaris 11-derived RX 470 GPUs. The new budget GPUs are aimed at 1080p or lower gaming and will allegedly be available for purchase sometime in August.
First up is the AMD Radeon RX 470. This GPU is based on Polaris 10 (like the RX 480) but has some hardware disabled (mainly the number of stream processors). Based on the same 14nm process the GPU has 2,048 cores running at not yet known clocks. Thankfully, AMD has left the memory interface intact, and the RX 470 uses the same 256-bit memory bus pairing the GPU with 4GB of GDDR5 memory on the reference design and up to 8GB GDDR5 on partner cards.
Speaking of the reference design, the reference RX 470 will utilize a blower style cooler that AIBs can use but AMD expects that partners will opt to use their own custom dual and triple fan coolers (as would I). The card is powered by a single 6-pin power connector though, again, AIBs are allowed to design a card with more.
This card is reportedly aimed at 1080p gaming at "ultra and max settings". Video outputs will include DisplayPort 1.3/1.4 HDR support.
Breaking away from Polaris 10 is the RX 460 which is the first GPU AMD has talked about using Polaris 11. This GCNv4 architecture is similar it its larger Polaris sibling but is further cut down and engineered for low power and mobile environments. While the "full" Polaris 11 appears to have 16 CUs (Compute Units), RX 460 will feature 14 of them (this should open up opportunities for lots of salvaged dies and once yields are good enough we might see a RX 465 or something with all of its stream processors enabled). With 14 CUs, that means RX 460 has 896 stream processors (again clock speeds were not discussed) and a 128-bit memory bus. AMD's reference design will pair this card with 2GB of GDDR5 but I would not be surprised to see 4GB versions possibly in a gaming laptop SKU if only just because it looks better (heh). There is no external PCI-E power connector on this card so it will be drawing all of its power from the PCI-E slot on the motherboard.
The reference graphics card is a tiny affair with a single fan HSF and support for DP 1.3/1.4 HDR. AMD further mentions 4K H.264 / HEVC encoding/decoding support. AMD is positioning this card at HTPCs and "eSports" budget gamers.
One other tidbit of information from the announcement was that AMD reiterated their new "RX" naming scheme saying that RX would be reserved for gaming and we would no longer see R9, R7, and R5 branding though AMD did not rule out future products that would not use RX aimed at other non-gaming workloads. I would expect that this will apply to APU GPUs eventually as well.
Naturally, AMD is not talking exact shipping dates or pricing but expect them to be well under the $239 of the RX 480! I would guess that RX 470 would be around the $150 mark while RX 460 will be a sub $100 part (if only barely).
What do you think about the RX 470 and RX 460? If you are interested in watching the whole event, there is a two part video of it available on YouTube. Part 1 and Part 2 are embedded below the break.
Subject: General Tech | January 5, 2016 - 10:03 PM | Scott Michaud
Tagged: valve, CS:GO, esports
About a year ago, Valve blocked several players from participating in their sponsored tournaments when the players were believed to be match fixing. This is the practice of arranging outcomes in events and tournaments. This is often accompanied by betting on the pre-arranged winners, but it could also be used to shift around positions in seed brackets by having one or more member intentionally lose winnable games. This is bad all-around, but can even be illegal (due to the implications of fraud and so forth).
Since then, the game developer has reviewed their earlier decision, and they decided to make it permanent. They did not state how many players were involved, although PC Gamer knows of 21. These individuals will never be allowed to compete at any Valve-sponsored tournaments, and other organizers will be able to extend those bans to their events, too.
A similar incident happened in the Korean StarCraft II scene. In that situation, a dozen individuals were arrested and detained by Korean law enforcement, charged for betting (or enabling third-parties to bet) on predetermined outcomes. This has been an ongoing problem.
Subject: General Tech, Shows and Expos | January 4, 2016 - 11:44 PM | Scott Michaud
Tagged: pc gaming, mlg, esports, blizzard, Activision
On New Year's Day, rumors flew about MLG being purchased by Activision Blizzard for $46 million USD. At the time, the vast majority of available information discussed how this would affect shareholders, particularly those with lower-class stock in the eSport company. (As it turns out, very poorly.) I wondered why Activision Blizzard would want MLG's assets, especially considering their heavy involvement with ESL, afreecaTV, and others.
According to a press release from Activision Blizzard themselves, they intend to “create the ESPN of esports.” The Activision Blizzard Media Networks division will be led by the former CEO of ESPN, Steve Bornstein, and the co-founder of MLG, Mike Sepso. The other co-founder of MLG, Sundance DiGiovanni, will remain at MLG. It was previously rumored, during the investor's leak, that he was replaced by the former CFO of MLG, Greg Chisholm. While I expect that some shuffling has occurred, DiGiovanni will apparently remain in a management role at MLG. Granted, it could be equivalent to Hideo Kojima's “holiday” last October, but that would just be silly.
As far as I can tell, other broadcasters have not commented on what this means to them.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: General Tech | January 1, 2016 - 10:08 PM | Scott Michaud
Tagged: pc gaming, mlg, esports, blizzard, Activision
Update (10:10pm ET): Forgot to add "rumor" to title.
So I didn't expect this. According to eSports Observer, MLG has basically been liquidated to Activision Blizzard for $46 million USD. Neither company has confirmed the report. The source is a leaked letter that was allegedly sent to stockholders, many of whom, if the rumors are true, were not informed prior to the sale. That's kind-of crappy.
We will probably hear this story evolve, if true, over the next couple weeks. The organization was said to have been running on a substantial amount of debt, relative to the company's size, for quite some time. If the organization shuts down as it seems it will, then many investors will probably get next to nothing.
On the other hand, it is interesting to see what Activision Blizzard will do with their acquisition. The publisher holds several popular spectator titles, such as Call of Duty, StarCraft, Hearthstone, Heroes of the Storm, World of Warcraft, and soon to be Overwatch. I doubt that the company would roll their games into their own eSport service, especially as they are growing closer to rival ESL, so I would have to expect that these “assets” will be used to support (or leverage control) over third-party broadcasters and/or leagues.
Subject: General Tech | October 5, 2015 - 07:32 AM | Scott Michaud
Tagged: starcraft 2, starcraft, pc gaming, esports
I'm not really seeing anyone pick up this news in English outside of StarCraft II forums, so I'm not sure whether this news will be fresh, or completely irrelevant to anyone's interests. Either way, GOM eXP was one of the leading broadcasters of StarCraft tournaments in South Korea. They operated GSL, which was one of the three Blizzard-endorsed leagues for StarCraft II.
Image Credit: Wolf Shröder via Twitter
They have just shut down, but their GSL tournament will not.
afreecaTV, a video streaming service, has bought out the tournament. For viewers, this means that high quality, 1080p streams will be available for free. Previously, GOM was a bit strict about forcing Twitch subscriptions for anything other than Low quality. The quality was bad enough that you often couldn't even read the on-screen text, such as how many units or resources each player has.
Beyond hosting the 2016 GSL tournament, they will also have a couple of StarCraft II show matches and even a StarCraft: Brood War league. I wonder how the original StarCraft holds up for viewers after we have gotten used to the sequel's updated graphics. Hmm.
Subject: General Tech | August 1, 2015 - 10:55 PM | Scott Michaud
Tagged: pc gaming, esports, valve, DOTA, DOTA 2, asus, ASUS ROG
Each year, Valve Software puts on a giant DOTA2 tournament where teams compete for literally millions of dollars. As of this writing, the prize pool currently sits at $17.9 million USD, which is divided between a 6.5 million USD first place prize, down to just under $54,000 USD for 13th through 16th place. Granted, these are per-team prizes, so individual players and their organizations will split the earnings from there how they see fit. It will take place between August 3rd and end with the Grand Finals on August 8th.
Last year, the event was broadcast on ESPN3. While it does not seem to be mentioned on the official website, although the online streaming WatchESPN is listed, ESPN's calendar has The International on its ESPN3 calendar for all six days. That said, you could always watch it online like you obviously watch every episode of the PC Perspective podcast. Right? Live and participating in the chat?
You can also check out an ASUS RoG contest at the JoinDOTA website. The top prize is an ROG G751 Gaming Laptop, a mouse with mousepad, and t-shirt. Second prize gets the mouse, mousepad, and t-shirt. Third and fourth place gets a different mouse (without a mousepad) and a t-shirt. Fifth place has been there, done that, but only gets a t-shirt.
And for the rest of us, maybe someone will snap a picture of a Valve workstation while they're aren't looking... again.
Subject: General Tech | February 26, 2015 - 11:29 PM | Scott Michaud
Tagged: nvidia, hearthstone, esports
Professional and amateur players of Hearthstone: Heroes of Warcraft can compete for a share of the $25,000 prize pool and other perks, hosted by NVIDIA. Once the pool of players are whittled down to the sixteen invited pros and the top sixteen non-professionals, they will compete in a playoff format. The 32 players at that stage will each receive an NVIDIA Shield Tablet, the top 16 will receive money, and the top eight will get Blizzard World Championship qualifier points may either start their career or get them even closer to being invited to the autumn finals.
Breaking down the above into a little more detail:
|Prize Money||Qualification Points||Shield Tablet|
|3rd & 4th Place||$1,500||Some||✔|
|5th - 8th Place||$750||Some||✔|
|9th - 16th Place||$500||-||✔|
|17th - 32nd Place||-||-||✔|
NVIDIA will be streaming the event as a four-hour event every week, which consist of group-stage highlights. Registration will close on March 19th at noon (EST). The actual playoffs will take place on May 30th and May 31st, also streamed on NVIDIA's Twitch channel.