Subject: General Tech | June 28, 2017 - 10:40 PM | Scott Michaud
Tagged: square enix, pc gaming, eidos montreal, deus ex: mankind divided
Frames of modern video games can be made up of tens of thousands of draw calls, which consist of a set of polygons and a shader pipeline that operates on it, and compute tasks. Last September, we found an article by Adrian Courrèges that broke down a single frame of DOOM, and discussed all of the techniques based on information from debug tools and SIGGRAPH slides.
This time, we found a video from János Turánszki that analyzes the ~32,000 - 33,000 graphics API calls of a single Deus Ex: Mankind Divided frame, using NVIDIA Nsight. As he scrubs through these events, he mentions things like how text is painted, a bug with temporal anti-aliasing, what appears to be a multi-pass blur for frosted glass, and so forth.
János Turánszki develops the open-source (MIT licensed) Wicked Engine.
Subject: General Tech | April 10, 2015 - 07:00 AM | Scott Michaud
Tagged: tressfx, square enix, eidos montreal, dx12, DirectX 12, deus ex: mankind divided, deus ex
Deus Ex: Human Revolution came out in 2011 as a prequel to Ion Storm's Deus Ex and Deus Ex: Invisible War. Human Revolution was made after Warren Spector left the company and Eidos closed down the Austin, Texas developer, leaving the franchise to Eidos Montreal. By the time of Human Revolution's release, Eidos was already purchased by the Japanese publisher, Square Enix. Deus Ex was set in 2052 and Invisible War was set in 2072. Human Revolution, being a prequel as mentioned earlier, rewound the clock to 2027 and introduced a new main character, Adam Jensen. It explored the rise of machine-human augmentations that formed much of the lore in the original titles.
Timeline and theme established, Square Enix has just announced Deus Ex: Mankind Divided, the sequel to the prequel with a great looking (albeit a little bloody) trailer. It is set in 2029, which is just two years after events of Human Revolution. It will be coming to the PC, as well as the two most-next-gen consoles. As expected, Adam Jensen returns as the main character. Now that Square Enix and its subsidiary, Eidos, spent so much to build him up as a brand, it makes sense that they would continue with the consumer recognition. Makes sense from a business perspective, although it probably means the franchise will meander less through time. I will leave that up to the reader to decide whether that's good or bad.
AMD Gaming has also tweeted out that Mankind Divided, or its PC version at the very least, will utilize both DirectX 12 and TressFX. I am curious whether TressFX has been updated to take advantage of the new API, given how important GPU compute is to the new graphics standards. No release date has been set.
Subject: General Tech | July 24, 2013 - 04:51 AM | Tim Verry
Tagged: thief, square enix, gaming, eidos montreal
Stephane D'Astous, the founder and general manager of Eidos Montreal, has officially resigned from the company. D’Astous had some harsh comments for his now-former employer following his resignation.
Eidos Montreal is, of course, a company acquired in 2009 by Square Enix. Eidos Montreal is a game development company known for Deus Ex: Human Revolution (my PC Per Game of the Year), Tomb Raider, and the upcoming Thief title. Founder D’Astous felt confident in his team’s ability to make good games, but felt that Square Enix displayed a lack of courage and leadership that caused Square Enix’s sales of those games to falter. The Eidos Montreal founder further indicated that there are communications issues between Square Enix and Eidos Montreal, and that Eidos Montreal has not been integrated well into owner Square Enix. He had a different idea of what should be done to return the company to profitability and the differences between D’Astous and Square Enix’s plans were too dissimilar.
Eidos Montreal will continue development of Thief.
Specifically, Stephane D’Astous was quoted by Eurogamer in saying:
"The lack of leadership, lack of courage and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realized that our differences were irreconcilable, and that the best decision was unfortunately to part ways."
Eidos Montreal will continue to develop Thief, Final Fantasy XV, and other games under new leadership. D’Astous did express regret for not being able to be a part of Thief, but beyond the games it is apparent that D’Astous is not happy with Square Enix’s management of Eidos Montreal.
What do you think about D'Astous' departure?