Subject: Graphics Cards | June 16, 2015 - 01:22 PM | Ryan Shrout
Tagged: radeon, hbm, fury x, Fury, Fiji, E3 2015, E3, amd
It's finally official: AMD Radeon R9 Fury X and Fury graphics cards are coming soon. Here's the details you need to know:
|AMD Fury X||AMD Fury||AMD R9 290X|
|Compute Capability||8.6 TFLOPS||??||5.6 TFLOPS|
|Transistor Count||8.9 billion||??||6.3 billion|
|Availability||June 24th||July 14th||Now|
There is still a lot of information that AMD is saving for the official release, but those look to be some impressive graphics cards at first glance! The AMD Fury X is the small form factor water cooled version that we saw leaked this weekend while the AMD Fury (non-X) will be air cooled. It wasn't shown on stage though, so we can only guess what it will look like.
AMD's Joe Macri said on stage that the cooler they designed is built for up to 500 watts but that the board was only going to draw 275 watts, while keeping the board temperature down to 50C!
Other tidbits include 6-phase power with 400A (!!) power delivery for overclocking, an 8-LED user addressable array for performance load monitoring and 1.5x performance per watt improvement when compared to the R9 290X. That can help us estimate card performance but we'll dive more into that later.
Finally, though only a tease, AMD did say they were planning a dual-GPU variant of Fiji coming "in the fall."
Subject: Graphics Cards | June 15, 2015 - 08:27 PM | Ryan Shrout
Tagged: r9 300, hbm, hawaii, Fiji, E3 2015, E3, amd
Join us tomorrow to learn all about AMD's plans for the next generation of GPUs! AMD is hosting a live stream of the event at 9am PT / 12pm ET and the PC Perspective team will be live blogging as well.
AMD E3 2015 Press Conference and Live Blog
9am PT / 12pm ET - June 16th
Need a reminder? Join our live mailing list!
We expect to see official details of the R9 300-series of products of which there have been many leaks as well as the final details of the AMD Fury and Fury X products based on the new Fiji GPU. Join the team as we live blog the event and learn along with you!
Subject: General Tech, Shows and Expos | May 27, 2015 - 08:33 PM | Scott Michaud
Tagged: overwatch, E3 2015, E3, blizzard
Various companies have begun teasing what we might see at this year's E3 expo. Blizzard has not historically had a big presence at the event, though. With the size and scope of Blizzcon, the company usually saves it announcements for then. In fact, I cannot think of a single, non-trivial thing that Blizzard did at E3 since the expo downsized after E3 2006.
This year, on the other hand, Blizzard will be present at AMD and PC Gamer's E3 show. The recent Overwatch previews could be leading up to this event, which takes place three weeks from yesterday. The recent video that I embed above, Tracer, is pretty interesting too. It shows how useful a light assault player could be if they don't obey the space-time continuum. The last two-thirds of the video show off an impressive kill streak.
Again, expect more E3 coverage leading up to the Expo on June 16th.
Subject: General Tech, Mobile, Shows and Expos | June 15, 2014 - 01:51 AM | Scott Michaud
Tagged: x86, SteamOS, Steam Machine, Steam Controller, steam, mobile, handheld, E3 14, E3
To be doubly clear, if the title was not explicit enough, this announcement is not made by Valve. This company is called, "SteamBoy Machine team". If not a hoax, this is one of the many Steam Machines which are expected to come out of the SteamOS initiative. Rather than taking the platform to a desktop or home theater PC (HTPC) form-factor, this company wants to target the handheld PC gaming market.
If it comes out, that is a clever use of SteamOS. I can see Big Picture Mode being just as useful on a small screen as it is on a TV, especially with its large font and controller navigation. The teasers suggest that it will use the haptic feedback-based touchpads which Valve are expected to base the Steam Controller on. It will also include a 5-inch touchscreen.
The Escapist got into contact with the team and received a few more specs:
- Quad-Core CPU (x86)
- 4GB RAM
- 32GB built-in storage
Even if this company does not make good on their expectations, companies will now be considering portable SteamOS devices. This is the sort of outside-the-box thinking that Valve was pushing for when they wanted to create an open platform. Each party will struggle to win in their personal goals, yet they can also rely on the crowd (other companies or individuals) to keep up in areas where they do not want an edge.
Philosophy aside, the company is targeting 2015 with a "Standard Edition" supporting WiFi and 3G. It would make sense to have a WiFi-only model, but who knows.
Subject: General Tech, Systems, Shows and Expos | June 11, 2014 - 02:44 AM | Scott Michaud
Tagged: Steam Machine, E3 14, E3, dell, alienware alpha, alienware
While "Steam Machines" are delayed, Alienware will still launch their console form-factor PC. The $550 price tag includes a black Xbox 360 wireless controller (with receiver) and Windows 8.1 64-bit. Alienware has also designed their own "Console-mode UI" for Windows 8.1, which can be navigated directly with a controller. It will ship Holiday 2014.
Apparently PC-based consoles equate to dubstep and parkour.
About the "Console-mode UI", it will apparently be what the user sees when the Alpha boots. The user can then select between Steam Big Picture, media, and programs. They also allow users to boot into the standard Windows 8.1 interface.
As for its specifications:
|Base Model ($550)||Upgrade Options|
|Processor||Haswell-based Intel Core i3||Core i5, Core i7 (user accessible)|
|GPU||"Custom" Maxwell-based, 2GB GDDR5
(see next paragraph)
|(none) (not user accessible, soldered on)|
|System Memory||4GB at 1600 MHz||8GB (user accessible)|
|HDD||500GB SATA3||1TB or 2TB (user accessible)|
|Wireless||Dual-band 802.11ac||(user accessible)|
The GPU is not specified, or even given a similar part to refer to. PC World claims that it will be comparable to the performance found on the two next-gen consoles. Since the 750 Ti has around 1.3 TeraFLOPs of performance, this GPU is probably near that, or slightly above it. PC Gamer says that it will be based on mobile Maxwell, so it might be similar to an current or upcoming laptop GPU.
One thing that has not been addressed is the HDMI-in port. We know that it supports passthrough for low latency, but we do not know what it will do with the input video. Alienware has several of these set up at their booth on the show floor, so we might hear more soon. While its specifications are a bit on the light side, particularly on the default amount of RAM (although that is easily and cheaply upgraded), its $550 price, which includes a wireless controller and its adapter, is also pretty good.
Subject: General Tech, Shows and Expos | June 9, 2014 - 11:31 PM | Scott Michaud
Tagged: E3, E3 14, GTA5, GTA Online
So my best guess is that Rockstar was waiting on the "next-gen" assets before they bothered releasing Grand Theft Auto V on the PC. The game will be released this fall, alongside Xbox One and PlayStation 4 ports. They do not mention distribution platforms, but Steam is a fairly safe assumption, at least now that Games for Windows has been given its final rest.
Hopefully, this delay in releasing a PC version will be a temporary hiccup due to the overlapping console generations. With Grand Theft Auto IV, the same could not be said. The problem is, with how secretive Rockstar is, we cannot really tell whether the above assumption is true, or whether they were just non-committal to the PC platform until now. At either rate, until the PC version is launched, Rockstar has not and will not get my money. Of course, there is always that danger that, by the time the game does launch, I will not be able to afford its time or expense.
That's why you should always release the PC version as early as possible.
Subject: General Tech, Shows and Expos | June 9, 2014 - 09:04 PM | Scott Michaud
Tagged: E3, E3 14, GOG, gog galaxy
Good Old Games (GOG), a subsidiary of CD Projekt RED, is releasing an online gaming manager similar to Steam and Origin. The difference is that everything about it is DRM-free and completely optional. Galaxy will manage game updates, provide achievements, and host communication between friends... if you want. If you don't? That's okay. Have fun.
Obviously, their most popular competitor is Valve. Steam has a history of being nice to their customers and erring on their side. GOG, historically, takes it to the consumer-friendly extreme. If it lives up to their statements, this is no exception. The hope seems to be just that people will remember GOG more often and have more happy customers.
Basically, most platforms are give-and-take. This is take what you want.
When will it launch? What will it look like? Who knows. We will get more news this year, which suggests that we will not get the software until at least next year. Hopefully they will take their time and get it right. I mean, it is not like they need to rush. It is not a mandatory DRM platform - it is not a DRM platform at all. I do expect they will try to target The Witcher 3's launch window (February 2015) for marketing purposes, though.
Subject: General Tech | June 9, 2014 - 04:43 PM | Scott Michaud
Tagged: E3 14, E3, beta, battlefield hardline, battlefield
Quick message: The Battlefield Hardline Closed Beta is accepting applications now on a first-come-first-serve basis. Hardline is Battlefield in a cops and robbers universe. Think of PayDay 2 with Battlefield 4 graphics and gameplay elements, basically. It is developed by Visceral Games, the studio known for Dead Space.
Note: The signup page is a bit glitchy, likely because of server load. If you are interested, hop in quick, before all of the slots are gone. The beta is open now, although it apparently takes a little bit of time before Origin recognizes that you are in it. You will know you are in when you get an email "invoice" for the Battlefield Hardline beta with a $0 transaction.
Subject: General Tech | June 9, 2014 - 03:25 PM | Scott Michaud
Tagged: E3, E3 14, steelseries, sentry
SteelSeries has announced Sentry, a device which tracks the user's eye movement. Since so much of professional gaming is perception and attention, it can be valuable to acquire feedback on how your eyes scan the display. This is not exactly a new service for teams. Some StarCraft 2 tournaments have even broadcast eye-tracking data to the audience.
This is obviously a niche product, but that is not reason to discredit it. One of the leading reasons for purchasing a high-speed camera is to analyze golf swings (I avoided the "driving reasons" pun, for your sanity). More subtly, SteelSeries is a major sponsor of several gaming teams. They might consider their personal needs as a form of subsidization, depending on if their business arrangement with Tobii and their investment in the Sentry. If it is not significantly more expensive than licensing a different service for their players, or that service is missing critical features, then why not make it and sell part (or all) of it as a product?
Currently no pricing or availability yet.
Subject: General Tech, Mobile, Shows and Expos | June 9, 2014 - 02:10 PM | Scott Michaud
Tagged: shield tablet, shield, nvidia, E3 14, E3
The Tech Report had their screenshot-fu tested today with the brief lifespan of NVIDIA's SHIELD Tablet product page. As you can see, it is fairly empty. We know that it will have at least one bullet point of "Features" and that its name will be "SHIELD Tablet".
Image Credit: The Tech Report
Of course, being the first day of E3, it is easy to expect that such a device will be announced in the next couple of days. This is expected to be based on the Tegra K1 with 2GB of RAM and have a 2048x1536 touch display.
It does question what exactly is a "SHIELD", however. Apart from being a first-party device, how would they be any different from other TegraZone devices? We know that Half Life 2 and Portal have been ported to the SHIELD product line, exclusively, and will not be available on other Tegra-powered devices. Now that the SHIELD line is extending to tablets, I wonder how NVIDIA will handle this seemingly two-tier class of products (SHIELD vs Tegra OEM devices). It might even depend on how many design wins they achieve, along with their overall mobile market share.