DOOM Removes Denuvo DRM

Subject: General Tech | December 9, 2016 - 07:01 AM |
Tagged: pc gaming, DRM, doom, bethesda

Well this is an interesting news post for a couple of reasons. Personally, I dislike DRM. A lot. It’s software that reduces end-user rights, as both consumers and potentially even as members of society after copyright expires (depending on how judges, and the Librarian of Congress, interpret whether fair use or expiration will override the DMCA’s felony clauses). It’s especially annoying when you see DRM on content that was pirated prior to the official launch, because ticking off your customers and screwing with archivists will really help you if you can’t even secure your own supply chain.

--deep exhale--

bethesda-2016-doom-launch.png

As for today’s story, id Software has officially removed the Denuvo DRM package from their game. On the one hand, it’s good that AAA developers sometimes remove copy-protection after some initial launch window, to limit long-term damage. It’s not DRM-free like you would see on GOG, though, so there is still the possibility that games could artificially die in 10, 40, 100, or 400 years, even if Windows and the other, technical platforms it requires are still around.

On the other hand, because the removal of DRM aligns with DOOM being cracked, that's all the dozens of tech news sites are now reporting. Personally, I hope that this coverage increases sales, especially since the Steam Winter Sale is rumored to start in about two weeks, and DOOM has already been discounted to 50%-off before (I believe during QuakeCon). Still, you can't help but gawk at the Streisand effect as it unfolds before you.

Anywho, Steam is currently in the middle of pushing a 12 GB patch for the title at the moment. While the sites reporting on the removal of Denuvo aren’t clear, and the release notes don’t say, I’m guessing that it was rolled in with Free Update 5.

Source: TorrentFreak

Adrian Courrèges Discusses DOOM Rendering Techniques

Subject: General Tech | September 9, 2016 - 03:52 PM |
Tagged: doom, pc gaming, bethesda

Adrian Courrèges is a software developer who, from time to time, does a break down on rendering techniques for major gaming titles. His latest one is on DOOM, and it explains, in remarkably simple (given the subject matter) terms, how the game draws a frame at a point early in the game. Most of the information was gathered from using debug tools, but a bit was pulled from Tiago Sousa and Jean Geffroy's slide deck at last month's SIGGRAPH conference.

bethesda-2016-doom-adriancourreges.jpg

I obviously cannot really summarize what the article says in this post. You kind-of need to read it for yourself. The post goes into how Vulkan is used for updating Mega-Textures, but it doesn't go into anything like asynchronous compute, though. Most of the figures are animated too, usually by a slideshow of images, but a few WebGL demonstrations are included, too.

DOOM on Vulkan Benchmarks

Subject: Graphics Cards | July 13, 2016 - 09:20 PM |
Tagged: vulkan, R9 Fury X, nvidia, Mantle, gtx 1070, fury x, doom, amd

We haven't yet benchmarked DOOM on Vulkan Update (immediately after posting): Ryan has just informed me that, apparently, we did benchmark Vulkan on our YouTube page (embed below). I knew we were working on it, I just didn't realize we published content yet. Original post continues below.

As far as I know, we're trying to get our testing software for frame time analysis running on the new API, but other sites have posted framerate-based results. The results show that AMD's cards benefit greatly from the new, Mantle-derived interface (versus the OpenGL one). On the other hand, while NVIDIA never really sees a decrease, more than 1% at least, it doesn't really get much of a boost, either.

amd-2016-doom-vulkan-benchmark-computerbasede.png

Image Credit: ComputerBase.de

I tweeted out to ID's lead renderer programmer, Tiago Sousa, to ask whether they take advantage of NVIDIA-specific extensions on the OpenGL path (like command submission queues). I haven't got a response yet, so it's difficult to tell whether this speaks more toward NVIDIA's OpenGL performance, or AMD's Vulkan performance. In the end, it doesn't really matter, though. AMD's Fury X (which can be found for as low as $399 with a mail-in rebate) is beating the GTX 1070 (which is in stock for the low $400s) by a fair margin. The Fury X also beats its own OpenGL performance by up to 66% (at 1080p) with the new API.

The API should also make it easier for games to pace their frames, too, which should allow smoother animation at these higher rates. That said, we don't know for sure because we can't test that from just seeing FPS numbers. The gains are impressive from AMD, though.

DOOM comes to Vulkan; or vice versa

Subject: General Tech | July 11, 2016 - 12:16 PM |
Tagged: vulkan, doom, bethesda

*** Update *** an asute reader spotted some quick and dirty benchmarks over at Guru of 3D.  It looks like the RX480 does indeed benefit from Vulkan, the GTX 1070 not so much.

While this does not mean that the new DOOM will run on Linux, today does see Vulkan support arriving for the new FPS.  As we have seen with titles such as BF4 this is not going to benefit users of high end GPUs in any great way, however gamers on a budget should see improvements.  Bethesda did not update their minimum specs but do anticipate older cards being able to maintain more respectable framerates; the current minimum specs are a GTX 670 or HD 7870.  Expect to see some bugs as this their first shot at the Vulkan API, but do check it out if you have a lower end card or are simply curious how well it works. Handy links for drivers and more info over at Bethesda.

"At id Software, we’ve always pushed technology. With DOOM we let the game drive the technology decisions from early on. This has continued even in post-release, with new updates and more. Today we’re excited to share another big technology push: Vulkan support is now live on PC."

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Source: Bethesda

DOOM is back

Subject: General Tech | May 18, 2016 - 01:39 PM |
Tagged: gaming, doom

Most reviewers agree, the new DOOM is a callback to the old days of run and gun shooters, not the overly prevalent cover shooters of today.  The speed is the key to having fun, leaping up obstacles, chainsawing demons when you are low on ammo or simply putting your boot through them.  The shotgun comes early and does exactly what you want it to, or you can choose different favourites from the arsenal you are sure to accumulate.  Rock, Paper, SHOTGUN were hoping for a little more variation in the common demon types and the inevitable mod to enlarge the colour palette used in the game but are having a great time already.  Check out their first impressions here if you have yet to find the time to play.

doomi2.jpg

"It’s early doors of course, so anything I say below may well become incorrect depending on how things shake out later on. I also haven’t dabbled in multiplayer yet, but will go hang my hide out for an online beating a little later today. "

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Podcast #399 - GTX 1080 Launch, UWP Updates, DOOM Vulkan Patch, Kaby Lake Leaks, ASUS ROG STRIX X99, and more!

Subject: General Tech | May 12, 2016 - 04:28 PM |
Tagged: podcast, video, GTX 1080, galax, founders, uwp, doom, vulkan, kaby lake, EKWB, rog strix x99

PC Perspective Podcast #399 - 05/11/2016

Join us this week as we discuss the GTX 1080 Launch, UWP Updates, DOOM Vulkan Patch, Kaby Lake Leaks, ASUS ROG STRIX X99, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

This episode of the PC Perspective Podcast is sponsored by Casper!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Program length: 1:03:21

  1. Week in Review:
  2. AD BREAK
  3. News items of interest:
  4. Hardware/Software Picks of the Week
    1. Allyn: Old retro gaming history from PlayValue
  5. Closing/outro

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

DOOM Will Receive Vulkan Patch "Shortly After Launch"

Subject: General Tech | May 11, 2016 - 06:17 PM |
Tagged: vulkan, doom, bethesda

Update: May 11th @ 6pm EDT

NVIDIA has released new footage, which is both higher quality and longer. It is still running on the Vulkan API, although the graphics card has been switched out to the Titan X. The game is running at 1080p, 120-degree FOV, with all settings at their maximum. The game was locked to 60 FPS, but that makes sense -- they wanted it to look good on video.

The video is embedded above. NVIDIA is also self-hosting their original capture (plus a blog post) if you want to see it without YouTube's recompression (or you don't want to stream from YouTube for other reasons).

Bethesda also has their own, new video, which is just above this.

We return to the original news post, below.

At the NVIDIA GeForce GTX 1080 event, which aligns with DreamHack Austin, id Software showed off DOOM running on Vulkan API. It will not make launch, which is this upcoming Friday, May 13th, but the game will be patched to support it “really, really shortly after launch”. Ryan was not there, but PC Gamer took video of the presentation and posted it to their YouTube.

Video Credit: PC Gamer

We don't know how performance compares with OpenGL, but the Vulkan numbers (running on the GTX 1080) are pretty impressive. After they uncapped the engine, the listed frame rate stayed above 120 FPS except in the most intense battles, at which point it had momentary drops to about 100-120 FPS. According to PC Gamer, because I didn't hear it explicitly mentioned in the video, this is all at 1080p.

That's... good... to say the least.

bethesda-2016-doom-launch.png

This also means a game that officially supports Vulkan will land at around the same time as DirectX 12. We have a few DirectX 12 titles but, while Ashes of the Singularity is a good example, Gears of War: Ultimate Edition was plagued with performance problems, and so was Quantum Break. Tomb Raider and Hitman have DirectX 12 support, too, but it doesn't signal a commanding lead for DirectX 12. It still depends upon the engines, especially Unreal Engine, CryEngine, Frostbite, and Unity, but it's another sign that Vulkan arrived on time.

DOOM Launches on Friday the 13th.

Source: PC Gamer

T'is but a flesh wound! The PC market shrinks by about 10% this Q1

Subject: General Tech | April 12, 2016 - 12:41 PM |
Tagged: Lenovo, apple, asus, market share, doom

That rustling you hear outside your door is the press getting ready to once again predict the impending doom of the PC industry, ready with bon mots describing how the world, including statisticians, engineers and animation creators will be using tablets for their work from now on.  As is always the case, these doomsayers are vastly overstating their case, though this is not to say there are some hurdles facing the PC industry as a whole.

Windows 10 has failed to drive consumers to update their hardware, for a variety of reasons obvious to everyone but Gartner, IDC and Microsoft's marketing team.  Intel's latest offerings have not provided a solid reason for enthusiasts to upgrade their machines and AMD is worryingly quiet lately.  This has lead to a fall in sales compared to this time last year of between 9.6-11.5% depending on which of the two sources The Inquirer quoted you choose to believe is more accurate

Apple and ASUS are the only two companies showing growth and a 1% increase is nothing you should brag about, even if you are beating the competition.  Even Lenovo is seeing their sales shrink, to the tune of roughly 10%.  There is new hardware slated to arrive soon and the falling price of M.2 and PCIe SSDs may provide some impetus for enthusiasts to pick up a new motherboard at the very least, so hopefully we will see this trend begin to reverse itself before the end of the year.

montypython2.png

"Gartner's report said that PC shipments reached 64.8 million units in the first quarter of 2016, while IDC offered the more pessimistic figure of 60.6 million. This represents a decline of 9.6 per cent or 11.5 percent, depending on which figure you go on."

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Source: The Inquirer

Watch Notch Make a Doom Renderer in Dart and WebGL

Subject: General Tech | August 27, 2014 - 04:54 PM |
Tagged: Notch, webgl, dart, doom

Notch, creator of Minecraft, is developing a rendering engine for Doom in Dart and WebGL (I assume as a hobby). I am a little late to the party, and he has been developing for the last couple of hours now. If you were curious about what it looks like to watch someone develop a 3D rendering engine, this could be your chance. He also interacts with the chatroom, which should be more interesting.

notch-doom-dart-webgl.png

Dart is an open-source programing language that was released by Google in 2011. It compiles to Javascript, but also can be used to make applications via a modified Chromium browser with a direct Dart virtual machine (VM). It can also be run within a command-line.

Watching people program is picking up in popularity. While you would think that this is even more boring than watching people play video games, and you might be right, it could still gain an audience. Epic Games has been working to develop Twitch streaming capabilities directly within Unreal Engine 4's editor, to allow indies (or even large developers) to interact with fans and colleagues.

If interested, check out Notch's stream at Hitbox.tv.

Source: Hitbox.tv

OCZ might have made some money ... maybe ... we think so anyways ... possibly (UPDATED)

Subject: General Tech | February 6, 2013 - 01:20 PM |
Tagged: fud, ocz, income, doom

OCZ is hours away from being delisted from the stock exchange and it will be very difficult for them to make the deadline as they have to submit a plan detailing how they will provide an accurate accounting of their quarterly profits by Feb 28th.  This is a bit of a problem considering that they do not seem to have submitted an accurate profit statement since Q1 of 2012 at the most recent.  In Q2 Ryan Petersen originally forecasted profits between $110-120m but after Petersen left and Ralph Schmitt took over those predicted profits dropped drastically to somewhere around $65-$85m, not accurate enough for Wells Fargo to consider it a proper financial statement.  From what The Register has learned, OCZ cannot estimate Q2 or Q3 earnings at this time, nor are they quite sure what the economic impact incentive programme liabilities and inventory run-down charges will have.  Things do not look good.

UPDATE

We heard from OCZ that they have indeed been working hard with Crowe Horwath LLP on getting their preliminary results for 2012 and Q1 of 2013 ready for the market.  It was also brought to our attention that the Nasdaq is permitted to grant an extension of up to 180 days, which would be April 8th, for the Company to regain compliance with the SEC and other institutions.  This lessens the danger that OCZ faces and while the stock has tumbled a bit over the past few months as of this update they are at $2.09/share, flat for the days trading, traders are exhibiting confidence in the company.  According to Seeking Alpha last night it was announced that "The Company estimates that its quarterly revenue will range between $65 million to $85 million in each quarter for the second and third fiscal quarters of 2013."  That is still a wide variance but you should not count OCZ out quite yet.  We will continue to keep an eye on the market and OCZ's responses.

ocz.jpg

"Stifel Nicolaus analyst Aaron Rakers noted there was no announcement of a filing of the required Nasdaq update plan today. Unless that is handed in on time, OCZ is out of Nasdaq and, as a result, getting bank credit will be much more difficult. Wells Fargo could wave goodbye and consign OCZ to the scrap heap in a forced asset sale. This is about as bad as it gets, but OCZ's survival is still possible."

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Source: The Register