Subject: General Tech | August 17, 2017 - 09:41 PM | Scott Michaud
Tagged: id software, vulkan, doom, Doom 3
Over the last few days, Dustin Land of id Software has been publishing commits to his vkDOOM3 GitHub repository. This project, as the name suggests, adds a Vulkan-based renderer to the game, although it’s not really designed to replace the default OpenGL implementation. Instead, the project is a learning resource, showing how a full application handles the API.
This is quite interesting for me. While code samples can show you how a chunk of code is used in rough isolation, it’s sometimes good to see how it’s used in a broader context. For instance, when I was learning Unreal Engine 4, I occasionally searched into the Unreal Tournament repository for whatever I was learning about. Sometimes, things just don’t “click” until you see the context, especially when your question starts with “why”.
If you’re interested, check out the GitHub repo. You will need to own Doom 3 BFG Edition to actually play it, though.
Subject: Graphics Cards, Mobile | March 3, 2015 - 10:43 PM | Ryan Shrout
Tagged: Tegra X1, tegra, nvidia, gdc 15, GDC, Doom 3, Crysis 3
Impressively, NVIDIA just showed the new SHIELD powered by Tegra X1 running a version of both Doom 3 and Crysis 3 running natively on Android! The games were running at impressive quality and performance levels.
I have included some videos of these games being played on the SHIELD, but don't judge the visual quality of the game with these videos. They were recorded with a Panasonic GH2 off a 4K TV in a dimly lit room.
Doom 3 is quoted to run at full 1920x1080 and 60 FPS while Crysis 3 is much earlier in its development. Both games looked amazing considering we are talking about a system that has a total power draw of only 15 watts!
While these are just examples of the power that Tegra X1 can offer, it's important to note that this type of application is the exception, not the rule, for Android gaming. Just as we see with Half-Life 2 and Portal NVIDIA did most of the leg work to get this version of Doom 3 up and running. Crysis 3 is more of an effort from Crytek explicitly - hopefully this port is as gorgeous as this first look played.
Subject: General Tech | October 24, 2012 - 03:11 PM | Jeremy Hellstrom
Tagged: the dark mod, gaming, Doom 3, thief, mod
The Dark Mod is a total conversion of Doom 3, but not the Doom 3 BFG Edition apparently, not that you should be to worried with the upcoming open sourcing of the Doom 3 source code. It is not intended to be a remake of the Thief series, the world is similar but the main characters and plot do not follow the original games which will help it feel new even to those who've recently replayed the originals. The actual mod story is fairly short but now there are community made missions available for download to extend your play. Drop by Rock, Paper, SHOTGUN for a link to download the mod and to read the extensive change log of the new patch if you already know about this mod.
"With Dishonored reactivating long-dormant stealth glands the world over, now seems a fine time to revisit perhaps its primary ancestor, the Thief games. Doom 3 total conversion The Dark Mod is a mightily ambitious attempt to recreate Thief – its mechanics if not its actual missions – in a more modern, and very much darkness-orientated, engine. It’s just had a major update and a promising new mission added too."
Here is some more Tech News from around the web:
- Dishonored: A nice change of pace @ The Tech Report
- XCOM: Enemy Unknown Review - Tinfoil Hats Recommended @ Techgage
- Dishonored PC Review @ eTeknix
- SWTOR Free To Play Is Now Free To Play @ Rock, Paper, SHOTGUN
- Star Citizen Whomps Its Kickstarter Goal In Five Days @ Rock, Paper, SHOTGUN
- XCOM: Diary Of Wimpy Squad @ Rock, Paper, SHOTGUN
- Forza Horizon Xbox 360 @ Tweaktown
3+ Hours of discussion later...
The beginning of QuakeCon is always started by several hours of John Carmack talking about very technical things. This two hour keynote typically runs into the three to four hour range, and it was no different this time. John certainly has the gift of gab when it comes to his projects, but unlike others his gab is chock full of useful information, often quite beyond the understanding of those in the audience.
The first topic of discussion was that of last year’s Rage launch. John was quite apologetic about how it went, especially in terms of PC support. For a good portion of users out there, it simply would not work due to driver issues on the AMD side. The amount of lessons they learned from Rage were tremendous. iD simply cannot afford to release two games in one decade. Rage took some six plus years of development. Consider that Doom 3 was released in 2004, and we did not see Rage until Fall 2011. The technology in Rage is a big step up due to the use of iD Tech 5, and the art assets of the title are very impressive.
iD also made some big mistakes in how they have marketed the title. Many people were assuming that it would be a title more in line with Bethesda’s Fallout 3 with a lot of RPG type missions and storyline. Instead of a 80 hour title that one would expect, it was a 10+ hour action title. So marketing needs to create a better representation of what the game entails. They also need to stay a bit more focused on what they will be delivering, and be able to do so in a timely manner.