Subject: General Tech | December 28, 2018 - 03:20 PM | Jeremy Hellstrom
Tagged: doom, gaming, john carmack, id software, John Romero
Hackaday takes a look back at one of the most iconic and influential games created, the original DOOM. The 25 year old story encompasses a lot of the history of the industry, from pushing the then current hardware to it's limits effectively, through porting it to game consoles to what is currently still being done with the venerable game. id Software and its Where’s All the Data? files have been modded and released constantly and currently if you have a device with a display and at least 12 MB of storage, you can likely play DOOM on it. Take a look back as well as a look at John Romero's current project SIGIL; it should bring a smile to your face.
"In an era that was already soaking with “tude”, Doom established an identity all its own. The moody lighting, the grotesque monster designs, the signature push forward combat, and all the MIDI guitars a Soundblaster could handle; Doom looked and felt a cut above everything else in 1993."
Here is some more Tech News from around the web:
- Guru3D Rig of the Month - December 2018
- FCC Says It is Investigating CenturyLink 911 Outage @ Slashdot
- A tour of elementary OS, perhaps the Linux world’s best hope for the mainstream @ Ars Technica
- Microsoft's Emergency Internet Explorer Patch Renders Some Lenovo Laptops Unbootable @ Slashdot
- Our favorite (and least favorite) tech of 2018 @ Ars Technica
- Handset chip prices to stay stable in 2019 on more AI penetration @ DigiTimes
- 2018 in smartphones: Paying more for less @ The Inquirer
- Drama, Drugs and Data: A Profile of 10 Top Tech CEOs @ Techspot
- Sears, the 125-Year-Old Iconic Retailer, Has 24 Hours To Survive @ Slashdot
- Reinstall Windows 10 Without Deleting Your Software, Files or Settings @ Techspot
- GIVEAWAY: get SOMA for free @ GoG
Subject: General Tech | August 10, 2018 - 10:16 PM | Scott Michaud
Tagged: pc gaming, doom, bethesda
Bethesda, as usual, held a keynote at their QuakeCon event in the Dallas / Fort Worth region of Texas. So far so good. They then revealed DOOM Eternal with over 15 minutes of gameplay spread across three brutal segments.
Even though the reboot had a lot more… airborne activity… than the original, the new “meat hook” ability allows the player to grapple toward enemies. (At least, I only saw them grapple enemies. Maybe other things too? Probably not, though.) While not exactly a new mechanic, it looks like it flows well with DOOM’s faster-paced gameplay.
DOOM Eternal is coming to the PC, PS4, Xbox One, and even the Nintendo Switch. No release date has been announced.
Subject: General Tech | August 9, 2018 - 11:49 AM | Jeremy Hellstrom
Tagged: mcafee, BitFi, wallet, doom
It is a good thing the internet's favourite eccentric was specific about what kind of hack would qualify someone for the $250K bounty for breaching the BitFi wallet as it has been modded twice now. The most recent hack was executed by a bright 15yr old who managed to get the wallet to run the original DooM; sadly winning the game does not free the BitCoins stored in the wallet, which is what would be required to get the reward. The Inquirer has links to information on Saleem Rashid and code you can play with yourself.
Of course, John McAfee has far more pressing cryptocurrency concerns than a mere quarter of a million dollars.
"John McAfee and Bitfi are yet to respond to either hack, aside from quoting an interview which points out that, although hacked, nobody had hacked it to the point of stealing any Bitcoins. "
Here is some more Tech News from around the web:
- Wait, did you hear that? That rumbling in the distance? Sounds like... a 16-socket IBM Power9 box shuffling this way @ The Register
- Galaxy Note 9 release date, specs and price: Watch Samsung's Unpacked live stream right here @ The Inquirer
- Acer to spin off gaming PC peripheral unit @ DigiTimes
- For all the excitement, Pie may be Android's most minimal makeover yet – thankfully @ The Register
Subject: General Tech | August 17, 2017 - 09:41 PM | Scott Michaud
Tagged: id software, vulkan, doom, Doom 3
Over the last few days, Dustin Land of id Software has been publishing commits to his vkDOOM3 GitHub repository. This project, as the name suggests, adds a Vulkan-based renderer to the game, although it’s not really designed to replace the default OpenGL implementation. Instead, the project is a learning resource, showing how a full application handles the API.
This is quite interesting for me. While code samples can show you how a chunk of code is used in rough isolation, it’s sometimes good to see how it’s used in a broader context. For instance, when I was learning Unreal Engine 4, I occasionally searched into the Unreal Tournament repository for whatever I was learning about. Sometimes, things just don’t “click” until you see the context, especially when your question starts with “why”.
If you’re interested, check out the GitHub repo. You will need to own Doom 3 BFG Edition to actually play it, though.
Subject: General Tech | May 24, 2017 - 02:24 PM | Jeremy Hellstrom
Tagged: doom, gaming, hack, mod
It's the May Two-Four so you have probably turned down your furnace* and your thermostat has very little to do, so why not play a game of DOOM on it? Over at Hack a Day you can get a port of Chocolate DOOM which you can set up and run on a Honeywell Prestige thermostat. The colour may be better than the original but for now you will have to play it without sound, still it is impressive how far hardware has come, even in simple appliances.
*offer may not be valid in Wyoming
"In his video, [cz7asm] shows us the game running quite nicely on the 480 x 272 LCD with an NES controller plugged into the USB port originally intended for software updates. The thermostat runs on a STM32F429 which is an ARM9 processor that has the juice to pull it off."
Here is some more Tech News from around the web:
- Wot I Think: Endless Space 2 @ Rock, Paper, SHOTGUN
- Ubisoft Spring Sale and more @ Humble Bundle
- Give me a hella yeah: more Life Is Strange coming @ Rock, Paper, SHOTGUN
- Game On Bundle @ Humble Bundle
- Exo One channels Kubrick, Dear Esther and Carl Sagan @ Rock, Paper, SHOTGUN
Performance and Impressions
This content was sponsored by AMD.
Last week in part 1 of our look at the Radeon RX 460 as a budget gaming GPU, I detailed our progress through component selection. Centered around an XFX 2GB version of the Radeon RX 460, we built a machine using an Intel Core i3-6100, ASUS H110M motherboard, 8GB of DDR4 memory, both an SSD and a HDD, as well as an EVGA power supply and Corsair chassis. Part 1 discussed the reasons for our hardware selections as well as an unboxing and preview of the giveaway to come.
In today's short write up and video, I will discuss my impressions of the system overall as well as touch on the performance in a handful of games. Despite the low the price, and despite the budget moniker attributed to this build, a budding PC gamer or converted console gamer will find plenty of capability in this system.
Let's quickly recap the components making up our RX 460 budget build.
Our Radeon RX 460 Build
|Budget Radeon RX 460 Build|
|Processor||Intel Core i3-6100 - $109|
|Cooler||CRYORIG M9i - $19|
|Motherboard||ASUS H110M-A/M.2 - $54|
|Memory||2 x 4GB Crucial Ballistix DDR4-2400 - $51|
|Graphics Card||XFX Radeon RX 460 2GB - $98|
|Storage||240GB Sandisk SSD Plus - $68
1TB Western Digital Blue - $49
|Case||Corsair Carbide Series 88R - $49|
|Power Supply||EVGA 500 Watt - $42|
|Monitor||Nixues VUE24A 1080p 144Hz FreeSync - $251|
|Total Price||$549 on Amazon; $799 with monitor on Amazon|
For just $549 I was able to create shopping list of hardware that provides very impressive performance for the investment.
The completed system is damn nice looking, if I do say so myself. The Corsair Carbide 88R case sports a matte black finish with a large window to peer in at the hardware contained within. Coupled with the Nixeus FreeSync display and some Logitech G mouse and keyboard hardware we love, this is a configuration that any PC gamer would be proud to display.
Subject: Graphics Cards | January 6, 2017 - 11:27 PM | Scott Michaud
Tagged: Vega, doom, amd
One of the demos that AMD had at CES was their new Vega architecture running DOOM with Vulkan on Ultra settings at 4K resolution. With this configuration, the pre-release card was coasting along at the high 60s / low 70s frames per second. Compared to PC Gamer’s benchmarks of the Vulkan patch (ours was focused on 1080p) this puts Vega somewhat ahead of the GTX 1080, which averages the low 60s.
Some of the comments note that, during one of the melee kills, the frame rate stutters a bit, dropping down to about 37 FPS. That’s true, and I included a screenshot of it below, but momentary dips sometimes just happen. It could even be a bug in pre-release drivers for a brand new GPU architecture, after all.
Yes, the frame rate dipped in the video, but stutters happen. No big deal.
As always, this is a single, vendor-controlled data point. There will be other benchmarks, and NVIDIA has both GP102 and Volta to consider. The GTX 1080 is only ~314 mm2, so there’s a lot more room for enthusiast GPUs to expand on 14nm, but this test suggests Vega will at least surpass it. (When a process node is fully mature, you will typically see low-yield chips up to around 600mm2.)
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: Editorial | December 15, 2016 - 02:18 PM | Alex Lustenberg
Tagged: podcast, zalman, ryzen, note 7, nand, LG, instinct, hdr, DRM, doom, amd
PC Perspective Podcast #428 - 12/8/16
Join us this week as we discuss AMD ReLive, Ryzen, Zalman Keyboards, LG HDR monitors and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the iTunes Store (audio only)
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- RSS - Subscribe through your regular RSS reader (audio only)
- MP3 - Direct download link to the MP3 file
Hosts: Allyn Malventano, Josh Walrath, Jeremy Hellstrom, Sebastian Peak
Program length: 1:17:34
Podcast topics of discussion:
Week in Review:
News items of interest:
Hardware/Software Picks of the Week
Subject: General Tech | December 12, 2016 - 08:26 PM | Scott Michaud
Tagged: pc gaming, doom, Doom 4, id software, bethesda, zenimax, noclip
Danny O’Dwier and his company, Noclip, publishes behind-the-scenes documentaries of entities in the video game industry. Their first handful of videos, published piece-by-piece over a few weeks in October and November, were about Rocket League. The series is funded by fan donations on Patreon, which is currently at $20,547 USD per month.
This one is about id Software, and, specifically, the recently-released DOOM and the canceled DOOM 4. They were surprisingly open and honest about internal struggles and design issues regarding “Doom 4 1.0”. It even contains quite a bit of footage from the cut content, which is a step above and beyond just merely acknowledging and discussing these problems. Of course, they mentioned that Bethesda and Zenimax were supportive of the studio as it transitioned in multiple, simultaneous ways.
If you’re interested in DOOM, this will be a well-spent half hour.
Subject: General Tech | December 9, 2016 - 07:01 AM | Scott Michaud
Tagged: pc gaming, DRM, doom, bethesda
Well this is an interesting news post for a couple of reasons. Personally, I dislike DRM. A lot. It’s software that reduces end-user rights, as both consumers and potentially even as members of society after copyright expires (depending on how judges, and the Librarian of Congress, interpret whether fair use or expiration will override the DMCA’s felony clauses). It’s especially annoying when you see DRM on content that was pirated prior to the official launch, because ticking off your customers and screwing with archivists will really help you if you can’t even secure your own supply chain.
As for today’s story, id Software has officially removed the Denuvo DRM package from their game. On the one hand, it’s good that AAA developers sometimes remove copy-protection after some initial launch window, to limit long-term damage. It’s not DRM-free like you would see on GOG, though, so there is still the possibility that games could artificially die in 10, 40, 100, or 400 years, even if Windows and the other, technical platforms it requires are still around.
On the other hand, because the removal of DRM aligns with DOOM being cracked, that's all the dozens of tech news sites are now reporting. Personally, I hope that this coverage increases sales, especially since the Steam Winter Sale is rumored to start in about two weeks, and DOOM has already been discounted to 50%-off before (I believe during QuakeCon). Still, you can't help but gawk at the Streisand effect as it unfolds before you.
Anywho, Steam is currently in the middle of pushing a 12 GB patch for the title at the moment. While the sites reporting on the removal of Denuvo aren’t clear, and the release notes don’t say, I’m guessing that it was rolled in with Free Update 5.