Subject: Graphics Cards | February 22, 2019 - 01:54 PM | Jeremy Hellstrom
Tagged: video card, Turin, tu116, rtx, ray tracing, nvidia, msi, gtx 1660 ti, gtx, graphics, gpu, geforce, gaming, asus, DLSS, palit
Today is the day that the GTX 1660 Ti moves from rumour to fact as the NDA is finally over and we can share our results! Sebastian's testing compared the overclocked and slightly above base price MSI GTX 1660 Ti GAMING X against the interestingly shaped EVGA GTX 1660 Ti XC Black. Performance-wise, the rumours were fairly accurate, the card offers comparable performance to the 1070 Ti, and at at ~$280 price point it is certainly less expensive but still shows evidence of the upwards trend in price for GPUs.
If you are interested in other models, take a peek at The Guru of 3D who reviewed not one or two, but four different 1660 Ti's. From the tiny little Palit StormX model pictured below through MSI's dual fan VENTUS XS and Gaming X to the full sized ASUS ROG STRIX with three fans you have a fair number of charts to go through!
"We have four new reviews to present today. NVIDIA is launching the 279 USD GeForce GTX 1660 Ti. We've talked about it a lot, it is the more affordable offering, Turing GPU based, yet stripped from RT and tensor functionality."
Here are some more Graphics Card articles from around the web:
- MSI GeForce GTX 1660 Ti Ventus XS 6 GB @ TechPowerUp
- NVIDIA GeForce GTX 1660 Ti 6GB Video Card Review @ Legit Reviews
- EVGA GeForce GTX 1660 Ti Xc Ultra Gaming Gaming Performance @ Techgage
- Zotac GeForce GTX 1660 Ti 6 GB @ TechPowerUp
- Nvidia GeForce GTX 1660 Ti @ TechSpot
- MSI GTX 1660 Ti Gaming X 6G @ Kitguru
- EVGA GeForce GTX 1660 Ti XC Black 6 GB @ TechPowerUp
- MSI GeForce GTX 1660 Ti Gaming X 6 GB @ TechPowerUp
- Nvidia's GTX 1660 Ti brings Turing power to gamers on a budget @ The Inquirer
- The EVGA GTX 1660 Ti XC Black arrives to take on the Red Devil RX 590 @ BabelTechReviews
- NVIDIA GeForce GTX 1660 Ti Tech Briefing + Q&A Session @ TechARP
- MSI GeForce RTX 2060 Gaming Z – MSI Brings The Heat For The Mini Turing @ Bjorn3d
- The Best GeForce RTX 2060 @ TechSpot
The TU116 GPU and First Look at Cards from MSI and EVGA
NVIDIA is introducing the GTX 1660 Ti today, a card build from the ground up to take advantage of the new Turing architecture but without real-time ray tracing capabilities. It seems like the logical next step for NVIDIA as gamers eager for a current-generation replacement to the popular GTX 1060, and who may have been disappointed with the launch of the RTX 2060 because it was priced $100 above the 1060 6GB, now have something a lot closer to a true replacement in the GTX 1660 Ti.
There is more to the story of course, and we are still talking about a “Ti” part and not a vanilla GTX 1660, which presumably will be coming at some point down the road; but this new card should make an immediate impact. Is it fair to say that the GTX 1660 Ti the true successor to the GTX 1060 that we might have assumed the RTX 2060 to be? Perhaps. And is the $279 price tag a good value? We will endeavor to find out here.
It has been a rocky start for RTX, and while some might say that releasing GTX cards after the fact represents back-peddling from NVIDIA, consider the possibility that the 2019 roadmap always had space for new GTX cards. Real-time ray tracing does not make sense below a certain performance threshold, and it was pretty clear with the launch of the RTX 2060 that DLSS was the only legitimate option for ray tracing at acceptable frame rates. DLSS itself has been maligned of late based on a questions about visual quality, which NVIDIA has now addressed in a recent blog post. There is clearly a lot invested in DLSS, and regardless of your stance on the technology NVIDIA is going to continue working on it and releasing updates to improve performance and visual quality in games.
As its “GTX” designation denotes, the GeForce GTX 1660 Ti does not include the RT and Tensor Cores that are found in GeForce RTX graphics cards. In order to deliver the Turing architecture to the sub-$300 graphics segment, we must be very thoughtful about the types and numbers of cores we use in the GPU: adding dedicated cores to accelerate Ray Tracing and AI doesn’t make sense unless you can first achieve a certain level of rendering performance. As a result, we chose to focus the GTX 1660 Ti’s cores exclusively on graphics rendering in order to achieve the best balance of performance, power, and cost.
If the RTX 2060 is the real-time ray tracing threshold, then it's pretty obvious that any card that NVIDIA released this year below that performance (and price) level would not carry RTX branding. And here we are with the next card, still based on the latest Turing architecture but with an all-new GPU that has no ray tracing support in hardware. There is nothing fused off here or disabled in software with TU116, and the considerable reduction in die size from the TU106 reflects this.
Subject: General Tech | February 14, 2019 - 05:30 PM | Jim Tanous
Tagged: sound card, radeon viii, podcast, Nu Audio, hyperx, evga, encrypted storage, DLSS, battlefield V, audiophile
PC Perspective Podcast #532 - 2/13/2019
This week we take a look at a high-end audio card from EVGA, a USB flash drive with built-in hardware encryption, and new gaming mouse from HyperX, the latest NVIDIA and AMD driver updates, and GTX 1660 Ti rumors.
Subscribe to the PC Perspective Podcast
Check out previous podcast episodes: http://pcper.com/podcast
00:07:14 - Review: EVGA NU Audio Card
00:26:26 - Review: iStorage datAshur Pro Encrypted USB Drive
00:32:41 - Review: HyperX Pulsefire Core Gaming Mouse
00:36:40 - News: AMD Radeon Adrenalin 19.2.2 Driver Update
00:42:04 - News: AMD Pro Driver Support for Radeon VII
00:47:18 - News: NVIDIA DLSS Driver & Battlefield V
00:59:07 - News: Microsoft Wants You to Dump Internet Explorer
01:03:12 - News: GTX 1660 Ti Spec Rumors
01:15:53 - Picks of the Week
Subject: General Tech | February 13, 2019 - 02:53 PM | Jeremy Hellstrom
Tagged: Metro Exodus, gaming, nvidia, amd, DLSS, ray tracing
The Guru of 3D took over two dozen cards on the Metro, with a focus on the DX12 render path with DX-R support which does make the NVIDIA results a bit more interesting for now. If you are looking to play at 1080p with every bell and whistle on, you can scrape by on a GTX 1080 or Vega 56 but you should really consider bumping that to an RTX 2070 or Vega 64. For 1440p gamers the new Radeon VII is capable of providing a good experience but you are far better off with an RTX 2080 or better.
At 4k, well, even the RTX 2080 Ti can barely make 50fps, with the rest of the pack reaching 40fps at best. As to the effects of DLSS and ray tracing on the visual quality and overall performance? Read on to see for yourself.
"A game title of discussion and debate, yes Metro Exodus for the PC is here, and we're going to put it to the test with close to 30 graphics cards in relation to framerates, frame times and CPU scaling."
Here is some more Tech News from around the web:
- Metro Exodus @ The Inquirer
- Metro Exodus Benchmark Performance, RTX & DLSS @ TechPowerUp
- Metro Exodus @ Rock, Paper, SHOTGUN
- Metro Exodus PC Game & Performance @ BabelTechReview
- Metro Exodus: A beautiful, brutal single-player game—with insane RTX perks @ Ars Technica
- Great GameMaker Games @ Humble
- System Shock 3 returns to OtherSide after Starbreeze sell publishing rights @ Rock, Paper, SHOTGUN
- NVIDIA DLSS Test in Battlefield V @ TechPowerUp
- Doom II mod Eviternity teaches everything to know about demon slaying @ Rock, Paper, SHOTGUN
- Our favorite two-player board games, 2019 edition @ Ars Technica
- Phoenix Point delayed to September @ Rock, Paper, SHOTGUN
- Skyrim total conversion Enderal expands onto Steam next week @ Rock, Paper, SHOTGUN
Subject: Graphics Cards | February 13, 2019 - 12:17 PM | Sebastian Peak
Tagged: whql, rtx, raytracing, nvidia, Metro Exodus, graphics, gpu, geforce, gaming, driver, DLSS, battlefield V, 418.91
NVIDIA's GeForce 418.91 WHQL drivers have brought DLSS support to Battlefield V and both real-time ray tracing and DLSS to the upcoming Metro Exodus, which will be the first game to support the technologies from day one when it is released (now exclusively on Epic's game store) on February 15.
Battlefield V - This stunning World War II combat game, created by EA and DICE, was the first to support real-time ray-traced reflections and has now added support for DLSS — giving a performance boost of up to 40 percent with ray-tracing reflections enabled.
Metro Exodus - The third installment in the haunting Metro franchise, developed by 4A Games and Deep Silver, will support RTX-enabled real-time ray tracing — the first time it has been used in a game for global illumination. At launch, the game will also support DLSS, boosting performance up to 30 percent, as well as a host of other NVIDIA gaming technologies, including HairWorks, PhysX, Ansel and Highlights.
NVIDIA has posted a video showcasing the performance improvement with DLSS vs. real-time ray tracing in BFV, where gains of up to 40% are advertised:
As to Metro Exodus, with the additional ray traced components it would seem the upcoming game will end up being a popular benchmark for the technologies, after we have seem most of the ray tracing and DLSS discussion surround BFV to this point (Port Royal notwithstanding). At some future date Shadow of the Tomb Raider will enter the mix as well, but this is still awaiting ray tracing and DLSS support via a planned update.
For its part Metro is only gaining 30% with DLSS (vs. real-time ray tracing + TAA) according to NVIDIA, which is obviously lower than the boost to BFV. We have seen a preview of real-time ray tracing and DLSS performance in the latest Metro game over at Tom's Hardware, where they look at the performance differences and perceived quality between the two. It's also worth noting that both BFV and Metro Exodus are not fully ray traced games, as Tom's explains:
"Battlefield applies ray tracing to reflections. Metro Exodus uses it for global illumination from the sun/sky, modeling how light interacts with various surfaces. Local light sources are not ray traced, though."
The Battlefield V DLSS update is now rolling out, with some early performance numbers already available. Metro Exodus will be released on February 15, and is the latest title to eschew Steam in favor of Epic's new platform.
Subject: Graphics Cards | February 12, 2019 - 02:53 PM | Scott Michaud
Tagged: pc gaming, battlefield V, ea, dice, nvidia, DLSS, dxr
The Battlefield V Tides of War Chapter 2: Lightning Strikes Update #3 patch, beyond sounding like a Final Fantasy title, has quite a few major improvements. The headlining feature is improved RTX support, which we will discuss shortly, but fans of the game may appreciate the other bullet points, too.
But first, because we are a computer hardware site, the RTX stuff. DLSS, which was recently added to 3DMark and greatly improved the image quality, has been added to Battlefield V. This setting uses machine learning to produce a best guess at antialiasing, versus calculating it with a direct algorithm (such as with TXAA or FXAA). Now that MSAA is somewhat uncommon, because it is incompatible with certain rendering processes, we’re stuck with either antialiasing via post-process or super-sampling. Super-sampling is expensive, so it’s usually either FXAA, which tries to find edges and softens them, or TXAA, which gives neighboring frames different sub-pixel positions and blends them. Both cases have issues. TXAA is considered the “higher end” option, although it gets ugly when objects move, especially quickly and visibly smooth. Because DLSS is basically a shortcut to provide something that looks like super-sampling, it should avoid many of these issues.
DXR raytracing performance was also improved.
Okay, now the tech enthusiasts can stop reading – it’s time for the fans.
Vaultable object detection is said to have a major improvement with this release. DICE acknowledges that Battlefield V movement wasn’t as smooth as it should be. There were a lot of waist-high barriers that players can get stuck behind, which the vaulting system should propel them over. It should be much easier to move around the map after this update, which is good for people like me who like to sneak around and flank.
DICE has also discussed several netcode changes, such as adding more damage updates per packet and fixing some issues where damage should be ignored, or healing should occur but would be ignored, and so forth. Basically, all of the netcode improvements were related to health or damage in some way, which is a good area to focus on.
Also, the Rush game mode, introduced in the Battlefield Bad Company sub-franchise, will return on March 7th "for a limited time"... whatever they mean by that.
The update should be available now.
Subject: General Tech | February 7, 2019 - 09:54 AM | Jim Tanous
Tagged: Z390, W-3175X, tuf, scythe, radeon vii, podcast, owc, logitech, Katana 5, gaming headset, g935, g432, DLSS
PC Perspective Podcast #531 - 2/6/2019
Join us this week for a look at the AMD Radeon VII launch and benchmarks, a review of a new TUF Z390 board from ASUS, new gaming headsets from Logitech, and more!
Subscribe to the PC Perspective Podcast
Check out previous podcast episodes: http://pcper.com/podcast
00:01:09 - Review: AMD Radeon VII
00:32:20 - Review: ASUS TUF Z390 Motherboard
00:39:50 - Review: Logitech G935 & G432 Headsets
00:43:57 - Review: Scythe Katana 5 CPU Cooler
00:46:25 - Review: OWC USB-C 3.1 Drive Dock
00:50:18 - Sponsor: Molekule
00:53:01 - News: NVIDIA DLSS Driver Update
00:57:30 - News: ASRock DeskMini A300 Mini-STX PC
01:02:24 - News: Intel Xeon W-3175X Availability
01:07:26 - News: Liquid-Cooled DDR4 Memory
01:10:00 - News: Synology DS1819+ NAS
01:15:29 - News: Misbehaving Canadian Telcos
01:17:56 - Picks of the Week
Subject: Graphics Cards | February 5, 2019 - 11:42 PM | Scott Michaud
Tagged: rtx, nvidia, Futuremark, DLSS, 3dmark
If you have an RTX-based graphics card, then you can now enable Deep Learning Super Sampling (DLSS) on 3DMark’s Port Royal benchmark. NVIDIA has also published a video of the benchmark running at 1440p alongside Temporal Anti-Aliasing (TAA).
Two things stand out about the video: Quality and Performance.
On the quality side: holy crap it looks good. One of the major issues with TAA is that it makes everything that’s moving somewhat blurry and/or otherwise messed up. For DLSS? It’s very clear and sharp, even in motion. It is very impressive. It also seems to behave well when there are big gaps in rendered light intensity, which, in my experience, can be a problem for antialiasing.
On the performance side, DLSS was shown to be significantly faster than TAA – seemingly larger than the gap between TAA and no anti-aliasing at all. The gap is because DLSS renders at a lower resolution automatically, and this behavior is published on NVIDIA’s website. (Ctrl+F for “to reduce the game’s internal rendering resolution”.)
Update on Feb 6th @ 12:36pm EST:
Apparently there's another mode, called DLSS 2X, that renders at native resolution. It won't have the performance boost over TAA, but it should have slightly higher rendering quality. I'm guessing it will be especially noticeable in the following situation.
End of Update.
While NVIDIA claims that it shouldn’t cause a noticeable image degradation, I believe I can see an example (in the video and their official screenshots) where the reduced resolution causes artifacts. If you look at the smoothly curving surfaces on the ring under the ship (as the camera zooms in just after 59s) you might be able to see a little horizontal jagged or almost Moiré effect. While I’m not 100% sure that it’s caused by the forced dip in resolution, it doesn’t seem to appear on the TAA version. If this is an artifact with the lowered resolution, I’m curious whether NVIDIA will allow us to run at the native resolution and still perform DLSS, or if the algorithm simply doesn’t operate that way.
NVIDIA's Side-by-Side Sample with TAA
NVIDIA's Side-by-Side Sample with DLSS
DLSS with artifacts pointed out
Image Credit: NVIDIA and FutureMark. Source.
That said, the image quality of DLSS is significantly above TAA. It’s painful watching an object move smoothly on a deferred rendering setup and seeing TAA freak out just a little to where it’s noticeable… but not enough to justify going back to a forward-rendering system with MSAA.
Subject: Graphics Cards | September 19, 2018 - 01:35 PM | Jeremy Hellstrom
Tagged: turing, tu102, RTX 2080 Ti, rtx, ray tracing, nvidia, gtx, geforce, founders edition, DLSS
Today is the day the curtain is pulled back and the performance of NVIDIA's Turing based consumer cards is revealed. If there was a benchmark, resolution or game that was somehow missed in our review then you will find it below, but make sure to peek in at the last page for a list of the games which will support Ray Tracing, DLSS or both!
The Tech Report found that the RTX 2080 Ti is an amazing card to use if you are playing Hellblade: Senua's Sacrifice as it clearly outperforms cards from previous generations as well as the base RTX 2080. In many cases the RTX 2080 matches the GTX 1080 Ti, though with the extra features it is an attractive card for those with GPUs several generations old. There is one small problem for those looking to adopt one of these cards, we have not seen prices like these outside of the Titan series before now.
"Nvidia's Turing architecture is here on board the GeForce RTX 2080 Ti, and we put it through its paces for 4K HDR gaming with some of today's most cutting-edge titles. We also explore the possibilities of Nvidia's Deep Learning Super-Sampling tech for the future of 4K gaming. Join us as we put Turing to the test."
Here are some more Graphics Card articles from around the web:
- MSI GeForce RTX 2080 Ti Gaming X TRIO @ Guru of 3D
- Nvidia RTX 2080 and 2080 Ti review: A tale of two very expensive graphics cards @ Ars Technica
- GeForce RTX 2080 @ Guru of 3D
- RTX 2080 Ti Founder Edition @ Guru of 3D
- Turing RTX 2080 and RTX 2080 Ti Benchmarked with 36 Games @ BabelTechReviews
- NVIDIA GeForce RTX IS HERE. Introducing the GeForce RTX 2080 & RTX 2080 Ti – 4K 60 FPS or bust! Review @ Bjorn3d
- Nvidia GeForce RTX 2080TI & RTX 2080 @ Modders-Inc
- MSI GeForce RTX 2080 Gaming X Trio 8 GB @ TechPowerUp
- ASUS GeForce RTX 2080 STRIX OC 8 GB @ TechPowerUp
- Palit GeForce RTX 2080 Gaming Pro OC 8 GB @ TechPowerUp
- MSI GeForce RTX 2080 Ti Duke 11 GB @ TechPowerUp
- Nvidia GeForce RTX 2080 & 2080 Ti @ Techspot
- ASUS GeForce RTX 2080 Ti STRIX OC 11 GB @ TechPowerUp
- MSI GeForce RTX 2080 Ti Gaming X Trio 11 GB @ TechPowerUp
- NVIDIA GeForce RTX 2080 Ti & RTX 2080 Founders Edition Reviewed @ OCC
- NVIDIA GeForce RTX 2080 Founders Edition 8 GB @ TechPowerUp
- Nvidia RTX 2080 @ Kitguru
- Nvidia RTX 2080 Ti @ Kitguru
- NVIDIA GeForce RTX 2080 Ti Founders Edition 11 GB @ TechPowerUp
- Nvidia Turing GeForce 2080 (Ti) architecture @ Guru of 3D
- NVIDIA Turing GeForce RTX Technology & Architecture @ TechPowerUp
New Generation, New Founders Edition
At this point, it seems that calling NVIDIA's 20-series GPUs highly anticipated would be a bit of an understatement. Between months and months of speculation about what these new GPUs would be called, what architecture they would be based off, and what features they would bring, the NVIDIA GeForce RTX 2080 and RTX 2080 Ti were officially unveiled in August, alongside the Turing architecture.
We've already posted our deep dive into the Turing architecture and the TU 102 and TU 104 GPUs powering these new graphics cards, but here's a short take away. Turing provides efficiency improvements in both memory and shader performance, as well as adds additional specialized hardware to accelerate both deep learning (Tensor cores), and enable real-time ray tracing (RT cores).
|RTX 2080 Ti||Quadro RTX 6000||GTX 1080 Ti||RTX 2080||Quadro RTX 5000||GTX 1080||TITAN V||RX Vega 64 (Air)|
|Base Clock||1350 MHz||1455 MHz||1408 MHz||1515 MHz||1620 MHz||1607 MHz||1200 MHz||1247 MHz|
|Boost Clock||1545 MHz/
1635 MHz (FE)
|1770 MHz||1582 MHz||1710 MHz/
1800 MHz (FE)
|1820 MHz||1733 MHz||1455 MHz||1546 MHz|
|Ray Tracing Speed||10 GRays/s||10 GRays/s||--||8 GRays/s||8 GRays/s||--||--||--|
|Memory Clock||14000 MHz||14000 MHz||11000 MHz||14000 MHz||14000 MHz||10000 MHz||1700 MHz||1890 MHz|
|Memory Interface||352-bit G6||384-bit G6||352-bit G5X||256-bit G6||256-bit G6||256-bit G5X||3072-bit HBM2||2048-bit HBM2|
|Memory Bandwidth||616GB/s||672GB/s||484 GB/s||448 GB/s||448 GB/s||320 GB/s||653 GB/s||484 GB/s|
260 W (FE)
|260 W||250 watts||215W
|230 W||180 watts||250W||292|
|Peak Compute (FP32)||13.4 TFLOPS / 14.2 TFLOP (FE)||16.3 TFLOPS||10.6 TFLOPS||10 TFLOPS / 10.6 TFLOPS (FE)||11.2 TFLOPS||8.2 TFLOPS||14.9 TFLOPS||13.7 TFLOPS|
|Transistor Count||18.6 B||18.6B||12.0 B||13.6 B||13.6 B||7.2 B||21.0 B||12.5 B|
|MSRP (current)||$1200 (FE)/
As unusual as it is for them NVIDIA has decided to release both the RTX 2080 and RTX 2080 Ti at the same time, as the first products in the Turing family.
The TU102-based RTX 2080 Ti features 4352 CUDA cores, while the TU104-based RTX 2080 features 2944, less than the GTX 1080 Ti. Also, these new RTX GPUs have moved to GDDR6 from the GDDR5X we found on the GTX 10-series.