Subject: Storage | January 26, 2017 - 05:47 PM | Sebastian Peak
Tagged: Ultra HD, UHD, Pioneer, optical, drive, disc, blu-ray, BDR-S 11 J-X, BDR-S 11 J-BK, 5.25, 4k
Pioneer has announced a pair of new 5.25-inch optical drives (via their Japanese site), and both offer support for UHD Blu-ray playback. These (SATA III) drives are the BDR-S 11 J-BK and BDR-S 11 J-X, and their Ultra HD capability represents a "world's first" for a BD burner, according to Pioneer.
Image credit: Anandtech
There has been much discussion about support for UHD Blu-ray on the PC in the past year, and the technical capabilities of existing BDXL-compatible drives seemed to offer support for the current crop of UHD media. Unfortunately, the DRM requirements seem to involve the entire chain, and these new Pioneer optical drives support the required AACS 2.0 decryption. But this is just the tip of the iceberg with system requirements, as Anandtech lists what you will actually need to play back UHD Blu-rays on your computer:
- A PC that supports AACS 2.0 and Intel Software Guard Extensions (SGX)
- An appropriate optical disk drive
- Software that handles UHD BD playback
- Windows 10
- A GPU that has an HDMI 2.0a output with HDCP 2.2 (and AACS2 supported by its driver, which eliminates current-gen standalone GPUs)
- A 4K TV/display that has an HDMI 2.0a input with HDCP 2.2
The software playback requirements are apparently handled via the included software, which Pioneer lists as PowerDVD 14 - though even the latest commercial version (PowerDVD 16) does not support UHD playback yet. It is possible that a custom version, or one previously unavailable to the public, has been included; as Pioneer specifically states that this included PowerDVD 14 software will allow you to "play Ultra HD Blu-ray such as movies, animation, music, Blu-ray, DVD-Video on your computer".
Image credit: Anandtech
The two models are differentiated by a more premium audio focus for the BDR-S 11 J-X (and correspondingly higher price, based on reported pricing, below), with this model offering the following audiophile-oriented enhancements:
"BDR-S 11 J-X displays the playback quality of the audio CD to be played back in four levels, and in the case of low quality, it carries the "audio CD check function" which displays the coping method such as setting change of this machine It is suitable for applications such as CD ripping and music playback. In addition, by applying the coating adopted also for high-end audio equipment to the disc tray to improve the vibration isolation performance, it also enhances heat dissipation by applying special paint to the interior and exterior of the enclosure, realizing high quietness and reliability..."
Pricing was not included in the official announcement, though Anandtech's report quotes (Japanese-language) PC Watch with pricing roughly equivalent to $200 US (BDR-S 11 J-BK) and $300 US (BDR-S 11 J-X) for the drives. Availability begins in late February in Japan.
Subject: Editorial, General Tech | June 20, 2013 - 01:08 AM | Tim Verry
Tagged: xbox one, gaming, DRM, disc
Microsoft faced a major backlash from users following the unveiling of its latest Xbox One console. Users were rather unnerved at Microsoft’s reveal that the new console would be required to “phone home” at least once every 24 hours in order to authenticate games and allow sharing. Considering Sony carried forward the disc traditions of the PS3 combined with the user uproar, Microsoft has reconsidered and issued an update to users via a blog post titled (in part) “Your Feedback Matters.”
Amidst the uncertainty caused by various MS sources issuing statements about functionality and DRM that conflict with one another and an air of as-yet-un-announced secrecy pre-E3 where MS released just enough info about the DRM to get users scared (can you tell the way MS handled this irked me?), the company talked about the Xbox One moving forward and taking advantage of the ‘digital age.’ The new console would require online authentication (and daily check-ins), but would also allow sharing of your game library with up to 10 other people, re-downloadable games that can be installed on other consoles (and played) so long as you log into your Xbox Live account (the latter bit is similar in nature to Steam on the PC). Further, disc games could be resold or gifted if the publishers allow it.
That has changed now, however. Microsoft has reconsidered its position and is going back to the way things work(ed) on the existing Xbox 360. Instead of taking the logical approach of keeping with the plan but removing the daily authentication requirement for games if you keep the game disc in the tray, Microsoft has taken their
ball Xbox One controller and completely backtracked.
DRM on the Xbox One is now as follows, and these changes go in place of (not in addition to) the previously announced sharing and reselling functionalities.
For physical disc games:
According to Xbox Wire, after their initial setup and installation, disc-based games will not require an internet connection for offline functionality (though multiplayer components will, obviously, need an active connection). Even better, trading and reselling of disc-based games is no longer limited by publishers. Trading, selling, gifting, renting, et al of physical disc-based games "will work just as it does today on the Xbox 360." Microsoft is also not region locking physical games, which means that you will not have to worry about games purchased abroad working on your console at home.
In order to play disc-based games, you will need to keep the game disc in the tray, even if it is installed on the hard drive, however.
Changes to Downloaded games:
As far as downloadable games, Microsoft is restricting these titles such that they cannot be shared or resold. In the previous model, you would have been able to share the titles with your family, but not anymore. You will still be able to re-download the games.
There is no word on whether or not gamers will still lose access to all of the titles in their game library if their Xbox Live accounts are ever banned. It is likely that gamers will lose any downloadable games though as those are effectively tied to a single Xbox Live account.
While at first glance it may seem as though gamers won this round, in the end no one really won. Instead of Microsoft working around gamers concerns for physical media and moving forward together, it is as though Microsoft has thrown up its hands in frustration, and tossed out all of the innovative aspects for digital/downloadable titles along with the undesirable daily authentication and other invasive DRM measures that gamers clearly indicated they did not want.
I believe that Microsoft should have kept to the original game plan, but added an exception to the daily check-in rules so long as the console was able to authenticate the game offline by identifying a physical game disc in the tray. That way, gamers that are not comfortable with (or able to) keeping the Xbox One connected to the internet could continue to play games using discs while also allowing those with always-on Xbox One consoles the privileges of sharing their libraries. Doing so would have also helped ease the console gaming populance as a whole into Microsoft's ideal digital age once the next Xbox comes out. However, instead of simply toning down the changes, Microsoft has completely backtracked, and now no one wins. Sigh.
What are your thoughts on Microsoft's latest changes to the Xbox One? Was it the right move, or were you looking forward to increased freedom with your digitally-downloaded games?
- The PS4 and Xbox One Hardware Revealed, Console Makers Have Different Goals @ PC Perspective
- E3 2013: Microsoft can ban your Xbox One library @ PC Perspective